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Changhao Jiang

Publications and source records attributed to Changhao Jiang.

17 recordsLinked to original sources

MuseCritic: Learning Multi-Aspect Song Rewards through Natural-Language Aesthetic Critiques

Long-form song generation models continue to improve in duration, structural integrity, and acoustic complexity, making reliable aesthetic rewards increasingly important for aligning these models with human preferences. However, reward models for complete songs remain limited, and existing evaluators typically predict scores in a single forward pass without providing readable explanations. We introduce MUSECRITIC, a semi-scalar reward model that generates a natural-language critique covering five aesthetic dimensions and uses it as an intermediate representation to predict continuous reward scores. MUSECRITIC follows a two-stage training pipeline: a teacher model first provides high-quality critiques for supervised fine-tuning, after which the fine-tuned model generates its own critiques for reward learning, mitigating distribution shift between training and inference. On an in-domain test set of 200 SongEval songs, MUSECRITIC reduces macro-averaged mean squared error from 0.2875 to 0.2316 and improves macro-averaged LCC, SRCC, and Kendall's tau to 0.9068, 0.8838, and 0.7178, respectively. On the out-of-domain Music Arena benchmark with 733 preference pairs, it achieves the highest accuracy of 71.35%. Moreover, using MUSECRITIC with GRPO improves Muse-0.6B on all nine aesthetic metrics from SongEval and Audiobox Aesthetics. These results demonstrate that critique-conditioned reward modeling reduces scoring error and provides an effective optimization signal for song generation. The project repository is available at https://github.com/WuqnEl/MuseCritic.

cs.SD

EntangleCodec: A Unified Discrete Audio Tokenizer via Semantic-Acoustic Entanglement

Audio tokenizers serve as the discrete interface between continuous audio and Audio Language Models (ALMs), but existing tokenizers often struggle to support both understanding and generation. Reconstruction-oriented codecs preserve acoustic fidelity but lack rich semantics, while semantic-aware tokenizers typically rely on separate semantic and acoustic streams, introducing redundancy or misalignment. We propose \textbf{EntangleCodec}, a unified discrete audio tokenizer that learns caption-aligned semantic-acoustic representations before quantization. By aligning audio with rich captions rather than ASR transcripts, EntangleCodec captures linguistic content, speaker identity, emotion, prosody, and acoustic scenes within a compact token stream. A flow-matching diffusion decoder further enables high-quality reconstruction across speech, music, and general audio. EntangleCodec achieves reconstruction quality competitive with specialized codecs, outperforms all codec-based baselines on audio understanding by up to \textbf{+7.4\%} on MMAR, and supports both TTS and TTA generation in a unified framework. Furthermore, EntangleCodec-based audio language models demonstrate strong scaling behavior: even at \textit{0.6B} parameters, the model surpasses specialized continuous-representation LLMs with over \textit{13B} parameters across three benchmarks using \textbf{22$\times$} fewer parameters; scaling to \textit{8B} further establishes new state-of-the-art results on MMAR, highlighting that representation quality is as critical as model scale in audio language modeling. Code and model weights are available at https://github.com/luckyerr/EntangleCodec.

cs.SD

FRoM-W1: Towards General Humanoid Whole-Body Control with Language Instructions

Humanoid robots are capable of performing various actions such as greeting, dancing and even backflipping. However, these motions are often hard-coded or specifically trained, which limits their versatility. In this work, we present FRoM-W1, an open-source framework designed to achieve general humanoid whole-body motion control using natural language. To universally understand natural language and generate corresponding motions, as well as enable various humanoid robots to stably execute these motions in the physical world under gravity, FRoM-W1 operates in two stages: (a) H-GPT: utilizing massive human data, a large-scale language-driven human whole-body motion generation model is trained to generate diverse natural behaviors. We further leverage the Chain-of-Thought technique to improve the model's generalization in instruction understanding. (b) H-ACT: After retargeting generated human whole-body motions into robot-specific actions, a motion controller that is pretrained and further fine-tuned through reinforcement learning in physical simulation enables humanoid robots to accurately and stably perform corresponding actions. It is then deployed on real robots via a modular simulation-to-reality module. We extensively evaluate FRoM-W1 on Unitree H1 and G1 robots. Results demonstrate superior performance on the HumanML3D-X benchmark for human whole-body motion generation, and our introduced reinforcement learning fine-tuning consistently improves both motion tracking accuracy and task success rates of these humanoid robots. We open-source the entire FRoM-W1 framework and hope it will advance the development of humanoid intelligence.

cs.RO

Muse: Towards Reproducible Long-Form Song Generation with Fine-Grained Style Control

Recent commercial systems such as Suno demonstrate strong capabilities in long-form song generation, while academic research remains largely non-reproducible due to the lack of publicly available training data, hindering fair comparison and progress. To this end, we release a fully open-source system for long-form song generation with fine-grained style conditioning, including a licensed synthetic dataset, training and evaluation pipelines, and Muse, an easy-to-deploy song generation model. The dataset consists of 116k fully licensed synthetic songs with automatically generated lyrics and style descriptions paired with audio synthesized by SunoV5. We train Muse via single-stage supervised finetuning of a Qwen-based language model extended with discrete audio tokens using MuCodec, without task-specific losses, auxiliary objectives, or additional architectural components. Our evaluations find that although Muse is trained with a modest data scale and model size, it achieves competitive performance on phoneme error rate, text--music style similarity, and audio aesthetic quality, while enabling controllable segment-level generation across different musical structures. All data, model weights, and training and evaluation pipelines will be publicly released, paving the way for continued progress in controllable long-form song generation research. The project repository is available at https://github.com/yuhui1038/Muse.

cs.SD

OpenNovelty: An LLM-powered Agentic System for Verifiable Scholarly Novelty Assessment

Evaluating novelty is critical yet challenging in peer review, as reviewers must assess submissions against a vast, rapidly evolving literature. This report presents OpenNovelty, an LLM-powered agentic system for transparent, evidence-based novelty analysis. The system operates through four phases: (1) extracting the core task and contribution claims to generate retrieval queries; (2) retrieving relevant prior work based on extracted queries via semantic search engine; (3) constructing a hierarchical taxonomy of core-task-related work and performing contribution-level full-text comparisons against each contribution; and (4) synthesizing all analyses into a structured novelty report with explicit citations and evidence snippets. Unlike naive LLM-based approaches, \textsc{OpenNovelty} grounds all assessments in retrieved real papers, ensuring verifiable judgments. We deploy our system on 500+ ICLR 2026 submissions with all reports publicly available on our website, and preliminary analysis suggests it can identify relevant prior work, including closely related papers that authors may overlook. OpenNovelty aims to empower the research community with a scalable tool that promotes fair, consistent, and evidence-backed peer review.

cs.IR

From Scores to Preferences: Redefining MOS Benchmarking for Speech Quality Reward Modeling

Assessing the perceptual quality of synthetic speech is crucial for guiding the development and refinement of speech generation models. However, it has traditionally relied on human subjective ratings such as the Mean Opinion Score (MOS), which depend on manual annotations and often suffer from inconsistent rating standards and poor reproducibility. To address these limitations, we introduce MOS-RMBench, a unified benchmark that reformulates diverse MOS datasets into a preference-comparison setting, enabling rigorous evaluation across different datasets. Building on MOS-RMBench, we systematically construct and evaluate three paradigms for reward modeling: scalar reward models, semi-scalar reward models, and generative reward models (GRMs). Our experiments reveal three key findings: (1) scalar models achieve the strongest overall performance, consistently exceeding 74% accuracy; (2) most models perform considerably worse on synthetic speech than on human speech; and (3) all models struggle on pairs with very small MOS differences. To improve performance on these challenging pairs, we propose a MOS-aware GRM that incorporates an MOS-difference-based reward function, enabling the model to adaptively scale rewards according to the difficulty of each sample pair. Experimental results show that the MOS-aware GRM significantly improves fine-grained quality discrimination and narrows the gap with scalar models on the most challenging cases. We hope this work will establish both a benchmark and a methodological framework to foster more rigorous and scalable research in automatic speech quality assessment.

cs.SD

CMDAR: A Chinese Multi-scene Dynamic Audio Reasoning Benchmark with Diverse Challenges

The ability to reason from audio, including speech, environmental sounds, and music, is essential for AI agents to interact effectively in real-world scenarios. Existing benchmarks mainly focus on static or single-scene settings and English audio data and do not fully capture scenarios where multiple speakers, unfolding events, and heterogeneous audio sources interact. To address these challenges, we introduce CMDAR, a Chinese benchmark for evaluating models on complex, multi-scene, and dynamically evolving audio reasoning tasks. CMDAR comprises 3,000 carefully curated question-answer pairs linked to diverse audio clips, covering five categories of complex reasoning and spanning three question types. We benchmark 26 state-of-the-art audio language models on CMDAR and observe that they exhibit limitations in complex reasoning tasks. In CMDAR-main, Qwen2.5-Omni achieves 76.67% accuracy, whereas GPT-4o Audio reaches 68.47%. However, GPT-4o Audio substantially outperforms Qwen2.5-Omni on the more challenging multiple-choice with multiple audios and open-ended tasks. And we provide detail analysis corresponding suggestions for the future development of large audio language models.

cs.SD

Feedback-Driven Tool-Use Improvements in Large Language Models via Automated Build Environments

Effective tool use is essential for large language models (LLMs) to interact with their environment. However, progress is limited by the lack of efficient reinforcement learning (RL) frameworks specifically designed for tool use, due to challenges in constructing stable training environments and designing verifiable reward mechanisms. To address this, we propose an automated environment construction pipeline, incorporating scenario decomposition, document generation, function integration, complexity scaling, and localized deployment. This enables the creation of high-quality training environments that provide detailed and measurable feedback without relying on external tools. Additionally, we introduce a verifiable reward mechanism that evaluates both the precision of tool use and the completeness of task execution. When combined with trajectory data collected from the constructed environments, this mechanism integrates seamlessly with standard RL algorithms to facilitate feedback-driven model training. Experiments on LLMs of varying scales demonstrate that our approach significantly enhances the models' tool-use performance without degrading their general capabilities. Our analysis suggests that these gains result from improved context understanding and reasoning, driven by updates to the lower-layer MLP parameters in models. Code and data are available at https://github.com/bytedance/FTRL.

cs.CL

LLMEval-Fair: A Large-Scale Longitudinal Study on Robust and Fair Evaluation of Large Language Models

Existing evaluation of Large Language Models (LLMs) on static benchmarks is vulnerable to data contamination and leaderboard overfitting, critical issues that obscure true model capabilities. To address this, we introduce LLMEval-Fair, a framework for dynamic evaluation of LLMs. LLMEval-Fair is built on a proprietary bank of 220k graduate-level questions, from which it dynamically samples unseen test sets for each evaluation run. Its automated pipeline ensures integrity via contamination-resistant data curation, a novel anti-cheating architecture, and a calibrated LLM-as-a-judge process achieving 90% agreement with human experts, complemented by a relative ranking system for fair comparison. A 30-month longitudinal study of nearly 60 leading models reveals a performance ceiling on knowledge memorization and exposes data contamination vulnerabilities undetectable by static benchmarks. The framework demonstrates exceptional robustness in ranking stability and consistency, providing strong empirical validation for the dynamic evaluation paradigm. LLMEval-Fair offers a robust and credible methodology for assessing the true capabilities of LLMs beyond leaderboard scores, promoting the development of more trustworthy evaluation standards. Our code and data are publicly available at https://github.com/llmeval/LLMEval-Fair.

cs.CL

SpeechRole: A Large-Scale Dataset and Benchmark for Evaluating Speech Role-Playing Agents

Speech is essential for realistic role-playing, yet existing work on role-playing agents largely centers on text, leaving Speech Role-Playing Agents (SRPAs) underexplored and without systematic evaluation. We introduce SpeechRole, a unified framework for developing and assessing SRPAs. SpeechRole-Data contains 98 roles and 111k speech-to-speech conversations with rich timbre and prosodic variation, providing large-scale resources for training SRPAs. SpeechRole-Eval offers a multidimensional benchmark that directly evaluates generated speech, preserving paralinguistic cues and measuring interaction ability, speech expressiveness, and role-playing fidelity. Experiments show that end-to-end SRPAs such as GPT-4o Audio achieve strong fluency and naturalness, but remain limited in prosody consistency and emotion appropriateness. In contrast, current open-source end-to-end models exhibit substantial performance gaps across multiple evaluation dimensions. Cascaded and end-to-end systems achieve comparable results in interaction ability and role-playing fidelity, suggesting that these aspects are still largely influenced by the underlying text-based language models. We release all data, code, and evaluation tools at https://github.com/yuhui1038/SpeechRole.

cs.CL

What Makes a Good Speech Tokenizer for LLM-Centric Speech Generation? A Systematic Study

Speech-language models (SLMs) offer a promising path toward unifying speech and text understanding and generation. However, challenges remain in achieving effective cross-modal alignment and high-quality speech generation. In this work, we systematically investigate the role of speech tokenizer designs in LLM-centric SLMs, augmented by speech heads and speaker modeling. We compare coupled, semi-decoupled, and fully decoupled speech tokenizers under a fair SLM framework and find that decoupled tokenization significantly improves alignment and synthesis quality. To address the information density mismatch between speech and text, we introduce multi-token prediction (MTP) into SLMs, enabling each hidden state to decode multiple speech tokens. This leads to up to 12$\times$ faster decoding and a substantial drop in word error rate (from 6.07 to 3.01). Furthermore, we propose a speaker-aware generation paradigm and introduce RoleTriviaQA, a large-scale role-playing knowledge QA benchmark with diverse speaker identities. Experiments demonstrate that our methods enhance both knowledge understanding and speaker consistency.

cs.CL

LLMEval-Med: A Real-world Clinical Benchmark for Medical LLMs with Physician Validation

Evaluating large language models (LLMs) in medicine is crucial because medical applications require high accuracy with little room for error. Current medical benchmarks have three main types: medical exam-based, comprehensive medical, and specialized assessments. However, these benchmarks have limitations in question design (mostly multiple-choice), data sources (often not derived from real clinical scenarios), and evaluation methods (poor assessment of complex reasoning). To address these issues, we present LLMEval-Med, a new benchmark covering five core medical areas, including 2,996 questions created from real-world electronic health records and expert-designed clinical scenarios. We also design an automated evaluation pipeline, incorporating expert-developed checklists into our LLM-as-Judge framework. Furthermore, our methodology validates machine scoring through human-machine agreement analysis, dynamically refining checklists and prompts based on expert feedback to ensure reliability. We evaluate 13 LLMs across three categories (specialized medical models, open-source models, and closed-source models) on LLMEval-Med, providing valuable insights for the safe and effective deployment of LLMs in medical domains. The dataset is released in https://github.com/llmeval/LLMEval-Med.

cs.CL

Game-RL: Synthesizing Multimodal Verifiable Game Data to Boost VLMs' General Reasoning

Vision-language reinforcement learning (RL) has primarily focused on narrow domains (e.g. geometry or chart reasoning). This leaves broader training scenarios and resources underexplored, limiting the exploration and learning of Vision Language Models (VLMs) through RL. We find video games inherently provide rich visual elements and mechanics that are easy to verify. To fully use the multimodal and verifiable reward in video games, we propose Game-RL, constructing diverse game tasks for RL training to boost VLMs general reasoning ability. To obtain training data, we propose Code2Logic, a novel approach that adapts game code to synthesize game reasoning task data, thus obtaining the GameQA dataset of 30 games and 158 tasks with controllable difficulty gradation. Unexpectedly, RL training solely on GameQA enables multiple VLMs to achieve performance improvements across 7 diverse vision-language benchmarks, demonstrating the value of Game-RL for enhancing VLMs' general reasoning. Furthermore, this suggests that video games may serve as valuable scenarios and resources to boost general reasoning abilities. Our code, dataset and models are available at the GitHub repository.

cs.CL

PFDial: A Structured Dialogue Instruction Fine-tuning Method Based on UML Flowcharts

Process-driven dialogue systems, which operate under strict predefined process constraints, are essential in customer service and equipment maintenance scenarios. Although Large Language Models (LLMs) have shown remarkable progress in dialogue and reasoning, they still struggle to solve these strictly constrained dialogue tasks. To address this challenge, we construct Process Flow Dialogue (PFDial) dataset, which contains 12,705 high-quality Chinese dialogue instructions derived from 440 flowcharts containing 5,055 process nodes. Based on PlantUML specification, each UML flowchart is converted into atomic dialogue units i.e., structured five-tuples. Experimental results demonstrate that a 7B model trained with merely 800 samples, and a 0.5B model trained on total data both can surpass 90% accuracy. Additionally, the 8B model can surpass GPT-4o up to 43.88% with an average of 11.00%. We further evaluate models' performance on challenging backward transitions in process flows and conduct an in-depth analysis of various dataset formats to reveal their impact on model performance in handling decision and sequential branches. The data is released in https://github.com/KongLongGeFDU/PFDial.

cs.CL

Beyond Scaling: Measuring and Predicting the Upper Bound of Knowledge Retention in Language Model Pre-Training

The GPT-4 technical report suggests that downstream performance can be predicted from pre-training signals, but offers little methodological detail on how to quantify this. This work address this gap by modeling knowledge retention, the capacity of a pre-trained language model to memorize factual information from its corpus, and introduce a principled method to estimate it prior to training. We propose Size-dependent Mutual Information (SMI), an information-theoretic predictor that integrates knowledge frequency, knowledge specificity, and model size to forecast closed-book question answering (QA) accuracy. SMI is validated through large-scale document retrieval over the disclosed pre-training corpora of 21 public and 3 custom models, combined with a robust multi-template QA evaluation. Experiments show that SMI significantly outperforms repetition-based baselines and achieves $R^2$ > 0.7 in predicting QA accuracy for models above 1B parameters, without additional training. The analysis further reveals diminishing returns from scaling data and model size and provides evidence for an intrinsic upper bound on knowledge retention achievable by pre-training alone, motivating retrieval and other augmentation strategies. The dataset and code are available at https://github.com/yuhui1038/SMI.

cs.CL

MouSi: Poly-Visual-Expert Vision-Language Models

Current large vision-language models (VLMs) often encounter challenges such as insufficient capabilities of a single visual component and excessively long visual tokens. These issues can limit the model's effectiveness in accurately interpreting complex visual information and over-lengthy contextual information. Addressing these challenges is crucial for enhancing the performance and applicability of VLMs. This paper proposes the use of ensemble experts technique to synergizes the capabilities of individual visual encoders, including those skilled in image-text matching, OCR, image segmentation, etc. This technique introduces a fusion network to unify the processing of outputs from different visual experts, while bridging the gap between image encoders and pre-trained LLMs. In addition, we explore different positional encoding schemes to alleviate the waste of positional encoding caused by lengthy image feature sequences, effectively addressing the issue of position overflow and length limitations. For instance, in our implementation, this technique significantly reduces the positional occupancy in models like SAM, from a substantial 4096 to a more efficient and manageable 64 or even down to 1. Experimental results demonstrate that VLMs with multiple experts exhibit consistently superior performance over isolated visual encoders and mark a significant performance boost as more experts are integrated. We have open-sourced the training code used in this report. All of these resources can be found on our project website.

cs.CV

The Rise and Potential of Large Language Model Based Agents: A Survey

For a long time, humanity has pursued artificial intelligence (AI) equivalent to or surpassing the human level, with AI agents considered a promising vehicle for this pursuit. AI agents are artificial entities that sense their environment, make decisions, and take actions. Many efforts have been made to develop intelligent agents, but they mainly focus on advancement in algorithms or training strategies to enhance specific capabilities or performance on particular tasks. Actually, what the community lacks is a general and powerful model to serve as a starting point for designing AI agents that can adapt to diverse scenarios. Due to the versatile capabilities they demonstrate, large language models (LLMs) are regarded as potential sparks for Artificial General Intelligence (AGI), offering hope for building general AI agents. Many researchers have leveraged LLMs as the foundation to build AI agents and have achieved significant progress. In this paper, we perform a comprehensive survey on LLM-based agents. We start by tracing the concept of agents from its philosophical origins to its development in AI, and explain why LLMs are suitable foundations for agents. Building upon this, we present a general framework for LLM-based agents, comprising three main components: brain, perception, and action, and the framework can be tailored for different applications. Subsequently, we explore the extensive applications of LLM-based agents in three aspects: single-agent scenarios, multi-agent scenarios, and human-agent cooperation. Following this, we delve into agent societies, exploring the behavior and personality of LLM-based agents, the social phenomena that emerge from an agent society, and the insights they offer for human society. Finally, we discuss several key topics and open problems within the field. A repository for the related papers at https://github.com/WooooDyy/LLM-Agent-Paper-List.

cs.AI