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Changyin Sun

Publications and source records attributed to Changyin Sun.

At least 19 recordsLinked to original sources

M3imic: Learning a Versatile Whole-Body Controller for Multimodal Motion Mimicking

Building a general-purpose whole-body controller is essential for enabling diverse motion capabilities in humanoid robots across a wide range of downstream tasks, including locomotion and loco-manipulation. Different tasks rely on distinct motion reference modalities: locomotion primarily depends on coordinated robot joint trajectories, whereas manipulation requires precise end-effector trajectory tracking. Existing methods often overlook the representational mismatch between dense robot joint angles and sparse end-effector poses. To address this, we propose Multi-Modal Mimic (M3imic), a versatile multi-modal whole-body control framework that unifies heterogeneous motion reference modalities, including robot joint angles, human pose trajectories, and end-effector poses, using modality-specific encoders to map them into a shared latent space. Leveraging large-scale reinforcement learning in the simulator, we train a single policy that achieves sim-to-real transfer across multiple motion reference modalities without modality-specific retraining. Extensive simulation and real-world experiments on the Unitree G1 robot are conducted to evaluate the proposed framework. In simulation, the policy achieves a peak success rate of 98.42\% on an unseen test dataset, demonstrating its exceptional generalization capability. The code is available at https://github.com/Renforce-Dynamics/MultiModalWBC

cs.RO

Distributed Zeroth-Order Optimization with Rademacher Perturbations and Momentum Gradient Tracking

Zeroth-order (ZO) optimization is indispensable for complex non-convex tasks where explicit gradients are computationally prohibitive or strictly inaccessible. For deploying ZO methods over distributed heterogeneous networks, the gradient tracking technique is often employed to eliminate structural data biases. However, the inherent variance of derivative-free estimators is also amplified. To overcome this problem, we propose Zeroth-Order Momentum Gradient Tracking (ZO-MGT), which integrates momentum-based variance reduction with dynamic gradient tracking. Specifically, ZO-MGT that requires exactly two function queries per iteration can avoid costly batch sampling and prevent variance explosion, while eliminating structural biases. Moreover, by utilizing Rademacher perturbations, it preserves optimal query efficiency and enables bitwise hardware acceleration. We theoretically analyze the convergence of ZO-MGT and establish an $\mathcal{O}(1/T)$ convergence rate. Furthermore, we prove that a large momentum factor can aggressively suppress the heterogeneity-induced bias floor at a remarkable quadratic rate of $\mathcal{O}((1-\beta)^2)$. Numerical experiments under extreme data heterogeneity verify that ZO-MGT can effectively overcome traditional tracking failures with accelerated convergence guarantees, while achieving significantly tighter consensus.

math.OC

ImagineNav++: Prompting Vision-Language Models as Embodied Navigator through Scene Imagination

Visual navigation is a fundamental capability for autonomous home-assistance robots, enabling long-horizon tasks such as object search. While recent methods have leveraged Large Language Models (LLMs) to incorporate commonsense reasoning and improve exploration efficiency, their planning remains constrained by textual representations, which cannot adequately capture spatial occupancy or scene geometry--critical factors for navigation decisions. We explore whether Vision-Language Models (VLMs) can achieve mapless visual navigation using only onboard RGB/RGB-D streams, unlocking their potential for spatial perception and planning. We achieve this through an imagination-powered navigation framework, ImagineNav++, which imagines future observation images from candidate robot views and translates navigation planning into a simple best-view image selection problem for VLMs. First, a future-view imagination module distills human navigation preferences to generate semantically meaningful viewpoints with high exploration potential. These imagined views then serve as visual prompts for the VLM to identify the most informative viewpoint. To maintain spatial consistency, we develop a selective foveation memory mechanism, which hierarchically integrates keyframe observations via a sparse-to-dense framework, constructing a compact yet comprehensive memory for long-term spatial reasoning. This approach transforms goal-oriented navigation into a series of tractable point-goal navigation tasks. Extensive experiments on open-vocabulary object and instance navigation benchmarks show that ImagineNav++ achieves SOTA performance in mapless settings, even surpassing most map-based methods, highlighting the importance of scene imagination and memory in VLM-based spatial reasoning.

cs.RO

A Modern Look at Simplicity Bias in Image Classification Tasks

The simplicity Bias (SB) of neural networks, i.e.\ their tendency to represent simple functions, is a key factor in their generalization capabilities. Recent studies show that an excessive SB may harm performance on complex tasks, and the need for this bias varies across tasks. Many of these studies focus on simple models or synthetic tasks. It remains challenging to measure the SB in large models and little is known about the relevance of the SB to various image classification tasks. In this paper, we investigate the relationship between the SB in CLIP models and their performance across image classification tasks. First, we theoretically analyze the potential limitation of existing measures of complexity that have been used to characterize small models. To address this, we propose a frequency-aware measure capturing finer-grained SB differences. We validate this measure on CLIP models subjected to two recent SB-modulation methods, demonstrating that it is more informative and consistent than previous measures. Second, we examine the relation between the SB of those models and their performance across a range of image classification tasks, including zero-shot and fine-tuning settings. These experiments reveal a range of behaviors. For example, a stronger SB correlates with a better performance on OOD generalization than on adversarial robustness. These results highlight the benefits of aligning a model's inductive biases with the characteristics of the target task.

cs.CV

Toward Safety-First Human-Like Decision Making for Autonomous Vehicles in Time-Varying Traffic Flow

Despite the recent advancements in artificial intelligence technologies have shown great potential in improving transport efficiency and safety, autonomous vehicles(AVs) still face great challenge of driving in time-varying traffic flow, especially in dense and interactive situations. Meanwhile, human have free wills and usually do not make the same decisions even situate in the exactly same scenarios, leading to the data-driven methods suffer from poor migratability and high search cost problems, decreasing the efficiency and effectiveness of the behavior policy. In this research, we propose a safety-first human-like decision-making framework(SF-HLDM) for AVs to drive safely, comfortably, and social compatiblely in effiency. The framework integrates a hierarchical progressive framework, which combines a spatial-temporal attention (S-TA) mechanism for other road users' intention inference, a social compliance estimation module for behavior regulation, and a Deep Evolutionary Reinforcement Learning(DERL) model for expanding the search space efficiently and effectively to make avoidance of falling into the local optimal trap and reduce the risk of overfitting, thus make human-like decisions with interpretability and flexibility. The SF-HLDM framework enables autonomous driving AI agents dynamically adjusts decision parameters to maintain safety margins and adhering to contextually appropriate driving behaviors at the same time.

cs.AI

GSFF-SLAM: 3D Semantic Gaussian Splatting SLAM via Feature Field

Semantic-aware 3D scene reconstruction is essential for autonomous robots to perform complex interactions. Semantic SLAM, an online approach, integrates pose tracking, geometric reconstruction, and semantic mapping into a unified framework, shows significant potential. However, existing systems, which rely on 2D ground truth priors for supervision, are often limited by the sparsity and noise of these signals in real-world environments. To address this challenge, we propose GSFF-SLAM, a novel dense semantic SLAM system based on 3D Gaussian Splatting that leverages feature fields to achieve joint rendering of appearance, geometry, and N-dimensional semantic features. By independently optimizing feature gradients, our method supports semantic reconstruction using various forms of 2D priors, particularly sparse and noisy signals. Experimental results demonstrate that our approach outperforms previous methods in both tracking accuracy and photorealistic rendering quality. When utilizing 2D ground truth priors, GSFF-SLAM achieves state-of-the-art semantic segmentation performance with 95.03\% mIoU, while achieving up to 2.9$\times$ speedup with only marginal performance degradation.

cs.RO

A Novel Frequency-Spatial Domain Aware Network for Fast Thermal Prediction in 2.5D ICs

In the post-Moore era, 2.5D chiplet-based ICs present significant challenges in thermal management due to increased power density and thermal hotspots. Neural network-based thermal prediction models can perform real-time predictions for many unseen new designs. However, existing CNN-based and GCN-based methods cannot effectively capture the global thermal features, especially for high-frequency components, hindering prediction accuracy enhancement. In this paper, we propose a novel frequency-spatial dual domain aware prediction network (FSA-Heat) for fast and high-accuracy thermal prediction in 2.5D ICs. It integrates high-to-low frequency and spatial domain encoder (FSTE) module with frequency domain cross-scale interaction module (FCIFormer) to achieve high-to-low frequency and global-to-local thermal dissipation feature extraction. Additionally, a frequency-spatial hybrid loss (FSL) is designed to effectively attenuate high-frequency thermal gradient noise and spatial misalignments. The experimental results show that the performance enhancements offered by our proposed method are substantial, outperforming the newly-proposed 2.5D method, GCN+PNA, by considerable margins (over 99% RMSE reduction, 4.23X inference time speedup). Moreover, extensive experiments demonstrate that FSA-Heat also exhibits robust generalization capabilities.

cs.LG

Reducing Action Space for Deep Reinforcement Learning via Causal Effect Estimation

Intelligent decision-making within large and redundant action spaces remains challenging in deep reinforcement learning. Considering similar but ineffective actions at each step can lead to repetitive and unproductive trials. Existing methods attempt to improve agent exploration by reducing or penalizing redundant actions, yet they fail to provide quantitative and reliable evidence to determine redundancy. In this paper, we propose a method to improve exploration efficiency by estimating the causal effects of actions. Unlike prior methods, our approach offers quantitative results regarding the causality of actions for one-step transitions. We first pre-train an inverse dynamics model to serve as prior knowledge of the environment. Subsequently, we classify actions across the entire action space at each time step and estimate the causal effect of each action to suppress redundant actions during exploration. We provide a theoretical analysis to demonstrate the effectiveness of our method and present empirical results from simulations in environments with redundant actions to evaluate its performance. Our implementation is available at https://github.com/agi-brain/cee.git.

cs.LG

Recurrent Aligned Network for Generalized Pedestrian Trajectory Prediction

Pedestrian trajectory prediction is a crucial component in computer vision and robotics, but remains challenging due to the domain shift problem. Previous studies have tried to tackle this problem by leveraging a portion of the trajectory data from the target domain to adapt the model. However, such domain adaptation methods are impractical in real-world scenarios, as it is infeasible to collect trajectory data from all potential target domains. In this paper, we study a task named generalized pedestrian trajectory prediction, with the aim of generalizing the model to unseen domains without accessing their trajectories. To tackle this task, we introduce a Recurrent Aligned Network~(RAN) to minimize the domain gap through domain alignment. Specifically, we devise a recurrent alignment module to effectively align the trajectory feature spaces at both time-state and time-sequence levels by the recurrent alignment strategy.Furthermore, we introduce a pre-aligned representation module to combine social interactions with the recurrent alignment strategy, which aims to consider social interactions during the alignment process instead of just target trajectories. We extensively evaluate our method and compare it with state-of-the-art methods on three widely used benchmarks. The experimental results demonstrate the superior generalization capability of our method. Our work not only fills the gap in the generalization setting for practical pedestrian trajectory prediction but also sets strong baselines in this field.

cs.CV

LVLM-empowered Multi-modal Representation Learning for Visual Place Recognition

Visual place recognition (VPR) remains challenging due to significant viewpoint changes and appearance variations. Mainstream works tackle these challenges by developing various feature aggregation methods to transform deep features into robust and compact global representations. Unfortunately, satisfactory results cannot be achieved under challenging conditions. We start from a new perspective and attempt to build a discriminative global representations by fusing image data and text descriptions of the the visual scene. The motivation is twofold: (1) Current Large Vision-Language Models (LVLMs) demonstrate extraordinary emergent capability in visual instruction following, and thus provide an efficient and flexible manner in generating text descriptions of images; (2) The text descriptions, which provide high-level scene understanding, show strong robustness against environment variations. Although promising, leveraging LVLMs to build multi-modal VPR solutions remains challenging in efficient multi-modal fusion. Furthermore, LVLMs will inevitably produces some inaccurate descriptions, making it even harder. To tackle these challenges, we propose a novel multi-modal VPR solution. It first adapts pre-trained visual and language foundation models to VPR for extracting image and text features, which are then fed into the feature combiner to enhance each other. As the main component, the feature combiner first propose a token-wise attention block to adaptively recalibrate text tokens according to their relevance to the image data, and then develop an efficient cross-attention fusion module to propagate information across different modalities. The enhanced multi-modal features are compressed into the feature descriptor for performing retrieval. Experimental results show that our method outperforms state-of-the-art methods by a large margin with significantly smaller image descriptor dimension.

cs.CV

Window-to-Window BEV Representation Learning for Limited FoV Cross-View Geo-localization

Cross-view geo-localization confronts significant challenges due to large perspective changes, especially when the ground-view query image has a limited field of view with unknown orientation. To bridge the cross-view domain gap, we for the first time explore to learn a BEV representation directly from the ground query image. However, the unknown orientation between ground and aerial images combined with the absence of camera parameters led to ambiguity between BEV queries and ground references. To tackle this challenge, we propose a novel Window-to-Window BEV representation learning method, termed W2W-BEV, which adaptively matches BEV queries to ground reference at window-scale. Specifically, predefined BEV embeddings and extracted ground features are segmented into a fixed number of windows, and then most similar ground window is chosen for each BEV feature based on the context-aware window matching strategy. Subsequently, the cross-attention is performed between the matched BEV and ground windows to learn the robust BEV representation. Additionally, we use ground features along with predicted depth information to initialize the BEV embeddings, helping learn more powerful BEV representations. Extensive experimental results on benchmark datasets demonstrate significant superiority of our W2W-BEV over previous state-of-the-art methods under challenging conditions of unknown orientation and limited FoV. Specifically, on the CVUSA dataset with limited Fov of 90 degree and unknown orientation, the W2W-BEV achieve an significant improvement from 47.24% to 64.73 %(+17.49%) in R@1 accuracy.

cs.CV

Learning Autonomous Race Driving with Action Mapping Reinforcement Learning

Autonomous race driving poses a complex control challenge as vehicles must be operated at the edge of their handling limits to reduce lap times while respecting physical and safety constraints. This paper presents a novel reinforcement learning (RL)-based approach, incorporating the action mapping (AM) mechanism to manage state-dependent input constraints arising from limited tire-road friction. A numerical approximation method is proposed to implement AM, addressing the complex dynamics associated with the friction constraints. The AM mechanism also allows the learned driving policy to be generalized to different friction conditions. Experimental results in our developed race simulator demonstrate that the proposed AM-RL approach achieves superior lap times and better success rates compared to the conventional RL-based approaches. The generalization capability of driving policy with AM is also validated in the experiments.

cs.RO

MCMS: Multi-Category Information and Multi-Scale Stripe Attention for Blind Motion Deblurring

Deep learning-based motion deblurring techniques have advanced significantly in recent years. This class of techniques, however, does not carefully examine the inherent flaws in blurry images. For instance, low edge and structural information are traits of blurry images. The high-frequency component of blurry images is edge information, and the low-frequency component is structure information. A blind motion deblurring network (MCMS) based on multi-category information and multi-scale stripe attention mechanism is proposed. Given the respective characteristics of the high-frequency and low-frequency components, a three-stage encoder-decoder model is designed. Specifically, the first stage focuses on extracting the features of the high-frequency component, the second stage concentrates on extracting the features of the low-frequency component, and the third stage integrates the extracted low-frequency component features, the extracted high-frequency component features, and the original blurred image in order to recover the final clear image. As a result, the model effectively improves motion deblurring by fusing the edge information of the high-frequency component and the structural information of the low-frequency component. In addition, a grouped feature fusion technique is developed so as to achieve richer, more three-dimensional and comprehensive utilization of various types of features at a deep level. Next, a multi-scale stripe attention mechanism (MSSA) is designed, which effectively combines the anisotropy and multi-scale information of the image, a move that significantly enhances the capability of the deep model in feature representation. Large-scale comparative studies on various datasets show that the strategy in this paper works better than the recently published measures.

cs.CV

Single Image Super-Resolution Based on Global-Local Information Synergy

Although several image super-resolution solutions exist, they still face many challenges. CNN-based algorithms, despite the reduction in computational complexity, still need to improve their accuracy. While Transformer-based algorithms have higher accuracy, their ultra-high computational complexity makes them difficult to be accepted in practical applications. To overcome the existing challenges, a novel super-resolution reconstruction algorithm is proposed in this paper. The algorithm achieves a significant increase in accuracy through a unique design while maintaining a low complexity. The core of the algorithm lies in its cleverly designed Global-Local Information Extraction Module and Basic Block Module. By combining global and local information, the Global-Local Information Extraction Module aims to understand the image content more comprehensively so as to recover the global structure and local details in the image more accurately, which provides rich information support for the subsequent reconstruction process. Experimental results show that the comprehensive performance of the algorithm proposed in this paper is optimal, providing an efficient and practical new solution in the field of super-resolution reconstruction.

cs.CV

Empowering Large Language Models on Robotic Manipulation with Affordance Prompting

While large language models (LLMs) are successful in completing various language processing tasks, they easily fail to interact with the physical world by generating control sequences properly. We find that the main reason is that LLMs are not grounded in the physical world. Existing LLM-based approaches circumvent this problem by relying on additional pre-defined skills or pre-trained sub-policies, making it hard to adapt to new tasks. In contrast, we aim to address this problem and explore the possibility to prompt pre-trained LLMs to accomplish a series of robotic manipulation tasks in a training-free paradigm. Accordingly, we propose a framework called LLM+A(ffordance) where the LLM serves as both the sub-task planner (that generates high-level plans) and the motion controller (that generates low-level control sequences). To ground these plans and control sequences on the physical world, we develop the affordance prompting technique that stimulates the LLM to 1) predict the consequences of generated plans and 2) generate affordance values for relevant objects. Empirically, we evaluate the effectiveness of LLM+A in various language-conditioned robotic manipulation tasks, which show that our approach substantially improves performance by enhancing the feasibility of generated plans and control and can easily generalize to different environments.

cs.AI

XuanCe: A Comprehensive and Unified Deep Reinforcement Learning Library

In this paper, we present XuanCe, a comprehensive and unified deep reinforcement learning (DRL) library designed to be compatible with PyTorch, TensorFlow, and MindSpore. XuanCe offers a wide range of functionalities, including over 40 classical DRL and multi-agent DRL algorithms, with the flexibility to easily incorporate new algorithms and environments. It is a versatile DRL library that supports CPU, GPU, and Ascend, and can be executed on various operating systems such as Ubuntu, Windows, MacOS, and EulerOS. Extensive benchmarks conducted on popular environments including MuJoCo, Atari, and StarCraftII multi-agent challenge demonstrate the library's impressive performance. XuanCe is open-source and can be accessed at https://github.com/agi-brain/xuance.git.

cs.LG

DGMem: Learning Visual Navigation Policy without Any Labels by Dynamic Graph Memory

In recent years, learning-based approaches have demonstrated significant promise in addressing intricate navigation tasks. Traditional methods for training deep neural network navigation policies rely on meticulously designed reward functions or extensive teleoperation datasets as navigation demonstrations. However, the former is often confined to simulated environments, and the latter demands substantial human labor, making it a time-consuming process. Our vision is for robots to autonomously learn navigation skills and adapt their behaviors to environmental changes without any human intervention. In this work, we discuss the self-supervised navigation problem and present Dynamic Graph Memory (DGMem), which facilitates training only with on-board observations. With the help of DGMem, agents can actively explore their surroundings, autonomously acquiring a comprehensive navigation policy in a data-efficient manner without external feedback. Our method is evaluated in photorealistic 3D indoor scenes, and empirical studies demonstrate the effectiveness of DGMem.

cs.RO

Sparse Pedestrian Character Learning for Trajectory Prediction

Pedestrian trajectory prediction in a first-person view has recently attracted much attention due to its importance in autonomous driving. Recent work utilizes pedestrian character information, \textit{i.e.}, action and appearance, to improve the learned trajectory embedding and achieves state-of-the-art performance. However, it neglects the invalid and negative pedestrian character information, which is harmful to trajectory representation and thus leads to performance degradation. To address this issue, we present a two-stream sparse-character-based network~(TSNet) for pedestrian trajectory prediction. Specifically, TSNet learns the negative-removed characters in the sparse character representation stream to improve the trajectory embedding obtained in the trajectory representation stream. Moreover, to model the negative-removed characters, we propose a novel sparse character graph, including the sparse category and sparse temporal character graphs, to learn the different effects of various characters in category and temporal dimensions, respectively. Extensive experiments on two first-person view datasets, PIE and JAAD, show that our method outperforms existing state-of-the-art methods. In addition, ablation studies demonstrate different effects of various characters and prove that TSNet outperforms approaches without eliminating negative characters.

cs.CV