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Changwon Jang

Publications and source records attributed to Changwon Jang.

3 recordsLinked to original sources

Fast Wave-optics Rendering of Multiplane Images for 3D Holographic Displays

Recent advances in neural rendering have unlocked unprecedented capabilities in 3D reconstruction and novel view synthesis, giving rise to applications such as virtual fly-throughs of a 3D scene reconstructed from a set of sparse, casually captured images. However, these renderings are viewed on a computer screen or conventional VR headsets as 2D images, greatly limiting the perceptual realism and immersiveness of such experiences. The rapid development in novel 3D scene representations calls for dedicated rendering algorithms that convert these readily-available 3D contents into formats that are compatible with emerging 3D display technologies, such as holographic displays. In this paper, we propose a wave-optics rendering pipeline that works with multiplane images (MPIs) for efficient and high-quality hologram synthesis. Our MPI-based computer-generated holography algorithm greatly outperforms state-of-the-art primitive-based CGH algorithms in terms of runtime, achieving speedups up to 250,000x while achieving comparable image quality, and significantly outperforms conventional layer-based CGH algorithms in terms of image quality. We validate our method extensively on a wide variety of 3D scene datasets both in simulation and through experimentally captured results, showing exceptional 3D focal stack and 4D light field reconstruction performance without sacrificing efficiency.

cs.GR

Waveguide Holography: Towards True 3D Holographic Glasses

We present a novel near-eye display concept which consists of a waveguide combiner, a spatial light modulator, and a laser light source. The proposed system can display true 3D holographic images through see-through pupil-replicating waveguide combiner as well as providing a large eye-box. By modeling the coherent light interaction inside of the waveguide combiner, we demonstrate that the output wavefront from the waveguide can be controlled by modulating the wavefront of input light using a spatial light modulator. This new possibility allows combining a holographic display, which is considered as the ultimate 3D display technology, with the state-of-the-art pupil replicating waveguides, enabling the path towards true 3D holographic augmented reality glasses.

physics.optics

Finding Key Structures in MMORPG Graph with Hierarchical Graph Summarization

What are the key structures existing in a large real-world MMORPG (Massively Multiplayer Online Role-Playing Game) graph? How can we compactly summarize an MMORPG graph with hierarchical node labels, considering consistent substructures at different levels of hierarchy? Recent MMORPGs generate complex interactions between entities inducing a heterogeneous graph where each entity has hierarchical labels. Succinctly summarizing a heterogeneous MMORPG graph is crucial to better understand its structure; however it is a challenging task since it needs to handle complex interactions and hierarchical labels efficiently. Although there exist few methods to summarize a large-scale graph, they do not deal with heterogeneous graphs with hierarchical node labels. We propose GSHL, a novel method that summarizes a heterogeneous graph with hierarchical labels. We formulate the encoding cost of hierarchical labels using MDL (Minimum Description Length). GSHL exploits the formulation to identify and segment subgraphs, and discovers compact and consistent structures in the graph. Experiments on a large real-world MMORPG graph with multi-million edges show that GSHL is a useful and scalable tool for summarizing the graph, finding important and interesting structures in the graph, and finding similar users.

cs.SI