Searcharxiv⌕ Search

arXiv subjects

Chara Podimata

Publications and source records attributed to Chara Podimata.

29 records · Page 2Linked to original sources

Can Probabilistic Feedback Drive User Impacts in Online Platforms?

A common explanation for negative user impacts of content recommender systems is misalignment between the platform's objective and user welfare. In this work, we show that misalignment in the platform's objective is not the only potential cause of unintended impacts on users: even when the platform's objective is fully aligned with user welfare, the platform's learning algorithm can induce negative downstream impacts on users. The source of these user impacts is that different pieces of content may generate observable user reactions (feedback information) at different rates; these feedback rates may correlate with content properties, such as controversiality or demographic similarity of the creator, that affect the user experience. Since differences in feedback rates can impact how often the learning algorithm engages with different content, the learning algorithm may inadvertently promote content with certain such properties. Using the multi-armed bandit framework with probabilistic feedback, we examine the relationship between feedback rates and a learning algorithm's engagement with individual arms for different no-regret algorithms. We prove that no-regret algorithms can exhibit a wide range of dependencies: if the feedback rate of an arm increases, some no-regret algorithms engage with the arm more, some no-regret algorithms engage with the arm less, and other no-regret algorithms engage with the arm approximately the same number of times. From a platform design perspective, our results highlight the importance of looking beyond regret when measuring an algorithm's performance, and assessing the nature of a learning algorithm's engagement with different types of content as well as their resulting downstream impacts.

cs.LG↗

Strategyproof Decision-Making in Panel Data Settings and Beyond

We consider the problem of decision-making using panel data, in which a decision-maker gets noisy, repeated measurements of multiple units (or agents). We consider a setup where there is a pre-intervention period, when the principal observes the outcomes of each unit, after which the principal uses these observations to assign a treatment to each unit. Unlike this classical setting, we permit the units generating the panel data to be strategic, i.e. units may modify their pre-intervention outcomes in order to receive a more desirable intervention. The principal's goal is to design a strategyproof intervention policy, i.e. a policy that assigns units to their utility-maximizing interventions despite their potential strategizing. We first identify a necessary and sufficient condition under which a strategyproof intervention policy exists, and provide a strategyproof mechanism with a simple closed form when one does exist. Along the way, we prove impossibility results for strategic multiclass classification, which may be of independent interest. When there are two interventions, we establish that there always exists a strategyproof mechanism, and provide an algorithm for learning such a mechanism. For three or more interventions, we provide an algorithm for learning a strategyproof mechanism if there exists a sufficiently large gap in the principal's rewards between different interventions. Finally, we empirically evaluate our model using real-world panel data collected from product sales over 18 months. We find that our methods compare favorably to baselines which do not take strategic interactions into consideration, even in the presence of model misspecification.

econ.EM↗

Strategic Apple Tasting

Algorithmic decision-making in high-stakes domains often involves assigning decisions to agents with incentives to strategically modify their input to the algorithm. In addition to dealing with incentives, in many domains of interest (e.g. lending and hiring) the decision-maker only observes feedback regarding their policy for rounds in which they assign a positive decision to the agent; this type of feedback is often referred to as apple tasting (or one-sided) feedback. We formalize this setting as an online learning problem with apple-tasting feedback where a principal makes decisions about a sequence of $T$ agents, each of which is represented by a context that may be strategically modified. Our goal is to achieve sublinear strategic regret, which compares the performance of the principal to that of the best fixed policy in hindsight, if the agents were truthful when revealing their contexts. Our main result is a learning algorithm which incurs $O (\sqrt{T})$ strategic regret when the sequence of agents is chosen stochastically. We also give an algorithm capable of handling adversarially-chosen agents, albeit at the cost of $O(T^{(d+1)/(d+2)})$ strategic regret (where $d$ is the dimension of the context). Our algorithms can be easily adapted to the setting where the principal receives bandit feedback -- this setting generalizes both the linear contextual bandit problem (by considering agents with incentives) and the strategic classification problem (by allowing for partial feedback).

cs.GT↗

Recommending to Strategic Users

Recommendation systems are pervasive in the digital economy. An important assumption in many deployed systems is that user consumption reflects user preferences in a static sense: users consume the content they like with no other considerations in mind. However, as we document in a large-scale online survey, users do choose content strategically to influence the types of content they get recommended in the future. We model this user behavior as a two-stage noisy signalling game between the recommendation system and users: the recommendation system initially commits to a recommendation policy, presents content to the users during a cold start phase which the users choose to strategically consume in order to affect the types of content they will be recommended in a recommendation phase. We show that in equilibrium, users engage in behaviors that accentuate their differences to users of different preference profiles. In addition, (statistical) minorities out of fear of losing their minority content exposition may not consume content that is liked by mainstream users. We next propose three interventions that may improve recommendation quality (both on average and for minorities) when taking into account strategic consumption: (1) Adopting a recommendation system policy that uses preferences from a prior, (2) Communicating to users that universally liked ("mainstream") content will not be used as basis of recommendation, and (3) Serving content that is personalized-enough yet expected to be liked in the beginning. Finally, we describe a methodology to inform applied theory modeling with survey results.

cs.CY↗

Contextual Search in the Presence of Adversarial Corruptions

We study contextual search, a generalization of binary search in higher dimensions, which captures settings such as feature-based dynamic pricing. Standard formulations of this problem assume that agents act in accordance with a specific homogeneous response model. In practice, however, some responses may be adversarially corrupted. Existing algorithms heavily depend on the assumed response model being (approximately) accurate for all agents and have poor performance in the presence of even a few such arbitrary misspecifications. We initiate the study of contextual search when some of the agents can behave in ways inconsistent with the underlying response model. In particular, we provide two algorithms, one based on multidimensional binary search methods and one based on gradient descent. We show that these algorithms attain near-optimal regret in the absence of adversarial corruptions and their performance degrades gracefully with the number of such agents, providing the first results for contextual search in any adversarial noise model. Our techniques draw inspiration from learning theory, game theory, high-dimensional geometry, and convex analysis.

cs.LG↗

Information Discrepancy in Strategic Learning

We initiate the study of the effects of non-transparency in decision rules on individuals' ability to improve in strategic learning settings. Inspired by real-life settings, such as loan approvals and college admissions, we remove the assumption typically made in the strategic learning literature, that the decision rule is fully known to individuals, and focus instead on settings where it is inaccessible. In their lack of knowledge, individuals try to infer this rule by learning from their peers (e.g., friends and acquaintances who previously applied for a loan), naturally forming groups in the population, each with possibly different type and level of information regarding the decision rule. We show that, in equilibrium, the principal's decision rule optimizing welfare across sub-populations may cause a strong negative externality: the true quality of some of the groups can actually deteriorate. On the positive side, we show that, in many natural cases, optimal improvement can be guaranteed simultaneously for all sub-populations. We further introduce a measure we term information overlap proxy, and demonstrate its usefulness in characterizing the disparity in improvements across sub-populations. Finally, we identify a natural condition under which improvement can be guaranteed for all sub-populations while maintaining high predictive accuracy. We complement our theoretical analysis with experiments on real-world datasets.

cs.GT↗

Learning Strategy-Aware Linear Classifiers

We address the question of repeatedly learning linear classifiers against agents who are strategically trying to game the deployed classifiers, and we use the Stackelberg regret to measure the performance of our algorithms. First, we show that Stackelberg and external regret for the problem of strategic classification are strongly incompatible: i.e., there exist worst-case scenarios, where any sequence of actions providing sublinear external regret might result in linear Stackelberg regret and vice versa. Second, we present a strategy-aware algorithm for minimizing the Stackelberg regret for which we prove nearly matching upper and lower regret bounds. Finally, we provide simulations to complement our theoretical analysis. Our results advance the growing literature of learning from revealed preferences, which has so far focused on "smoother" assumptions from the perspective of the learner and the agents respectively.

cs.GT↗

No-Regret and Incentive-Compatible Online Learning

We study online learning settings in which experts act strategically to maximize their influence on the learning algorithm's predictions by potentially misreporting their beliefs about a sequence of binary events. Our goal is twofold. First, we want the learning algorithm to be no-regret with respect to the best fixed expert in hindsight. Second, we want incentive compatibility, a guarantee that each expert's best strategy is to report his true beliefs about the realization of each event. To achieve this goal, we build on the literature on wagering mechanisms, a type of multi-agent scoring rule. We provide algorithms that achieve no regret and incentive compatibility for myopic experts for both the full and partial information settings. In experiments on datasets from FiveThirtyEight, our algorithms have regret comparable to classic no-regret algorithms, which are not incentive-compatible. Finally, we identify an incentive-compatible algorithm for forward-looking strategic agents that exhibits diminishing regret in practice.

cs.LG↗

A Bridge between Liquid and Social Welfare in Combinatorial Auctions with Submodular Bidders

We study incentive compatible mechanisms for Combinatorial Auctions where the bidders have submodular (or XOS) valuations and are budget-constrained. Our objective is to maximize the \emph{liquid welfare}, a notion of efficiency for budget-constrained bidders introduced by Dobzinski and Paes Leme (2014). We show that some of the known truthful mechanisms that best-approximate the social welfare for Combinatorial Auctions with submodular bidders through demand query oracles can be adapted, so that they retain truthfulness and achieve asymptotically the same approximation guarantees for the liquid welfare. More specifically, for the problem of optimizing the liquid welfare in Combinatorial Auctions with submodular bidders, we obtain a universally truthful randomized $O(\log m)$-approximate mechanism, where $m$ is the number of items, by adapting the mechanism of Krysta and Vöcking (2012). Additionally, motivated by large market assumptions often used in mechanism design, we introduce a notion of competitive markets and show that in such markets, liquid welfare can be approximated within a constant factor by a randomized universally truthful mechanism. Finally, in the Bayesian setting, we obtain a truthful $O(1)$-approximate mechanism for the case where bidder valuations are generated as independent samples from a known distribution, by adapting the results of Feldman, Gravin and Lucier (2014).

cs.GT↗

Learning to Bid Without Knowing your Value

We address online learning in complex auction settings, such as sponsored search auctions, where the value of the bidder is unknown to her, evolving in an arbitrary manner and observed only if the bidder wins an allocation. We leverage the structure of the utility of the bidder and the partial feedback that bidders typically receive in auctions, in order to provide algorithms with regret rates against the best fixed bid in hindsight, that are exponentially faster in convergence in terms of dependence on the action space, than what would have been derived by applying a generic bandit algorithm and almost equivalent to what would have been achieved in the full information setting. Our results are enabled by analyzing a new online learning setting with outcome-based feedback, which generalizes learning with feedback graphs. We provide an online learning algorithm for this setting, of independent interest, with regret that grows only logarithmically with the number of actions and linearly only in the number of potential outcomes (the latter being very small in most auction settings). Last but not least, we show that our algorithm outperforms the bandit approach experimentally and that this performance is robust to dropping some of our theoretical assumptions or introducing noise in the feedback that the bidder receives.

cs.GT↗

Strategyproof Linear Regression in High Dimensions

This paper is part of an emerging line of work at the intersection of machine learning and mechanism design, which aims to avoid noise in training data by correctly aligning the incentives of data sources. Specifically, we focus on the ubiquitous problem of linear regression, where strategyproof mechanisms have previously been identified in two dimensions. In our setting, agents have single-peaked preferences and can manipulate only their response variables. Our main contribution is the discovery of a family of group strategyproof linear regression mechanisms in any number of dimensions, which we call generalized resistant hyperplane mechanisms. The game-theoretic properties of these mechanisms -- and, in fact, their very existence -- are established through a connection to a discrete version of the Ham Sandwich Theorem.

cs.GT↗