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Chao Xu

Publications and source records attributed to Chao Xu.

At least 235 records · Page 13Linked to original sources

Better "CMOS" Produces Clearer Images: Learning Space-Variant Blur Estimation for Blind Image Super-Resolution

Most of the existing blind image Super-Resolution (SR) methods assume that the blur kernels are space-invariant. However, the blur involved in real applications are usually space-variant due to object motion, out-of-focus, etc., resulting in severe performance drop of the advanced SR methods. To address this problem, we firstly introduce two new datasets with out-of-focus blur, i.e., NYUv2-BSR and Cityscapes-BSR, to support further researches of blind SR with space-variant blur. Based on the datasets, we design a novel Cross-MOdal fuSion network (CMOS) that estimate both blur and semantics simultaneously, which leads to improved SR results. It involves a feature Grouping Interactive Attention (GIA) module to make the two modalities interact more effectively and avoid inconsistency. GIA can also be used for the interaction of other features because of the universality of its structure. Qualitative and quantitative experiments compared with state-of-the-art methods on above datasets and real-world images demonstrate the superiority of our method, e.g., obtaining PSNR/SSIM by +1.91/+0.0048 on NYUv2-BSR than MANet.

cs.CV↗

DPP-based Client Selection for Federated Learning with Non-IID Data

This paper proposes a client selection (CS) method to tackle the communication bottleneck of federated learning (FL) while concurrently coping with FL's data heterogeneity issue. Specifically, we first analyze the effect of CS in FL and show that FL training can be accelerated by adequately choosing participants to diversify the training dataset in each round of training. Based on this, we leverage data profiling and determinantal point process (DPP) sampling techniques to develop an algorithm termed Federated Learning with DPP-based Participant Selection (FL-DP$^3$S). This algorithm effectively diversifies the participants' datasets in each round of training while preserving their data privacy. We conduct extensive experiments to examine the efficacy of our proposed method. The results show that our scheme attains a faster convergence rate, as well as a smaller communication overhead than several baselines.

cs.LG↗

CREPES: Cooperative RElative Pose Estimation System

Mutual localization plays a crucial role in multi-robot cooperation. CREPES, a novel system that focuses on six degrees of freedom (DOF) relative pose estimation for multi-robot systems, is proposed in this paper. CREPES has a compact hardware design using active infrared (IR) LEDs, an IR fish-eye camera, an ultra-wideband (UWB) module and an inertial measurement unit (IMU). By leveraging IR light communication, the system solves data association between visual detection and UWB ranging. Ranging measurements from the UWB and directional information from the camera offer relative 3-DOF position estimation. Combining the mutual relative position with neighbors and the gravity constraints provided by IMUs, we can estimate the 6-DOF relative pose from a single frame of sensor measurements. In addition, we design an estimator based on the error-state Kalman filter (ESKF) to enhance system accuracy and robustness. When multiple neighbors are available, a Pose Graph Optimization (PGO) algorithm is applied to further improve system accuracy. We conduct enormous experiments to demonstrate CREPES' accuracy between robot pairs and a team of robots, as well as performance under challenging conditions.

cs.RO↗

GAPartNet: Cross-Category Domain-Generalizable Object Perception and Manipulation via Generalizable and Actionable Parts

For years, researchers have been devoted to generalizable object perception and manipulation, where cross-category generalizability is highly desired yet underexplored. In this work, we propose to learn such cross-category skills via Generalizable and Actionable Parts (GAParts). By identifying and defining 9 GAPart classes (lids, handles, etc.) in 27 object categories, we construct a large-scale part-centric interactive dataset, GAPartNet, where we provide rich, part-level annotations (semantics, poses) for 8,489 part instances on 1,166 objects. Based on GAPartNet, we investigate three cross-category tasks: part segmentation, part pose estimation, and part-based object manipulation. Given the significant domain gaps between seen and unseen object categories, we propose a robust 3D segmentation method from the perspective of domain generalization by integrating adversarial learning techniques. Our method outperforms all existing methods by a large margin, no matter on seen or unseen categories. Furthermore, with part segmentation and pose estimation results, we leverage the GAPart pose definition to design part-based manipulation heuristics that can generalize well to unseen object categories in both the simulator and the real world. Our dataset, code, and demos are available on our project page.

cs.CV↗

The Novel Adaptive Fractional Order Gradient Decent Algorithms Design via Robust Control

The vanilla fractional order gradient descent may oscillatively converge to a region around the global minimum instead of converging to the exact minimum point, or even diverge, in the case where the objective function is strongly convex. To address this problem, a novel adaptive fractional order gradient descent (AFOGD) method and a novel adaptive fractional order accelerated gradient descent (AFOAGD) method are proposed in this paper. Inspired by the quadratic constraints and Lyapunov stability analysis from robust control theory, we establish a linear matrix inequality to analyse the convergence of our proposed algorithms. We prove that the proposed algorithms can achieve R-linear convergence when the objective function is $\textbf{L-}$smooth and $\textbf{m-}$strongly-convex. Several numerical simulations are demonstrated to verify the effectiveness and superiority of our proposed algorithms.

math.OC↗

Continuous Implicit SDF Based Any-shape Robot Trajectory Optimization

Optimization-based trajectory generation methods are widely used in whole-body planning for robots. However, existing work either oversimplifies the robot's geometry and environment representation, resulting in a conservative trajectory, or suffers from a huge overhead in maintaining additional information such as the Signed Distance Field (SDF). To bridge the gap, we consider the robot as an implicit function, with its surface boundary represented by the zero-level set of its SDF. Based on this, we further employ another implicit function to lazily compute the signed distance to the swept volume generated by the robot and its trajectory. The computation is efficient by exploiting continuity in space-time, and the implicit function guarantees precise and continuous collision evaluation even for nonconvex robots with complex surfaces. Furthermore, we propose a trajectory optimization pipeline applicable to the implicit SDF. Simulation and real-world experiments validate the high performance of our approach for arbitrarily shaped robot trajectory optimization.

cs.RO↗

Differentially Private Deep Q-Learning for Pattern Privacy Preservation in MEC Offloading

Mobile edge computing (MEC) is a promising paradigm to meet the quality of service (QoS) requirements of latency-sensitive IoT applications. However, attackers may eavesdrop on the offloading decisions to infer the edge server's (ES's) queue information and users' usage patterns, thereby incurring the pattern privacy (PP) issue. Therefore, we propose an offloading strategy which jointly minimizes the latency, ES's energy consumption, and task dropping rate, while preserving PP. Firstly, we formulate the dynamic computation offloading procedure as a Markov decision process (MDP). Next, we develop a Differential Privacy Deep Q-learning based Offloading (DP-DQO) algorithm to solve this problem while addressing the PP issue by injecting noise into the generated offloading decisions. This is achieved by modifying the deep Q-network (DQN) with a Function-output Gaussian process mechanism. We provide a theoretical privacy guarantee and a utility guarantee (learning error bound) for the DP-DQO algorithm and finally, conduct simulations to evaluate the performance of our proposed algorithm by comparing it with greedy and DQN-based algorithms.

cs.NI↗

Towards Efficient Trajectory Generation for Ground Robots beyond 2D Environment

With the development of robotics, ground robots are no longer limited to planar motion. Passive height variation due to complex terrain and active height control provided by special structures on robots require a more general navigation planning framework beyond 2D. Existing methods rarely considers both simultaneously, limiting the capabilities and applications of ground robots. In this paper, we proposed an optimization-based planning framework for ground robots considering both active and passive height changes on the z-axis. The proposed planner first constructs a penalty field for chassis motion constraints defined in R3 such that the optimal solution space of the trajectory is continuous, resulting in a high-quality smooth chassis trajectory. Also, by constructing custom constraints in the z-axis direction, it is possible to plan trajectories for different types of ground robots which have z-axis degree of freedom. We performed simulations and realworld experiments to verify the efficiency and trajectory quality of our algorithm.

cs.RO↗

Linear TreeShap

Decision trees are well-known due to their ease of interpretability. To improve accuracy, we need to grow deep trees or ensembles of trees. These are hard to interpret, offsetting their original benefits. Shapley values have recently become a popular way to explain the predictions of tree-based machine learning models. It provides a linear weighting to features independent of the tree structure. The rise in popularity is mainly due to TreeShap, which solves a general exponential complexity problem in polynomial time. Following extensive adoption in the industry, more efficient algorithms are required. This paper presents a more efficient and straightforward algorithm: Linear TreeShap. Like TreeShap, Linear TreeShap is exact and requires the same amount of memory.

cs.LG↗

Neural Observer with Lyapunov Stability Guarantee for Uncertain Nonlinear Systems

In this paper, we propose a novel nonlinear observer based on neural networks, called neural observer, for observation tasks of linear time-invariant (LTI) systems and uncertain nonlinear systems. In particular, the neural observer designed for uncertain systems is inspired by the active disturbance rejection control, which can measure the uncertainty in real-time. The stability analysis (e.g., exponential convergence rate) of LTI and uncertain nonlinear systems (involving neural observers) are presented and guaranteed, where it is shown that the observation problems can be solved only using the linear matrix inequalities (LMIs). Also, it is revealed that the observability and controllability of the system matrices are required to demonstrate the existence of solutions of LMIs. Finally, the effectiveness of neural observers is verified on three simulation cases, including the X-29A aircraft model, the nonlinear pendulum, and the four-wheel steering vehicle.

math.OC↗

A Linear and Exact Algorithm for Whole-Body Collision Evaluation via Scale Optimization

Collision evaluation is of vital importance in various applications. However, existing methods are either cumbersome to calculate or have a gap with the actual value. In this paper, we propose a zero-gap whole-body collision evaluation which can be formulated as a low dimensional linear program. This evaluation can be solved analytically in O(m) computational time, where m is the total number of the linear inequalities in this linear program. Moreover, the proposed method is efficient in obtaining its gradient, making it easy to apply to optimization-based applications.

cs.RO↗

GhostNetV2: Enhance Cheap Operation with Long-Range Attention

Light-weight convolutional neural networks (CNNs) are specially designed for applications on mobile devices with faster inference speed. The convolutional operation can only capture local information in a window region, which prevents performance from being further improved. Introducing self-attention into convolution can capture global information well, but it will largely encumber the actual speed. In this paper, we propose a hardware-friendly attention mechanism (dubbed DFC attention) and then present a new GhostNetV2 architecture for mobile applications. The proposed DFC attention is constructed based on fully-connected layers, which can not only execute fast on common hardware but also capture the dependence between long-range pixels. We further revisit the expressiveness bottleneck in previous GhostNet and propose to enhance expanded features produced by cheap operations with DFC attention, so that a GhostNetV2 block can aggregate local and long-range information simultaneously. Extensive experiments demonstrate the superiority of GhostNetV2 over existing architectures. For example, it achieves 75.3% top-1 accuracy on ImageNet with 167M FLOPs, significantly suppressing GhostNetV1 (74.5%) with a similar computational cost. The source code will be available at https://github.com/huawei-noah/Efficient-AI-Backbones/tree/master/ghostnetv2_pytorch and https://gitee.com/mindspore/models/tree/master/research/cv/ghostnetv2.

cs.CV↗

Codebook-Based Solutions for Reconfigurable Intelligent Surfaces and Their Open Challenges

Reconfigurable intelligent surfaces (RIS) is a revolutionary technology to cost-effectively improve the performance of wireless networks. We first review the existing framework of channel estimation and passive beamforming (CE & PBF) in RIS-assisted communication systems. To reduce the excessive pilot signaling overhead and implementation complexity of the CE & PBF framework, we conceive a codebook-based framework to strike flexible tradeoffs between communication performance and signaling overhead. Moreover, we provide useful insights into the codebook design and learning mechanisms of the RIS reflection pattern. Finally, we analyze the scalability of the proposed framework by flexibly adapting the training overhead to the specified quality-of-service requirements and then elaborate on its appealing advantages over the existing CE & PBF approaches. It is shown that our novel codebook-based framework can be beneficially applied to all RIS-assisted scenarios and avoids the curse of model dependency faced by its existing counterparts, thus constituting a competitive solution for practical RIS-assisted communication systems.

cs.IT↗

AlphaPose: Whole-Body Regional Multi-Person Pose Estimation and Tracking in Real-Time

Accurate whole-body multi-person pose estimation and tracking is an important yet challenging topic in computer vision. To capture the subtle actions of humans for complex behavior analysis, whole-body pose estimation including the face, body, hand and foot is essential over conventional body-only pose estimation. In this paper, we present AlphaPose, a system that can perform accurate whole-body pose estimation and tracking jointly while running in realtime. To this end, we propose several new techniques: Symmetric Integral Keypoint Regression (SIKR) for fast and fine localization, Parametric Pose Non-Maximum-Suppression (P-NMS) for eliminating redundant human detections and Pose Aware Identity Embedding for jointly pose estimation and tracking. During training, we resort to Part-Guided Proposal Generator (PGPG) and multi-domain knowledge distillation to further improve the accuracy. Our method is able to localize whole-body keypoints accurately and tracks humans simultaneously given inaccurate bounding boxes and redundant detections. We show a significant improvement over current state-of-the-art methods in both speed and accuracy on COCO-wholebody, COCO, PoseTrack, and our proposed Halpe-FullBody pose estimation dataset. Our model, source codes and dataset are made publicly available at https://github.com/MVIG-SJTU/AlphaPose.

cs.CV↗

GotFlow3D: Recurrent Graph Optimal Transport for Learning 3D Flow Motion in Particle Tracking

Flow visualization technologies such as particle tracking velocimetry (PTV) are broadly used in understanding the all-pervasiveness three-dimensional (3D) turbulent flow from nature and industrial processes. Despite the advances in 3D acquisition techniques, the developed motion estimation algorithms in particle tracking remain great challenges of large particle displacements, dense particle distributions and high computational cost. By introducing a novel deep neural network based on recurrent Graph Optimal Transport, called GotFlow3D, we present an end-to-end solution to learn the 3D fluid flow motion from double-frame particle sets. The proposed network constructs two graphs in the geometric and feature space and further enriches the original particle representations with the fused intrinsic and extrinsic features learnt from a graph neural network. The extracted deep features are subsequently utilized to make optimal transport plans indicating the correspondences of particle pairs, which are then iteratively and adaptively retrieved to guide the recurrent flow learning. Experimental evaluations, including assessments on numerical experiments and validations on real-world experiments, demonstrate that the proposed GotFlow3D achieves state-of-the-art performance against both recently-developed scene flow learners and particle tracking algorithms, with impressive accuracy, robustness and generalization ability, which can provide deeper insight into the complex dynamics of broad physical and biological systems.

physics.flu-dyn↗

Bearing-based Relative Localization for Robotic Swarm with Partially Mutual Observations

Mutual localization provides a consensus of reference frame as an essential basis for cooperation in multirobot systems. Previous works have developed certifiable and robust solvers for relative transformation estimation between each pair of robots. However, recovering relative poses for robotic swarm with partially mutual observations is still an unexploited problem. In this paper, we present a complete algorithm for it with optimality, scalability and robustness. Firstly, we fuse all odometry and bearing measurements in a unified minimization problem among the Stiefel manifold. Furthermore, we relax the original non-convex problem into a semi-definite programming (SDP) problem with a strict tightness guarantee. Then, to hold the exactness in noised cases, we add a convex (linear) rank cost and apply a convex iteration algorithm. We compare our approach with local optimization methods on extensive simulations with different robot amounts under various noise levels to show our global optimality and scalability advantage. Finally, we conduct real-world experiments to show the practicality and robustness.

cs.RO↗

D&D: Learning Human Dynamics from Dynamic Camera

3D human pose estimation from a monocular video has recently seen significant improvements. However, most state-of-the-art methods are kinematics-based, which are prone to physically implausible motions with pronounced artifacts. Current dynamics-based methods can predict physically plausible motion but are restricted to simple scenarios with static camera view. In this work, we present D&D (Learning Human Dynamics from Dynamic Camera), which leverages the laws of physics to reconstruct 3D human motion from the in-the-wild videos with a moving camera. D&D introduces inertial force control (IFC) to explain the 3D human motion in the non-inertial local frame by considering the inertial forces of the dynamic camera. To learn the ground contact with limited annotations, we develop probabilistic contact torque (PCT), which is computed by differentiable sampling from contact probabilities and used to generate motions. The contact state can be weakly supervised by encouraging the model to generate correct motions. Furthermore, we propose an attentive PD controller that adjusts target pose states using temporal information to obtain smooth and accurate pose control. Our approach is entirely neural-based and runs without offline optimization or simulation in physics engines. Experiments on large-scale 3D human motion benchmarks demonstrate the effectiveness of D&D, where we exhibit superior performance against both state-of-the-art kinematics-based and dynamics-based methods. Code is available at https://github.com/Jeffsjtu/DnD

cs.CV↗

Origin of nonsymmorphic bosonization formulas in generalized antiferromagnetic Kitaev spin-$\frac{1}{2}$ chains from a renormalization-group perspective

Recently, in the Luttinger liquid phase of the one-dimensional generalized antiferromagnetic Kitaev spin-1/2 model, it has been found that the abelian bosonization formulas of the local spin operators only respect the exact discrete nonsymmorphic symmetry group of the model, not the emergent U(1) symmetry. In this work, we perform a renormalization group (RG) study to provide explanations for the origin of the U(1) breaking terms in the bosonization formulas. We find that the lack of U(1) symmetry originates from the wavefunction renormalization effects in the spin operators along the RG flow induced by the U(1) breaking interactions in the microscopic Hamiltonian. In addition, the RG analysis can give predictions to the signs and order of magnitudes of the coefficients in the bosonization formulas. Our work is helpful to understand the rich nonsymmorphic physics in one-dimensional Kitaev spin models.

cond-mat.str-el↗