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Changchun Zhou

Publications and source records attributed to Changchun Zhou.

6 recordsLinked to original sources

EVA: Accelerating LLM Decoding via an Efficient Vector Quantization Architecture

Large Language Models (LLMs) have achieved impressive performance across diverse domains but remain inefficient during the autoregressive decoding phase. Unlike the prefill stage, which employs compute-bound GEMM operations, decoding executes a sequence of small GEMV-like computations that are memory-bound and underutilize modern accelerators. Weight-only vector quantization (VQ) has emerged as an effective compression technique that clusters model weights into a shared codebook and replaces the original weight matrix with low-precision indices, enabling 2-bit-level weight compression. While this approach substantially reduces model size and memory bandwidth, it still suffers from two critical inefficiencies: the low utilization of GEMV computation and frequent memory conflicts during codebook lookups. This paper presents EVA, an efficient vector-quantization-based architecture that addresses both computational and memory bottlenecks in LLM decoding. EVA builds on a simple yet effective insight that combines input-codebook computation with conflict-free memory access. Instead of reconstructing quantized weights from indices, EVA directly performs dot products between input vectors and the weight codebook, transforming LLM decoding from GEMV to GEMM computation. It then performs structured lookups from an intermediate output buffer, eliminating memory bank conflicts. We further design a hardware-software co-optimized architecture specialized for LLM decoding while remaining compatible with conventional prefill execution. Evaluations show that EVA achieves up to 11.17$\times$ speedup and 7.17$\times$ higher energy efficiency compared with the SOTA lookup-based architecture, while preserving arithmetic precision after vector quantization. Our code is available at https://github.com/dbw6/Eva.git.

cs.AR

FlashFPS: Efficient Farthest Point Sampling for Large-Scale Point Clouds via Pruning and Caching

Point-based Neural Networks (PNNs) have become a key approach for point cloud processing. However, a core operation in these models, Farthest Point Sampling (FPS), often introduces significant inference latency, especially for large-scale processing. Despite existing CUDA- and hardware-level optimizations, FPS remains a major bottleneck due to exhaustive computations across multiple network layers in PNNs, which hinders scalability. Through systematic analysis, we identify three substantial redundancies in FPS, including unnecessary full-cloud computations, redundant late-stage iterations, and predictable inter-layer outputs that make later FPS computations avoidable. To address these, we propose \textbf{\textit{FlashFPS}}, a hardware-agnostic, plug-and-play framework for FPS acceleration, composed of \textit{FPS-Prune} and \textit{FPS-Cache}. \textit{FPS-Prune} introduces candidate pruning and iteration pruning to reduce redundant computations in FPS while preserving sampling quality, and \textit{FPS-Cache} eliminates layer-wise redundancy via cache-and-reuse. Integrated into existing CUDA libraries and state-of-the-art PNN accelerators, \textit{FlashFPS} achieves 5.16$\times$ speedup over the standard CUDA baseline on GPU and 2.69$\times$ on PNN accelerators, with negligible accuracy loss, enabling efficient and scalable PNN inference. Codes are released at https://github.com/Yuzhe-Fu/FlashFPS.

cs.LG

Focus: A Streaming Concentration Architecture for Efficient Vision-Language Models

Vision-Language Models (VLMs) have demonstrated strong performance on tasks such as video captioning and visual question answering. However, their growing scale and video-level inputs lead to significant computational and memory overhead, posing challenges for real-time deployment on hardware accelerators. While prior work attempts to reduce redundancy via token pruning or merging, these methods typically operate at coarse granularity and incur high runtime overhead due to global token-level operations. In this study, we propose Focus, a Streaming Concentration Architecture that efficiently accelerates VLM inference through progressive, fine-grained redundancy elimination. Focus introduces a multilevel concentration paradigm that hierarchically compresses vision-language inputs at three levels: (1) semantic-guided token pruning based on textual prompts, (2) spatial-temporal block-level concentration using localized comparisons, and (3) vector-level redundancy removal via motion-aware matching. All concentration steps are tightly co-designed with the architecture to support streaming-friendly, on-chip execution. Focus leverages GEMM tiling, convolution-style layout, and cross-modal attention to minimize off-chip access while enabling high throughput. Implemented as a modular unit within a systolic-array accelerator, Focus achieves a 2.4x speedup and 3.3x reduction in energy, significantly outperforming state-of-the-art accelerators in both performance and energy efficiency. Full-stack implementation of Focus is open-sourced at https://github.com/dubcyfor3/Focus.

cs.AR

FractalCloud: A Fractal-Inspired Architecture for Efficient Large-Scale Point Cloud Processing

Three-dimensional (3D) point clouds are increasingly used in applications such as autonomous driving, robotics, and virtual reality (VR). Point-based neural networks (PNNs) have demonstrated strong performance in point cloud analysis, originally targeting small-scale inputs. However, as PNNs evolve to process large-scale point clouds with hundreds of thousands of points, all-to-all computation and global memory access in point cloud processing introduce substantial overhead, causing $O(n^2)$ computational complexity and memory traffic where n is the number of points}. Existing accelerators, primarily optimized for small-scale workloads, overlook this challenge and scale poorly due to inefficient partitioning and non-parallel architectures. To address these issues, we propose FractalCloud, a fractal-inspired hardware architecture for efficient large-scale 3D point cloud processing. FractalCloud introduces two key optimizations: (1) a co-designed Fractal method for shape-aware and hardware-friendly partitioning, and (2) block-parallel point operations that decompose and parallelize all point operations. A dedicated hardware design with on-chip fractal and flexible parallelism further enables fully parallel processing within limited memory resources. Implemented in 28 nm technology as a chip layout with a core area of 1.5 $mm^2$, FractalCloud achieves 21.7x speedup and 27x energy reduction over state-of-the-art accelerators while maintaining network accuracy, demonstrating its scalability and efficiency for PNN inference.

cs.AR

Automating Hardware Design and Verification from Architectural Papers via a Neural-Symbolic Graph Framework

The reproduction of hardware architectures from academic papers remains a significant challenge due to the lack of publicly available source code and the complexity of hardware description languages (HDLs). To this end, we propose \textbf{ArchCraft}, a Framework that converts abstract architectural descriptions from academic papers into synthesizable Verilog projects with register-transfer level (RTL) verification. ArchCraft introduces a structured workflow, which uses formal graphs to capture the Architectural Blueprint and symbols to define the Functional Specification, translating unstructured academic papers into verifiable, hardware-aware designs. The framework then generates RTL and testbench (TB) code decoupled via these symbols to facilitate verification and debugging, ultimately reporting the circuit's Power, Area, and Performance (PPA). Moreover, we propose the first benchmark, \textbf{ArchSynthBench}, for synthesizing hardware from architectural descriptions, with a complete set of evaluation indicators, 50 project-level circuits, and around 600 circuit blocks. We systematically assess ArchCraft on ArchSynthBench, where the experiment results demonstrate the superiority of our proposed method, surpassing direct generation methods and the VerilogCoder framework in both paper understanding and code completion. Furthermore, evaluation and physical implementation of the generated executable RTL code show that these implementations meet all timing constraints without violations, and their performance metrics are consistent with those reported in the original papers.

cs.CL

Ecco: Improving Memory Bandwidth and Capacity for LLMs via Entropy-aware Cache Compression

Large language models (LLMs) have demonstrated transformative capabilities across diverse artificial intelligence applications, yet their deployment is hindered by substantial memory and computational demands, especially in resource-constrained environments. Quantization techniques have emerged as a critical solution, reducing data precision to enhance memory and computational efficiency. However, existing methods often suffer from high runtime overheads and potential accuracy degradation. To address these challenges, we propose Ecco, an entropy-based cache compression technique tailored for LLMs. Ecco combines group-wise and non-uniform quantization with pre-defined shared k-means patterns and Huffman coding to exploit the inherent entropy characteristics of LLM cache data. Recognizing the inefficiencies of traditional Huffman coding in terms of parallelism and latency, we introduce a novel parallel Huffman-based decoding process with a multi-stage pipeline design, reducing latency by two orders of magnitude and achieving throughput comparable to GPU L2 caches. Comprehensive evaluations demonstrate that Ecco achieves an up to 2.9$\times$ and 1.9$\times$ speedup over the state-of-the-art AWQ and SmoothQuant framework, 2.4$\times$ over the Olive accelerator, all while increasing memory capacity by nearly 4$\times$ and maintaining state-of-the-art LLM accuracy. These results underscore the effectiveness of our entropy-based cache compression in enhancing LLM performance and efficiency, paving the way for more deployable large-scale AI models.

cs.AR