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Chaoyue Wang

Publications and source records attributed to Chaoyue Wang.

At least 19 recordsLinked to original sources

MM-TRELLIS: Point-Cloud Guided Multi-Modal 3D Vehicle Generation in Autonomous Driving

Recovering realistic 3D vehicle models from autonomous driving scenes is crucial for synthesizing training data and building simulation environment. However, most existing vehicle generation methods fail to fully exploit multimodal sensors i.e. multi-view images and LiDAR point clouds) and rely on neural rendering based reconstruction, leading to low-quality mesh. Recently, native 3D generative models have made significant progress, yet they are not built for arbitrary multi-view inputs and often struggle with in-the-wild driving images. In this work, we present MM-TRELLIS, a multi-modal version of TRELLIS for in-the-wild 3D vehicle generation that integrates LiDAR and image sensors from autonomous driving datasets into native 3D generative models. Specifically, multi-view images are cycled as conditioning inputs, while LiDAR point clouds provide test-time guidance to ensure geometric accuracy and cross-view consistency. During denoising, we first align the guidance point cloud with the model priors, then enforce consistency between the generated geometry and the guidance point cloud. Finally, we introduce a voxel filtering strategy based on the opacity of 3D Gaussian Splatting to suppress floaters and produce clean meshes. Comprehensive experiments on Waymo dataset demonstrate our method outperforms existing methods in high-fidelity 3D vehicle generation. Code is available at https://github.com/HongliXiao/MM-TRELLIS.

cs.CV

MUG-V 10B: High-efficiency Training Pipeline for Large Video Generation Models

In recent years, large-scale generative models for visual content (\textit{e.g.,} images, videos, and 3D objects/scenes) have made remarkable progress. However, training large-scale video generation models remains particularly challenging and resource-intensive due to cross-modal text-video alignment, the long sequences involved, and the complex spatiotemporal dependencies. To address these challenges, we present a training framework that optimizes four pillars: (i) data processing, (ii) model architecture, (iii) training strategy, and (iv) infrastructure for large-scale video generation models. These optimizations delivered significant efficiency gains and performance improvements across all stages of data preprocessing, video compression, parameter scaling, curriculum-based pretraining, and alignment-focused post-training. Our resulting model, MUG-V 10B, matches recent state-of-the-art video generators overall and, on e-commerce-oriented video generation tasks, surpasses leading open-source baselines in human evaluations. More importantly, we open-source the complete stack, including model weights, Megatron-Core-based large-scale training code, and inference pipelines for video generation and enhancement. To our knowledge, this is the first public release of large-scale video generation training code that exploits Megatron-Core to achieve high training efficiency and near-linear multi-node scaling, details are available in https://github.com/Shopee-MUG/MUG-V.

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RDPO: Real Data Preference Optimization for Physics Consistency Video Generation

Video generation techniques have achieved remarkable advancements in visual quality, yet faithfully reproducing real-world physics remains elusive. Preference-based model post-training may improve physical consistency, but requires costly human-annotated datasets or reward models that are not yet feasible. To address these challenges, we present Real Data Preference Optimisation (RDPO), an annotation-free framework that distills physical priors directly from real-world videos. Specifically, the proposed RDPO reverse-samples real video sequences with a pre-trained generator to automatically build preference pairs that are statistically distinguishable in terms of physical correctness. A multi-stage iterative training schedule then guides the generator to obey physical laws increasingly well. Benefiting from the dynamic information explored from real videos, our proposed RDPO significantly improves the action coherence and physical realism of the generated videos. Evaluations on multiple benchmarks and human evaluations have demonstrated that RDPO achieves improvements across multiple dimensions. The source code and demonstration of this paper are available at: https://wwenxu.github.io/RDPO/

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Semantix: An Energy Guided Sampler for Semantic Style Transfer

Recent advances in style and appearance transfer are impressive, but most methods isolate global style and local appearance transfer, neglecting semantic correspondence. Additionally, image and video tasks are typically handled in isolation, with little focus on integrating them for video transfer. To address these limitations, we introduce a novel task, Semantic Style Transfer, which involves transferring style and appearance features from a reference image to a target visual content based on semantic correspondence. We subsequently propose a training-free method, Semantix an energy-guided sampler designed for Semantic Style Transfer that simultaneously guides both style and appearance transfer based on semantic understanding capacity of pre-trained diffusion models. Additionally, as a sampler, Semantix be seamlessly applied to both image and video models, enabling semantic style transfer to be generic across various visual media. Specifically, once inverting both reference and context images or videos to noise space by SDEs, Semantix utilizes a meticulously crafted energy function to guide the sampling process, including three key components: Style Feature Guidance, Spatial Feature Guidance and Semantic Distance as a regularisation term. Experimental results demonstrate that Semantix not only effectively accomplishes the task of semantic style transfer across images and videos, but also surpasses existing state-of-the-art solutions in both fields. The project website is available at https://huiang-he.github.io/semantix/

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MagicNaming: Consistent Identity Generation by Finding a "Name Space" in T2I Diffusion Models

Large-scale text-to-image diffusion models, (e.g., DALL-E, SDXL) are capable of generating famous persons by simply referring to their names. Is it possible to make such models generate generic identities as simple as the famous ones, e.g., just use a name? In this paper, we explore the existence of a "Name Space", where any point in the space corresponds to a specific identity. Fortunately, we find some clues in the feature space spanned by text embedding of celebrities' names. Specifically, we first extract the embeddings of celebrities' names in the Laion5B dataset with the text encoder of diffusion models. Such embeddings are used as supervision to learn an encoder that can predict the name (actually an embedding) of a given face image. We experimentally find that such name embeddings work well in promising the generated image with good identity consistency. Note that like the names of celebrities, our predicted name embeddings are disentangled from the semantics of text inputs, making the original generation capability of text-to-image models well-preserved. Moreover, by simply plugging such name embeddings, all variants (e.g., from Civitai) derived from the same base model (i.e., SDXL) readily become identity-aware text-to-image models. Project homepage: \url{https://magicfusion.github.io/MagicNaming/}.

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When ControlNet Meets Inexplicit Masks: A Case Study of ControlNet on its Contour-following Ability

ControlNet excels at creating content that closely matches precise contours in user-provided masks. However, when these masks contain noise, as a frequent occurrence with non-expert users, the output would include unwanted artifacts. This paper first highlights the crucial role of controlling the impact of these inexplicit masks with diverse deterioration levels through in-depth analysis. Subsequently, to enhance controllability with inexplicit masks, an advanced Shape-aware ControlNet consisting of a deterioration estimator and a shape-prior modulation block is devised. The deterioration estimator assesses the deterioration factor of the provided masks. Then this factor is utilized in the modulation block to adaptively modulate the model's contour-following ability, which helps it dismiss the noise part in the inexplicit masks. Extensive experiments prove its effectiveness in encouraging ControlNet to interpret inaccurate spatial conditions robustly rather than blindly following the given contours, suitable for diverse kinds of conditions. We showcase application scenarios like modifying shape priors and composable shape-controllable generation. Codes are available at github.

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One-shot Generative Domain Adaptation in 3D GANs

3D-aware image generation necessitates extensive training data to ensure stable training and mitigate the risk of overfitting. This paper first considers a novel task known as One-shot 3D Generative Domain Adaptation (GDA), aimed at transferring a pre-trained 3D generator from one domain to a new one, relying solely on a single reference image. One-shot 3D GDA is characterized by the pursuit of specific attributes, namely, high fidelity, large diversity, cross-domain consistency, and multi-view consistency. Within this paper, we introduce 3D-Adapter, the first one-shot 3D GDA method, for diverse and faithful generation. Our approach begins by judiciously selecting a restricted weight set for fine-tuning, and subsequently leverages four advanced loss functions to facilitate adaptation. An efficient progressive fine-tuning strategy is also implemented to enhance the adaptation process. The synergy of these three technological components empowers 3D-Adapter to achieve remarkable performance, substantiated both quantitatively and qualitatively, across all desired properties of 3D GDA. Furthermore, 3D-Adapter seamlessly extends its capabilities to zero-shot scenarios, and preserves the potential for crucial tasks such as interpolation, reconstruction, and editing within the latent space of the pre-trained generator. Code will be available at https://github.com/iceli1007/3D-Adapter.

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Towards Modality-agnostic Label-efficient Segmentation with Entropy-Regularized Distribution Alignment

Label-efficient segmentation aims to perform effective segmentation on input data using only sparse and limited ground-truth labels for training. This topic is widely studied in 3D point cloud segmentation due to the difficulty of annotating point clouds densely, while it is also essential for cost-effective segmentation on 2D images. Until recently, pseudo-labels have been widely employed to facilitate training with limited ground-truth labels, and promising progress has been witnessed in both the 2D and 3D segmentation. However, existing pseudo-labeling approaches could suffer heavily from the noises and variations in unlabelled data, which would result in significant discrepancies between generated pseudo-labels and current model predictions during training. We analyze that this can further confuse and affect the model learning process, which shows to be a shared problem in label-efficient learning across both 2D and 3D modalities. To address this issue, we propose a novel learning strategy to regularize the pseudo-labels generated for training, thus effectively narrowing the gaps between pseudo-labels and model predictions. More specifically, our method introduces an Entropy Regularization loss and a Distribution Alignment loss for label-efficient learning, resulting in an ERDA learning strategy. Interestingly, by using KL distance to formulate the distribution alignment loss, ERDA reduces to a deceptively simple cross-entropy-based loss which optimizes both the pseudo-label generation module and the segmentation model simultaneously. In addition, we innovate in the pseudo-label generation to make our ERDA consistently effective across both 2D and 3D data modalities for segmentation. Enjoying simplicity and more modality-agnostic pseudo-label generation, our method has shown outstanding performance in fully utilizing all unlabeled data points for training across ...

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HandRefiner: Refining Malformed Hands in Generated Images by Diffusion-based Conditional Inpainting

Diffusion models have achieved remarkable success in generating realistic images but suffer from generating accurate human hands, such as incorrect finger counts or irregular shapes. This difficulty arises from the complex task of learning the physical structure and pose of hands from training images, which involves extensive deformations and occlusions. For correct hand generation, our paper introduces a lightweight post-processing solution called $\textbf{HandRefiner}$. HandRefiner employs a conditional inpainting approach to rectify malformed hands while leaving other parts of the image untouched. We leverage the hand mesh reconstruction model that consistently adheres to the correct number of fingers and hand shape, while also being capable of fitting the desired hand pose in the generated image. Given a generated failed image due to malformed hands, we utilize ControlNet modules to re-inject such correct hand information. Additionally, we uncover a phase transition phenomenon within ControlNet as we vary the control strength. It enables us to take advantage of more readily available synthetic data without suffering from the domain gap between realistic and synthetic hands. Experiments demonstrate that HandRefiner can significantly improve the generation quality quantitatively and qualitatively. The code is available at https://github.com/wenquanlu/HandRefiner .

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ESceme: Vision-and-Language Navigation with Episodic Scene Memory

Vision-and-language navigation (VLN) simulates a visual agent that follows natural-language navigation instructions in real-world scenes. Existing approaches have made enormous progress in navigation in new environments, such as beam search, pre-exploration, and dynamic or hierarchical history encoding. To balance generalization and efficiency, we resort to memorizing visited scenarios apart from the ongoing route while navigating. In this work, we introduce a mechanism of Episodic Scene memory (ESceme) for VLN that wakes an agent's memories of past visits when it enters the current scene. The episodic scene memory allows the agent to envision a bigger picture of the next prediction. This way, the agent learns to utilize dynamically updated information instead of merely adapting to the current observations. We provide a simple yet effective implementation of ESceme by enhancing the accessible views at each location and progressively completing the memory while navigating. We verify the superiority of ESceme on short-horizon (R2R), long-horizon (R4R), and vision-and-dialog (CVDN) VLN tasks. Our ESceme also wins first place on the CVDN leaderboard. Code is available: \url{https://github.com/qizhust/esceme}.

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Trajectory Consistency Distillation: Improved Latent Consistency Distillation by Semi-Linear Consistency Function with Trajectory Mapping

Latent Consistency Model (LCM) extends the Consistency Model to the latent space and leverages the guided consistency distillation technique to achieve impressive performance in accelerating text-to-image synthesis. However, we observed that LCM struggles to generate images with both clarity and detailed intricacy. Consequently, we introduce Trajectory Consistency Distillation (TCD), which encompasses trajectory consistency function and strategic stochastic sampling. The trajectory consistency function diminishes the parameterisation and distillation errors by broadening the scope of the self-consistency boundary condition with trajectory mapping and endowing the TCD with the ability to accurately trace the entire trajectory of the Probability Flow ODE in semi-linear form with an Exponential Integrator. Additionally, strategic stochastic sampling provides explicit control of stochastic and circumvents the accumulated errors inherent in multi-step consistency sampling. Experiments demonstrate that TCD not only significantly enhances image quality at low NFEs but also yields more detailed results compared to the teacher model at high NFEs.

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Autoregressive Omni-Aware Outpainting for Open-Vocabulary 360-Degree Image Generation

A 360-degree (omni-directional) image provides an all-encompassing spherical view of a scene. Recently, there has been an increasing interest in synthesising 360-degree images from conventional narrow field of view (NFoV) images captured by digital cameras and smartphones, for providing immersive experiences in various scenarios such as virtual reality. Yet, existing methods typically fall short in synthesizing intricate visual details or ensure the generated images align consistently with user-provided prompts. In this study, autoregressive omni-aware generative network (AOG-Net) is proposed for 360-degree image generation by out-painting an incomplete 360-degree image progressively with NFoV and text guidances joinly or individually. This autoregressive scheme not only allows for deriving finer-grained and text-consistent patterns by dynamically generating and adjusting the process but also offers users greater flexibility to edit their conditions throughout the generation process. A global-local conditioning mechanism is devised to comprehensively formulate the outpainting guidance in each autoregressive step. Text guidances, omni-visual cues, NFoV inputs and omni-geometry are encoded and further formulated with cross-attention based transformers into a global stream and a local stream into a conditioned generative backbone model. As AOG-Net is compatible to leverage large-scale models for the conditional encoder and the generative prior, it enables the generation to use extensive open-vocabulary text guidances. Comprehensive experiments on two commonly used 360-degree image datasets for both indoor and outdoor settings demonstrate the state-of-the-art performance of our proposed method. Our code will be made publicly available.

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Infinite-ID: Identity-preserved Personalization via ID-semantics Decoupling Paradigm

Drawing on recent advancements in diffusion models for text-to-image generation, identity-preserved personalization has made significant progress in accurately capturing specific identities with just a single reference image. However, existing methods primarily integrate reference images within the text embedding space, leading to a complex entanglement of image and text information, which poses challenges for preserving both identity fidelity and semantic consistency. To tackle this challenge, we propose Infinite-ID, an ID-semantics decoupling paradigm for identity-preserved personalization. Specifically, we introduce identity-enhanced training, incorporating an additional image cross-attention module to capture sufficient ID information while deactivating the original text cross-attention module of the diffusion model. This ensures that the image stream faithfully represents the identity provided by the reference image while mitigating interference from textual input. Additionally, we introduce a feature interaction mechanism that combines a mixed attention module with an AdaIN-mean operation to seamlessly merge the two streams. This mechanism not only enhances the fidelity of identity and semantic consistency but also enables convenient control over the styles of the generated images. Extensive experimental results on both raw photo generation and style image generation demonstrate the superior performance of our proposed method.

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One More Step: A Versatile Plug-and-Play Module for Rectifying Diffusion Schedule Flaws and Enhancing Low-Frequency Controls

It is well known that many open-released foundational diffusion models have difficulty in generating images that substantially depart from average brightness, despite such images being present in the training data. This is due to an inconsistency: while denoising starts from pure Gaussian noise during inference, the training noise schedule retains residual data even in the final timestep distribution, due to difficulties in numerical conditioning in mainstream formulation, leading to unintended bias during inference. To mitigate this issue, certain $ε$-prediction models are combined with an ad-hoc offset-noise methodology. In parallel, some contemporary models have adopted zero-terminal SNR noise schedules together with $\mathbf{v}$-prediction, which necessitate major alterations to pre-trained models. However, such changes risk destabilizing a large multitude of community-driven applications anchored on these pre-trained models. In light of this, our investigation revisits the fundamental causes, leading to our proposal of an innovative and principled remedy, called One More Step (OMS). By integrating a compact network and incorporating an additional simple yet effective step during inference, OMS elevates image fidelity and harmonizes the dichotomy between training and inference, while preserving original model parameters. Once trained, various pre-trained diffusion models with the same latent domain can share the same OMS module.

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Peer is Your Pillar: A Data-unbalanced Conditional GANs for Few-shot Image Generation

Few-shot image generation aims to train generative models using a small number of training images. When there are few images available for training (e.g. 10 images), Learning From Scratch (LFS) methods often generate images that closely resemble the training data while Transfer Learning (TL) methods try to improve performance by leveraging prior knowledge from GANs pre-trained on large-scale datasets. However, current TL methods may not allow for sufficient control over the degree of knowledge preservation from the source model, making them unsuitable for setups where the source and target domains are not closely related. To address this, we propose a novel pipeline called Peer is your Pillar (PIP), which combines a target few-shot dataset with a peer dataset to create a data-unbalanced conditional generation. Our approach includes a class embedding method that separates the class space from the latent space, and we use a direction loss based on pre-trained CLIP to improve image diversity. Experiments on various few-shot datasets demonstrate the advancement of the proposed PIP, especially reduces the training requirements of few-shot image generation.

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All Points Matter: Entropy-Regularized Distribution Alignment for Weakly-supervised 3D Segmentation

Pseudo-labels are widely employed in weakly supervised 3D segmentation tasks where only sparse ground-truth labels are available for learning. Existing methods often rely on empirical label selection strategies, such as confidence thresholding, to generate beneficial pseudo-labels for model training. This approach may, however, hinder the comprehensive exploitation of unlabeled data points. We hypothesize that this selective usage arises from the noise in pseudo-labels generated on unlabeled data. The noise in pseudo-labels may result in significant discrepancies between pseudo-labels and model predictions, thus confusing and affecting the model training greatly. To address this issue, we propose a novel learning strategy to regularize the generated pseudo-labels and effectively narrow the gaps between pseudo-labels and model predictions. More specifically, our method introduces an Entropy Regularization loss and a Distribution Alignment loss for weakly supervised learning in 3D segmentation tasks, resulting in an ERDA learning strategy. Interestingly, by using KL distance to formulate the distribution alignment loss, it reduces to a deceptively simple cross-entropy-based loss which optimizes both the pseudo-label generation network and the 3D segmentation network simultaneously. Despite the simplicity, our method promisingly improves the performance. We validate the effectiveness through extensive experiments on various baselines and large-scale datasets. Results show that ERDA effectively enables the effective usage of all unlabeled data points for learning and achieves state-of-the-art performance under different settings. Remarkably, our method can outperform fully-supervised baselines using only 1% of true annotations. Code and model will be made publicly available at https://github.com/LiyaoTang/ERDA.

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Domain Re-Modulation for Few-Shot Generative Domain Adaptation

In this study, we delve into the task of few-shot Generative Domain Adaptation (GDA), which involves transferring a pre-trained generator from one domain to a new domain using only a few reference images. Inspired by the way human brains acquire knowledge in new domains, we present an innovative generator structure called Domain Re-Modulation (DoRM). DoRM not only meets the criteria of high quality, large synthesis diversity, and cross-domain consistency, which were achieved by previous research in GDA, but also incorporates memory and domain association, akin to how human brains operate. Specifically, DoRM freezes the source generator and introduces new mapping and affine modules (M&A modules) to capture the attributes of the target domain during GDA. This process resembles the formation of new synapses in human brains. Consequently, a linearly combinable domain shift occurs in the style space. By incorporating multiple new M&A modules, the generator gains the capability to perform high-fidelity multi-domain and hybrid-domain generation. Moreover, to maintain cross-domain consistency more effectively, we introduce a similarity-based structure loss. This loss aligns the auto-correlation map of the target image with its corresponding auto-correlation map of the source image during training. Through extensive experiments, we demonstrate the superior performance of our DoRM and similarity-based structure loss in few-shot GDA, both quantitatively and qualitatively. The code will be available at https://github.com/wuyi2020/DoRM.

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3DDesigner: Towards Photorealistic 3D Object Generation and Editing with Text-guided Diffusion Models

Text-guided diffusion models have shown superior performance in image/video generation and editing. While few explorations have been performed in 3D scenarios. In this paper, we discuss three fundamental and interesting problems on this topic. First, we equip text-guided diffusion models to achieve 3D-consistent generation. Specifically, we integrate a NeRF-like neural field to generate low-resolution coarse results for a given camera view. Such results can provide 3D priors as condition information for the following diffusion process. During denoising diffusion, we further enhance the 3D consistency by modeling cross-view correspondences with a novel two-stream (corresponding to two different views) asynchronous diffusion process. Second, we study 3D local editing and propose a two-step solution that can generate 360-degree manipulated results by editing an object from a single view. Step 1, we propose to perform 2D local editing by blending the predicted noises. Step 2, we conduct a noise-to-text inversion process that maps 2D blended noises into the view-independent text embedding space. Once the corresponding text embedding is obtained, 360-degree images can be generated. Last but not least, we extend our model to perform one-shot novel view synthesis by fine-tuning on a single image, firstly showing the potential of leveraging text guidance for novel view synthesis. Extensive experiments and various applications show the prowess of our 3DDesigner. The project page is available at https://3ddesigner-diffusion.github.io/.

cs.CV