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Changda Tian

Publications and source records attributed to Changda Tian.

4 recordsLinked to original sources

AgiPIX: Bridging Simulation and Reality in Indoor Aerial Inspection

Autonomous indoor flight for critical asset inspection presents fundamental challenges in perception, planning, control, and learning. Despite rapid progress, there is still a lack of a compact, active-sensing, open-source platform that is reproducible across simulation and real-world operation. To address this gap, we present Agipix, a co-designed open hardware and software platform for indoor aerial autonomy and critical asset inspection. Agipix features a compact, hardware-synchronized active-sensing platform with onboard GPU-accelerated compute that is capable of agile flight; a containerized ROS~2-based modular autonomy stack; and a photorealistic digital twin of the hardware platform together with a reliable UI. These elements enable rapid iteration via zero-shot transfer of containerized autonomy components between simulation and real flights. We demonstrate trajectory tracking and exploration performance using onboard sensing in industrial indoor environments. All hardware designs, simulation assets, and containerized software are released openly together with documentation.

cs.RO

INDOOR-LiDAR: Bridging Simulation and Reality for Robot-Centric 360 degree Indoor LiDAR Perception -- A Robot-Centric Hybrid Dataset

We present INDOOR-LIDAR, a comprehensive hybrid dataset of indoor 3D LiDAR point clouds designed to advance research in robot perception. Existing indoor LiDAR datasets often suffer from limited scale, inconsistent annotation formats, and human-induced variability during data collection. INDOOR-LIDAR addresses these limitations by integrating simulated environments with real-world scans acquired using autonomous ground robots, providing consistent coverage and realistic sensor behavior under controlled variations. Each sample consists of dense point cloud data enriched with intensity measurements and KITTI-style annotations. The annotation schema encompasses common indoor object categories within various scenes. The simulated subset enables flexible configuration of layouts, point densities, and occlusions, while the real-world subset captures authentic sensor noise, clutter, and domain-specific artifacts characteristic of real indoor settings. INDOOR-LIDAR supports a wide range of applications including 3D object detection, bird's-eye-view (BEV) perception, SLAM, semantic scene understanding, and domain adaptation between simulated and real indoor domains. By bridging the gap between synthetic and real-world data, INDOOR-LIDAR establishes a scalable, realistic, and reproducible benchmark for advancing robotic perception in complex indoor environments.

cs.RO

Manipulate as Human: Learning Task-oriented Manipulation Skills by Adversarial Motion Priors

In recent years, there has been growing interest in developing robots and autonomous systems that can interact with human in a more natural and intuitive way. One of the key challenges in achieving this goal is to enable these systems to manipulate objects and tools in a manner that is similar to that of humans. In this paper, we propose a novel approach for learning human-style manipulation skills by using adversarial motion priors, which we name HMAMP. The approach leverages adversarial networks to model the complex dynamics of tool and object manipulation, as well as the aim of the manipulation task. The discriminator is trained using a combination of real-world data and simulation data executed by the agent, which is designed to train a policy that generates realistic motion trajectories that match the statistical properties of human motion. We evaluated HMAMP on one challenging manipulation task: hammering, and the results indicate that HMAMP is capable of learning human-style manipulation skills that outperform current baseline methods. Additionally, we demonstrate that HMAMP has potential for real-world applications by performing real robot arm hammering tasks. In general, HMAMP represents a significant step towards developing robots and autonomous systems that can interact with humans in a more natural and intuitive way, by learning to manipulate tools and objects in a manner similar to how humans do.

cs.RO

IndoorBEV: Joint Detection and Footprint Completion of Objects via Mask-based Prediction in Indoor Scenarios for Bird's-Eye View Perception

Detecting diverse objects within complex indoor 3D point clouds presents significant challenges for robotic perception, particularly with varied object shapes, clutter, and the co-existence of static and dynamic elements where traditional bounding box methods falter. To address these limitations, we propose IndoorBEV, a novel mask-based Bird's-Eye View (BEV) method for indoor mobile robots. In a BEV method, a 3D scene is projected into a 2D BEV grid which handles naturally occlusions and provides a consistent top-down view aiding to distinguish static obstacles from dynamic agents. The obtained 2D BEV results is directly usable to downstream robotic tasks like navigation, motion prediction, and planning. Our architecture utilizes an axis compact encoder and a window-based backbone to extract rich spatial features from this BEV map. A query-based decoder head then employs learned object queries to concurrently predict object classes and instance masks in the BEV space. This mask-centric formulation effectively captures the footprint of both static and dynamic objects regardless of their shape, offering a robust alternative to bounding box regression. We demonstrate the effectiveness of IndoorBEV on a custom indoor dataset featuring diverse object classes including static objects and dynamic elements like robots and miscellaneous items, showcasing its potential for robust indoor scene understanding.

cs.RO