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Chang-Wei Yueh

Publications and source records attributed to Chang-Wei Yueh.

3 recordsLinked to original sources

Bayesian Learning in Episodic Zero-Sum Games

We study Bayesian learning in episodic, finite-horizon zero-sum Markov games with unknown transition and reward models. We investigate a posterior algorithm in which each player maintains a Bayesian posterior over the game model, independently samples a game model at the beginning of each episode, and computes an equilibrium policy for the sampled model. We analyze two settings: (i) Both players use the posterior sampling algorithm, and (ii) Only one player uses posterior sampling while the opponent follows an arbitrary learning algorithm. In each setting, we provide guarantees on the expected regret of the posterior sampling agent. Our notion of regret compares the expected total reward of the learning agent against the expected total reward under equilibrium policies of the true game. Our main theoretical result is an expected regret bound for the posterior sampling agent of order $O(HS\sqrt{ABHK\log(SABHK)})$ where $K$ is the number of episodes, $H$ is the episode length, $S$ is the number of states, and $A,B$ are the action space sizes of the two players. Experiments in a grid-world predator--prey domain illustrate the sublinear regret scaling and show that posterior sampling competes favorably with a fictitious-play baseline.

cs.LG↗

Directional proximal point method for convex optimization

The use of proximal point operators for optimization can be computationally expensive when the dimensionality of a function (i.e., the number of variables) is high. In this study, we sought to reduce the cost of calculating proximal point operators by developing a directional operator in which the proximal regularization of a function along a specific direction is penalized. We used this operator in a novel approach to optimization, referred to as the directional proximal point method (Direction PPM). When using Direction PPM, the key to achieving convergence is the selection of direction sequences for directional proximal point operators. In this paper, we present the conditions/assumptions by which to derive directions capable of achieving global convergence for convex functions. Considered a light version of PPM, Direction PPM uses scalar optimization to derive a stable step-size via a direction envelope function and an auxiliary method to derive a direction sequence that satisfies the assumptions. This makes Direction PPM adaptable to a larger class of functions. Through applications to differentiable convex functions, we demonstrate that negative gradient directions at the current iterates could conceivably be used to achieve this end. We provide experimental results to illustrate the efficacy of Direction PPM in practice.

math.OC↗

Sample Complexity of Kernel-Based Q-Learning

Modern reinforcement learning (RL) often faces an enormous state-action space. Existing analytical results are typically for settings with a small number of state-actions, or simple models such as linearly modeled Q-functions. To derive statistically efficient RL policies handling large state-action spaces, with more general Q-functions, some recent works have considered nonlinear function approximation using kernel ridge regression. In this work, we derive sample complexities for kernel based Q-learning when a generative model exists. We propose a nonparametric Q-learning algorithm which finds an $ε$-optimal policy in an arbitrarily large scale discounted MDP. The sample complexity of the proposed algorithm is order optimal with respect to $ε$ and the complexity of the kernel (in terms of its information gain). To the best of our knowledge, this is the first result showing a finite sample complexity under such a general model.

cs.LG↗