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Changyoung Yuhn

Publications and source records attributed to Changyoung Yuhn.

5 recordsLinked to original sources

Automated design of soft-rigid hybrid robots for dynamic locomotion

Rigid-bodied robots often lack compliance needed to adapt to unstructured environments, while fully soft robots, though highly adaptable, struggle with scalability and load capacity. In nature, musculoskeletal systems balance strength and flexibility by integrating hard and soft tissues. Inspired by this principle, we present an automated design method for soft-rigid hybrids that optimizes a freeform soft-body shape, a stiff truss layout, and multi-channel actuation. Our differentiable simulator couples the material point method (MPM) for deformable bodies with extended position-based dynamics (XPBD) for truss elements, enabling gradient-based search. The optimization generates truss skeletons that transmit actuation forces to the soft body. We fabricate the optimized design and evaluate it on a walking task. Experiments reproduce the walking mode predicted by the optimization, which does not emerge without the skeleton. Modal analysis further suggests that the skeleton enables deformation modes near the actuation frequency that promote effective stride generation.

cs.CE

Computational synthesis of locomotive soft robots by topology optimization

Locomotive soft robots (SoRos) have gained prominence due to their adaptability. Traditional locomotive SoRo design is based on limb structures inspired by biological organisms and requires human intervention. Evolutionary robotics, designed using evolutionary algorithms (EAs), have shown potential for automatic design. However, EA-based methods face the challenge of high computational cost when considering multiphysics in locomotion, including materials, actuations, and interactions with environments. Here, we present a design approach for pneumatic SoRos that integrates gradient-based topology optimization with multiphysics material point method (MPM) simulations. This approach starts with a simple initial shape (a cube with a central cavity). The topology optimization with MPM then automatically and iteratively designs the SoRo shape. We design two SoRos, one for walking and one for climbing. These SoRos are 3D printed and exhibit the same locomotion features as in the simulations. This study presents an efficient strategy for designing SoRos, demonstrating that a purely mathematical process can produce limb-like structures seen in biological organisms.

cs.CE

Computational co-design of structure and feedback controller for locomoting soft robots

Soft robots have gained significant attention due to their flexibility and safety, particularly in human-centric applications. The co-design of structure and controller in soft robotics has presented a longstanding challenge owing to the complexity of the dynamics involved. Despite some pioneering work dealing with the co-design of soft robot structures and actuation, design freedom has been limited by stochastic design search approaches. This study proposes the simultaneous optimization of structure and controller for soft robots in locomotion tasks, integrating topology optimization-based structural design with neural network-based feedback controller design. Here, the feedback controller receives information about the surrounding terrain and outputs actuation signals that induce the expansion and contraction of the material. We formulate the simultaneous optimization problem under uncertainty in terrains and construct an optimization algorithm that utilizes automatic differentiation within topology optimization and neural networks. We present numerical experiments to demonstrate the validity and effectiveness of our proposed method.

cs.CE

4D topology optimization: Integrated optimization of the structure and self-actuation of soft bodies for dynamic motions

Topology optimization is a powerful tool utilized in various fields for structural design. However, its application has primarily been restricted to static or passively moving objects, mainly focusing on hard materials with limited deformations and contact capabilities. Designing soft and actively moving objects, such as soft robots equipped with actuators, poses challenges due to simulating dynamics problems involving large deformations and intricate contact interactions. Moreover, the optimal structure depends on the object's motion, necessitating a simultaneous design approach. To address these challenges, we propose "4D topology optimization," an extension of density-based topology optimization that incorporates the time dimension. This enables the simultaneous optimization of both the structure and self-actuation of soft bodies for specific dynamic tasks. Our method utilizes multi-indexed and hierarchized density variables distributed over the spatiotemporal design domain, representing the material layout, actuator layout, and time-varying actuation. These variables are efficiently optimized using gradient-based methods. Forward and backward simulations of soft bodies are done using the material point method, a Lagrangian-Eulerian hybrid approach, implemented on a recent automatic differentiation framework. We present several numerical examples of self-actuating soft body designs aimed at achieving locomotion, posture control, and rotation tasks. The results demonstrate the effectiveness of our method in successfully designing soft bodies with complex structures and biomimetic movements, benefiting from its high degree of design freedom.

cs.CE

Topology optimization of locomoting soft bodies using material point method

Topology optimization methods have widely been used in various industries, owing to their potential for providing promising design candidates for mechanical devices. However, their applications are usually limited to the objects which do not move significantly due to the difficulty in computationally efficient handling of the contact and interactions among multiple structures or with boundaries by conventionally used simulation techniques. In the present study, we propose a topology optimization method for moving objects incorporating the material point method, which is often used to simulate the motion of objects in the field of computer graphics. Several numerical experiments demonstrate the effectiveness and the utility of the proposed method.

cs.CE