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Changxing Ding

Publications and source records attributed to Changxing Ding.

At least 19 recordsLinked to original sources

Multi-Modal Controlled Coherent Motion Generation

It is natural for humans to walk and talk simultaneously. This paper tackles the challenge of replicating such natural behaviors in 3D avatar motion generation driven by concurrent multimodal inputs, such as a text description of a man walking alongside speech audio. Existing methods, constrained by the scarcity of aligned multimodal data, typically combine motions from individual modalities sequentially or through weighted sums. However, they often result in mismatched or unrealistic movements. To overcome these limitations, we propose MOCO, a novel diffusion-based framework capable of processing multiple simultaneous inputs, including speech audio, text descriptions, and trajectory data, to generate coherent and lifelike motions without requiring aligned multimodal data. Our key innovation lies in decoupling the motion generation process. During each denoising step, the diffusion model independently generates motions for each modality from the input noise and assembles the body parts according to predefined spatial rules. The resulting combined motion is then diffused and serves as the input noise for the subsequent denoising step. This iterative approach enables each modality to refine its contribution within the context of the overall motion, progressively harmonizing movements across modalities. Consequently, the generated motions become increasingly natural and fluid with each iteration, achieving coherent and synchronized behaviors. We evaluate our approach using a purpose-built multimodal benchmark. Experimental results demonstrate that MOCO outperforms existing baselines, advancing the field of multimodal motion generation for 3D avatars.

cs.CV

SparseCtrl-HOI: Sparse Temporal Control for Human-Object Interaction Video Generation

Human-Object Interaction (HOI) video generation aims to synthesize realistic videos of humans manipulating diverse objects, serving as a promising avenue for AI-driven live streaming e-commerce. A primary obstacle in this domain lies in the complexity of modeling fine-grained physical dynamics and the intricate spatial-temporal coordination between human hands and objects. Existing approaches to this problem typically rely on dense temporal guidance, e.g., frame-wise hand-object pose sequences, to strictly control the interaction process. However, such dense guidance incurs high annotation costs and affects motion synthesis diversity. To overcome these limitations, we introduce SparseCtrl-HOI, a novel sparse temporal control framework for HOI video generation. It requires only a few keyframes that capture interaction states at designated timestamps. Specifically, we employ a Time-Controlled Rotary Positional Embedding (TiRoPE) mechanism to temporally anchor these keyframes while preserving their spatial integrity. Subsequently, to govern the dynamics across intermediate frames, we propose a Motion Prior Injection Module that leverages Multimodal Large Language Models (MLLMs) to extract high-level motion priors. This empowers the model to hallucinate logically and physically plausible transitions. Furthermore, we build SparseHOI-5K, a high-quality and richly annotated dataset for HOI video generation with sparse temporal control. Comprehensive evaluations confirm that our method substantially reduces annotation overhead while synthesizing superior live-streaming e-commerce videos. Both our code and dataset are publicly available at https://mpi-lab.github.io/SparseCtrl-HOI.

cs.CV

Coordinating Multiple Conditions for Trajectory-Controlled Human Motion Generation

Trajectory-controlled human motion generation aims to synthesize realistic human motions conditioned on both textual descriptions and spatial trajectories. However, existing methods suffer from two critical limitations: first, the conflict between text and trajectory conditions disrupts the denoising process, resulting in compromised motion quality or inaccurate trajectory following; second, the use of redundant motion representations introduces inconsistencies between motion components, leading to instability during trajectory control. To address these challenges, we propose CMC, a decoupled framework that effectively coordinates text and trajectory conditions through a divide-and-conquer strategy. CMC follows a divide-and-conquer paradigm, comprising two cascaded stages: Trajectory Control and Motion Completion. In the first stage, a diffusion model generates a simplified representation of the controlled joints under trajectory guidance, based on the given trajectories, ensuring accurate and stable trajectory following. In the second stage, a text-conditioned diffusion inpainting model generates full-body motions using the simplified representation from the first stage as partial observations. To mitigate overfitting caused by limited inpainting training data, we further introduce the Selective Inpainting Mechanism (SIM), which alternates between text-to-motion generation and motion inpainting tasks during training. Experiments on HumanML3D and KIT datasets demonstrate that CMC achieves state-of-the-art performance in control accuracy and motion quality, demonstrating its effectiveness in coordinating multimodal conditions and representations.

cs.CV

Universally Empowering Zeroth-Order Optimization via Adaptive Layer-wise Sampling

Zeroth-Order optimization presents a promising memory-efficient paradigm for fine-tuning Large Language Models by relying solely on forward passes. However, its practical adoption is severely constrained by slow wall-clock convergence and high estimation variance. In this work, we dissect the runtime characteristics of ZO algorithms and identify a critical system bottleneck where the generation of perturbations and parameter updates accounts for over 40% of the training latency. We argue that the standard uniform exploration strategy is fundamentally flawed as it fails to account for the heterogeneous sensitivity of layers in deep networks, resulting in computationally wasteful blind searches. To address this structural mismatch, we propose AdaLeZO, an Adaptive Layer-wise ZO optimization framework. By formulating the layer selection process as a non-stationary Multi-Armed Bandit problem, AdaLeZO dynamically allocates the limited perturbation budget to the most sensitive parameters. We further introduce an Inverse Probability Weighting mechanism based on sampling with replacement, which guarantees unbiased gradient estimation while effectively acting as a temporal denoiser to reduce variance. Extensive experiments on LLaMA and OPT models ranging from 6.7B to 30B parameters demonstrate that AdaLeZO achieves 1.7x to 3.0x wall-clock acceleration compared to state-of-the-art methods. Crucially, AdaLeZO functions as a universal plug-and-play module that seamlessly enhances the efficiency of existing ZO optimizers without incurring additional memory overhead.

cs.LG

Streamlined Open-Vocabulary Human-Object Interaction Detection

Open-vocabulary human-object interaction (HOI) detection aims to localize and recognize all human-object interactions in an image, including those unseen during training. Existing approaches usually rely on the collaboration between a conventional HOI detector and a Vision-Language Model (VLM) to recognize unseen HOI categories. However, feature fusion in this paradigm is challenging due to significant gaps in cross-model representations. To address this issue, we introduce SL-HOI, a StreamLined open-vocabulary HOI detection framework based solely on the powerful DINOv3 model. Our design leverages the complementary strengths of DINOv3's components: its backbone for fine-grained localization and its text-aligned vision head for open-vocabulary interaction classification. Moreover, to facilitate smooth cross-attention between the interaction queries and the vision head's output, we propose first feeding both the interaction queries and the backbone image tokens into the vision head, effectively bridging their representation gaps. All DINOv3 parameters in our approach are frozen, with only a small number of learnable parameters added, allowing a fast adaptation to the HOI detection task. Extensive experiments show that SL-HOI achieves state-of-the-art performance on both the SWiG-HOI and HICO-DET benchmarks, demonstrating the effectiveness of our streamlined model architecture. Code is available at https://github.com/MPI-Lab/SL-HOI.

cs.CV

ViHOI: Human-Object Interaction Synthesis with Visual Priors

Generating realistic and physically plausible 3D Human-Object Interactions (HOI) remains a key challenge in motion generation. One primary reason is that describing these physical constraints with words alone is difficult. To address this limitation, we propose a new paradigm: extracting rich interaction priors from easily accessible 2D images. Specifically, we introduce ViHOI, a novel framework that enables diffusion-based generative models to leverage rich, task-specific priors from 2D images to enhance generation quality. We utilize a large Vision-Language Model (VLM) as a powerful prior-extraction engine and adopt a layer-decoupled strategy to obtain visual and textual priors. Concurrently, we design a Q-Former-based adapter that compresses the VLM's high-dimensional features into compact prior tokens, which significantly facilitates the conditional training of our diffusion model. Our framework is trained on motion-rendered images from the dataset to ensure strict semantic alignment between visual inputs and motion sequences. During inference, it leverages reference images synthesized by a text-to-image generation model to improve generalization to unseen objects and interaction categories. Experimental results demonstrate that ViHOI achieves state-of-the-art performance, outperforming existing methods across multiple benchmarks and demonstrating superior generalization.

cs.CV

Reconstruction-Anchored Diffusion Model for Text-to-Motion Generation

Diffusion models have seen widespread adoption for text-driven human motion generation and related tasks due to their impressive generative capabilities and flexibility. However, current motion diffusion models face two major limitations: a representational gap caused by pre-trained text encoders that lack motion-specific information, and error propagation during the iterative denoising process. This paper introduces Reconstruction-Anchored Diffusion Model (RAM) to address these challenges. First, RAM leverages a motion latent space as intermediate supervision for text-to-motion generation. To this end, RAM co-trains a motion reconstruction branch with two key objective functions: self-regularization to enhance the discrimination of the motion space and motion-centric latent alignment to enable accurate mapping from text to the motion latent space. Second, we propose Reconstructive Error Guidance (REG), a testing-stage guidance mechanism that exploits the motion diffusion model's inherent self-correction ability to mitigate error propagation. At each denoising step, REG uses the motion reconstruction branch to reconstruct the previous estimate, reproducing the prior error patterns. By amplifying the residual between the current prediction and the reconstructed estimate, REG highlights the improvements in the current prediction. Extensive experiments demonstrate that RAM achieves significant improvements and state-of-the-art performance. Our code will be released.

cs.CV

Layer as Puzzle Pieces: Compressing Large Language Models through Layer Concatenation

Large Language Models excel at natural language processing tasks, but their massive size leads to high computational and storage demands. Recent works have sought to reduce their model size through layer-wise structured pruning. However, they tend to ignore retaining the capabilities in the pruned part. In this work, we re-examine structured pruning paradigms and uncover several key limitations: 1) notable performance degradation due to direct layer removal, 2) incompetent linear weight layer aggregation, and 3) the lack of effective post-training recovery mechanisms. To address these limitations, we propose CoMe, including a progressive layer pruning framework with a Concatenation-based Merging technology and a hierarchical distillation post-training process. Specifically, we introduce a channel sensitivity metric that utilizes activation intensity and weight norms for fine-grained channel selection. Subsequently, we employ a concatenation-based layer merging method to fuse the most critical channels across adjacent layers, enabling progressive model size reduction. Finally, we propose a hierarchical distillation protocol that leverages the correspondences between the original and pruned model layers established during pruning, thereby enabling efficient knowledge transfer. Experiments on seven benchmarks show that CoMe achieves state-of-the-art performance; when pruning 30% of LLaMA-2-7b's parameters, the pruned model retains 83% of its original average accuracy. Our code is available at https://github.com/MPI-Lab/CoMe.

cs.CV

ChartMaster: Advancing Chart-to-Code Generation with Real-World Charts and Chart Similarity Reinforcement Learning

The chart-to-code generation task requires MLLMs to convert chart images into executable code. This task faces two main challenges: limited data diversity and the difficulty of maintaining visual consistency between generated charts and the original ones. Existing datasets mainly rely on synthetic seed data to prompt GPT models for code generation, resulting in homogeneous samples that limit model generalization to real-world chart styles. To address this, we propose ReChartPrompt, leveraging real-world, human-designed charts extracted from arXiv papers as prompts. By harnessing the rich content and diverse visual styles of arXiv charts, we construct ReChartPrompt-240K, a large-scale and highly diverse dataset that better reflects realistic chart variations. For the second challenge, although SFT improves code understanding by optimizing next-token prediction, it does not provide direct supervision on visual features. As a result, it often fails to guarantee that the generated charts visually match the original ones. To address this, we propose ChartSimRL, a GRPO-based reinforcement learning algorithm guided by a novel chart similarity reward. This reward consists of two components: attribute similarity, which measures the overlap of chart attributes like layout and color between the generated and original charts, and visual similarity, which evaluates overall visual features, including texture, using convolutional neural networks. Unlike traditional text-based rewards, our reward accounts for the multimodal nature of the chart-to-code generation task, significantly enhancing the model's ability to accurately reproduce charts. Integrating ReChartPrompt and ChartSimRL, we develop the ChartMaster model, achieving SOTA results among 7B-parameter models and rivaling GPT-4o on various chart-to-code benchmarks. All resources are available at https://github.com/WentaoTan/ChartMaster.

cs.LG

Harnessing Text-to-Image Diffusion Models for Point Cloud Self-Supervised Learning

Diffusion-based models, widely used in text-to-image generation, have proven effective in 2D representation learning. Recently, this framework has been extended to 3D self-supervised learning by constructing a conditional point generator for enhancing 3D representations. However, its performance remains constrained by the 3D diffusion model, which is trained on the available 3D datasets with limited size. We hypothesize that the robust capabilities of text-to-image diffusion models, particularly Stable Diffusion (SD), which is trained on large-scale datasets, can help overcome these limitations. To investigate this hypothesis, we propose PointSD, a framework that leverages the SD model for 3D self-supervised learning. By replacing the SD model's text encoder with a 3D encoder, we train a point-to-image diffusion model that allows point clouds to guide the denoising of rendered noisy images. With the trained point-to-image diffusion model, we use noise-free images as the input and point clouds as the condition to extract SD features. Next, we train a 3D backbone by aligning its features with these SD features, thereby facilitating direct semantic learning. Comprehensive experiments on downstream point cloud tasks and ablation studies demonstrate that the SD model can enhance point cloud self-supervised learning. Code is publicly available at https://github.com/wdttt/PointSD.

cs.CV

Bilateral Collaboration with Large Vision-Language Models for Open Vocabulary Human-Object Interaction Detection

Open vocabulary Human-Object Interaction (HOI) detection is a challenging task that detects all triplets of interest in an image, even those that are not pre-defined in the training set. Existing approaches typically rely on output features generated by large Vision-Language Models (VLMs) to enhance the generalization ability of interaction representations. However, the visual features produced by VLMs are holistic and coarse-grained, which contradicts the nature of detection tasks. To address this issue, we propose a novel Bilateral Collaboration framework for open vocabulary HOI detection (BC-HOI). This framework includes an Attention Bias Guidance (ABG) component, which guides the VLM to produce fine-grained instance-level interaction features according to the attention bias provided by the HOI detector. It also includes a Large Language Model (LLM)-based Supervision Guidance (LSG) component, which provides fine-grained token-level supervision for the HOI detector by the LLM component of the VLM. LSG enhances the ability of ABG to generate high-quality attention bias. We conduct extensive experiments on two popular benchmarks: HICO-DET and V-COCO, consistently achieving superior performance in the open vocabulary and closed settings. The code will be released in Github.

cs.CV

Democratizing High-Fidelity Co-Speech Gesture Video Generation

Co-speech gesture video generation aims to synthesize realistic, audio-aligned videos of speakers, complete with synchronized facial expressions and body gestures. This task presents challenges due to the significant one-to-many mapping between audio and visual content, further complicated by the scarcity of large-scale public datasets and high computational demands. We propose a lightweight framework that utilizes 2D full-body skeletons as an efficient auxiliary condition to bridge audio signals with visual outputs. Our approach introduces a diffusion model conditioned on fine-grained audio segments and a skeleton extracted from the speaker's reference image, predicting skeletal motions through skeleton-audio feature fusion to ensure strict audio coordination and body shape consistency. The generated skeletons are then fed into an off-the-shelf human video generation model with the speaker's reference image to synthesize high-fidelity videos. To democratize research, we present CSG-405-the first public dataset with 405 hours of high-resolution videos across 71 speech types, annotated with 2D skeletons and diverse speaker demographics. Experiments show that our method exceeds state-of-the-art approaches in visual quality and synchronization while generalizing across speakers and contexts. Code, models, and CSG-405 are publicly released at https://mpi-lab.github.io/Democratizing-CSG/

cs.CV

From Answers to Rationales: Self-Aligning Multimodal Reasoning with Answer-Oriented Chain-of-Thought

Achieving human-like reasoning capabilities in Multimodal Large Language Models (MLLMs) has long been a goal. Current methods primarily focus on synthesizing positive rationales, typically relying on manual annotations or complex systems. Moreover, they often overlook negative reasoning, which limits the model's generalization ability and robustness in multimodal inference. To address this gap, we propose a novel framework: \textbf{S}elf-Aligning \textbf{M}ultimodal Reasoning with \textbf{A}nswer-O\textbf{r}iented Chain-of-\textbf{T}hought (SMART). SMART employs an answer-oriented chain-of-thought (AoT) prompt to automatically construct high-quality data. Drawing inspiration from human proof-based strategies, AoT leverages both correct and incorrect answers to extract key visual information that links questions and answers. When provided with correct answers, the model produces strong positive rationales. Conversely, when correct answers are replaced with incorrect alternatives, the model generates an erroneous yet compelling reasoning path, serving as a form of discriminative negative rationale. Models trained with AoT-generated data outperform those trained on manually annotated datasets, demonstrating superior reasoning capabilities. Consequently, SMART establishes an iterative generation-optimization method that continually enhances the model's reasoning skills. Experiments indicate that the SMART framework significantly improves various MLLMs, regardless of model architecture, parameter size, or pre-training dataset. The code is available at https://github.com/WentaoTan/SMART.

cs.CL

Guiding Human-Object Interactions with Rich Geometry and Relations

Human-object interaction (HOI) synthesis is crucial for creating immersive and realistic experiences for applications such as virtual reality. Existing methods often rely on simplified object representations, such as the object's centroid or the nearest point to a human, to achieve physically plausible motions. However, these approaches may overlook geometric complexity, resulting in suboptimal interaction fidelity. To address this limitation, we introduce ROG, a novel diffusion-based framework that models the spatiotemporal relationships inherent in HOIs with rich geometric detail. For efficient object representation, we select boundary-focused and fine-detail key points from the object mesh, ensuring a comprehensive depiction of the object's geometry. This representation is used to construct an interactive distance field (IDF), capturing the robust HOI dynamics. Furthermore, we develop a diffusion-based relation model that integrates spatial and temporal attention mechanisms, enabling a better understanding of intricate HOI relationships. This relation model refines the generated motion's IDF, guiding the motion generation process to produce relation-aware and semantically aligned movements. Experimental evaluations demonstrate that ROG significantly outperforms state-of-the-art methods in the realism and semantic accuracy of synthesized HOIs.

cs.CV

Effortless Active Labeling for Long-Term Test-Time Adaptation

Long-term test-time adaptation (TTA) is a challenging task due to error accumulation. Recent approaches tackle this issue by actively labeling a small proportion of samples in each batch, yet the annotation burden quickly grows as the batch number increases. In this paper, we investigate how to achieve effortless active labeling so that a maximum of one sample is selected for annotation in each batch. First, we annotate the most valuable sample in each batch based on the single-step optimization perspective in the TTA context. In this scenario, the samples that border between the source- and target-domain data distributions are considered the most feasible for the model to learn in one iteration. Then, we introduce an efficient strategy to identify these samples using feature perturbation. Second, we discover that the gradient magnitudes produced by the annotated and unannotated samples have significant variations. Therefore, we propose balancing their impact on model optimization using two dynamic weights. Extensive experiments on the popular ImageNet-C, -R, -K, -A and PACS databases demonstrate that our approach consistently outperforms state-of-the-art methods with significantly lower annotation costs.

cs.CV

Modeling Thousands of Human Annotators for Generalizable Text-to-Image Person Re-identification

Text-to-image person re-identification (ReID) aims to retrieve the images of an interested person based on textual descriptions. One main challenge for this task is the high cost in manually annotating large-scale databases, which affects the generalization ability of ReID models. Recent works handle this problem by leveraging Multi-modal Large Language Models (MLLMs) to describe pedestrian images automatically. However, the captions produced by MLLMs lack diversity in description styles. To address this issue, we propose a Human Annotator Modeling (HAM) approach to enable MLLMs to mimic the description styles of thousands of human annotators. Specifically, we first extract style features from human textual descriptions and perform clustering on them. This allows us to group textual descriptions with similar styles into the same cluster. Then, we employ a prompt to represent each of these clusters and apply prompt learning to mimic the description styles of different human annotators. Furthermore, we define a style feature space and perform uniform sampling in this space to obtain more diverse clustering prototypes, which further enriches the diversity of the MLLM-generated captions. Finally, we adopt HAM to automatically annotate a massive-scale database for text-to-image ReID. Extensive experiments on this database demonstrate that it significantly improves the generalization ability of ReID models.

cs.CV

Beyond Human Data: Aligning Multimodal Large Language Models by Iterative Self-Evolution

Human preference alignment can greatly enhance Multimodal Large Language Models (MLLMs), but collecting high-quality preference data is costly. A promising solution is the self-evolution strategy, where models are iteratively trained on data they generate. However, current techniques still rely on human- or GPT-annotated data and sometimes require additional models or ground truth answers. To address these issues, we propose a novel multimodal self-evolution framework that enables the model to autonomously generate high-quality questions and answers using only unannotated images. First, we implement an image-driven self-questioning mechanism, allowing the model to create and evaluate questions based on image content, regenerating them if they are irrelevant or unanswerable. This sets a strong foundation for answer generation. Second, we introduce an answer self-enhancement technique, starting with image captioning to improve answer quality. We also use corrupted images to generate rejected answers, forming distinct preference pairs for optimization. Finally, we incorporate an image content alignment loss function alongside Direct Preference Optimization (DPO) loss to reduce hallucinations, ensuring the model focuses on image content. Experiments show that our framework performs competitively with methods using external information, offering a more efficient and scalable approach to MLLMs.

cs.LG

Simultaneous Computation and Memory Efficient Zeroth-Order Optimizer for Fine-Tuning Large Language Models

Fine-tuning is powerful for adapting large language models to downstream tasks, but it often results in huge memory usages. A promising approach to mitigate this is using Zeroth-Order (ZO) optimization, which estimates gradients to replace First-Order (FO) gradient calculations, albeit with longer training time due to its stochastic nature. By revisiting the Memory-efficient ZO (MeZO) optimizer, we discover that the full-parameter perturbation and updating processes consume over 50% of its overall fine-tuning time cost. Based on these observations, we introduce a novel layer-wise sparse computation and memory efficient ZO optimizer, named LeZO. LeZO treats layers as fundamental units for sparsification and dynamically perturbs different parameter subsets in each step to achieve full-parameter fine-tuning. LeZO incorporates layer-wise parameter sparsity in the process of simultaneous perturbation stochastic approximation (SPSA) and ZO stochastic gradient descent (ZO-SGD). It achieves accelerated computation during perturbation and updating processes without additional memory overhead. We conduct extensive experiments with the OPT model family on the SuperGLUE benchmark and two generative tasks. The experiments show that LeZO accelerates training without compromising the performance of ZO optimization. Specifically, it achieves over 3x speedup compared to MeZO on the SST-2, BoolQ, and Copa tasks.

cs.LG