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Chaoran Feng

Publications and source records attributed to Chaoran Feng.

16 recordsLinked to original sources

ExFold: Unified Expert Folding for Training-Free MoE Prefill-Decode Acceleration

Mixture-of-Experts (MoE) models scale capacity for strong quality while keeping per-token compute bounded through sparse expert activation. Yet low-latency MoE serving is increasingly challenging, because it spans two inference phases with fundamentally different bottlenecks: prefill is dominated by token-wise expert computation, whereas decode is constrained by memory traffic from the batch-wise activated expert set. However, existing training-free acceleration methods optimize only a single resource proxy, either the experts each token executes or the experts a batch activates, and either discard the excluded experts' contribution or leave it only implicitly approximated. In this paper, we propose ExFold, a unified training-free expert-folding framework for jointly accelerating MoE prefill and decode. ExFold casts both prefill and decode as one budgeted output-approximation problem: execute only a phase-specific constrained expert set while projecting the contribution of budget-excluded experts onto retained experts using calibrated scalar projectors. Motivated by the observation that many expert outputs are directionally aligned but differ in magnitude, ExFold calibrates a pairwise scalar-projector matrix on unlabeled data and uses it at inference time to fold excluded expert contributions into retained experts. Under this view, prefill acceleration becomes token-level Top-K folding, and decode acceleration becomes batch-level expert-pool folding. The two phases differ only in how retained experts are selected, while excluded contributions are recovered by one shared folding mechanism. We implement ExFold as a plug-and-play plugin in vLLM, with a lightweight expert-folding CUDA kernel, delivering up to 1.41x TTFT and 2.45x TPOT speedups while retaining about 99% of the original average quality.

cs.LG

UniWorld-View: Large-Baseline View Synthesis via Video Diffusion Models

The abundance of casually captured monocular videos and images on social media provides a valuable source for immersive content creation, where generating novel views from such sparse observations can greatly enhance user experiences. However, producing photorealistic and geometrically consistent views with precise camera control remains challenging when input coverage is extremely limited. Reconstruction-based approaches such as NeRF and 3D Gaussian Splatting (3DGS) deteriorate severely under sparse inputs and fail to explicitly handle occlusions. Generative methods ease data requirements but still struggle with large-baseline view synthesis due to inaccurate or implicit geometric guidance. To overcome these limitations, we introduce UniWorld-View, a unified framework for controllable large-baseline novel view synthesis from monocular inputs. UniWorld-View integrates explicit 3D guidance with generative diffusion modeling to enable precise camera control and geometrically consistent view generation. The geometric guidance is obtained through an occlusion-aware point cloud rendering strategy that resolves visibility ambiguities and provides accurate priors for diffusion-based synthesis. By coupling this rendering strategy with powerful video diffusion backbones, UniWorld-View achieves high-fidelity novel view generation even under extreme camera motions and wide-baseline changes, and can further provide multi-view videos for downstream dynamic 3DGS reconstruction. Experiments on the WorldScore benchmark and zero-shot NVS benchmarks demonstrate the effectiveness of UniWorld-View in controllability, geometric consistency, and visual fidelity.

cs.CV

Scaling Mixture-of-Experts Video Pretraining for Embodied Intelligence

Despite the recent promise in robot control, video generative models suffer from a domain mismatch due to their primary focus on content creation. For example, their design inherently prioritizes visual fidelity and creativity over computational efficiency and physical realism. In this work, we present LingBot-Video, a DiT-based video pretraining paradigm specifically tailored for embodied intelligence. From the architecture perspective, we adopt the Mixture-of-Experts (MoE), instead of dense, framework to achieve a better trade-off between modeling capacity and inference efficiency, and manage to scale it up from scratch. From the data perspective, we construct a data profiling engine that augments standard internet videos with extensive robot-oriented footage, encompassing manipulation, navigation, and egocentric perspectives, to equip the base model with an intrinsic understanding of actions and world dynamics. From the training perspective, we develop a multi-dimensional reward system to enforce the alignment regarding physical rationality and task completion, going beyond standard criteria such as aesthetics, prompt-following, and motion consistency. Comprehensive evaluations validate its performance and efficiency as a video foundation model. We contribute LingBot-Video as the inaugural large-scale, open-source MoE video foundation model to the community, in a pioneering effort to bridge digital creativity and physical actuation.

cs.CV

DeblurNVS: Geometric Latent Diffusion for Novel View Synthesis from Sparse Motion-Blurred Images

Novel view synthesis (NVS) is a fundamental problem in computer vision and graphics. Recent advances in neural radiance fields (NeRF), 3D Gaussian Splatting (3DGS), and generative view synthesis have substantially improved its quality. Yet most methods still rely on clean observations, where image structures and cross-view geometric cues are well preserved. Motion blur breaks this assumption by corrupting local details and weakening multi-view correspondences. Such blur commonly arises from camera shake, scene motion, or finite exposure in practical capture. Blur-aware NVS methods address this degradation by modeling image formation, but their reliance on costly per-scene optimization limits efficient and generalizable sparse-view synthesis. To address this, we propose DeblurNVS, a novel framework for synthesizing high-fidelity novel views directly from sparse motion-blurred images, without requiring per-scene optimization. DeblurNVS restores the intermediate geometric representations needed for multi-view reasoning, enabling blurred inputs to recover reliable structure and correspondence cues. The restored representations are then combined with target camera information to synthesize the target-view representation and reconstruct a sharp RGB novel view. To enable the large-scale training, we construct a motion-blurred NVS dataset from DL3DV-10K using interpolation-based finite-exposure blur synthesis. Extensive experiments demonstrate that DeblurNVS outperforms existing baselines on synthetic motion-blur benchmarks and generalizes to real motion-blurred scenes, producing perceptually sharper and structurally more stable novel views while avoiding costly per-scene optimization. Project page: https://github.com/PKU-YuanGroup/DeblurNVS.

cs.CV

Enhancing Spatial Understanding in Image Generation via Reward Modeling

Recent progress in text-to-image generation has greatly advanced visual fidelity and creativity, but it has also imposed higher demands on prompt complexity-particularly in encoding intricate spatial relationships. In such cases, achieving satisfactory results often requires multiple sampling attempts. To address this challenge, we introduce a novel method that strengthens the spatial understanding of current image generation models. We first construct the SpatialReward-Dataset with over 80k preference pairs. Building on this dataset, we build SpatialScore, a reward model designed to evaluate the accuracy of spatial relationships in text-to-image generation, achieving performance that even surpasses leading proprietary models on spatial evaluation. We further demonstrate that this reward model effectively enables online reinforcement learning for the complex spatial generation. Extensive experiments across multiple benchmarks show that our specialized reward model yields significant and consistent gains in spatial understanding for image generation.

cs.CV

Tune-Your-Style: Intensity-tunable 3D Style Transfer with Gaussian Splatting

3D style transfer refers to the artistic stylization of 3D assets based on reference style images. Recently, 3DGS-based stylization methods have drawn considerable attention, primarily due to their markedly enhanced training and rendering speeds. However, a vital challenge for 3D style transfer is to strike a balance between the content and the patterns and colors of the style. Although the existing methods strive to achieve relatively balanced outcomes, the fixed-output paradigm struggles to adapt to the diverse content-style balance requirements from different users. In this work, we introduce a creative intensity-tunable 3D style transfer paradigm, dubbed \textbf{Tune-Your-Style}, which allows users to flexibly adjust the style intensity injected into the scene to match their desired content-style balance, thus enhancing the customizability of 3D style transfer. To achieve this goal, we first introduce Gaussian neurons to explicitly model the style intensity and parameterize a learnable style tuner to achieve intensity-tunable style injection. To facilitate the learning of tunable stylization, we further propose the tunable stylization guidance, which obtains multi-view consistent stylized views from diffusion models through cross-view style alignment, and then employs a two-stage optimization strategy to provide stable and efficient guidance by modulating the balance between full-style guidance from the stylized views and zero-style guidance from the initial rendering. Extensive experiments demonstrate that our method not only delivers visually appealing results, but also exhibits flexible customizability for 3D style transfer. Project page is available at https://zhao-yian.github.io/TuneStyle.

cs.CV

Breaking the Vicious Cycle: Coherent 3D Gaussian Splatting from Sparse and Motion-Blurred Views

3D Gaussian Splatting (3DGS) has emerged as a state-of-the-art method for novel view synthesis. However, its performance heavily relies on dense, high-quality input imagery, an assumption that is often violated in real-world applications, where data is typically sparse and motion-blurred. These two issues create a vicious cycle: sparse views ignore the multi-view constraints necessary to resolve motion blur, while motion blur erases high-frequency details crucial for aligning the limited views. Thus, reconstruction often fails catastrophically, with fragmented views and a low-frequency bias. To break this cycle, we introduce CoherentGS, a novel framework for high-fidelity 3D reconstruction from sparse and blurry images. Our key insight is to address these compound degradations using a dual-prior strategy. Specifically, we combine two pre-trained generative models: a specialized deblurring network for restoring sharp details and providing photometric guidance, and a diffusion model that offers geometric priors to fill in unobserved regions of the scene. This dual-prior strategy is supported by several key techniques, including a consistency-guided camera exploration module that adaptively guides the generative process, and a depth regularization loss that ensures geometric plausibility. We evaluate CoherentGS through both quantitative and qualitative experiments on synthetic and real-world scenes, using as few as 3, 6, and 9 input views. Our results demonstrate that CoherentGS significantly outperforms existing methods, setting a new state-of-the-art for this challenging task. The code and video demos are available at https://potatobigroom.github.io/CoherentGS/.

cs.CV

Does Understanding Inform Generation in Unified Multimodal Models? From Analysis to Path Forward

Recent years have witnessed significant progress in Unified Multimodal Models, yet a fundamental question remains: Does understanding truly inform generation? To investigate this, we introduce UniSandbox, a decoupled evaluation framework paired with controlled, synthetic datasets to avoid data leakage and enable detailed analysis. Our findings reveal a significant understanding-generation gap, which is mainly reflected in two key dimensions: reasoning generation and knowledge transfer. Specifically, for reasoning generation tasks, we observe that explicit Chain-of-Thought (CoT) in the understanding module effectively bridges the gap, and further demonstrate that a self-training approach can successfully internalize this ability, enabling implicit reasoning during generation. Additionally, for knowledge transfer tasks, we find that CoT assists the generative process by helping retrieve newly learned knowledge, and also discover that query-based architectures inherently exhibit latent CoT-like properties that affect this transfer. UniSandbox provides preliminary insights for designing future unified architectures and training strategies that truly bridge the gap between understanding and generation. Code and data are available at https://github.com/PKU-YuanGroup/UniSandBox

cs.CV

E-4DGS: High-Fidelity Dynamic Reconstruction from the Multi-view Event Cameras

Novel view synthesis and 4D reconstruction techniques predominantly rely on RGB cameras, thereby inheriting inherent limitations such as the dependence on adequate lighting, susceptibility to motion blur, and a limited dynamic range. Event cameras, offering advantages of low power, high temporal resolution and high dynamic range, have brought a new perspective to addressing the scene reconstruction challenges in high-speed motion and

cs.CV

GS2E: Gaussian Splatting is an Effective Data Generator for Event Stream Generation

We introduce GS2E (Gaussian Splatting to Event), a large-scale synthetic event dataset for high-fidelity event vision tasks, captured from real-world sparse multi-view RGB images. Existing event datasets are often synthesized from dense RGB videos, which typically lack viewpoint diversity and geometric consistency, or depend on expensive, difficult-to-scale hardware setups. GS2E overcomes these limitations by first reconstructing photorealistic static scenes using 3D Gaussian Splatting, and subsequently employing a novel, physically-informed event simulation pipeline. This pipeline generally integrates adaptive trajectory interpolation with physically-consistent event contrast threshold modeling. Such an approach yields temporally dense and geometrically consistent event streams under diverse motion and lighting conditions, while ensuring strong alignment with underlying scene structures. Experimental results on event-based 3D reconstruction demonstrate GS2E's superior generalization capabilities and its practical value as a benchmark for advancing event vision research.

cs.CV

Kongzi: A Historical Large Language Model with Fact Enhancement

The capabilities of the latest large language models (LLMs) have been extended from pure natural language understanding to complex reasoning tasks. However, current reasoning models often exhibit factual inaccuracies in longer reasoning chains, which poses challenges for historical reasoning and limits the potential of LLMs in complex, knowledge-intensive tasks. Historical studies require not only the accurate presentation of factual information but also the ability to establish cross-temporal correlations and derive coherent conclusions from fragmentary and often ambiguous sources. To address these challenges, we propose Kongzi, a large language model specifically designed for historical analysis. Through the integration of curated, high-quality historical data and a novel fact-reinforcement learning strategy, Kongzi demonstrates strong factual alignment and sophisticated reasoning depth. Extensive experiments on tasks such as historical question answering and narrative generation demonstrate that Kongzi outperforms existing models in both factual accuracy and reasoning depth. By effectively addressing the unique challenges inherent in historical texts, Kongzi sets a new standard for the development of accurate and reliable LLMs in professional domains.

cs.CL

NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations

3D Gaussian Splatting (3DGS) achieves impressive quality and rendering speed, but with millions of 3D Gaussians and significant storage and transmission costs. In this paper, we aim to develop a simple yet effective method called NeuralGS that compresses the original 3DGS into a compact representation. Our observation is that neural fields like NeRF can represent complex 3D scenes with Multi-Layer Perceptron (MLP) neural networks using only a few megabytes. Thus, NeuralGS effectively adopts the neural field representation to encode the attributes of 3D Gaussians with MLPs, only requiring a small storage size even for a large-scale scene. To achieve this, we adopt a clustering strategy and fit the Gaussians within each cluster using different tiny MLPs, based on importance scores of Gaussians as fitting weights. We experiment on multiple datasets, achieving a 91-times average model size reduction without harming the visual quality.

cs.CV

WISE: A World Knowledge-Informed Semantic Evaluation for Text-to-Image Generation

Text-to-Image (T2I) models are capable of generating high-quality artistic creations and visual content. However, existing research and evaluation standards predominantly focus on image realism and shallow text-image alignment, lacking a comprehensive assessment of complex semantic understanding and world knowledge integration in text-to-image generation. To address this challenge, we propose \textbf{WISE}, the first benchmark specifically designed for \textbf{W}orld Knowledge-\textbf{I}nformed \textbf{S}emantic \textbf{E}valuation. WISE moves beyond simple word-pixel mapping by challenging models with 1000 meticulously crafted prompts across 25 subdomains in cultural common sense, spatio-temporal reasoning, and natural science. To overcome the limitations of traditional CLIP metric, we introduce \textbf{WiScore}, a novel quantitative metric for assessing knowledge-image alignment. Through comprehensive testing of 20 models (10 dedicated T2I models and 10 unified multimodal models) using 1,000 structured prompts spanning 25 subdomains, our findings reveal significant limitations in their ability to effectively integrate and apply world knowledge during image generation, highlighting critical pathways for enhancing knowledge incorporation and application in next-generation T2I models. Code and data are available at \href{https://github.com/PKU-YuanGroup/WISE}{PKU-YuanGroup/WISE}.

cs.CV

AE-NeRF: Augmenting Event-Based Neural Radiance Fields for Non-ideal Conditions and Larger Scene

Compared to frame-based methods, computational neuromorphic imaging using event cameras offers significant advantages, such as minimal motion blur, enhanced temporal resolution, and high dynamic range. The multi-view consistency of Neural Radiance Fields combined with the unique benefits of event cameras, has spurred recent research into reconstructing NeRF from data captured by moving event cameras. While showing impressive performance, existing methods rely on ideal conditions with the availability of uniform and high-quality event sequences and accurate camera poses, and mainly focus on the object level reconstruction, thus limiting their practical applications. In this work, we propose AE-NeRF to address the challenges of learning event-based NeRF from non-ideal conditions, including non-uniform event sequences, noisy poses, and various scales of scenes. Our method exploits the density of event streams and jointly learn a pose correction module with an event-based NeRF (e-NeRF) framework for robust 3D reconstruction from inaccurate camera poses. To generalize to larger scenes, we propose hierarchical event distillation with a proposal e-NeRF network and a vanilla e-NeRF network to resample and refine the reconstruction process. We further propose an event reconstruction loss and a temporal loss to improve the view consistency of the reconstructed scene. We established a comprehensive benchmark that includes large-scale scenes to simulate practical non-ideal conditions, incorporating both synthetic and challenging real-world event datasets. The experimental results show that our method achieves a new state-of-the-art in event-based 3D reconstruction.

cs.CV

Cycle3D: High-quality and Consistent Image-to-3D Generation via Generation-Reconstruction Cycle

Recent 3D large reconstruction models typically employ a two-stage process, including first generate multi-view images by a multi-view diffusion model, and then utilize a feed-forward model to reconstruct images to 3D content.However, multi-view diffusion models often produce low-quality and inconsistent images, adversely affecting the quality of the final 3D reconstruction. To address this issue, we propose a unified 3D generation framework called Cycle3D, which cyclically utilizes a 2D diffusion-based generation module and a feed-forward 3D reconstruction module during the multi-step diffusion process. Concretely, 2D diffusion model is applied for generating high-quality texture, and the reconstruction model guarantees multi-view consistency.Moreover, 2D diffusion model can further control the generated content and inject reference-view information for unseen views, thereby enhancing the diversity and texture consistency of 3D generation during the denoising process. Extensive experiments demonstrate the superior ability of our method to create 3D content with high-quality and consistency compared with state-of-the-art baselines.

cs.CV

EvaGaussians: Event Stream Assisted Gaussian Splatting from Blurry Images

3D Gaussian Splatting (3D-GS) has demonstrated exceptional capabilities in 3D scene reconstruction and novel view synthesis. However, its training heavily depends on high-quality, sharp images and accurate camera poses. Fulfilling these requirements can be challenging in non-ideal real-world scenarios, where motion-blurred images are commonly encountered in high-speed moving cameras or low-light environments that require long exposure times. To address these challenges, we introduce Event Stream Assisted Gaussian Splatting (EvaGaussians), a novel approach that integrates event streams captured by an event camera to assist in reconstructing high-quality 3D-GS from blurry images. Capitalizing on the high temporal resolution and dynamic range offered by the event camera, we leverage the event streams to explicitly model the formation process of motion-blurred images and guide the deblurring reconstruction of 3D-GS. By jointly optimizing the 3D-GS parameters and recovering camera motion trajectories during the exposure time, our method can robustly facilitate the acquisition of high-fidelity novel views with intricate texture details. We comprehensively evaluated our method and compared it with previous state-of-the-art deblurring rendering methods. Both qualitative and quantitative comparisons demonstrate that our method surpasses existing techniques in restoring fine details from blurry images and producing high-fidelity novel views.

cs.CV