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Changwen Chen

Publications and source records attributed to Changwen Chen.

At least 19 recordsLinked to original sources

PL-NBA: A Possession-level Universal Basketball Video Dataset Supporting Multiple Visual Understanding Tasks

Visual understanding in sports has emerged as a hot topic in computer vision in recent years. Most existing basketball video datasets adopt single action or activity as sample, which can neither preserve the temporal continuity of game events nor support complex tasks such as action anticipation. To address this issue, this paper constructs the first possession-level basketball video dataset (PL-NBA), in which each sample is composed of a complete NBA offensive possession. Collected from 60 NBA games, PL-NBA contains 11,000 valid offensive possession clips and 31,567 annotated events with player names, captions, event types and timestamps. Each video clip includes multiple events and preserves the continuity of events, which is helpful for analysis of tactic. Experiment is conducted on multiple visual understanding tasks, including event recognition, video captioning, temporal action localization and action anticipation. Experimental results show that existing methods achieve limited performance on above four tasks, demonstrating that PL-NBA is a challenging benchmark for sports video understanding.

cs.CV

Act, Sense, Act: Learning Active Perception from Large-Scale Egocentric Human Data

Achieving generalizable manipulation in unconstrained environments requires the robot to proactively resolve information uncertainty, i.e., the capability of active perception. However, existing methods are often confined in limited types of sensing behaviors, restricting their applicability to complex environments. In this work, we formalize active perception as a history-dependent perception-action loop driven by information-seeking action and decision branching, providing a structured categorization of visual active perception paradigms. Building on this perspective, we introduce CoMe-VLA, a cognitive and memory-aware vision-language-action (VLA) framework that leverages large-scale human egocentric data to learn versatile exploration and manipulation priors. Our framework integrates a cognitive auxiliary head for autonomous sub-task transitions and a dual-track memory system to maintain consistent self and environmental awareness by fusing proprioceptive and visual temporal contexts. By aligning human and robot hand-eye coordination behaviors in a unified egocentric action space, we train the model progressively in three stages. Extensive experiments on a wheel-based humanoid have demonstrated strong robustness and adaptability of our proposed method across diverse long-horizon tasks spanning multiple active perception scenarios.

cs.RO

E-TraMamba: A New Paradigm for Efficient Long-Term 3D Feature Tracking with Event Cameras

Event-based 3D tracking enables low-latency and high-speed perception, while existing CNN- and Transformer-based trackers struggle to capture long-range spatiotemporal dependencies in sparse, noisy event streams, especially under real-time and efficiency constraints. To address these challenges, we present E-TraMamba, the first Mamba-based framework for 3D feature tracking on event data. This new framework adopts a linear state-space model for efficient long-range modeling and integrates a lightweight affine-transform predictor to maintain stable tracking under motion blur and occlusion. We also design an effective scheme to fuse multi-scale cues -- local spatiotemporal patches, correlation maps, and positional embeddings -- into a unified representation that enables stable and smooth 3D tracking. We construct a large-scale synthetic dataset, named EvD-PointOdyssey, which is generated with monocular rendering and provides synchronized event streams, depth maps, and accurate 3D trajectories for training and evaluating event-based 3D tracking models. Extensive experiments on event-based benchmarks demonstrate that E-TraMamba achieves state-of-the-art performance, delivering over $2\times$ longer feature lifetimes under strict accuracy thresholds (e.g., 0.1 m), with higher tracked-feature ratios and lower RMSE than all baselines. These results make E-TraMamba a strong candidate for low-latency visual odometry, real-time SLAM, and interactive robotics.

cs.CV

Dendritic In-Context Learning in a Single-Layer Spiking Neural Network

In-context learning (ICL) operates via implicit gradient descent embedded in the forward pass of modern AI architectures -- Transformers, Mamba, state-space models, and MLPs. Capturing this capability in biologically plausible Spiking Neural Networks (SNNs) has remained an open challenge: existing SNNs fail the Garg-2022 benchmark at non-trivial task dimensions. We trace this failure to a structural assumption: prior SNN designs route adaptation through inference-time synaptic plasticity, viewing the dendritic compartment as a passive conduit for error or teacher signals. We challenge this assumption. The subthreshold dynamics of a single dendritic compartment already implement a complete online learning algorithm. By treating the compartment as the computational substrate rather than a passive conduit, we propose DendriCL -- a single-layer compartmental spiking architecture whose apical recurrence is structurally identical to leaky online Widrow-Hoff LMS. This dynamics-only update collapses the architectural depth required for general-purpose ICL to a single layer. DendriCL is uniquely seed-stable at super-dimensional Garg-2022 ICL -- where dense Transformers exhibit grokking-style instability and fail past moderate task dimension -- and a linear probe recovers the reference online-LMS trajectory directly from the apical membrane at R^2 = 0.93, showing the algorithm is structurally embedded in the dynamics rather than implicitly discovered during training. Taken together, ICL requires neither attention, depth, nor inference-time plasticity: a single compartment with online-LMS dynamics is sufficient.

cs.NE

Hierarchical 3D Scene Graph Construction and Belief-based Planning for Semantic Navigation

Semantic navigation is a fundamental task for embodied agents operating in unseen environments, requiring both semantic understanding and long-term decision-making. Recent foundation models have empowered agents with rich semantic priors for this task. However, without structured global representations, decision-making often falls back on local observations and greedy strategies, resulting in inefficient exploration and myopic behaviors, especially in long-distance navigation. To address these challenges, we propose a zero-shot semantic navigation framework. Our method incrementally maintains an online Hierarchical 3D Scene Graph (HSG) to form a multi-granular semantic topology over objects, zones, and regions, serving as a compact state abstraction for global planning. Building on this memory, we introduce a hierarchical belief-based planning framework that fuses semantic priors with exploration evidence on the HSG, and performs finite-horizon rollouts on an HSG-based simulator to explicitly estimate the long-term expected returns of candidate macro-actions. This enables globally consistent decisions and reduces redundant backtracking. Extensive experiments in high-fidelity simulation environments across multiple tasks and datasets demonstrate that our method outperforms existing state-of-the-art methods, particularly in long-distance scenarios, where our approach improves SR and SPL by an average of 9.4\% and 5.0\%, respectively.

cs.CV

Do We Really Need Immediate Resets? Rethinking Collision Handling for Efficient Robot Navigation

Should a single collision necessarily terminate an entire navigation episode? In most deep reinforcement learning (DRL) frameworks for robot navigation, this remains the standard practice: every collision immediately triggers a global environment reset and is penalized as a complete task failure. While a collision during deployment naturally indicates task failure, applying the same treatment during training prevents the agent from exploring challenging obstacle configurations, which slows learning progress in the early training phase. In this work, we challenge this convention and propose a Multi-Collision reset Budget (MCB) framework that decouples local collision termination from global environment resets, allowing the agent to retry difficult configurations within the same episode. Simulation experiments show that MCB improves early-stage learning efficiency by reaching target success-rate levels with fewer interactions, with small collision budgets producing the most consistent gains. Real-world experiments on heterogeneous robot platforms further validate the deployability of the learned policies in cluttered environments.

cs.RO

On Semiotic-Grounded Interpretive Evaluation of Generative Art

Interpretation is essential to deciphering the language of art: audiences communicate with artists by recovering meaning from visual artifacts. However, current Generative Art (GenArt) evaluators remain fixated on surface-level image quality or literal prompt adherence, failing to assess the deeper symbolic or abstract meaning intended by the creator. We address this gap by formalizing a Peircean computational semiotic theory that models Human-GenArt Interaction (HGI) as cascaded semiosis. This framework reveals that artistic meaning is conveyed through three modes - iconic, symbolic, and indexical - yet existing evaluators operate heavily within the iconic mode, remaining structurally blind to the latter two. To overcome this structural blindness, we propose SemJudge. This evaluator explicitly assesses symbolic and indexical meaning in HGI via a Hierarchical Semiosis Graph (HSG) that reconstructs the meaning-making process from prompt to generated artifact. Extensive quantitative experiments show that SemJudge aligns more closely with human judgments than prior evaluators on an interpretation-intensive fine-art benchmark. User studies further demonstrate that SemJudge produces deeper, more insightful artistic interpretations, thereby paving the way for GenArt to move beyond the generation of "pretty" images toward a medium capable of expressing complex human experience. Project page: https://github.com/songrise/SemJudge.

cs.CV

MoPE: Mixture of Prompt Experts for Parameter-Efficient and Scalable Multimodal Fusion

Despite the demonstrated parameter efficiency of prompt-based fusion, its limited adaptivity and expressiveness hinder its effectiveness for multimodal applications at scale. In this paper, we present the first comprehensive study addressing these limitations. Our key motivation is to ``divide and conquer'' the vanilla prompt, traditionally shared across all instances, by generating instance-specific prompts. Specifically, we propose the Mixture of Prompt Experts (MoPE), a framework that significantly enhances prompt adaptivity and expressiveness by dynamically generating instance-specific prompts. MoPE leverages multimodal pairings as additional evidence, allowing the model to adaptively select optimal prompts tailored to each individual instance. Unlike traditional prompt-fusion methods, which encounter scalability bottlenecks when optimizing long unified prompts, MoPE maintains fixed prompt length while effectively scaling the number of specialized experts. Moreover, we investigate regularization terms to encourage expert specialization, resulting in highly adaptive and interpretable prompting. MoPE fundamentally changes the scaling dynamic, unlocking greater expressiveness and adaptability to complex multimodal relationships, enabling the model to selectively attend to task-relevant sub-sequences based on instance-specific multimodal input. Extensive experiments across six multimodal datasets spanning four modalities demonstrate state-of-the-art performance for multimodal fusion, matching or surpassing the performance of fine-tuning while requiring only 0.8% of the trainable parameters. Code is available: https://github.com/songrise/MoPE.

cs.LG

Multimodal LLMs Can Reason about Aesthetics in Zero-Shot

The rapid technical progress of generative art (GenArt) has democratized the creation of visually appealing imagery. However, achieving genuine artistic impact - the kind that resonates with viewers on a deeper, more meaningful level - remains formidable as it requires a sophisticated aesthetic sensibility. This sensibility involves a multifaceted cognitive process extending beyond mere visual appeal, which is often overlooked by current computational methods. This paper pioneers an approach to capture this complex process by investigating how the reasoning capabilities of Multimodal LLMs (MLLMs) can be effectively elicited to perform aesthetic judgment. Our analysis reveals a critical challenge: MLLMs exhibit a tendency towards hallucinations during aesthetic reasoning, characterized by subjective opinions and unsubstantiated artistic interpretations. We further demonstrate that these hallucinations can be suppressed by employing an evidence-based and objective reasoning process, as substantiated by our proposed baseline, ArtCoT. MLLMs prompted by this principle produce multifaceted, in-depth aesthetic reasoning that aligns significantly better with human judgment. These findings have direct applications in areas such as AI art tutoring and as reward models for image generation. Ultimately, we hope this work paves the way for AI systems that can truly understand, appreciate, and contribute to art that aligns with human aesthetic values. Project homepage: https://github.com/songrise/MLLM4Art.

cs.CV

DiffArtist: Towards Structure and Appearance Controllable Image Stylization

Artistic styles are defined by both their structural and appearance elements. Existing neural stylization techniques primarily focus on transferring appearance-level features such as color and texture, often neglecting the equally crucial aspect of structural stylization. To address this gap, we introduce \textbf{DiffArtist}, the first 2D stylization method to offer fine-grained, simultaneous control over both structure and appearance style strength. This dual controllability is achieved by representing structure and appearance generation as separate diffusion processes, necessitating no further tuning or additional adapters. To properly evaluate this new capability of dual stylization, we further propose a Multimodal LLM-based stylization evaluator that aligns significantly better with human preferences than existing metrics. Extensive analysis shows that DiffArtist achieves superior style fidelity and dual-controllability compared to state-of-the-art methods. Its text-driven, training-free design and unprecedented dual controllability make it a powerful and interactive tool for various creative applications. Project homepage: https://diffusionartist.github.io.

cs.CV

Player-Centric Multimodal Prompt Generation for Large Language Model Based Identity-Aware Basketball Video Captioning

Existing sports video captioning methods often focus on the action yet overlook player identities, limiting their applicability. Although some methods integrate extra information to generate identity-aware descriptions, the player identities are sometimes incorrect because the extra information is independent of the video content. This paper proposes a player-centric multimodal prompt generation network for identity-aware sports video captioning (LLM-IAVC), which focuses on recognizing player identities from a visual perspective. Specifically, an identity-related information extraction module (IRIEM) is designed to extract player-related multimodal embeddings. IRIEM includes a player identification network (PIN) for extracting visual features and player names, and a bidirectional semantic interaction module (BSIM) to link player features with video content for mutual enhancement. Additionally, a visual context learning module (VCLM) is designed to capture the key video context information. Finally, by integrating the outputs of the above modules as the multimodal prompt for the large language model (LLM), it facilitates the generation of descriptions with player identities. To support this work, we construct a new benchmark called NBA-Identity, a large identity-aware basketball video captioning dataset with 9,726 videos covering 9 major event types. The experimental results on NBA-Identity and VC-NBA-2022 demonstrate that our proposed model achieves advanced performance. Code and dataset are publicly available at https://github.com/Zeyu1226-mt/LLM-IAVC.

cs.CV

Prohibited Items Segmentation via Occlusion-aware Bilayer Modeling

Instance segmentation of prohibited items in security X-ray images is a critical yet challenging task. This is mainly caused by the significant appearance gap between prohibited items in X-ray images and natural objects, as well as the severe overlapping among objects in X-ray images. To address these issues, we propose an occlusion-aware instance segmentation pipeline designed to identify prohibited items in X-ray images. Specifically, to bridge the representation gap, we integrate the Segment Anything Model (SAM) into our pipeline, taking advantage of its rich priors and zero-shot generalization capabilities. To address the overlap between prohibited items, we design an occlusion-aware bilayer mask decoder module that explicitly models the occlusion relationships. To supervise occlusion estimation, we manually annotated occlusion areas of prohibited items in two large-scale X-ray image segmentation datasets, PIDray and PIXray. We then reorganized these additional annotations together with the original information as two occlusion-annotated datasets, PIDray-A and PIXray-A. Extensive experimental results on these occlusion-annotated datasets demonstrate the effectiveness of our proposed method. The datasets and codes are available at: https://github.com/Ryh1218/Occ

cs.CV

Expanding Scene Graph Boundaries: Fully Open-vocabulary Scene Graph Generation via Visual-Concept Alignment and Retention

Scene Graph Generation (SGG) offers a structured representation critical in many computer vision applications. Traditional SGG approaches, however, are limited by a closed-set assumption, restricting their ability to recognize only predefined object and relation categories. To overcome this, we categorize SGG scenarios into four distinct settings based on the node and edge: Closed-set SGG, Open Vocabulary (object) Detection-based SGG (OvD-SGG), Open Vocabulary Relation-based SGG (OvR-SGG), and Open Vocabulary Detection + Relationbased SGG (OvD+R-SGG). While object-centric open vocabulary SGG has been studied recently, the more challenging problem of relation-involved open-vocabulary SGG remains relatively unexplored. To fill this gap, we propose a unified framework named OvSGTR towards fully open vocabulary SGG from a holistic view. The proposed framework is an end-to-end transformer architecture, which learns a visual-concept alignment for both nodes and edges, enabling the model to recognize unseen categories. For the more challenging settings of relation-involved open vocabulary SGG, the proposed approach integrates relation-aware pretraining utilizing image-caption data and retains visual-concept alignment through knowledge distillation. Comprehensive experimental results on the Visual Genome benchmark demonstrate the effectiveness and superiority of the proposed framework. Our code is available at https://github.com/gpt4vision/OvSGTR/.

cs.CV

GPT4SGG: Synthesizing Scene Graphs from Holistic and Region-specific Narratives

Training Scene Graph Generation (SGG) models with natural language captions has become increasingly popular due to the abundant, cost-effective, and open-world generalization supervision signals that natural language offers. However, such unstructured caption data and its processing pose significant challenges in learning accurate and comprehensive scene graphs. The challenges can be summarized as three aspects: 1) traditional scene graph parsers based on linguistic representation often fail to extract meaningful relationship triplets from caption data. 2) grounding unlocalized objects of parsed triplets will meet ambiguity issues in visual-language alignment. 3) caption data typically are sparse and exhibit bias to partial observations of image content. Aiming to address these problems, we propose a divide-and-conquer strategy with a novel framework named \textit{GPT4SGG}, to obtain more accurate and comprehensive scene graph signals. This framework decomposes a complex scene into a bunch of simple regions, resulting in a set of region-specific narratives. With these region-specific narratives (partial observations) and a holistic narrative (global observation) for an image, a large language model (LLM) performs the relationship reasoning to synthesize an accurate and comprehensive scene graph. Experimental results demonstrate \textit{GPT4SGG} significantly improves the performance of SGG models trained on image-caption data, in which the ambiguity issue and long-tail bias have been well-handled with more accurate and comprehensive scene graphs.

cs.CV

Fast-ParC: Capturing Position Aware Global Feature for ConvNets and ViTs

Transformer models have made tremendous progress in various fields in recent years. In the field of computer vision, vision transformers (ViTs) also become strong alternatives to convolutional neural networks (ConvNets), yet they have not been able to replace ConvNets since both have their own merits. For instance, ViTs are good at extracting global features with attention mechanisms while ConvNets are more efficient in modeling local relationships due to their strong inductive bias. A natural idea that arises is to combine the strengths of both ConvNets and ViTs to design new structures. In this paper, we propose a new basic neural network operator named position-aware circular convolution (ParC) and its accelerated version Fast-ParC. The ParC operator can capture global features by using a global kernel and circular convolution while keeping location sensitiveness by employing position embeddings. Our Fast-ParC further reduces the O(n2) time complexity of ParC to O(n log n) using Fast Fourier Transform. This acceleration makes it possible to use global convolution in the early stages of models with large feature maps, yet still maintains the overall computational cost comparable with using 3x3 or 7x7 kernels. The proposed operation can be used in a plug-and-play manner to 1) convert ViTs to pure-ConvNet architecture to enjoy wider hardware support and achieve higher inference speed; 2) replacing traditional convolutions in the deep stage of ConvNets to improve accuracy by enlarging the effective receptive field. Experiment results show that our ParC op can effectively enlarge the receptive field of traditional ConvNets, and adopting the proposed op benefits both ViTs and ConvNet models on all three popular vision tasks, image classification, object

cs.CV

Conditional Prompt Tuning for Multimodal Fusion

We show that the representation of one modality can effectively guide the prompting of another modality for parameter-efficient multimodal fusion. Specifically, we first encode one modality and use its representation as a prior to conditionally prompt all frozen layers of the other modality. This is achieved by disentangling the vanilla prompt vectors into three types of specialized prompts that adaptively capture global-level and instance-level features. To better produce the instance-wise prompt, we introduce the mixture of prompt experts (MoPE) to dynamically route each instance to the most suitable prompt experts for encoding. We further study a regularization term to avoid degenerated prompt expert routing. Thanks to our design, our method can effectively transfer the pretrained knowledge in unimodal encoders for downstream multimodal tasks. Compared with vanilla prompting, we show that our MoPE-based conditional prompting is more expressive, thereby scales better with training data and the total number of prompts. We also demonstrate that our prompt tuning is architecture-agnostic, thereby offering high modularity. Extensive experiments over three multimodal datasets demonstrate state-of-the-art results, matching or surpassing the performance achieved through fine-tuning, while only necessitating 0.7% of the trainable parameters. Code will be released: https://github.com/songrise/ConditionalPrompt.

cs.CL

CLIP-Count: Towards Text-Guided Zero-Shot Object Counting

Recent advances in visual-language models have shown remarkable zero-shot text-image matching ability that is transferable to downstream tasks such as object detection and segmentation. Adapting these models for object counting, however, remains a formidable challenge. In this study, we first investigate transferring vision-language models (VLMs) for class-agnostic object counting. Specifically, we propose CLIP-Count, the first end-to-end pipeline that estimates density maps for open-vocabulary objects with text guidance in a zero-shot manner. To align the text embedding with dense visual features, we introduce a patch-text contrastive loss that guides the model to learn informative patch-level visual representations for dense prediction. Moreover, we design a hierarchical patch-text interaction module to propagate semantic information across different resolution levels of visual features. Benefiting from the full exploitation of the rich image-text alignment knowledge of pretrained VLMs, our method effectively generates high-quality density maps for objects-of-interest. Extensive experiments on FSC-147, CARPK, and ShanghaiTech crowd counting datasets demonstrate state-of-the-art accuracy and generalizability of the proposed method. Code is available: https://github.com/songrise/CLIP-Count.

cs.CV

Prompt-based Learning for Unpaired Image Captioning

Unpaired Image Captioning (UIC) has been developed to learn image descriptions from unaligned vision-language sample pairs. Existing works usually tackle this task using adversarial learning and visual concept reward based on reinforcement learning. However, these existing works were only able to learn limited cross-domain information in vision and language domains, which restrains the captioning performance of UIC. Inspired by the success of Vision-Language Pre-Trained Models (VL-PTMs) in this research, we attempt to infer the cross-domain cue information about a given image from the large VL-PTMs for the UIC task. This research is also motivated by recent successes of prompt learning in many downstream multi-modal tasks, including image-text retrieval and vision question answering. In this work, a semantic prompt is introduced and aggregated with visual features for more accurate caption prediction under the adversarial learning framework. In addition, a metric prompt is designed to select high-quality pseudo image-caption samples obtained from the basic captioning model and refine the model in an iterative manner. Extensive experiments on the COCO and Flickr30K datasets validate the promising captioning ability of the proposed model. We expect that the proposed prompt-based UIC model will stimulate a new line of research for the VL-PTMs based captioning.

cs.CV