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Chaoqian Wang

Publications and source records attributed to Chaoqian Wang.

At least 19 recordsLinked to original sources

Macroscopic Response Diagnoses the Noise Sensitivity of Terminal Outcomes

Can the terminal macroscopic outcome of a many-body system be inferred from its microscopic initial data without simulating the full trajectory? Rather than construct such a shortcut, we address a more fundamental question for Gaussian microscopic inputs: can any fixed Wiener-Hermite degree retain a nonvanishing fraction of the variance of the terminal outcome as the system grows? We consider homogeneous systems with independent Gaussian disorder in which all microscopic coordinates are symmetry-equivalent, the terminal event is monotone in each disorder variable, and a uniform disorder shift is exactly equivalent to a control-field shift with a size-independent conversion factor. Using forward and inverse Gaussian influence bounds together with a Gaussian Russo formula, we derive a directly measurable criterion that is both necessary and sufficient for noise sensitivity. Specifically, the correlation between the original and coordinate-perturbed terminal outcomes vanishes asymptotically for every fixed nonzero level of coordinatewise noise if and only if the slope of the outcome probability with respect to the control field at the balanced threshold grows more slowly than the square root of the system volume. Event-driven simulations of the three-dimensional driven random-field Ising model up to linear size 192 find that both the normalized response and the correlations between perturbed samples decrease overall, consistent with the noise-sensitive regime at finite size. For spatial Stag-Hunt dynamics with prescribed seeds, the criterion generalizes through an effective number of influential coordinates. Separately, simulations of a path-dependent best-response game show, over the sizes studied, that the terminal equilibrium can depend on the update schedule while still carrying substantial finite-order predictive information.

cond-mat.stat-mech

Reinforcement learning with reputation-based adaptive exploration promotes cooperation

Reinforcement learning provides a framework for studying how individuals adjust their behavior through repeated interaction and feedback in social dilemmas. In Q-learning, exploration controls how often agents choose actions other than those favored by their current learned Q-values. Yet existing models usually treat the exploration rate as a constant parameter. In systems with social evaluation, however, trial-and-error behavior carries different costs and opportunities for agents with different reputations, making exploration dependent on social standing rather than uniform across agents. Herein, we develop a spatial prisoner's dilemma model in which Q-learning agents adapt their exploration rates according to local reputation differences, while reputation is updated through an asymmetric, state-dependent rule. Results show that adaptive exploration and asymmetric reputation updating each promote cooperation, but their combination produces a stronger reinforcing effect than either mechanism alone. Low-reputation agents explore more and can recover reputation through cooperation, while high-reputation agents explore less and avoid reputation losses caused by defection. This mechanism also reorganizes cooperation in space, producing a stable checkerboard-like coexistence at intermediate reputation concern. In addition, cooperation is most vulnerable at intermediate baseline exploration rates, whereas stronger asymmetric reputation updating mitigates this exploration-induced disruption. These results suggest that reputation can act not only as a record of past behavior, but also as a dynamic signal that regulates exploratory behavior during learning and thereby stabilizes cooperation.

physics.comp-ph

The survival of the weakest in a biased donation game

Cooperating first then mimicking the partner's act has been proven to be effective in utilizing reciprocity in social dilemmas. However, the extent to which this, called Tit-for-Tat strategy, should be regarded as equivalent to unconditional cooperators remains controversial. Here, we introduce a biased Tit-for-Tat (T) strategy that cooperates differently toward unconditional cooperators (C) and fellow T players through independent bias parameters. The results show that, even under strong dilemmas in the donation game framework, this three-strategy system can exhibit diverse phase diagrams on the parameter plane. In particular, when T-bias is small and C-bias is large, a ``hidden T phase'' emerges, in which the weakest T strategy dominates. The dominance of the weakened T strategy originates from a counterintuitive mechanism characterizing non-transitive ecological systems: T suppresses its relative fitness to C, rapidly eliminates the cyclic dominance clusters, and subsequently expands slowly to take over the entire population. Analysis in well-mixed populations confirms that this phenomenon arises from structured populations. Our study thus reveals the subtle role of bias regulation in cooperative modes by emphasizing the ``survival of the weakest'' effect in a broader context.

cs.GT

Offer of a reward does not always promote trust in spatial games

Trust is one of the cornerstones of human society. One of the evolutionary pressure mechanisms that may have led to its emergence is the presence of incentives for trustworthy behavior. However, this type of reward has received relatively little attention in the context of spatial trust games, which are often used to build models in evolutionary game theory. To fill this gap, we introduce an inter-role reward mechanism in the spatial trust game, so that an investing trustor can choose to pay an extra cost to reward a trustworthy trustee. With extensive numerical simulations, we find that this type of reward does not always promote trust. Rather, while moderate rewards break the dominance of mistrust, thereby favoring investment, excessive rewards eventually stimulate a nonreturn strategy, ultimately suppressing the evolution of trust. Additionally, lower reward costs do not necessarily promote trust. Instead, more costly, but not excessive, rewards enhance the advantage of the original investment, consolidating the clusters of rewarders and improving trust. Our model thus provides evidence about the counterintuitive nature of the relationship between trust and rewards in a complex society.

cond-mat.stat-mech

Public goods games on any population structure

Understanding the emergence of cooperation in social networks has advanced through pairwise interactions, but the corresponding theory for group-based public goods games (PGGs) remains less explored. Here, we provide theoretical conditions under which cooperation thrives in PGGs on arbitrary population structures, which are accurate under weak selection. We find that a class of networks that would otherwise fail to produce cooperation, such as star graphs, are particularly conducive to cooperation in PGGs. More generally, PGGs can support cooperation on almost all networks, which is robust across all kinds of model details. This fundamental advantage of PGGs derives from self-reciprocity realized by group separations and from clustering through second-order interactions. We also apply PGGs to empirical networks, which shows that PGGs could be a promising interaction mode for the emergence of cooperation in real-world systems.

cs.GT

Punishment in bipartite societies

From ant-acacia mutualism to performative conflict resolution among Inuit, dedicated punishments between distinct subsets of a population are widespread and can reshape the evolutionary trajectory of cooperation. Existing studies have focused on punishments within a homogeneous population, paying little attention to cooperative dynamics in a situation where belonging to a subset is equally important to the actual strategy represented by an actor. To fill this gap, we here study a bipartite population where cooperator agents in a public goods game penalize exclusively those defectors who belong to the alternative subset. We find that cooperation can emerge and remain stable under symmetric intergroup punishment. In particular, at low punishment intensity and at a small value of the enhancement factor of the dilemma game, intergroup punishment promotes cooperation more effectively than a uniformly applied punishment. Moreover, intergroup punishment in bipartite populations tends to be more favorable for overall social welfare. When this incentive is balanced, cooperators can collectively restrain defectors of the alternative set via aggregate interactions in a randomly formed working group, offering a more effective incentive. Conversely, breaking the symmetry of intergroup punishment inhibits cooperation, as the imbalance creates an Achilles' heel in the enforcement structure. Our work, thus, reveals symmetry in intergroup punishment as a unifying principle behind cooperation across human and biological systems.

q-bio.PE

Post-Disaster Resource Redistribution and Cooperation Evolution Based on Two-Layer Network Evolutionary Games

In the aftermath of large-scale disasters, the scarcity of resources and the paralysis of infrastructure raise severe challenges to effective post-disaster recovery. Efficient coordination between shelters and victims plays a crucial role in building community resilience, yet the evolution of two-layer behavioral feedback between these two groups through network coupling remains insufficiently understood. Here, this study develops a two-layer network to capture the cross-layer coupling between shelters and victims. The upper layer uses a post-disaster emergency resource redistribution model within the framework of the public goods game, while the lower layer adopts a cooperative evolutionary game to describe internal victim interactions. Monte Carlo simulations on scale-free networks reveal threshold effects of incentives: moderate public goods enhancement and subsidies promote cooperation, whereas excessive incentives induce free-riding. In contrast, credible and well-executed punishment effectively suppresses defection. Targeted punishment of highly connected shelters significantly enhances cooperation under resource constraints. A comparative analysis using a network generated from the actual coordinates of Beijing shelters confirms the model's generality and practical applicability. The findings highlight the importance of calibrated incentives, enforceable sanctions, and structural targeting in fostering robust cooperation across organizational and individual levels in post-disaster environments.

physics.soc-ph

Inter-role reciprocity in evolutionary trust game on square lattices

Simulating bipartite games, such as the trust game, is not straightforward due to the lack of a natural way to distinguish roles in a single population. The square lattice topology can provide a simple yet elegant solution by alternating trustors and trustees. For even lattice sizes, it creates two disjoint diagonal sub-lattices for strategy learning, while game interactions can take place on the original lattice. This setup ensures a minimal spatial structure that allows interactions across roles and learning within roles. By simulations on this setup, we detect an inter-role spatial reciprocity mechanism, through which trust can emerge. In particular, a moderate return ratio allows investing trustors and trustworthy trustees to form inter-role clusters and thus save trust. If the return is too high, it harms the survival of trustees; if too low, it harms trustors. The proposed simulation framework is also applicable to any bipartite game to uncover potential inter-role spatial mechanisms across various scenarios.

physics.soc-ph

Evolutionary dynamics of any multiplayer game on regular graphs

Multiplayer games on graphs are at the heart of theoretical descriptions of key evolutionary processes that govern vital social and natural systems. However, a comprehensive theoretical framework for solving multiplayer games with an arbitrary number of strategies on graphs is still missing. Here, we solve this by drawing an analogy with the Balls-and-Boxes problem, based on which we show that the local configuration of multiplayer games on graphs is equivalent to distributing $k$ identical co-players among $n$ distinct strategies. We use this to derive the replicator equation for any $n$-strategy multiplayer game under weak selection, which can be solved in polynomial time. As an example, we revisit the second-order free-riding problem, where costly punishment cannot truly resolve social dilemmas in a well-mixed population. Yet, in structured populations, we derive an accurate threshold for the punishment strength, beyond which punishment can either lead to the extinction of defection or transform the system into a rock-paper-scissors-like cycle. The analytical solution also qualitatively agrees with the phase diagrams that were previously obtained for non-marginal selection strengths. Our framework thus allows an exploration of any multi-strategy multiplayer game on regular graphs.

cs.GT

Evolution of cooperation and competition in multilayer networks

Cooperation and competition coexist and coevolve in natural and social systems. Cooperation generates resources, which in turn, drive non-cooperative competition to secure individual shares. How this complex interplay between cooperation and competition shapes the evolution of social dilemmas and welfare remains unknown. In this study, we introduce a two-layer evolutionary game model, in which one layer is a cooperative public goods game, and the other is a competitive involution game, with cross-layer feedback linking the two. We find that feedback can either promote or inhibit cooperation, depending on the baseline conditions. For example, moderate resource and synergy factor values can promote social welfare when feedback strength is large. This provides an approach to adjusting the strength and asymmetry of cross-layer feedback to promote cooperation and social welfare. We thus emphasize the importance of managing feedback mechanisms to balance cooperation and competition in complex social systems.

physics.soc-ph

Co-evolution of cooperation and resource allocation in the advantageous environment-based spatial multi-game using adaptive control

In real-life complex systems, individuals often encounter multiple social dilemmas that cannot be effectively captured using a single-game model. Furthermore, the environment and limited resources both play a crucial role in shaping individuals' decision-making behaviors. In this study, we employ an adaptive control mechanism by which agents may benefit from their environment, thus redefining their individual fitness. Under this setting, a detailed examination of the co-evolution of individual strategies and resource allocation is carried. Through extensive simulations, we find that the advantageous environment mechanism not only significantly increases the proportion of cooperators in the system but also influences the resource distribution among individuals. Additionally, limited resources reinforce cooperative behaviors within the system while shaping the evolutionary dynamics and strategic interactions across different dilemmas. Once the system reaches equilibrium, resource distribution becomes highly imbalanced. To promote fairer resource allocation, we introduce a minimum resource guarantee mechanism. Our results show that this mechanism not only reduces disparities in resource distribution across the entire system and among individuals in different dilemmas but also significantly enhances cooperative behavior in higher resource intervals. Finally, to assess the robustness of our model, we further examine the influence of the advantageous environment on system-wide cooperation in small-world and random graph network models.

physics.soc-ph

Evolutionary dynamics in stochastic nonlinear public goods games

Understanding the evolution of cooperation in multiplayer games is of vital significance for natural and social systems. An important challenge is that group interactions often leads to nonlinear synergistic effects. However, previous models mainly focus on deterministic nonlinearity where the arise of synergy or discounting effect is determined by certain conditions, ignoring uncertainty and stochasticity in real-world systems. Here, we develop a probabilistic framework to study the cooperative behavior in stochastic nonlinear public goods games. Through both analytical treatment and Monte Carlo simulations, we provide comprehensive understanding of social dilemmas with stochastic nonlinearity in both well-mixed and structured populations. We find that increasing the degree of nonlinearity makes synergy more advantageous when competing with discounting, thereby promoting cooperation. Interestingly, we show that network reciprocity loses effectiveness when the probability of synergy is small. Moreover, group size exhibits nonlinear effects on group cooperation regardless of the underlying structure. Our findings thus provide novel insights into how stochastic nonlinearity influences the emergence of prosocial behavior.

physics.soc-ph

Competition between self- and other-regarding preferences in resolving social dilemmas

Evolutionary game theory assumes that individuals maximize their benefits when choosing strategies. However, an alternative perspective proposes that individuals seek to maximize the benefits of others. To explore the relationship between these perspectives, we develop a model where self- and other-regarding preferences compete in public goods games. We find that other-regarding preferences are more effective in promoting cooperation, even when self-regarding preferences are more productive. Cooperators with different preferences can coexist in a new phase where two classic solutions invade each other, resulting in a dynamical equilibrium. As a consequence, a lower productivity of self-regarding cooperation can provide a higher cooperation level. Our results, which are also valid in a well-mixed population, may explain why other-regarding preferences could be a viable and frequently observed attitude in human society.

physics.soc-ph

Evolution of trust in structured populations

The trust game, derived from an economics experiment, has recently attracted interest in the field of evolutionary dynamics. In a recent version of the evolutionary trust game, players adopt one of three strategies: investor, trustworthy trustee, or untrustworthy trustee. Trustworthy trustees enhance and share the investment with the investor, whereas untrustworthy trustees retain the full amount, betraying the investor. Following this setup, we investigate a two-player trust game, which is analytically feasible under weak selection. We explore the evolution of trust in structured populations, factoring in four strategy updating rules: pairwise comparison (PC), birth-death (BD), imitation (IM), and death-birth (DB). Comparing structured populations with well-mixed populations, we arrive at two main conclusions. First, in the absence of untrustworthy trustees, there is a saddle point between investors and trustworthy trustees, with collaboration thriving best in well-mixed populations. The collaboration diminishes sequentially from DB to IM to PC/BD updating rules in structured populations. Second, an invasion of untrustworthy trustees makes this saddle point unstable and leads to the extinction of investors. The 3-strategy system stabilizes at an equilibrium line where the trustworthy and untrustworthy trustees coexist. The stability span of trustworthy trustees is maximally extended under the PC and BD updating rules in structured populations, while it decreases in a sequence from IM to DB updating rules, with the well-mixed population being the least favorable. This research thus adds an analytical lens to the evolution of trust in structured populations.

q-bio.PE

Memory-based involution dilemma on square lattices

When involution affects individuals, their efforts do not augment resources but merely compete for limited resources. From entrance exams to company overtime, such efforts lead to unnecessary costs, undermining group welfare. Meanwhile, the individual advantages or collective disadvantages from this unnecessary effort may accumulate over time, such as the long-term validity of test scores. To identify the role of this memory factor, we propose a memory-based involution game model. In a more competitive environment, our findings suggest: (i) with scant social resources, increasing memory length curbs involution, (ii) with moderate resources, increasing memory length initially intensifies involution but later reduces it, and (iii) with abundant social resources, increasing memory length amplifies involution. Conversely, in a less competitive environment, involution consistently decreases with a larger memory length. Our research provides insights into mitigating involution by considering memory effects.

cond-mat.stat-mech

Reputation-based synergy and discounting mechanism promotes cooperation

A good group reputation often facilitates more efficient synergistic teamwork in production activities. Here we translate this simple motivation into a reputation-based synergy and discounting mechanism in the public goods game. Specifically, the reputation type of a group, either good or bad determined by a reputation threshold, modifies the nonlinear payoff structure described by a unified reputation impact factor. Results show that this reputation-based incentive mechanism could effectively promote cooperation compared with linear payoffs, despite the coexistence of synergy and discounting effects. Notably, the complicated interactions between reputation impact and reputation threshold result in a sharp phase transition from full cooperation to full defection. We also find that the presence of a few discounting groups could increase the average payoffs of cooperators, leading to an interesting phenomenon that when the reputation threshold is raised, the gap between the average payoffs of cooperations and defectors increases while the overall payoff decreases. Our work provides important insights into facilitating cooperation in social groups.

physics.soc-ph

The role of intra- and inter-group Matthew effect in the social dilemma of public goods games

The Matthew effect describes the phenomenon where the rich tend to get richer. Such a success-driven mechanism has been studied in spatial public goods games in an inter-group way, where each individual's social power is enhanced across all groups. For instance, factors like knowledge can exert an advantage across various social contexts. In contrast, certain factors, especially local material goods, only enhance advantages within their current group. Building on this, we further explore the intra-group Matthew effect where the enhancement of social power is calculated separately in each group. Our findings indicate that the intra-group Matthew effect sustains cooperation more at high productivity, while the inter-group Matthew effect promotes cooperation at low productivity. Moreover, the mixture of the intra- and inter-group Matthew effect harms cooperation. This study provides insights into addressing social dilemmas by adjusting wealth accumulation across diverse social groups.

physics.soc-ph

When greediness and self-confidence meet in a social dilemma

A greedy personality is usually accompanied by arrogance and confidence. This work investigates the cooperation success condition in the context of biased payoff allocation and self-confidence. The first component allows the organizer in a spatial public goods game to receive a different proportion of goods than other participants. The second aspect influences the micro-level dynamics of strategy updates, wherein players can maintain their strategy with a certain weight. Analytical results are obtained on square lattices under the weak selection limit. If the organizer attempts to monopolize the public goods, cooperation becomes more attainable. If the confidence increases, cooperation is inhibited. Consequently, these elements have conflicting effects on cooperation, and their simultaneous presence can result in a heterogeneous change of the critical synergy factor. Our theoretical findings underscore the subtle implications of a mutual trait that may manifest as greediness or self-confidence under different circumstances, which are validated through Monte Carlo simulations.

physics.soc-ph