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Chaoyang Song

Publications and source records attributed to Chaoyang Song.

At least 19 recordsLinked to original sources

Neural-Collapse-guided Task-Free Continual Anomaly Detection

Recent years have witnessed growing interest in continual anomaly detection for industrial visual inspection. However, real-world manufacturing environments exhibit unpredictable shifts in data distributions, rendering task-dependent continual learning assumptions impractical. To address this limitation, we formulate industrial anomaly detection as a task-free continual learning problem and propose NC-TFAD, a neural-collapse-inspired, geometry-driven framework for learning from non-stationary data streams without task boundaries. NC-TFAD freezes a pretrained backbone and aligns streaming features to a simplex Equiangular Tight Frame (ETF) prototype space to stabilize representation geometry under non-stationary streams. To satisfy the NC-inspired geometric construction in the absence of real anomalies, we generate synthetic anomaly samples as auxiliary anchors during training. Building on this geometry, we further introduce inter- and intra-class regularization together with a Focal Neural Collapse Contrastive (FNCC) loss to suppress representation drift and improve normal-anomaly separability. Finally, a normal-patch-prototype-guided localization branch constructs calibrated patch-wise deviation maps from normal training samples and fuses them with a weak self-attention prior, producing anomaly heatmaps without pixel-level annotations. Extensive experiments on MVTec AD and VisA show that NC-TFAD consistently outperforms representative task-free continual learning methods adapted from general vision, as well as unified anomaly detection baselines, in both image-level detection and pixel-level localization under the task-free continual learning protocol. These results highlight that geometry-driven modeling offers an effective and robust solution for task-free continual anomaly detection in real-world industrial applications.

cs.CV

asRoBallet: Closing the Sim2Real Gap via Friction-Aware Reinforcement Learning for Underactuated Spherical Dynamics

We introduce asRoBallet, to the best of our knowledge, the first end-to-end reinforcement learning (RL) locomotion policy deployed on a humanoid ballbot hardware platform. Historically, ballbots have served as a canonical benchmark for underactuated and nonholonomic control, which are characterized by a reality gap in complex friction models for wheel-ball-floor interactions. While current literature demonstrates successful handling of 3D balancing with LQR and MPC, transitioning to actual hardware for a humanoid ballbot using RL is currently hindered by critical gaps in contact modeling, actuator latency & jitter, and safe hardware exploration. This study proposes a high-fidelity MuJoCo simulation that explicitly models the discrete roller mechanics of ETH-type omni-wheels, thereby capturing parasitic vibrations and contact discontinuities that have previously been ignored. We also developed a Friction-Aware Reinforcement Learning framework that achieves zero-shot Sim2Real transfer by mastering the coupled rolling, lateral, and torsional friction channels at the wheel-ball and ball-floor interfaces. We designed asRoBallet through subtractive reconfiguration, repurposing key components from an overconstrained quadruped and integrating them into a newly designed structural frame to achieve a robust research platform at low cost. We also developed a generalized iOS ecosystem that transforms consumer electronics into a low-latency interface, enabling a single operator to orchestrate expressive humanoid maneuvers via intuitive natural motion.

cs.RO

One-DoF Robotic Design of Overconstrained Limbs with Energy-Efficient, Self-Collision-Free Motion

While it is expected to build robotic limbs with multiple degrees of freedom (DoF) inspired by nature, a single DoF design remains fundamental, providing benefits that include, but are not limited to, simplicity, robustness, cost-effectiveness, and efficiency. Mechanisms, especially those with multiple links and revolute joints connected in closed loops, play an enabling factor in introducing motion diversity for 1-DoF systems, which are usually constrained by self-collision during a full-cycle range of motion. This study presents a novel computational approach to designing one-degree-of-freedom (1-DoF) overconstrained robotic limbs for a desired spatial trajectory, while achieving energy-efficient, self-collision-free motion in full-cycle rotations. Firstly, we present the geometric optimization problem of linkage-based robotic limbs in a generalized formulation for self-collision-free design. Next, we formulate the spatial trajectory generation problem with the overconstrained linkages by optimizing the similarity and dynamic-related metrics. We further optimize the geometric shape of the overconstrained linkage to ensure smooth and collision-free motion driven by a single actuator. We validated our proposed method through various experiments, including personalized automata and bio-inspired hexapod robots. The resulting hexapod robot, featuring overconstrained robotic limbs, demonstrated outstanding energy efficiency during forward walking.

cs.RO

A Biomimetic Vertebraic Soft Robotic Tail for High-Speed, High-Force Dynamic Maneuvering

Robotic tails can enhance the stability and maneuverability of mobile robots, but current designs face a trade-off between the power of rigid systems and the safety of soft ones. Rigid tails generate large inertial effects but pose risks in unstructured environments, while soft tails lack sufficient speed and force. We present a Biomimetic Vertebraic Soft Robotic (BVSR) tail that resolves this challenge through a compliant pneumatic body reinforced by a passively jointed vertebral column inspired by musculoskeletal structures. This hybrid design decouples load-bearing and actuation, enabling high-pressure actuation (up to 6 bar) for superior dynamics while preserving compliance. A dedicated kinematic and dynamic model incorporating vertebral constraints is developed and validated experimentally. The BVSR tail achieves angular velocities above 670 deg/s and generates inertial forces and torques up to 23.6 N and 2.48 Nm with a 500 g tip payload, indicating over 200% improvement compared to non-vertebraic designs. Demonstrations of rapid cart stabilization, obstacle negotiation, high-speed steering, and quadruped integration confirm its versatility and potential for application in agile robotic platforms.

cs.RO

MagiClaw: A Dual-Use, Vision-Based Soft Gripper for Bridging the Human Demonstration to Robotic Deployment Gap

The transfer of manipulation skills from human demonstration to robotic execution is often hindered by a "domain gap" in sensing and morphology. This paper introduces MagiClaw, a versatile two-finger end-effector designed to bridge this gap. MagiClaw functions interchangeably as both a handheld tool for intuitive data collection and a robotic end-effector for policy deployment, ensuring hardware consistency and reliability. Each finger incorporates a Soft Polyhedral Network (SPN) with an embedded camera, enabling vision-based estimation of 6-DoF forces and contact deformation. This proprioceptive data is fused with exteroceptive environmental sensing from an integrated iPhone, which provides 6D pose, RGB video, and LiDAR-based depth maps. Through a custom iOS application, MagiClaw streams synchronized, multi-modal data for real-time teleoperation, offline policy learning, and immersive control via mixed-reality interfaces. We demonstrate how this unified system architecture lowers the barrier to collecting high-fidelity, contact-rich datasets and accelerates the development of generalizable manipulation policies. Please refer to the iOS app at https://apps.apple.com/cn/app/magiclaw/id6661033548 for further details.

cs.RO

A Dataset and Benchmark for Robotic Cloth Unfolding Grasp Selection: The ICRA 2024 Cloth Competition

Robotic cloth manipulation suffers from a lack of standardized benchmarks and shared datasets for evaluating and comparing different approaches. To address this, we created a benchmark and organized the ICRA 2024 Cloth Competition, a unique head-to-head evaluation focused on grasp pose selection for in-air robotic cloth unfolding. Eleven diverse teams participated in the competition, utilizing our publicly released dataset of real-world robotic cloth unfolding attempts and a variety of methods to design their unfolding approaches. Afterwards, we also expanded our dataset with 176 competition evaluation trials, resulting in a dataset of 679 unfolding demonstrations across 34 garments. Analysis of the competition results revealed insights about the trade-off between grasp success and coverage, the surprisingly strong achievements of hand-engineered methods and a significant discrepancy between competition performance and prior work, underscoring the importance of independent, out-of-the-lab evaluation in robotic cloth manipulation. The associated dataset is a valuable resource for developing and evaluating grasp selection methods, particularly for learning-based approaches. We hope that our benchmark, dataset and competition results can serve as a foundation for future benchmarks and drive further progress in data-driven robotic cloth manipulation. The dataset and benchmarking code are available at https://airo.ugent.be/cloth_competition.

cs.RO

Optimizing Robotic Manipulation with Decision-RWKV: A Recurrent Sequence Modeling Approach for Lifelong Learning

Models based on the Transformer architecture have seen widespread application across fields such as natural language processing, computer vision, and robotics, with large language models like ChatGPT revolutionizing machine understanding of human language and demonstrating impressive memory and reproduction capabilities. Traditional machine learning algorithms struggle with catastrophic forgetting, which is detrimental to the diverse and generalized abilities required for robotic deployment. This paper investigates the Receptance Weighted Key Value (RWKV) framework, known for its advanced capabilities in efficient and effective sequence modeling, and its integration with the decision transformer and experience replay architectures. It focuses on potential performance enhancements in sequence decision-making and lifelong robotic learning tasks. We introduce the Decision-RWKV (DRWKV) model and conduct extensive experiments using the D4RL database within the OpenAI Gym environment and on the D'Claw platform to assess the DRWKV model's performance in single-task tests and lifelong learning scenarios, showcasing its ability to handle multiple subtasks efficiently. The code for all algorithms, training, and image rendering in this study is open-sourced at https://github.com/ancorasir/DecisionRWKV.

cs.RO

On Flange-based 3D Hand-Eye Calibration for Soft Robotic Tactile Welding

This paper investigates the direct application of standardized designs on the robot for conducting robot hand-eye calibration by employing 3D scanners with collaborative robots. The well-established geometric features of the robot flange are exploited by directly capturing its point cloud data. In particular, an iterative method is proposed to facilitate point cloud processing toward a refined calibration outcome. Several extensive experiments are conducted over a range of collaborative robots, including Universal Robots UR5 & UR10 e-series, Franka Emika, and AUBO i5 using an industrial-grade 3D scanner Photoneo Phoxi S & M and a commercial-grade 3D scanner Microsoft Azure Kinect DK. Experimental results show that translational and rotational errors converge efficiently to less than 0.28 mm and 0.25 degrees, respectively, achieving a hand-eye calibration accuracy as high as the camera's resolution, probing the hardware limit. A welding seam tracking system is presented, combining the flange-based calibration method with soft tactile sensing. The experiment results show that the system enables the robot to adjust its motion in real-time, ensuring consistent weld quality and paving the way for more efficient and adaptable manufacturing processes.

cs.RO

Evolutionary Morphology Towards Overconstrained Locomotion via Large-Scale, Multi-Terrain Deep Reinforcement Learning

While the animals' Fin-to-Limb evolution has been well-researched in biology, such morphological transformation remains under-adopted in the modern design of advanced robotic limbs. This paper investigates a novel class of overconstrained locomotion from a design and learning perspective inspired by evolutionary morphology, aiming to integrate the concept of `intelligent design under constraints' - hereafter referred to as constraint-driven design intelligence - in developing modern robotic limbs with superior energy efficiency. We propose a 3D-printable design of robotic limbs parametrically reconfigurable as a classical planar 4-bar linkage, an overconstrained Bennett linkage, and a spherical 4-bar linkage. These limbs adopt a co-axial actuation, identical to the modern legged robot platforms, with the added capability of upgrading into a wheel-legged system. Then, we implemented a large-scale, multi-terrain deep reinforcement learning framework to train these reconfigurable limbs for a comparative analysis of overconstrained locomotion in energy efficiency. Results show that the overconstrained limbs exhibit more efficient locomotion than planar limbs during forward and sideways walking over different terrains, including floors, slopes, and stairs, with or without random noises, by saving at least 22% mechanical energy in completing the traverse task, with the spherical limbs being the least efficient. It also achieves the highest average speed of 0.85 meters per second on flat terrain, which is 20% faster than the planar limbs. This study paves the path for an exciting direction for future research in overconstrained robotics leveraging evolutionary morphology and reconfigurable mechanism intelligence when combined with state-of-the-art methods in deep reinforcement learning.

cs.RO

One Fling to Goal: Environment-aware Dynamics for Goal-conditioned Fabric Flinging

Fabric manipulation dynamically is commonly seen in manufacturing and domestic settings. While dynamically manipulating a fabric piece to reach a target state is highly efficient, this task presents considerable challenges due to the varying properties of different fabrics, complex dynamics when interacting with environments, and meeting required goal conditions. To address these challenges, we present \textit{One Fling to Goal}, an algorithm capable of handling fabric pieces with diverse shapes and physical properties across various scenarios. Our method learns a graph-based dynamics model equipped with environmental awareness. With this dynamics model, we devise a real-time controller to enable high-speed fabric manipulation in one attempt, requiring less than 3 seconds to finish the goal-conditioned task. We experimentally validate our method on a goal-conditioned manipulation task in five diverse scenarios. Our method significantly improves this goal-conditioned task, achieving an average error of 13.2mm in complex scenarios. Our method can be seamlessly transferred to real-world robotic systems and generalized to unseen scenarios in a zero-shot manner.

cs.RO

Describing Robots from Design to Learning: Towards an Interactive Lifecycle Representation of Robots

The robot development process is divided into several stages, which create barriers to the exchange of information between these different stages. We advocate for an interactive lifecycle representation, extending from robot morphology design to learning, and introduce the role of robot description formats in facilitating information transfer throughout this pipeline. We analyzed the relationship between design and simulation, enabling us to employ robot process automation methods for transferring information from the design phase to the learning phase in simulation. As part of this effort, we have developed an open-source plugin called ACDC4Robot for Fusion 360, which automates this process and transforms Fusion 360 into a user-friendly graphical interface for creating and editing robot description formats. Additionally, we offer an out-of-the-box robot model library to streamline and reduce repetitive tasks. All codes are hosted open-source. (\url{https://github.com/bionicdl-sustech/ACDC4Robot})

cs.RO

Multi-Layered Reasoning from a Single Viewpoint for Learning See-Through Grasping

Sensory substitution enables biological systems to perceive stimuli that are typically perceived by another organ, which is inspirational for physical agents. Multimodal perception of intrinsic and extrinsic interactions is critical in building an intelligent robot that learns. This study presents a Vision-based See-Through Perception (VBSeeThruP) architecture that simultaneously perceives multiple intrinsic and extrinsic modalities from a single visual input, in a markerless manner, all packed into a soft robotic finger using the Soft Polyhedral Network design. It is generally applicable to miniature vision systems placed beneath deformable networks with a see-through design, capturing real-time images of the network's physical interactions induced by contact-based events, overlaid on the visual scene of the external environment, as demonstrated in the ablation study. We present the VBSeeThruP's capability for learning reactive grasping without using external cameras or dedicated force and torque sensors on the fingertips. Using the inpainted scene and the deformation mask, we further demonstrate the multimodal performance of the VBSeeThruP architecture to simultaneously achieve various perceptions, including but not limited to scene inpainting, object detection, depth sensing, scene segmentation, masked deformation tracking, 6D force/torque sensing, and contact event detection, all within a single sensory input from the in-finger vision markerlessly.

cs.RO

Proprioceptive State Estimation for Amphibious Tactile Sensing

This paper presents a novel vision-based proprioception approach for a soft robotic finger that can estimate and reconstruct tactile interactions in both terrestrial and aquatic environments. The key to this system lies in the finger's unique metamaterial structure, which facilitates omni-directional passive adaptation during grasping, protecting delicate objects across diverse scenarios. A compact in-finger camera captures high-framerate images of the finger's deformation during contact, extracting crucial tactile data in real-time. We present a volumetric discretized model of the soft finger and use the geometry constraints captured by the camera to find the optimal estimation of the deformed shape. The approach is benchmarked using a motion capture system with sparse markers and a haptic device with dense measurements. Both results show state-of-the-art accuracies, with a median error of 1.96 mm for overall body deformation, corresponding to 2.1% of the finger's length. More importantly, the state estimation is robust in both on-land and underwater environments as we demonstrate its usage for underwater object shape sensing. This combination of passive adaptation and real-time tactile sensing paves the way for amphibious robotic grasping applications.

cs.RO

Active Surface with Passive Omni-Directional Adaptation of Soft Polyhedral Fingers for In-Hand Manipulation

Track systems effectively distribute loads, augmenting traction and maneuverability on unstable terrains, leveraging their expansive contact areas. This tracked locomotion capability also aids in hand manipulation of not only regular objects but also irregular objects. In this study, we present the design of a soft robotic finger with an active surface on an omni-adaptive network structure, which can be easily installed on existing grippers and achieve stability and dexterity for in-hand manipulation. The system's active surfaces initially transfer the object from the fingertip segment with less compliance to the middle segment of the finger with superior adaptability. Despite the omni-directional deformation of the finger, in-hand manipulation can still be executed with controlled active surfaces. We characterized the soft finger's stiffness distribution and simplified models to assess the feasibility of repositioning and reorienting a grasped object. A set of experiments on in-hand manipulation was performed with the proposed fingers, demonstrating the dexterity and robustness of the strategy.

cs.RO

Overconstrained Locomotion

This paper studies the design, control, and learning of a novel robotic limb that produces overconstrained locomotion by employing the Bennett linkage for motion generation, capable of parametric reconfiguration between a reptile- and mammal-inspired morphology within a single quadruped. In contrast to the prevailing focus on planar linkages, this research delves into adopting overconstrained linkages as the limb mechanism. The overconstrained linkages have solid theoretical foundations in advanced kinematics but are under-explored in robotic applications. This study showcases the morphological superiority of Overconstrained Robotic Limbs (ORLs) that can transform into planar or spherical limbs, exemplified using the simplest case of a Bennett linkage as an ORL. We apply Model Predictive Control (MPC) to simulate a range of overconstrained locomotion tasks, revealing its superiority in energy efficiency against planar limbs when considering foothold distances and speeds. The results are further verified in overconstrained locomotion policies optimized from Reinforcement Learning (RL). From an evolutionary biology perspective, these findings highlight the mechanism distinctions in limb design between reptiles and mammals and represent the first documented instance of ORLs outperforming planar limb designs in dynamic locomotion. Future studies will focus on deploying the model-based and learning-based overconstrained locomotion skills in the robotic hardware to close the Sim2Real gap for developing evolutionary-inspired, energy-efficient control of novel robotic limbs.

cs.RO

Autoencoding a Soft Touch to Learn Grasping from On-land to Underwater

Robots play a critical role as the physical agent of human operators in exploring the ocean. However, it remains challenging to grasp objects reliably while fully submerging under a highly pressurized aquatic environment with little visible light, mainly due to the fluidic interference on the tactile mechanics between the finger and object surfaces. This study investigates the transferability of grasping knowledge from on-land to underwater via a vision-based soft robotic finger that learns 6D forces and torques (FT) using a Supervised Variational Autoencoder (SVAE). A high-framerate camera captures the whole-body deformations while a soft robotic finger interacts with physical objects on-land and underwater. Results show that the trained SVAE model learned a series of latent representations of the soft mechanics transferrable from land to water, presenting a superior adaptation to the changing environments against commercial FT sensors. Soft, delicate, and reactive grasping enabled by tactile intelligence enhances the gripper's underwater interaction with improved reliability and robustness at a much-reduced cost, paving the path for learning-based intelligent grasping to support fundamental scientific discoveries in environmental and ocean research.

cs.RO

Proprioceptive Learning with Soft Polyhedral Networks

Proprioception is the "sixth sense" that detects limb postures with motor neurons. It requires a natural integration between the musculoskeletal systems and sensory receptors, which is challenging among modern robots that aim for lightweight, adaptive, and sensitive designs at a low cost. Here, we present the Soft Polyhedral Network with an embedded vision for physical interactions, capable of adaptive kinesthesia and viscoelastic proprioception by learning kinetic features. This design enables passive adaptations to omni-directional interactions, visually captured by a miniature high-speed motion tracking system embedded inside for proprioceptive learning. The results show that the soft network can infer real-time 6D forces and torques with accuracies of 0.25/0.24/0.35 N and 0.025/0.034/0.006 Nm in dynamic interactions. We also incorporate viscoelasticity in proprioception during static adaptation by adding a creep and relaxation modifier to refine the predicted results. The proposed soft network combines simplicity in design, omni-adaptation, and proprioceptive sensing with high accuracy, making it a versatile solution for robotics at a low cost with more than 1 million use cycles for tasks such as sensitive and competitive grasping, and touch-based geometry reconstruction. This study offers new insights into vision-based proprioception for soft robots in adaptive grasping, soft manipulation, and human-robot interaction.

cs.RO

Underwater Intention Recognition using Head Motion and Throat Vibration for Supernumerary Robotic Assistance

This study presents a multi-modal mechanism for recognizing human intentions while diving underwater, aiming to achieve natural human-robot interactions through an underwater superlimb for diving assistance. The underwater environment severely limits the divers' capabilities in intention expression, which becomes more challenging when they intend to operate tools while keeping control of body postures in 3D with the various diving suits and gears. The current literature is limited in underwater intention recognition, impeding the development of intelligent wearable systems for human-robot interactions underwater. Here, we present a novel solution to simultaneously detect head motion and throat vibrations under the water in a compact, wearable design. Experiment results show that using machine learning algorithms, we achieved high performance in integrating these two modalities to translate human intentions to robot control commands for an underwater superlimb system. This study's results paved the way for future development in underwater intention recognition and underwater human-robot interactions with supernumerary support.

cs.RO