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Chao Yu

Publications and source records attributed to Chao Yu.

At least 55 records · Page 3Linked to original sources

WiSLAT: A Simultaneous Device Localization and Target Tracking Method for Wi-Fi Systems

It has been shown that the channel state information (CSI) of a Wi-Fi system can be exploited to localize Wi-Fi devices or track trajectory of a moving target. In the existing literature, both sensing tasks are treated separately and some prior information is usually requested, including the signal fingerprints, the locations of some anchor devices in the Wi-Fi system, and etc. In the proposed WiSLAT method, however, it is shown that both sensing tasks can assist each other, such that the request on prior system information can be eliminated. Particularly, in a Wi-Fi system with an access point (AP) and at least three stations, where the locations of the stations are unknown, the WiSLAT is designed to detect the Doppler frequencies of the downlink CSI at the stations, such that their locations and the trajectory of the target with respect to the AP can be inferred. The joint detection can be conducted by searching the optimal stations' locations and target's trajectory, such that their corresponding Doppler frequencies fit the observed ones best. Due to the tremendous non-convex search space, a low-complexity sub-optimal algorithm integrating alternate optimization, extended Kalman filter and density-based clustering is proposed in WiSLAT. Experiments conducted in indoor environments demonstrate the effectiveness of WiSLAT, achieving a median trajectory-tracking error of 0.68 m.

eess.SP

HALO:Closing Sim-to-Real Gap for Heavy-loaded Humanoid Agile Motion Skills via Differentiable Simulation

Humanoid robots deployed in real-world scenarios often need to carry unknown payloads, which introduce significant mismatch and degrade the effectiveness of simulation-to-reality reinforcement learning methods. To address this challenge, we propose a two-stage gradient-based system identification framework built on the differentiable simulator MuJoCo XLA. The first stage calibrates the nominal robot model using real-world data to reduce intrinsic sim-to-real discrepancies, while the second stage further identifies the mass distribution of the unknown payload. By explicitly reducing structured model bias prior to policy training, our approach enables zero-shot transfer of reinforcement learning policies to hardware under heavy-load conditions. Extensive simulation and real-world experiments demonstrate more precise parameter identification, improved motion tracking accuracy, and substantially enhanced agility and robustness compared to existing baselines. Project Page: https://mwondering.github.io/halo-humanoid/

cs.RO

WideSeek-R1: Exploring Width Scaling for Broad Information Seeking via Multi-Agent Reinforcement Learning

Recent advancements in Large Language Models (LLMs) have largely focused on depth scaling, where a single agent solves long-horizon problems with multi-turn reasoning and tool use. However, as tasks grow broader, the key bottleneck shifts from individual competence to organizational capability. In this work, we explore a complementary dimension of width scaling with multi-agent systems to address broad information seeking. Existing multi-agent systems often rely on hand-crafted workflows and turn-taking interactions that fail to parallelize work effectively. To bridge this gap, we propose WideSeek-R1, a lead-agent-subagent framework trained via multi-agent reinforcement learning (MARL) to synergize scalable orchestration and parallel execution. By utilizing a shared LLM with isolated contexts and specialized tools, WideSeek-R1 jointly optimizes the lead agent and parallel subagents on a curated dataset of 20k broad information-seeking tasks. Extensive experiments show that WideSeek-R1-4B achieves an item F1 score of 40.0% on the WideSearch benchmark, which is comparable to the performance of single-agent DeepSeek-R1-671B. Furthermore, WideSeek-R1-4B exhibits consistent performance gains as the number of parallel subagents increases, highlighting the effectiveness of width scaling.

cs.AI

Fingerprint Recognition of Partial Discharge Signals in Deep Learning Enhanced Rydberg Atomic Sensors

Partial discharge originates from microscopic insulation imperfections in high-voltage apparatus and is widely considered a critical marker of incipient deterioration. Conventional partial discharge detection methods are typically constrained by limited bandwidth and often rely on predefined feature extraction, which impedes reliable recognition of broadband transient signals. In this work, we employ a Rydberg atomic sensor to directly capture time-domain responses of partial discharge emissions and construct distinctive spectral fingerprints for different types. A 1D ResNet deep learning model is then applied to recognize these fingerprints from time-domain signals without manual feature engineering. Under increased source-antenna distances, where spectral features are significantly attenuated, the model attains a recognition accuracy of approximately 94\% across four partial discharge categories, demonstrating robustness to attenuation and noise. We further validate the approach in a simulated early-warning scenario, where partial discharge signals mixed with noise are analyzed and the model successfully generates predictive alarms. These results underscore the potential of integrating Rydberg-based broadband sensing with data-driven analysis for non-invasive, high-sensitivity diagnostics of electrical insulation systems.

quant-ph

RE-PO: Robust Enhanced Policy Optimization as a General Framework for LLM Alignment

Standard human preference-based alignment methods, such as Reinforcement Learning from Human Feedback (RLHF), are a cornerstone for aligning large language models (LLMs) with human values. However, these methods typically assume that preference data is clean and that all labels are equally reliable. In practice, large-scale preference datasets contain substantial noise due to annotator mistakes, inconsistent instructions, varying expertise, and even adversarial or low-effort feedback. This mismatch between recorded labels and ground-truth preferences can misguide training and degrade model performance. To address this issue, we introduce Robust Enhanced Policy Optimization (RE-PO), which uses an expectation-maximization procedure to infer the posterior correctness of each label and then adaptively reweight data points in the training loss to mitigate label noise. We further generalize this idea by establishing a theoretical link between arbitrary preference losses and their underlying probabilistic models, enabling a systematic transformation of existing alignment algorithms into robust counterparts and elevating RE-PO from a single method to a general framework for robust preference alignment. Theoretically, we prove that, under a perfectly calibrated model, RE-PO recovers the true noise level of the dataset. Empirically, we show that RE-PO consistently improves four state-of-the-art alignment methods (DPO, IPO, SimPO, and CPO); when applied to Mistral and Llama 3 models, the RE-PO-enhanced variants increase AlpacaEval 2 win rates by up to 7.0 percent over their respective baselines.

cs.AI

VolleyBots: A Testbed for Multi-Drone Volleyball Game Combining Motion Control and Strategic Play

Robot sports, characterized by well-defined objectives, explicit rules, and dynamic interactions, present ideal scenarios for demonstrating embodied intelligence. In this paper, we present VolleyBots, a novel robot sports testbed where multiple drones cooperate and compete in the sport of volleyball under physical dynamics. VolleyBots integrates three features within a unified platform: competitive and cooperative gameplay, turn-based interaction structure, and agile 3D maneuvering. These intertwined features yield a complex problem combining motion control and strategic play, with no available expert demonstrations. We provide a comprehensive suite of tasks ranging from single-drone drills to multi-drone cooperative and competitive tasks, accompanied by baseline evaluations of representative reinforcement learning (RL), multi-agent reinforcement learning (MARL) and game-theoretic algorithms. Simulation results show that on-policy RL methods outperform off-policy methods in single-agent tasks, but both approaches struggle in complex tasks that combine motion control and strategic play. We additionally design a hierarchical policy which achieves 69.5% win rate against the strongest baseline in the 3 vs 3 task, demonstrating its potential for tackling the complex interplay between low-level control and high-level strategy. To highlight VolleyBots' sim-to-real potential, we further demonstrate the zero-shot deployment of a policy trained entirely in simulation on real-world drones.

cs.RO

Mastering Multi-Drone Volleyball through Hierarchical Co-Self-Play Reinforcement Learning

In this paper, we tackle the problem of learning to play 3v3 multi-drone volleyball, a new embodied competitive task that requires both high-level strategic coordination and low-level agile control. The task is turn-based, multi-agent, and physically grounded, posing significant challenges due to its long-horizon dependencies, tight inter-agent coupling, and the underactuated dynamics of quadrotors. To address this, we propose Hierarchical Co-Self-Play (HCSP), a hierarchical reinforcement learning framework that separates centralized high-level strategic decision-making from decentralized low-level motion control. We design a three-stage population-based training pipeline to enable both strategy and skill to emerge from scratch without expert demonstrations: (I) training diverse low-level skills, (II) learning high-level strategy via self-play with fixed low-level skills, and (III) joint fine-tuning through co-self-play. Experiments show that HCSP achieves superior performance, outperforming non-hierarchical self-play and rule-based hierarchical baselines with an average 82.9% win rate and a 71.5% win rate against the two-stage variant. Moreover, co-self-play leads to emergent team behaviors such as role switching and coordinated formations, demonstrating the effectiveness of our hierarchical design and training scheme. The project page is at https://hi-co-self-play.github.io.

cs.AI

GLM-5: from Vibe Coding to Agentic Engineering

We present GLM-5, a next-generation foundation model designed to transition the paradigm of vibe coding to agentic engineering. Building upon the agentic, reasoning, and coding (ARC) capabilities of its predecessor, GLM-5 adopts DSA to significantly reduce training and inference costs while maintaining long-context fidelity. To advance model alignment and autonomy, we implement a new asynchronous reinforcement learning infrastructure that drastically improves post-training efficiency by decoupling generation from training. Furthermore, we propose novel asynchronous agent RL algorithms that further improve RL quality, enabling the model to learn from complex, long-horizon interactions more effectively. Through these innovations, GLM-5 achieves state-of-the-art performance on major open benchmarks. Most critically, GLM-5 demonstrates unprecedented capability in real-world coding tasks, surpassing previous baselines in handling end-to-end software engineering challenges. Code, models, and more information are available at https://github.com/zai-org/GLM-5.

cs.LG

Translate Policy to Language: Flow Matching Generated Rewards for LLM Explanations

As humans increasingly share environments with diverse agents powered by RL, LLMs, and beyond, the ability to explain agent policies in natural language is vital for reliable coexistence. We introduce a general-purpose framework that trains explanation-generating LLMs via reinforcement learning from AI feedback, with distributional rewards generated by generative continuous normalizing flows (CNFs). CNFs capture the pluralistic and probabilistic nature of human judgments about explanations. Moreover, under mild assumptions, CNFs provably bound deviations from true human reward distributions when trained on noisy proxy rewards from LLMs. We design a specialized CNF architecture that selectively attends to linguistic cues in the decision context and explanations when generating rewards. Human and LLM evaluators find that our method delivers explanations that enable more accurate predictions of true agent decisions, exhibit greater logical soundness and actionability, and impose lower cognitive load than explanations trained with proxy LLM rewards or state-of-the-art RLHF and RLAIF baselines.

cs.CL

MARSHAL: Incentivizing Multi-Agent Reasoning via Self-Play with Strategic LLMs

Developing Large Language Models (LLMs) to cooperate and compete effectively within multi-agent systems (MASs) is a critical step towards more advanced intelligence. While reinforcement learning (RL) has proven effective for enhancing reasoning in single-agent tasks, its extension to multi-turn, multi-agent scenarios remains underexplored due to the challenges of long-horizon credit assignment and agent-specific advantage estimation. To address these challenges, we introduce MARSHAL, an end-to-end RL framework that incentivizes Multi-Agent Reasoning through Self-play witH strAtegic LLMs in both cooperative and competitive games. MARSHAL features a turn-level advantage estimator that aligns learning signals with each interaction for credit assignment, and an agent-specific advantage normalization to stabilize multi-agent training. By learning with self-play across cooperative and competitive games, MARSHAL agents trained from Qwen3-4B develop strong strategic abilities, with up to 28.7% performance improvements in held-out games. More importantly, the capability acquired through self-play generalizes beyond games, yielding consistent performance gains of MASs in reasoning benchmarks. When integrated into leading MASs, our MARSHAL agent achieves significant zero-shot performance gains of up to 10.0% on AIME, 7.6% on GPQA-Diamond, and 3.5% on average across all benchmarks. These results establish self-play in strategic games as a powerful approach for developing generalizable multi-agent reasoning capabilities in LLMs.

cs.AI

An Experimental Study on Fine-Grained Bistatic Sensing of UAV Trajectory via Cellular Downlink Signals

In this letter, a dual-bistatic unmanned aerial vehicles (UAVs) tracking system utilizing downlink Long-Term Evolution (LTE) signals is proposed and demonstrated. Particularly, two LTE base stations (BSs) are exploited as illumination sources. Two passive sensing receivers are deployed at different locations to detect the bistatic Doppler frequencies of the target UAV at different directions according to downlink signals transmitted from their corresponding BSs, such that the velocities of the UAV versus time can be estimated. Hence, the trajectories of the target UAV can be reconstructed. Although both the target UAV and the sensing receivers are around 200 meters away from the illuminating BSs, it is demonstrated by experiments that the tracking errors are below 50 centimeters for 90% of the complicated trajectories, when the distances between the UAV and sensing receivers are less than 30 meters. Note this accuracy is significantly better than the ranging resolution of LTE signals, high-accuracy trajectory tracking for UAV might be feasible via multi-angle bistatic Doppler measurements if the receivers are deployed with a sufficient density.

eess.SP

$π_\texttt{RL}$: Online RL Fine-tuning for Flow-based Vision-Language-Action Models

Vision-Language-Action (VLA) models enable robots to understand and perform complex tasks from multimodal input. Although recent work explores using reinforcement learning (RL) to automate the laborious data collection process in scaling supervised fine-tuning (SFT), applying RL to large-scale flow-based VLAs (\eg, $π_0$, $π_{0.5}$) remains challenging due to intractable action log-likelihoods raised from flow matching. We address this challenge with $π_{\texttt{RL}}$, featuring two technical approaches: (1) \textbf{Flow-Noise} models the denoising process as a discrete-time MDP with a learnable noise network for exact log-likelihood computation. (2) \textbf{Flow-SDE} integrates denoising with agent-environment interaction, formulating a two-layer MDP that employs ODE-to-SDE conversion for efficient RL exploration. We evaluate $π_{\texttt{RL}}$ across various benchmarks, with experiments demonstrating that RL yields significant performance improvements in both in-distribution and out-of-distribution settings.

cs.LG

Context-Picker: Dynamic context selection using multi-stage reinforcement learning

In long-context question answering, selecting the appropriate scope of context for a query remains a key and unresolved challenge. Insufficient context can lead to missing essential information, whereas excessive context often introduces noise and degrades answer quality. Conventional methods, such as retrieving a fixed number of passages or applying reranking, struggle to dynamically determine which context to include. This is especially problematic for factoid questions, which typically depend only on a few precise pieces of evidence. To overcome this limitation, we propose Context-Picker, a reasoning-aware framework that reframes context selection as the task of identifying a minimal sufficient evidence subset, moving beyond conventional similarity-based ranking. Context-Picker uses a human-inspired two-stage reinforcement learning schedule: stage 1 focuses on improving the recall rate of critical passages, and stage 2 prioritizes pruning redundancy to distill a compact evidence set. To resolve reward sparsity, we propose an offline evidence distillation pipeline that mines ``minimal sufficient sets" via a Leave-One-Out (LOO) procedure, providing dense and task-aligned supervision. Experiments on five long-context and multi-hop QA datasets demonstrate that our method outperforms strong RAG baselines and achieved higher answer accuracy. Ablation studies also indicate that our coarse-to-fine optimization schedule, the redundancy-aware reward shaping, along with the rationale generated by the policy, all contribute substantially to these gains.

cs.AI

What Can RL Bring to VLA Generalization? An Empirical Study

Large Vision-Language Action (VLA) models have shown significant potential for embodied AI. However, their predominant training via supervised fine-tuning (SFT) limits generalization due to susceptibility to compounding errors under distribution shifts. Reinforcement learning (RL) offers a path to overcome these limitations by optimizing for task objectives via trial-and-error, yet a systematic understanding of its specific generalization benefits for VLAs compared to SFT is lacking. To address this, our study introduces a comprehensive benchmark for evaluating VLA generalization and systematically investigates the impact of RL fine-tuning across diverse visual, semantic, and execution dimensions. Our extensive experiments reveal that RL fine-tuning, particularly with PPO, significantly enhances generalization in semantic understanding and execution robustness over SFT, while maintaining comparable visual robustness. We identify PPO as a more effective RL algorithm for VLAs than LLM-derived methods like DPO and GRPO. We also develop a simple recipe for efficient PPO training on VLAs, and demonstrate its practical utility for improving VLA generalization. The project page is at https://rlvla.github.io

cs.LG

JuggleRL: Mastering Ball Juggling with a Quadrotor via Deep Reinforcement Learning

Aerial robots interacting with objects must perform precise, contact-rich maneuvers under uncertainty. In this paper, we study the problem of aerial ball juggling using a quadrotor equipped with a racket, a task that demands accurate timing, stable control, and continuous adaptation. We propose JuggleRL, the first reinforcement learning-based system for aerial juggling. It learns closed-loop policies in large-scale simulation using systematic calibration of quadrotor and ball dynamics to reduce the sim-to-real gap. The training incorporates reward shaping to encourage racket-centered hits and sustained juggling, as well as domain randomization over ball position and coefficient of restitution to enhance robustness and transferability. The learned policy outputs mid-level commands executed by a low-level controller and is deployed zero-shot on real hardware, where an enhanced perception module with a lightweight communication protocol reduces delays in high-frequency state estimation and ensures real-time control. Experiments show that JuggleRL achieves an average of $311$ hits over $10$ consecutive trials in the real world, with a maximum of $462$ hits observed, far exceeding a model-based baseline that reaches at most $14$ hits with an average of $3.1$. Moreover, the policy generalizes to unseen conditions, successfully juggling a lighter $5$ g ball with an average of $145.9$ hits. This work demonstrates that reinforcement learning can empower aerial robots with robust and stable control in dynamic interaction tasks.

cs.RO

SAC Flow: Sample-Efficient Reinforcement Learning of Flow-Based Policies via Velocity-Reparameterized Sequential Modeling

Training expressive flow-based policies with off-policy reinforcement learning is notoriously unstable due to gradient pathologies in the multi-step action sampling process. We trace this instability to a fundamental connection: the flow rollout is algebraically equivalent to a residual recurrent computation, making it susceptible to the same vanishing and exploding gradients as RNNs. To address this, we reparameterize the velocity network using principles from modern sequential models, introducing two stable architectures: Flow-G, which incorporates a gated velocity, and Flow-T, which utilizes a decoded velocity. We then develop a practical SAC-based algorithm, enabled by a noise-augmented rollout, that facilitates direct end-to-end training of these policies. Our approach supports both from-scratch and offline-to-online learning and achieves state-of-the-art performance on continuous control and robotic manipulation benchmarks, eliminating the need for common workarounds like policy distillation or surrogate objectives.

cs.RO

ReinFlow: Fine-tuning Flow Matching Policy with Online Reinforcement Learning

We propose ReinFlow, a simple yet effective online reinforcement learning (RL) framework that fine-tunes a family of flow matching policies for continuous robotic control. Derived from rigorous RL theory, ReinFlow injects learnable noise into a flow policy's deterministic path, converting the flow into a discrete-time Markov Process for exact and straightforward likelihood computation. This conversion facilitates exploration and ensures training stability, enabling ReinFlow to fine-tune diverse flow model variants, including Rectified Flow [35] and Shortcut Models [19], particularly at very few or even one denoising step. We benchmark ReinFlow in representative locomotion and manipulation tasks, including long-horizon planning with visual input and sparse reward. The episode reward of Rectified Flow policies obtained an average net growth of 135.36% after fine-tuning in challenging legged locomotion tasks while saving denoising steps and 82.63% of wall time compared to state-of-the-art diffusion RL fine-tuning method DPPO [43]. The success rate of the Shortcut Model policies in state and visual manipulation tasks achieved an average net increase of 40.34% after fine-tuning with ReinFlow at four or even one denoising step, whose performance is comparable to fine-tuned DDIM policies while saving computation time for an average of 23.20%. Project webpage: https://reinflow.github.io/

cs.RO

RLinf: Flexible and Efficient Large-scale Reinforcement Learning via Macro-to-Micro Flow Transformation

Reinforcement learning (RL) has demonstrated immense potential in advancing artificial general intelligence, agentic intelligence, and embodied intelligence. However, the inherent heterogeneity and dynamicity of RL workflows often lead to low hardware utilization and slow training on existing systems. In this paper, we present RLinf, a high-performance RL training system based on our key observation that the major roadblock to efficient RL training lies in system flexibility. To maximize flexibility and efficiency, RLinf is built atop a novel RL system design paradigm called macro-to-micro flow transformation (M2Flow), which automatically breaks down high-level, easy-to-compose RL workflows at both the temporal and spatial dimensions, and recomposes them into optimized execution flows. Supported by RLinf worker's adaptive communication capability, we devise context switching and elastic pipelining to realize M2Flow transformation, and a profiling-guided scheduling policy to generate optimal execution plans. Extensive evaluations on both reasoning RL and embodied RL tasks demonstrate that RLinf consistently outperforms state-of-the-art systems, achieving $1.07\times-2.43\times$ speedup in end-to-end training throughput.

cs.LG