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Chang-Yong Song

Publications and source records attributed to Chang-Yong Song.

4 recordsLinked to original sources

PhysMorph-GS: Render-Guided Volumetric Morphing with Differentiable Physics

Differentiable particle-based simulation can produce physically plausible motion, but target-driven volumetric shape morphing remains underconstrained: physics-only mass matching captures coarse global structure yet struggles with fine geometric detail, while naive image-space coupling destabilizes elastic dynamics. We present PhysMorph-GS, a render-guided morphing framework that couples material point method simulation with differentiable 3D Gaussian splatting. The key idea is to inject visual supervision through the deformation gradient $\mathbf{F}$ rather than particle positions, so render gradients act as control-space guidance while trajectories remain governed by physics. We further introduce phased Chamfer-guided plasticity that delays rest-state migration until coarse structure has formed; in practice, rendering is evaluated on a surface-focused particle subset for efficiency and gradient concentration. Relative to a physics-only baseline, our method reduces silhouette error by 25.8\%, 10.8\%, and 49.9\% on representative examples, with the largest gains on models with thin features. These results suggest that the main challenge in render-guided differentiable morphing is not simply adding stronger image losses, but injecting visual guidance in a way that remains compatible with elastic simulation. We further observe that plasticity-driven rest-state migration drives different sources toward a shared target-determined attractor, distinguishing physics-based morphing from interpolation between registered shape pairs.

cs.GR

On the Structural Failure of Chamfer Distance in 3D Shape Optimization

Chamfer distance is the standard training loss for point cloud reconstruction, completion, and generation, yet directly optimizing it can produce worse Chamfer values than not optimizing it at all. We show that this paradoxical failure is gradient-structural. The per-point Chamfer gradient creates a many-to-one collapse that is the unique attractor of the forward term and cannot be resolved by any local regularizer, including repulsion, smoothness, and density-aware re-weighting. We derive a necessary condition for collapse suppression: coupling must propagate beyond local neighborhoods. In a controlled 2D setting, shared-basis deformation suppresses collapse by providing global coupling; in 3D shape morphing, a differentiable MPM prior instantiates the same principle, consistently reducing the Chamfer gap across 20 directed pairs with a 2.5$\times$ improvement on the topologically complex dragon. The presence or absence of non-local coupling determines whether Chamfer optimization succeeds or collapses. This provides a practical design criterion for any pipeline that optimizes point-level distance metrics.

cs.CV

CulinaryCut-VLAP: A Vision-Language-Action-Physics Framework for Food Cutting via a Force-Aware Material Point Method

Food cutting is a highly practical yet underexplored application at the intersection of vision and robotic manipulation. The task remains challenging because interactions between the knife and deformable materials are highly nonlinear and often entail large deformations, frequent contact, and topological change, which in turn hinder stable and safe large-scale data collection. To address these challenges, we propose a unified framework that couples a vision-language-action (VLA) dataset with a physically realistic cutting simulator built on the material point method (MPM). Our simulator adopts MLS-MPM as its computational core, reducing numerical dissipation and energy drift while preserving rotational and shear responses even under topology-changing cuts. During cutting, forces and stress distributions are estimated from impulse exchanges between particles and the grid, enabling stable tracking of transient contact forces and energy transfer. We also provide a benchmark dataset that integrates diverse cutting trajectories, multi-view visual observations, and fine-grained language instructions, together with force--torque and tool--pose labels to provide physically consistent training signals. These components realize a learning--evaluation loop that respects the core physics of cutting and establishes a safe, reproducible, and scalable foundation for advancing VLA models in deformable object manipulation.

cs.RO

A Differentiable Material Point Method Framework for Shape Morphing

We present a novel, physically-based morphing technique for elastic shapes, leveraging the differentiable material point method (MPM) with space-time control through per-particle deformation gradients to accommodate complex topology changes. This approach, grounded in MPM's natural handling of dynamic topologies, is enhanced by a chained iterative optimization technique, allowing for the creation of both succinct and extended morphing sequences that maintain coherence over time. Demonstrated across various challenging scenarios, our method is able to produce detailed elastic deformation and topology transitions, all grounded within our physics-based simulation framework.

cs.GR