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Changhe Li

Publications and source records attributed to Changhe Li.

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SAT-RTS: A systematic framework for tactical knowledge extraction and visualization-based analysis in real-time strategy games

Efficient tactical knowledge extraction and analysis in real-time strategy (RTS) games micromanagement are constrained by the high-dimensional coupled state-action sequential data and the black-box decision-making process. Current research rarely provides a hierarchical visualization-based attribution analysis from the perspective of data decoupling and abstraction. To facilitate interpretable tactical knowledge extraction and visualization-based analysis in RTS games, a systematic framework named state-action-tactic analysis pipeline (SAT-RTS) is proposed. To decipher the deep-seated drivers of critical decisions in RTS learning systems, this work integrates interpretable visualization with the automated extraction of latent tactical patterns from high-dimensional sequence data. By adapting a cluster-centric BK-tree algorithm and incorporating specialized distance metrics designed to quantify multi-aspect similarities, the proposed framework facilitates robust state-stream abstraction. Furthermore, a rule-based multi-label extraction method is developed to transform unstructured state-action sequences into discrete and interpretable tactical labels, effectively bridging the gap between raw behavioral data and high-level tactical insights. By holistically integrating these computational methods into a hierarchical visualization-based pipeline, the proposed framework effectively addresses the challenges of processing massive real-time data streams while providing fitness landscape visualizations and analytical insights to decipher deep-seated tactical drivers. Comprehensive experiments demonstrate that the proposed SAT-RTS significantly enhances the interpretability and efficiency of tactical analysis in complex RTS environments.

cs.AI

Hierarchical Reinforcement Learning in StarCraft Micromanagement with Influence Maps and Cluster-based Scripts

Real-time strategy (RTS) games present significant AI challenges, characterized by expansive state-action spaces arising from multi-unit coordination in continuous battlefields, and sparse delayed rewards stemming from final win/lose signals. Existing approaches face a trade-off between managing the dimensionality explosion of joint actions and maintaining the interpretability of complex state representations. This complexity is further intensified by the limitation of traditional hierarchical structures in adaptively decomposing tasks into effective tactical modules. Such difficulties are compounded by the black-box nature of deep learning models and their reliance on sparse rewards, which together result in limited sample efficiency and a lack of decision-making transparency. To address these limitations, this paper proposes HRL-IM/CBS, a hierarchical reinforcement learning framework with influence map hashing and cluster-based scripts for StarCraft micromanagement. Influence map hashing encodes global battlefield situations into compact hexadecimal codes, capturing spatial control and relative advantage. Cluster-based scripts enable dynamic local coordination through adaptive unit partitioning. The hierarchical multi-Q-table architecture decomposes decision-making into upper-level clustering strategy selection and lower-level tactical execution, with reward allocation providing dense learning signals. Experiments across six asymmetric scenarios demonstrate competitive performance against deep RL baselines while offering advantages in sample efficiency and interpretability through transparent Q-table representations.

cs.AI

PORTAL: Controllable Landscape Generator for Continuous Optimization-Part I: Framework

Benchmarking is central to optimization research, yet existing test suites for continuous optimization remain limited: classical collections are fixed and rigid, while previous generators cover only narrow families of landscapes with restricted variability and control over details. This paper introduces PORTAL (Platform for Optimization Research, Testing, Analysis, and Learning), a general benchmark generator that provides fine-grained, independent control over basin curvature, conditioning, variable interactions, and surface ruggedness. PORTAL's layered design spans from individual components to block-wise compositions of multi-component landscapes with controllable partial separability and imbalanced block contributions. It offers precise control over the shape of each component in every dimension and direction, and supports diverse transformation patterns through both element-wise and coupling operators with compositional sequencing. All transformations preserve component centers and local quadratic structure, ensuring stability and interpretability. A principled neutralization mechanism prevents unintended component domination caused by exponent or scale disparities, which addresses a key limitation of prior landscape generators. On this foundation, transformations introduce complex landscape characteristics, such as multimodality, asymmetry, and heterogeneous ruggedness, in a controlled and systematic way. PORTAL enables systematic algorithm analysis by supporting both isolation of specific challenges and progressive difficulty scaling. It also facilitates the creation of diverse datasets for meta-algorithmic research, tailored benchmark suite design, and interactive educational use. The complete Python and MATLAB source code for PORTAL is publicly available at [https://github.com/EvoMindLab/PORTAL].

cs.NE

Nearest-Better Network for Visualizing and Analyzing Combinatorial Optimization Problems: A Unified Tool

The Nearest-Better Network (NBN) is a powerful method to visualize sampled data for continuous optimization problems while preserving multiple landscape features. However, the calculation of NBN is very time-consuming, and the extension of the method to combinatorial optimization problems is challenging but very important for analyzing the algorithm's behavior. This paper provides a straightforward theoretical derivation showing that the NBN network essentially functions as the maximum probability transition network for algorithms. This paper also presents an efficient NBN computation method with logarithmic linear time complexity to address the time-consuming issue. By applying this efficient NBN algorithm to the OneMax problem and the Traveling Salesman Problem (TSP), we have made several remarkable discoveries for the first time: The fitness landscape of OneMax exhibits neutrality, ruggedness, and modality features. The primary challenges of TSP problems are ruggedness, modality, and deception. Two state-of-the-art TSP algorithms (i.e., EAX and LKH) have limitations when addressing challenges related to modality and deception, respectively. LKH, based on local search operators, fails when there are deceptive solutions near global optima. EAX, which is based on a single population, can efficiently maintain diversity. However, when multiple attraction basins exist, EAX retains individuals within multiple basins simultaneously, reducing inter-basin interaction efficiency and leading to algorithm's stagnation.

cs.AI

EDOLAB: An Open-Source Platform for Education and Experimentation with Evolutionary Dynamic Optimization Algorithms

Many real-world optimization problems exhibit dynamic characteristics, posing significant challenges for traditional optimization techniques. Evolutionary Dynamic Optimization Algorithms (EDOAs) are designed to address these challenges effectively. However, in existing literature, the reported results for a given EDOA can vary significantly. This inconsistency often arises because the source codes for many EDOAs, which are typically complex, have not been made publicly available, leading to error-prone re-implementations. To support researchers in conducting experiments and comparing their algorithms with various EDOAs, we have developed an open-source MATLAB platform called the Evolutionary Dynamic Optimization LABoratory (EDOLAB). This platform not only facilitates research but also includes an educational module designed for instructional purposes. The education module allows users to observe: a) a 2-dimensional problem space and its morphological changes following each environmental change, b) the behaviors of individuals over time, and c) how the EDOA responds to environmental changes and tracks the moving optimum. The current version of EDOLAB features 25 EDOAs and four fully parametric benchmark generators. The MATLAB source code for EDOLAB is publicly available and can be accessed from [https://github.com/Danial-Yazdani/EDOLAB-MATLAB].

cs.NE

Eye-gaze-guided Vision Transformer for Rectifying Shortcut Learning

Learning harmful shortcuts such as spurious correlations and biases prevents deep neural networks from learning the meaningful and useful representations, thus jeopardizing the generalizability and interpretability of the learned representation. The situation becomes even more serious in medical imaging, where the clinical data (e.g., MR images with pathology) are limited and scarce while the reliability, generalizability and transparency of the learned model are highly required. To address this problem, we propose to infuse human experts' intelligence and domain knowledge into the training of deep neural networks. The core idea is that we infuse the visual attention information from expert radiologists to proactively guide the deep model to focus on regions with potential pathology and avoid being trapped in learning harmful shortcuts. To do so, we propose a novel eye-gaze-guided vision transformer (EG-ViT) for diagnosis with limited medical image data. We mask the input image patches that are out of the radiologists' interest and add an additional residual connection in the last encoder layer of EG-ViT to maintain the correlations of all patches. The experiments on two public datasets of INbreast and SIIM-ACR demonstrate our EG-ViT model can effectively learn/transfer experts' domain knowledge and achieve much better performance than baselines. Meanwhile, it successfully rectifies the harmful shortcut learning and significantly improves the EG-ViT model's interpretability. In general, EG-ViT takes the advantages of both human expert's prior knowledge and the power of deep neural networks. This work opens new avenues for advancing current artificial intelligence paradigms by infusing human intelligence.

cs.CV

Brain Cortical Functional Gradients Predict Cortical Folding Patterns via Attention Mesh Convolution

Since gyri and sulci, two basic anatomical building blocks of cortical folding patterns, were suggested to bear different functional roles, a precise mapping from brain function to gyro-sulcal patterns can provide profound insights into both biological and artificial neural networks. However, there lacks a generic theory and effective computational model so far, due to the highly nonlinear relation between them, huge inter-individual variabilities and a sophisticated description of brain function regions/networks distribution as mosaics, such that spatial patterning of them has not been considered. we adopted brain functional gradients derived from resting-state fMRI to embed the "gradual" change of functional connectivity patterns, and developed a novel attention mesh convolution model to predict cortical gyro-sulcal segmentation maps on individual brains. The convolution on mesh considers the spatial organization of functional gradients and folding patterns on a cortical sheet and the newly designed channel attention block enhances the interpretability of the contribution of different functional gradients to cortical folding prediction. Experiments show that the prediction performance via our model outperforms other state-of-the-art models. In addition, we found that the dominant functional gradients contribute less to folding prediction. On the activation maps of the last layer, some well-studied cortical landmarks are found on the borders of, rather than within, the highly activated regions. These results and findings suggest that a specifically designed artificial neural network can improve the precision of the mapping between brain functions and cortical folding patterns, and can provide valuable insight of brain anatomy-function relation for neuroscience.

q-bio.NC

Mask-guided Vision Transformer (MG-ViT) for Few-Shot Learning

Learning with little data is challenging but often inevitable in various application scenarios where the labeled data is limited and costly. Recently, few-shot learning (FSL) gained increasing attention because of its generalizability of prior knowledge to new tasks that contain only a few samples. However, for data-intensive models such as vision transformer (ViT), current fine-tuning based FSL approaches are inefficient in knowledge generalization and thus degenerate the downstream task performances. In this paper, we propose a novel mask-guided vision transformer (MG-ViT) to achieve an effective and efficient FSL on ViT model. The key idea is to apply a mask on image patches to screen out the task-irrelevant ones and to guide the ViT to focus on task-relevant and discriminative patches during FSL. Particularly, MG-ViT only introduces an additional mask operation and a residual connection, enabling the inheritance of parameters from pre-trained ViT without any other cost. To optimally select representative few-shot samples, we also include an active learning based sample selection method to further improve the generalizability of MG-ViT based FSL. We evaluate the proposed MG-ViT on both Agri-ImageNet classification task and ACFR apple detection task with gradient-weighted class activation mapping (Grad-CAM) as the mask. The experimental results show that the MG-ViT model significantly improves the performance when compared with general fine-tuning based ViT models, providing novel insights and a concrete approach towards generalizing data-intensive and large-scale deep learning models for FSL.

cs.CV

Benchmark Functions for CEC 2022 Competition on Seeking Multiple Optima in Dynamic Environments

Dynamic and multimodal features are two important properties and widely existed in many real-world optimization problems. The former illustrates that the objectives and/or constraints of the problems change over time, while the latter means there is more than one optimal solution (sometimes including the accepted local solutions) in each environment. The dynamic multimodal optimization problems (DMMOPs) have both of these characteristics, which have been studied in the field of evolutionary computation and swarm intelligence for years, and attract more and more attention. Solving such problems requires optimization algorithms to simultaneously track multiple optima in the changing environments. So that the decision makers can pick out one optimal solution in each environment according to their experiences and preferences, or quickly turn to other solutions when the current one cannot work well. This is very helpful for the decision makers, especially when facing changing environments. In this competition, a test suit about DMMOPs is given, which models the real-world applications. Specifically, this test suit adopts 8 multimodal functions and 8 change modes to construct 24 typical dynamic multimodal optimization problems. Meanwhile, the metric is also given to measure the algorithm performance, which considers the average number of optimal solutions found in all environments. This competition will be very helpful to promote the development of dynamic multimodal optimization algorithms.

cs.NE

Competition on Dynamic Optimization Problems Generated by Generalized Moving Peaks Benchmark (GMPB)

The Generalized Moving Peaks Benchmark (GMPB) is a tool for generating continuous dynamic optimization problem instances with controllable dynamic and morphological characteristics. GMPB has been used in recent Competitions on Dynamic Optimization at prestigious conferences, such as the IEEE Congress on Evolutionary Computation (CEC). This dynamic benchmark generator can create a wide variety of landscapes, ranging from simple unimodal to highly complex multimodal configurations and from symmetric to asymmetric forms. It also supports diverse surface textures, from smooth to highly irregular, and can generate varying levels of variable interaction and conditioning. This document provides an overview of GMPB, emphasizing how its parameters can be adjusted to produce landscapes with customizable characteristics. The MATLAB implementation of GMPB is available on the EDOLAB Platform.

cs.NE