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Changjae Oh

Publications and source records attributed to Changjae Oh.

At least 19 recordsLinked to original sources

Context-structured Video Anomaly Detection with Large Vision-Language Models

Training video anomaly detectors is challenging due to the difficulty and cost of annotating diverse and rare abnormal events. Although recent large vision-language models enable training-free inference, existing approaches mostly rely on holistic inference over sampled video and may miss context-specific anomaly cues. In this paper, we present CSI-VAD, a training-free video anomaly detector that identifies abnormal events across diverse contexts. The key idea is to decompose each video into three distinct contexts (environment, objects, time) and perform context-specific inference in separate branches. Because we ground anomaly judgments solely in context-specific visual cues, we do not require predefined text prompts describing abnormal events or dataset-specific tuning. Experiments on UCF-Crime and UBnormal show that CSI-VAD consistently improves over the direct holistic baseline and achieves competitive performance against existing methods, showing the advantage of structured context decomposition for training-free video anomaly detection.

cs.CV

FlowOVD: Learning Generative Latent Flows for Zero-shot Open-vocabulary Detection

Open-vocabulary object detection (OVD) has achieved remarkable progress through large-scale vision-language pre-training. Existing methods, however, typically formulate OVD as a discriminative prediction problem, where decoder queries are either static or initialized from encoder features, thus limiting their diversity and flexibility. In this paper, we introduce a generative perspective by modeling decoder query generation as a continuous transport process in latent space. We propose FlowOVD, a text-conditioned query generation framework based on rectified flow that progressively transforms text-agnostic queries into text-guided queries. By introducing continuous latent query dynamics into a vision-language model (VLM) based detector, our method avoids heuristic discrete query construction and enables more expressive semantic alignment for open-vocabulary detection. Without requiring additional training data, FlowOVD achieves 49.5 AP on COCO and 31.5 AP on LVIS, outperforming GroundingDINO by +1.2 AP (+2.5 %) and +4.1 AP (+15.0 %), respectively. The larger gain on the challenging long-tailed LVIS benchmark further highlights the effectiveness of continuous query generation for open-vocabulary generalization.

cs.CV

The Detector Teaches Itself: Lightweight Self-Supervised Adaptation for Open-Vocabulary Object Detection

Open-vocabulary object detection aims to recognize objects from an open set of categories, which leverages vision-language models (VLMs) pre-trained on large-scale image-text data. The cooperative paradigm combines an object detector with a VLM to achieve zero-shot recognition of novel objects. However, VLMs pre-trained on full images often struggle to capture local object details, limiting their effectiveness when applied to region-level detection. We present Decoupled Adaptivity Training (DAT), a self-supervised fine-tuning approach to improve VLMs for cooperative model-based object detection. Given a cooperative model consists of a closed-set detector and a VLM, we first construct a region-aware pseudo-labeled dataset using a pre-trained closed-set object detector, in which regions corresponding to novel objects may be present but remain unlabeled or mislabeled. We then fine-tune the visual backbone of the VLM in a decoupled manner, which enhances local feature alignment while preserving global semantic knowledge via weight interpolation. DAT is a plug-and-play module that requires no inference overhead and fine-tunes less than 0.8M parameters. Experiments on the COCO and LVIS datasets show that DAT consistently improves detection performance on both novel and known categories, establishing a new state of the art in cooperative open-vocabulary detection.

cs.CV

Chain-of-Caption: Training-free improvement of multimodal large language model on referring expression comprehension

Given a textual description, the task of referring expression comprehension (REC) involves the localisation of the referred object in an image. Multimodal large language models (MLLMs) have achieved high accuracy on REC benchmarks through scaling up the model size and training data. Moreover, the performance of MLLMs can be further improved using techniques such as Chain-of-Thought and tool use, which provides additional visual or textual context to the model. In this paper, we analyse the effect of various techniques for providing additional visual and textual context via tool use to the MLLM and its effect on the REC task. Furthermore, we propose a training-free framework named Chain-of-Caption to improve the REC performance of MLLMs. We perform experiments on RefCOCO/RefCOCOg/RefCOCO+ and Ref-L4 datasets and show that individual textual or visual context can improve the REC performance without any fine-tuning. By combining multiple contexts, our training-free framework shows between 5% to 30% performance gain over the baseline model on accuracy at various Intersection over Union (IoU) thresholds.

cs.CV

AutoMV: An Automatic Multi-Agent System for Music Video Generation

Music-to-Video (M2V) generation for full-length songs faces significant challenges. Existing methods produce short, disjointed clips, failing to align visuals with musical structure, beats, or lyrics, and lack temporal consistency. We propose AutoMV, a multi-agent system that generates full music videos (MVs) directly from a song. AutoMV first applies music processing tools to extract musical attributes, such as structure, vocal tracks, and time-aligned lyrics, and constructs these features as contextual inputs for following agents. The screenwriter Agent and director Agent then use this information to design short script, define character profiles in a shared external bank, and specify camera instructions. Subsequently, these agents call the image generator for keyframes and different video generators for "story" or "singer" scenes. A Verifier Agent evaluates their output, enabling multi-agent collaboration to produce a coherent longform MV. To evaluate M2V generation, we further propose a benchmark with four high-level categories (Music Content, Technical, Post-production, Art) and twelve ine-grained criteria. This benchmark was applied to compare commercial products, AutoMV, and human-directed MVs with expert human raters: AutoMV outperforms current baselines significantly across all four categories, narrowing the gap to professional MVs. Finally, we investigate using large multimodal models as automatic MV judges; while promising, they still lag behind human expert, highlighting room for future work.

cs.MM

LaVA-Man: Learning Visual Action Representations for Robot Manipulation

Visual-textual understanding is essential for language-guided robot manipulation. Recent works leverage pre-trained vision-language models to measure the similarity between encoded visual observations and textual instructions, and then train a model to map this similarity to robot actions. However, this two-step approach limits the model to capture the relationship between visual observations and textual instructions, leading to reduced precision in manipulation tasks. We propose to learn visual-textual associations through a self-supervised pretext task: reconstructing a masked goal image conditioned on an input image and textual instructions. This formulation allows the model to learn visual-action representations without robot action supervision. The learned representations can then be fine-tuned for manipulation tasks with only a few demonstrations. We also introduce the \textit{Omni-Object Pick-and-Place} dataset, which consists of annotated robot tabletop manipulation episodes, including 180 object classes and 3,200 instances with corresponding textual instructions. This dataset enables the model to acquire diverse object priors and allows for a more comprehensive evaluation of its generalisation capability across object instances. Experimental results on the five benchmarks, including both simulated and real-robot validations, demonstrate that our method outperforms prior art.

cs.RO

Toward Human-Robot Teaming: Learning Handover Behaviors from 3D Scenes

Human-robot teaming (HRT) systems often rely on large-scale datasets of human and robot interactions, especially for close-proximity collaboration tasks such as human-robot handovers. Learning robot manipulation policies from raw, real-world image data requires a large number of robot-action trials in the physical environment. Although simulation training offers a cost-effective alternative, the visual domain gap between simulation and robot workspace remains a major limitation. We introduce a method for training HRT policies, focusing on human-to-robot handovers, solely from RGB images without the need for real-robot training or real-robot data collection. The goal is to enable the robot to reliably receive objects from a human with stable grasping while avoiding collisions with the human hand. The proposed policy learner leverages sparse-view Gaussian Splatting reconstruction of human-to-robot handover scenes to generate robot demonstrations containing image-action pairs captured with a camera mounted on the robot gripper. As a result, the simulated camera pose changes in the reconstructed scene can be directly translated into gripper pose changes. Experiments in both Gaussian Splatting reconstructed scene and real-world human-to-robot handover experiments demonstrate that our method serves as a new and effective representation for the human-to-robot handover task, contributing to more seamless and robust HRT.

cs.RO

Improving Generalization of Language-Conditioned Robot Manipulation

The control of robots for manipulation tasks generally relies on visual input. Recent advances in vision-language models (VLMs) enable the use of natural language instructions to condition visual input and control robots in a wider range of environments. However, existing methods require a large amount of data to fine-tune VLMs for operating in unseen environments. In this paper, we present a framework that learns object-arrangement tasks from just a few demonstrations. We propose a two-stage framework that divides object-arrangement tasks into a target localization stage, for picking the object, and a region determination stage for placing the object. We present an instance-level semantic fusion module that aligns the instance-level image crops with the text embedding, enabling the model to identify the target objects defined by the natural language instructions. We validate our method on both simulation and real-world robotic environments. Our method, fine-tuned with a few demonstrations, improves generalization capability and demonstrates zero-shot ability in real-robot manipulation scenarios.

cs.RO

Learning human-to-robot handovers through 3D scene reconstruction

Learning robot manipulation policies from raw, real-world image data requires a large number of robot-action trials in the physical environment. Although training using simulations offers a cost-effective alternative, the visual domain gap between simulation and robot workspace remains a major limitation. Gaussian Splatting visual reconstruction methods have recently provided new directions for robot manipulation by generating realistic environments. In this paper, we propose the first method for learning supervised-based robot handovers solely from RGB images without the need of real-robot training or real-robot data collection. The proposed policy learner, Human-to-Robot Handover using Sparse-View Gaussian Splatting (H2RH-SGS), leverages sparse-view Gaussian Splatting reconstruction of human-to-robot handover scenes to generate robot demonstrations containing image-action pairs captured with a camera mounted on the robot gripper. As a result, the simulated camera pose changes in the reconstructed scene can be directly translated into gripper pose changes. We train a robot policy on demonstrations collected with 16 household objects and {\em directly} deploy this policy in the real environment. Experiments in both Gaussian Splatting reconstructed scene and real-world human-to-robot handover experiments demonstrate that H2RH-SGS serves as a new and effective representation for the human-to-robot handover task.

cs.RO

Robust Photo-Realistic Hand Gesture Generation: from Single View to Multiple View

High-fidelity hand gesture generation represents a significant challenge in human-centric generation tasks. Existing methods typically employ a single-view mesh-rendered image prior to enhancing gesture generation quality. However, the spatial complexity of hand gestures and the inherent limitations of single-view rendering make it difficult to capture complete gesture information, particularly when fingers are occluded. The fundamental contradiction lies in the loss of 3D topological relationships through 2D projection and the incomplete spatial coverage inherent to single-view representations. Diverging from single-view prior approaches, we propose a multi-view prior framework, named Multi-Modal UNet-based Feature Encoder (MUFEN), to guide diffusion models in learning comprehensive 3D hand information. Specifically, we extend conventional front-view rendering to include rear, left, right, top, and bottom perspectives, selecting the most information-rich view combination as training priors to address occlusion. This multi-view prior with a dedicated dual stream encoder significantly improves the model's understanding of complete hand features. Furthermore, we design a bounding box feature fusion module, which can fuse the gesture localization features and multi-modal features to enhance the location-awareness of the MUFEN features to the gesture-related features. Experiments demonstrate that our method achieves state-of-the-art performance in both quantitative metrics and qualitative evaluations. The source code is available at https://github.com/fuqifan/MUFEN.

cs.GR

HanDrawer: Leveraging Spatial Information to Render Realistic Hands Using a Conditional Diffusion Model in Single Stage

Although diffusion methods excel in text-to-image generation, generating accurate hand gestures remains a major challenge, resulting in severe artifacts, such as incorrect number of fingers or unnatural gestures. To enable the diffusion model to learn spatial information to improve the quality of the hands generated, we propose HanDrawer, a module to condition the hand generation process. Specifically, we apply graph convolutional layers to extract the endogenous spatial structure and physical constraints implicit in MANO hand mesh vertices. We then align and fuse these spatial features with other modalities via cross-attention. The spatially fused features are used to guide a single stage diffusion model denoising process for high quality generation of the hand region. To improve the accuracy of spatial feature fusion, we propose a Position-Preserving Zero Padding (PPZP) fusion strategy, which ensures that the features extracted by HanDrawer are fused into the region of interest in the relevant layers of the diffusion model. HanDrawer learns the entire image features while paying special attention to the hand region thanks to an additional hand reconstruction loss combined with the denoising loss. To accurately train and evaluate our approach, we perform careful cleansing and relabeling of the widely used HaGRID hand gesture dataset and obtain high quality multimodal data. Quantitative and qualitative analyses demonstrate the state-of-the-art performance of our method on the HaGRID dataset through multiple evaluation metrics. Source code and our enhanced dataset will be released publicly if the paper is accepted.

cs.CV

AccioScene: Compositional 3D Scene Generation via Graph Diffusion and Interaction-driven Critics

This paper presents a framework for generating 3D indoor scenes from text prompts. Existing methods often formulate scene synthesis as an object layout prediction problem conditioned on a single input modality, such as a text description, room shape, or scene graph. This design can lead to object collisions and limited functional plausibility, reducing its practical applicability. To address these limitations, we introduce a multi-stage pipeline that better reflects practical scene creation scenarios. Given a text prompt describing partial scene content, our method first uses graph diffusion to produce a contextually coherent scene graph and then predicts a realistic object layout. In addition, we incorporate lightweight human-object interaction priors to encourage human-centric and functional arrangements, with explicit spatial constraints to reduce interpenetration. Our approach generates coherent 3D scenes with viable layouts that better support human interaction. Experiments on the 3D-FRONT dataset demonstrate that our method achieves competitive or state-of-the-art performance compared with existing approaches, while improving the physical plausibility of generated scenes.

cs.LG

Stereo Hand-Object Reconstruction for Human-to-Robot Handover

Jointly estimating hand and object shape facilitates the grasping task in human-to-robot handovers. However, relying on hand-crafted prior knowledge about the geometric structure of the object fails when generalising to unseen objects, and depth sensors fail to detect transparent objects such as drinking glasses. In this work, we propose a stereo-based method for hand-object reconstruction that combines single-view reconstructions probabilistically to form a coherent stereo reconstruction. We learn 3D shape priors from a large synthetic hand-object dataset to ensure that our method is generalisable, and use RGB inputs to better capture transparent objects. We show that our method reduces the object Chamfer distance compared to existing RGB based hand-object reconstruction methods on single view and stereo settings. We process the reconstructed hand-object shape with a projection-based outlier removal step and use the output to guide a human-to-robot handover pipeline with wide-baseline stereo RGB cameras. Our hand-object reconstruction enables a robot to successfully receive a diverse range of household objects from the human.

cs.RO

Adaptive Multi-Modal Control of Digital Human Hand Synthesis Using a Region-Aware Cycle Loss

Diffusion models have shown their remarkable ability to synthesize images, including the generation of humans in specific poses. However, current models face challenges in adequately expressing conditional control for detailed hand pose generation, leading to significant distortion in the hand regions. To tackle this problem, we first curate the How2Sign dataset to provide richer and more accurate hand pose annotations. In addition, we introduce adaptive, multi-modal fusion to integrate characters' physical features expressed in different modalities such as skeleton, depth, and surface normal. Furthermore, we propose a novel Region-Aware Cycle Loss (RACL) that enables the diffusion model training to focus on improving the hand region, resulting in improved quality of generated hand gestures. More specifically, the proposed RACL computes a weighted keypoint distance between the full-body pose keypoints from the generated image and the ground truth, to generate higher-quality hand poses while balancing overall pose accuracy. Moreover, we use two hand region metrics, named hand-PSNR and hand-Distance for hand pose generation evaluations. Our experimental evaluations demonstrate the effectiveness of our proposed approach in improving the quality of digital human pose generation using diffusion models, especially the quality of the hand region. The source code is available at https://github.com/fuqifan/Region-Aware-Cycle-Loss.

cs.CV

Improving Image De-raining Using Reference-Guided Transformers

Image de-raining is a critical task in computer vision to improve visibility and enhance the robustness of outdoor vision systems. While recent advances in de-raining methods have achieved remarkable performance, the challenge remains to produce high-quality and visually pleasing de-rained results. In this paper, we present a reference-guided de-raining filter, a transformer network that enhances de-raining results using a reference clean image as guidance. We leverage the capabilities of the proposed module to further refine the images de-rained by existing methods. We validate our method on three datasets and show that our module can improve the performance of existing prior-based, CNN-based, and transformer-based approaches.

cs.CV

High-resolution open-vocabulary object 6D pose estimation

The generalisation to unseen objects in the 6D pose estimation task is very challenging. While Vision-Language Models (VLMs) enable using natural language descriptions to support 6D pose estimation of unseen objects, these solutions underperform compared to model-based methods. In this work we present Horyon, an open-vocabulary VLM-based architecture that addresses relative pose estimation between two scenes of an unseen object, described by a textual prompt only. We use the textual prompt to identify the unseen object in the scenes and then obtain high-resolution multi-scale features. These features are used to extract cross-scene matches for registration. We evaluate our model on a benchmark with a large variety of unseen objects across four datasets, namely REAL275, Toyota-Light, Linemod, and YCB-Video. Our method achieves state-of-the-art performance on all datasets, outperforming by 12.6 in Average Recall the previous best-performing approach.

cs.CV

Open-vocabulary object 6D pose estimation

We introduce the new setting of open-vocabulary object 6D pose estimation, in which a textual prompt is used to specify the object of interest. In contrast to existing approaches, in our setting (i) the object of interest is specified solely through the textual prompt, (ii) no object model (e.g., CAD or video sequence) is required at inference, and (iii) the object is imaged from two RGBD viewpoints of different scenes. To operate in this setting, we introduce a novel approach that leverages a Vision-Language Model to segment the object of interest from the scenes and to estimate its relative 6D pose. The key of our approach is a carefully devised strategy to fuse object-level information provided by the prompt with local image features, resulting in a feature space that can generalize to novel concepts. We validate our approach on a new benchmark based on two popular datasets, REAL275 and Toyota-Light, which collectively encompass 34 object instances appearing in four thousand image pairs. The results demonstrate that our approach outperforms both a well-established hand-crafted method and a recent deep learning-based baseline in estimating the relative 6D pose of objects in different scenes. Code and dataset are available at https://jcorsetti.github.io/oryon.

cs.CV

Diffusion-driven GAN Inversion for Multi-Modal Face Image Generation

We present a new multi-modal face image generation method that converts a text prompt and a visual input, such as a semantic mask or scribble map, into a photo-realistic face image. To do this, we combine the strengths of Generative Adversarial networks (GANs) and diffusion models (DMs) by employing the multi-modal features in the DM into the latent space of the pre-trained GANs. We present a simple mapping and a style modulation network to link two models and convert meaningful representations in feature maps and attention maps into latent codes. With GAN inversion, the estimated latent codes can be used to generate 2D or 3D-aware facial images. We further present a multi-step training strategy that reflects textual and structural representations into the generated image. Our proposed network produces realistic 2D, multi-view, and stylized face images, which align well with inputs. We validate our method by using pre-trained 2D and 3D GANs, and our results outperform existing methods. Our project page is available at https://github.com/1211sh/Diffusion-driven_GAN-Inversion/.

cs.CV