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Changyong Shu

Publications and source records attributed to Changyong Shu.

12 recordsLinked to original sources

GSRender: Deduplicated Occupancy Prediction via Weakly Supervised 3D Gaussian Splatting

Weakly-supervised 3D occupancy perception is crucial for vision-based autonomous driving in outdoor environments. Previous methods based on NeRF often face a challenge in balancing the number of samples used. Too many samples can decrease efficiency, while too few can compromise accuracy, leading to variations in the mean Intersection over Union (mIoU) by 5-10 points. Furthermore, even with surrounding-view image inputs, only a single image is rendered from each viewpoint at any given moment. This limitation leads to duplicated predictions, which significantly impacts the practicality of the approach. However, this issue has largely been overlooked in existing research. To address this, we propose GSRender, which uses 3D Gaussian Splatting for weakly-supervised occupancy estimation, simplifying the sampling process. Additionally, we introduce the Ray Compensation module, which reduces duplicated predictions by compensating for features from adjacent frames. Finally, we redesign the dynamic loss to remove the influence of dynamic objects from adjacent frames. Extensive experiments show that our approach achieves SOTA results in RayIoU (+6.0), while also narrowing the gap with 3D- supervised methods. This work lays a solid foundation for weakly-supervised occupancy perception. The code is available at https://github.com/Jasper-sudo-Sun/GSRender.

cs.CV

FQ-PETR: Fully Quantized Position Embedding Transformation for Multi-View 3D Object Detection

Camera-based multi-view 3D detection is crucial for autonomous driving. PETR and its variants (PETRs) excel in benchmarks but face deployment challenges due to high computational cost and memory footprint. Quantization is an effective technique for compressing deep neural networks by reducing the bit width of weights and activations. However, directly applying existing quantization methods to PETRs leads to severe accuracy degradation. This issue primarily arises from two key challenges: (1) significant magnitude disparity between multi-modal features-specifically, image features and camera-ray positional embeddings (PE), and (2) the inefficiency and approximation error of quantizing non-linear operators, which commonly rely on hardware-unfriendly computations. In this paper, we propose FQ-PETR, a fully quantized framework for PETRs, featuring three key innovations: (1) Quantization-Friendly LiDAR-ray Position Embedding (QFPE): Replacing multi-point sampling with LiDAR-prior-guided single-point sampling and anchor-based embedding eliminates problematic non-linearities (e.g., inverse-sigmoid) and aligns PE scale with image features, preserving accuracy. (2) Dual-Lookup Table (DULUT): This algorithm approximates complex non-linear functions using two cascaded linear LUTs, achieving high fidelity with minimal entries and no specialized hardware. (3) Quantization After Numerical Stabilization (QANS): Performing quantization after softmax numerical stabilization mitigates attention distortion from large inputs. On PETRs (e.g. PETR, StreamPETR, PETRv2, MV2d), FQ-PETR under W8A8 achieves near-floating-point accuracy (1% degradation) while reducing latency by up to 75%, significantly outperforming existing PTQ and QAT baselines.

cs.CV

FQ-PETR: Fully Quantized Position Embedding Transformation for Multi-View 3D Object Detection

Camera-based multi-view 3D detection is crucial for autonomous driving. PETR and its variants (PETRs) excel in benchmarks but face deployment challenges due to high computational cost and memory footprint. Quantization is an effective technique for compressing deep neural networks by reducing the bit width of weights and activations. However, directly applying existing quantization methods to PETRs leads to severe accuracy degradation. This issue primarily arises from two key challenges: (1) significant magnitude disparity between multi-modal features-specifically, image features and camera-ray positional embeddings (PE), and (2) the inefficiency and approximation error of quantizing non-linear operators, which commonly rely on hardware-unfriendly computations. In this paper, we propose FQ-PETR, a fully quantized framework for PETRs, featuring three key innovations: (1) Quantization-Friendly LiDAR-ray Position Embedding (QFPE): Replacing multi-point sampling with LiDAR-prior-guided single-point sampling and anchor-based embedding eliminates problematic non-linearities (e.g., inverse-sigmoid) and aligns PE scale with image features, preserving accuracy. (2) Dual-Lookup Table (DULUT): This algorithm approximates complex non-linear functions using two cascaded linear LUTs, achieving high fidelity with minimal entries and no specialized hardware. (3) Quantization After Numerical Stabilization (QANS): Performing quantization after softmax numerical stabilization mitigates attention distortion from large inputs. On PETRs (e.g. PETR, StreamPETR, PETRv2, MV2d), FQ-PETR under W8A8 achieves near-floating-point accuracy (1% degradation) while reducing latency by up to 75%, significantly outperforming existing PTQ and QAT baselines.

cs.CV

Decoupling Bidirectional Geometric Representations of 4D cost volume with 2D convolution

High-performance real-time stereo matching methods invariably rely on 3D regularization of the cost volume, which is unfriendly to mobile devices. And 2D regularization based methods struggle in ill-posed regions. In this paper, we present a deployment-friendly 4D cost aggregation network DBStereo, which is based on pure 2D convolutions. Specifically, we first provide a thorough analysis of the decoupling characteristics of 4D cost volume. And design a lightweight bidirectional geometry aggregation block to capture spatial and disparity representation respectively. Through decoupled learning, our approach achieves real-time performance and impressive accuracy simultaneously. Extensive experiments demonstrate that our proposed DBStereo outperforms all existing aggregation-based methods in both inference time and accuracy, even surpassing the iterative-based method IGEV-Stereo. Our study break the empirical design of using 3D convolutions for 4D cost volume and provides a simple yet strong baseline of the proposed decouple aggregation paradigm for further study. Code will be available at (\href{https://github.com/happydummy/DBStereo}{https://github.com/happydummy/DBStereo}) soon.

cs.CV

MQuant: Unleashing the Inference Potential of Multimodal Large Language Models via Full Static Quantization

Multimodal large language models (MLLMs) have garnered widespread attention due to their ability to understand multimodal input. However, their large parameter sizes and substantial computational demands severely hinder their practical deployment and application.While quantization is an effective way to reduce model size and inference latency, its application to MLLMs remains underexplored. In this paper, we propose MQuant, a post-training quantization (PTQ) framework designed to tackle the unique challenges of multimodal large language models (MLLMs). Conventional quantization often struggles with MLLMs because of (a) high inference latency from large visual token counts, (b) distributional disparities between visual and textual tokens, and (c) extreme outliers introduced by Hadamard-based transformations. To address these issues, MQuant introduces: Modality-Specific Static Quantization (MSQ), assigning distinct static scales for visual vs. textual tokens; Attention-Invariant Flexible Switching (AIFS), reordering tokens to preserve casual attention while eliminating expensive token-wise scale computations; Rotation Magnitude Suppression (RMS), mitigating weight outliers arising from online Hadamard rotations. On five mainstream MLLMs (including Qwen-VL, MiniCPM-V, CogVLM2), MQuant under W4A8 achieves near-floating-point accuracy (<1% degradation) while reducing inference latency by up to 30%, significantly outperforming existing PTQ baselines. Our MQuant effectively bridges the gap for efficient and accurate MLLMs inference in resource-constrained devices. Code has been released in https://github.com/StiphyJay/MQuant.

cs.CV

A Wavelet-based Stereo Matching Framework for Solving Frequency Convergence Inconsistency

We find that the EPE evaluation metrics of RAFT-stereo converge inconsistently in the low and high frequency regions, resulting high frequency degradation (e.g., edges and thin objects) during the iterative process. The underlying reason for the limited performance of current iterative methods is that it optimizes all frequency components together without distinguishing between high and low frequencies. We propose a wavelet-based stereo matching framework (Wavelet-Stereo) for solving frequency convergence inconsistency. Specifically, we first explicitly decompose an image into high and low frequency components using discrete wavelet transform. Then, the high-frequency and low-frequency components are fed into two different multi-scale frequency feature extractors. Finally, we propose a novel LSTM-based high-frequency preservation update operator containing an iterative frequency adapter to provide adaptive refined high-frequency features at different iteration steps by fine-tuning the initial high-frequency features. By processing high and low frequency components separately, our framework can simultaneously refine high-frequency information in edges and low-frequency information in smooth regions, which is especially suitable for challenging scenes with fine details and textures in the distance. Extensive experiments demonstrate that our Wavelet-Stereo outperforms the state-of-the-art methods and ranks 1st on both the KITTI 2015 and KITTI 2012 leaderboards for almost all metrics. We will provide code and pre-trained models to encourage further exploration, application, and development of our innovative framework (https://github.com/SIA-IDE/Wavelet-Stereo).

cs.CV

Panoptic-FlashOcc: An Efficient Baseline to Marry Semantic Occupancy with Panoptic via Instance Center

Panoptic occupancy poses a novel challenge by aiming to integrate instance occupancy and semantic occupancy within a unified framework. However, there is still a lack of efficient solutions for panoptic occupancy. In this paper, we propose Panoptic-FlashOcc, a straightforward yet robust 2D feature framework that enables realtime panoptic occupancy. Building upon the lightweight design of FlashOcc, our approach simultaneously learns semantic occupancy and class-aware instance clustering in a single network, these outputs are jointly incorporated through panoptic occupancy procession for panoptic occupancy. This approach effectively addresses the drawbacks of high memory and computation requirements associated with three-dimensional voxel-level representations. With its straightforward and efficient design that facilitates easy deployment, Panoptic-FlashOcc demonstrates remarkable achievements in panoptic occupancy prediction. On the Occ3D-nuScenes benchmark, it achieves exceptional performance, with 38.5 RayIoU and 29.1 mIoU for semantic occupancy, operating at a rapid speed of 43.9 FPS. Furthermore, it attains a notable score of 16.0 RayPQ for panoptic occupancy, accompanied by a fast inference speed of 30.2 FPS. These results surpass the performance of existing methodologies in terms of both speed and accuracy. The source code and trained models can be found at the following github repository: https://github.com/Yzichen/FlashOCC.

cs.CV

UltimateDO: An Efficient Framework to Marry Occupancy Prediction with 3D Object Detection via Channel2height

Occupancy and 3D object detection are characterized as two standard tasks in modern autonomous driving system. In order to deploy them on a series of edge chips with better precision and time-consuming trade-off, contemporary approaches either deploy standalone models for individual tasks, or design a multi-task paradigm with separate heads. However, they might suffer from deployment difficulties (i.e., 3D convolution, transformer and so on) or deficiencies in task coordination. Instead, we argue that a favorable framework should be devised in pursuit of ease deployment on diverse chips and high precision with little time-consuming. Oriented at this, we revisit the paradigm for interaction between 3D object detection and occupancy prediction, reformulate the model with 2D convolution and prioritize the tasks such that each contributes to other. Thus, we propose a method to achieve fast 3D object detection and occupancy prediction (UltimateDO), wherein the light occupancy prediction head in FlashOcc is married to 3D object detection network, with negligible additional timeconsuming of only 1.1ms while facilitating each other. We instantiate UltimateDO on the challenging nuScenes-series benchmarks.

cs.CV

FlashOcc: Fast and Memory-Efficient Occupancy Prediction via Channel-to-Height Plugin

Given the capability of mitigating the long-tail deficiencies and intricate-shaped absence prevalent in 3D object detection, occupancy prediction has become a pivotal component in autonomous driving systems. However, the procession of three-dimensional voxel-level representations inevitably introduces large overhead in both memory and computation, obstructing the deployment of to-date occupancy prediction approaches. In contrast to the trend of making the model larger and more complicated, we argue that a desirable framework should be deployment-friendly to diverse chips while maintaining high precision. To this end, we propose a plug-and-play paradigm, namely FlashOCC, to consolidate rapid and memory-efficient occupancy prediction while maintaining high precision. Particularly, our FlashOCC makes two improvements based on the contemporary voxel-level occupancy prediction approaches. Firstly, the features are kept in the BEV, enabling the employment of efficient 2D convolutional layers for feature extraction. Secondly, a channel-to-height transformation is introduced to lift the output logits from the BEV into the 3D space. We apply the FlashOCC to diverse occupancy prediction baselines on the challenging Occ3D-nuScenes benchmarks and conduct extensive experiments to validate the effectiveness. The results substantiate the superiority of our plug-and-play paradigm over previous state-of-the-art methods in terms of precision, runtime efficiency, and memory costs, demonstrating its potential for deployment. The code will be made available.

cs.CV

3DPPE: 3D Point Positional Encoding for Multi-Camera 3D Object Detection Transformers

Transformer-based methods have swept the benchmarks on 2D and 3D detection on images. Because tokenization before the attention mechanism drops the spatial information, positional encoding becomes critical for those methods. Recent works found that encodings based on samples of the 3D viewing rays can significantly improve the quality of multi-camera 3D object detection. We hypothesize that 3D point locations can provide more information than rays. Therefore, we introduce 3D point positional encoding, 3DPPE, to the 3D detection Transformer decoder. Although 3D measurements are not available at the inference time of monocular 3D object detection, 3DPPE uses predicted depth to approximate the real point positions. Our hybriddepth module combines direct and categorical depth to estimate the refined depth of each pixel. Despite the approximation, 3DPPE achieves 46.0 mAP and 51.4 NDS on the competitive nuScenes dataset, significantly outperforming encodings based on ray samples. We make the codes available at https://github.com/drilistbox/3DPPE.

cs.CV

Few-Shot Head Swapping in the Wild

The head swapping task aims at flawlessly placing a source head onto a target body, which is of great importance to various entertainment scenarios. While face swapping has drawn much attention, the task of head swapping has rarely been explored, particularly under the few-shot setting. It is inherently challenging due to its unique needs in head modeling and background blending. In this paper, we present the Head Swapper (HeSer), which achieves few-shot head swapping in the wild through two delicately designed modules. Firstly, a Head2Head Aligner is devised to holistically migrate pose and expression information from the target to the source head by examining multi-scale information. Secondly, to tackle the challenges of skin color variations and head-background mismatches in the swapping procedure, a Head2Scene Blender is introduced to simultaneously modify facial skin color and fill mismatched gaps in the background around the head. Particularly, seamless blending is achieved with the help of a Semantic-Guided Color Reference Creation procedure and a Blending UNet. Extensive experiments demonstrate that the proposed method produces superior head swapping results in a variety of scenes.

cs.CV

Channel-wise Knowledge Distillation for Dense Prediction

Knowledge distillation (KD) has been proven to be a simple and effective tool for training compact models. Almost all KD variants for dense prediction tasks align the student and teacher networks' feature maps in the spatial domain, typically by minimizing point-wise and/or pair-wise discrepancy. Observing that in semantic segmentation, some layers' feature activations of each channel tend to encode saliency of scene categories (analogue to class activation mapping), we propose to align features channel-wise between the student and teacher networks. To this end, we first transform the feature map of each channel into a probabilty map using softmax normalization, and then minimize the Kullback-Leibler (KL) divergence of the corresponding channels of the two networks. By doing so, our method focuses on mimicking the soft distributions of channels between networks. In particular, the KL divergence enables learning to pay more attention to the most salient regions of the channel-wise maps, presumably corresponding to the most useful signals for semantic segmentation. Experiments demonstrate that our channel-wise distillation outperforms almost all existing spatial distillation methods for semantic segmentation considerably, and requires less computational cost during training. We consistently achieve superior performance on three benchmarks with various network structures. Code is available at: https://git.io/Distiller

cs.CV