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Chaoshun Zuo

Publications and source records attributed to Chaoshun Zuo.

3 recordsLinked to original sources

Trigger the Straggler: Load Hijack on Mixture-of-Experts LLMs

Expert parallelism (EP) is a common strategy for serving large Mixture-of-Experts (MoE) models across multiple GPUs by distributing experts among devices. Router decisions then determine both which experts process each token and which GPUs execute the resulting work. This procedure exposes a supply-chain attack surface in the serving schedule. We introduce Load Hijack, in which a malicious model provider modifies only a checkpoint's router weights, distributes the poisoned checkpoint, and retains a private trigger. When the trigger appears, the poisoned router concentrates token-to-expert assignments on experts co-located on one GPU. The resulting load makes that GPU a straggler and forces peer devices to wait, while routing on ordinary inputs remains near the clean reference. We find this conditional behavior difficult to achieve because an objective that rewards target-expert use on triggered inputs can also bias ordinary-input routing toward the same experts. To resolve this conflict, Load Hijack employs a three-stage optimization procedure that produces strong trigger-dependent concentration while keeping ordinary-input routing close to the clean reference. Across three MoE families and four corpora, Load Hijack directs 92.3% to 95.6% of triggered token assignments to the target experts. In live EP serving, triggered traffic produces 1.43x the time-to-first-token and 0.86x the throughput measured under ordinary traffic. These results show that poisoned routers can act as trigger-controlled device schedulers and motivate checkpoint audits of routing and runtime load.

cs.CR

AUTOVR: Automated UI Exploration for Detecting Sensitive Data Flow Exposures in Virtual Reality Apps

The rise of Virtual Reality (VR) has provided developers with an unprecedented platform for creating games and applications (apps) that require distinct inputs, different from those of conventional devices like smartphones. The Meta Quest VR platform, driven by Meta, has democratized VR app publishing and attracted millions of users worldwide. However, as the number of published apps grows, there is a notable lack of robust headless tools for user interface (UI) exploration and user event testing. To address this need, we present AUTOVR, an automatic framework for dynamic UI and user event interaction in VR apps built on the Unity Engine. Unlike conventional Android and GUI testers, AUTOVR analyzes the app's internal binary to reveal hidden events, resolves generative event dependencies, and utilizes them for comprehensive exploration of VR apps. Using sensitive data exposure as a performance metric, we compare AUTOVR with Android Monkey, a widely used headless Android GUI stress testing tool. Our empirical evaluation demonstrates AUTOVR's superior performance, triggering an order of magnitude of more sensitive data exposures and significantly enhancing the privacy of VR apps.

cs.CR

ACOUSTIC-TURF: Acoustic-based Privacy-Preserving COVID-19 Contact Tracing

In this paper, we propose a new privacy-preserving, automated contact tracing system, ACOUSTIC-TURF, to fight COVID-19 using acoustic signals sent from ubiquitous mobile devices. At a high level, ACOUSTIC-TURF adaptively broadcasts inaudible ultrasonic signals with randomly generated IDs in the vicinity. Simultaneously, the system receives other ultrasonic signals sent from nearby (e.g., 6 feet) users. In such a system, individual user IDs are not disclosed to others and the system can accurately detect encounters in physical proximity with 6-foot granularity. We have implemented a prototype of ACOUSTIC-TURF on Android and evaluated its performance in terms of acoustic-signal-based encounter detection accuracy and power consumption at different ranges and under various occlusion scenarios. Experimental results show that ACOUSTIC-TURF can detect multiple contacts within a 6-foot range for mobile phones placed in pockets and outside pockets. Furthermore, our acoustic-signal-based system achieves greater precision than wireless-signal-based approaches when contact tracing is performed through walls. ACOUSTIC-TURF correctly determines that people on opposite sides of a wall are not in contact with one another, whereas the Bluetooth-based approaches detect nonexistent contacts among them.

cs.CR