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arXiv subjects

Charu Sharma

Publications and source records attributed to Charu Sharma.

At least 19 recordsLinked to original sources

Closed-Form Node Classification with Exact Graph Unlearning

Graph neural networks for node classification are typically trained by gradient descent over hundreds or thousands of epochs. Recent work has shown that, when properly tuned, classic GCN/SAGE/GAT architectures can match graph transformers on many node-classification benchmarks. We ask a complementary question: how much of this performance can be recovered by deterministic closed-form solvers, and what guarantees does this enable? We introduce a routed closed-form framework selected by adjusted homophily. For assortative graphs, we use SGC-style propagation followed by Ridge regression; for heterophilous graphs, we introduce LCF-Net, a layer-wise closed-form graph feature-refinement network whose per-layer Ridge solves are capped by a Gaussian kernel-Ridge head. Across 14 benchmarks, including ogbn-arxiv and ogbn-proteins, our closed-form predictors match or beat the best vanilla 2-layer GCN/SAGE/GAT on 9 of 9 measured datasets, tie tuned deep recipes within one standard deviation on 9 of 12 small benchmarks, and exceed the OGB-leaderboard plain GCN on both large graphs. The remaining heterophilous gap closely tracks the gain from vanilla 2-layer to deep SAGE, suggesting that the residual difference is primarily architectural. Because our predictors are explicit solutions of deterministic linear systems, modified graph inputs can be re-solved to obtain retrain-equivalent parameters. We formalize exact graph-object unlearning for label, feature, edge, node, and subgraph modifications, prove K-hop locality for Ridge components, and verify exactness across 109 configurations. On ogbn-arxiv, localized updates give $21$--$45\times$ speedups over full re-solving and roughly $10^{6}\times$ speedups over gradient retraining. Structural-inversion experiments further quantify the privacy floor of exact retraining and the additional leakage of approximate graph-unlearning methods.

cs.LG

PatchPoison: Poisoning Multi-View Datasets to Degrade 3D Reconstruction

3D Gaussian Splatting (3DGS) has recently enabled highly photorealistic 3D reconstruction from casually captured multi-view images. However, this accessibility raises a privacy concern: publicly available images or videos can be exploited to reconstruct detailed 3D models of scenes or objects without the owner's consent. We present PatchPoison, a lightweight dataset-poisoning method that prevents unauthorized 3D reconstruction. Unlike global perturbations, PatchPoison injects a small high-frequency adversarial patch, a structured checkerboard, into the periphery of each image in a multi-view dataset. The patch is designed to corrupt the feature-matching stage of Structure-from-Motion (SfM) pipelines such as COLMAP by introducing spurious correspondences that systematically misalign estimated camera poses. Consequently, downstream 3DGS optimization diverges from the correct scene geometry. On the NeRF-Synthetic benchmark, inserting a 12 X 12 pixel patch increases reconstruction error by 6.8x in LPIPS, while the poisoned images remain unobtrusive to human viewers. PatchPoison requires no pipeline modifications, offering a practical, "drop-in" preprocessing step for content creators to protect their multi-view data.

cs.CV

VIZOR: Viewpoint-Invariant Zero-Shot Scene Graph Generation for 3D Scene Reasoning

Scene understanding and reasoning has been a fundamental problem in 3D computer vision, requiring models to identify objects, their properties, and spatial or comparative relationships among the objects. Existing approaches enable this by creating scene graphs using multiple inputs such as 2D images, depth maps, object labels, and annotated relationships from specific reference view. However, these methods often struggle with generalization and produce inaccurate spatial relationships like "left/right", which become inconsistent across different viewpoints. To address these limitations, we propose Viewpoint-Invariant Zero-shot scene graph generation for 3D scene Reasoning (VIZOR). VIZOR is a training-free, end-to-end framework that constructs dense, viewpoint-invariant 3D scene graphs directly from raw 3D scenes. The generated scene graph is unambiguous, as spatial relationships are defined relative to each object's front-facing direction, making them consistent regardless of the reference view. Furthermore, it infers open-vocabulary relationships that describe spatial and proximity relationships among scene objects without requiring annotated training data. We conduct extensive quantitative and qualitative evaluations to assess the effectiveness of VIZOR in scene graph generation and downstream tasks, such as query-based object grounding. VIZOR outperforms state-of-the-art methods, showing clear improvements in scene graph generation and achieving 22% and 4.81% gains in zero-shot grounding accuracy on the Replica and Nr3D datasets, respectively.

cs.CV

InteracTalker: Prompt-Based Human-Object Interaction with Co-Speech Gesture Generation

Generating realistic human motions that naturally respond to both spoken language and physical objects is crucial for interactive digital experiences. Current methods, however, address speech-driven gestures or object interactions independently, limiting real-world applicability due to a lack of integrated, comprehensive datasets. To overcome this, we introduce InteracTalker, a novel framework that seamlessly integrates prompt-based object-aware interactions with co-speech gesture generation. We achieve this by employing a multi-stage training process to learn a unified motion, speech, and prompt embedding space. To support this, we curate a rich human-object interaction dataset, formed by augmenting an existing text-to-motion dataset with detailed object interaction annotations. Our framework utilizes a Generalized Motion Adaptation Module that enables independent training, adapting to the corresponding motion condition, which is then dynamically combined during inference. To address the imbalance between heterogeneous conditioning signals, we propose an adaptive fusion strategy, which dynamically reweights the conditioning signals during diffusion sampling. InteracTalker successfully unifies these previously separate tasks, outperforming prior methods in both co-speech gesture generation and object-interaction synthesis, outperforming gesture-focused diffusion methods, yielding highly realistic, object-aware full-body motions with enhanced realism, flexibility, and control.

cs.CV

SymGS : Leveraging Local Symmetries for 3D Gaussian Splatting Compression

3D Gaussian Splatting has emerged as a transformative technique in novel view synthesis, primarily due to its high rendering speed and photorealistic fidelity. However, its memory footprint scales rapidly with scene complexity, often reaching several gigabytes. Existing methods address this issue by introducing compression strategies that exploit primitive-level redundancy through similarity detection and quantization. We aim to surpass the compression limits of such methods by incorporating symmetry-aware techniques, specifically targeting mirror symmetries to eliminate redundant primitives. We propose a novel compression framework, SymGS, introducing learnable mirrors into the scene, thereby eliminating local and global reflective redundancies for compression. Our framework functions as a plug-and-play enhancement to state-of-the-art compression methods, (e.g. HAC) to achieve further compression. Compared to HAC, we achieve $1.66 \times$ compression across benchmark datasets (upto $3\times$ on large-scale scenes). On an average, SymGS enables $\bf{108\times}$ compression of a 3DGS scene, while preserving rendering quality. The project page and supplementary can be found at symgs.github.io

cs.CV

Large Language Models and 3D Vision for Intelligent Robotic Perception and Autonomy

With the rapid advancement of artificial intelligence and robotics, the integration of Large Language Models (LLMs) with 3D vision is emerging as a transformative approach to enhancing robotic sensing technologies. This convergence enables machines to perceive, reason and interact with complex environments through natural language and spatial understanding, bridging the gap between linguistic intelligence and spatial perception. This review provides a comprehensive analysis of state-of-the-art methodologies, applications and challenges at the intersection of LLMs and 3D vision, with a focus on next-generation robotic sensing technologies. We first introduce the foundational principles of LLMs and 3D data representations, followed by an in-depth examination of 3D sensing technologies critical for robotics. The review then explores key advancements in scene understanding, text-to-3D generation, object grounding and embodied agents, highlighting cutting-edge techniques such as zero-shot 3D segmentation, dynamic scene synthesis and language-guided manipulation. Furthermore, we discuss multimodal LLMs that integrate 3D data with touch, auditory and thermal inputs, enhancing environmental comprehension and robotic decision-making. To support future research, we catalog benchmark datasets and evaluation metrics tailored for 3D-language and vision tasks. Finally, we identify key challenges and future research directions, including adaptive model architectures, enhanced cross-modal alignment and real-time processing capabilities, which pave the way for more intelligent, context-aware and autonomous robotic sensing systems.

cs.RO

LoReTTA: A Low Resource Framework To Poison Continuous Time Dynamic Graphs

Temporal Graph Neural Networks (TGNNs) are increasingly used in high-stakes domains, such as financial forecasting, recommendation systems, and fraud detection. However, their susceptibility to poisoning attacks poses a critical security risk. We introduce LoReTTA (Low Resource Two-phase Temporal Attack), a novel adversarial framework on Continuous-Time Dynamic Graphs, which degrades TGNN performance by an average of 29.47% across 4 widely benchmark datasets and 4 State-of-the-Art (SotA) models. LoReTTA operates through a two-stage approach: (1) sparsify the graph by removing high-impact edges using any of the 16 tested temporal importance metrics, (2) strategically replace removed edges with adversarial negatives via LoReTTA's novel degree-preserving negative sampling algorithm. Our plug-and-play design eliminates the need for expensive surrogate models while adhering to realistic unnoticeability constraints. LoReTTA degrades performance by upto 42.0% on MOOC, 31.5% on Wikipedia, 28.8% on UCI, and 15.6% on Enron. LoReTTA outperforms 11 attack baselines, remains undetectable to 4 leading anomaly detection systems, and is robust to 4 SotA adversarial defense training methods, establishing its effectiveness, unnoticeability, and robustness.

cs.LG

MOGRAS: Human Motion with Grasping in 3D Scenes

Generating realistic full-body motion interacting with objects is critical for applications in robotics, virtual reality, and human-computer interaction. While existing methods can generate full-body motion within 3D scenes, they often lack the fidelity for fine-grained tasks like object grasping. Conversely, methods that generate precise grasping motions typically ignore the surrounding 3D scene. This gap, generating full-body grasping motions that are physically plausible within a 3D scene, remains a significant challenge. To address this, we introduce MOGRAS (Human MOtion with GRAsping in 3D Scenes), a large-scale dataset that bridges this gap. MOGRAS provides pre-grasping full-body walking motions and final grasping poses within richly annotated 3D indoor scenes. We leverage MOGRAS to benchmark existing full-body grasping methods and demonstrate their limitations in scene-aware generation. Furthermore, we propose a simple yet effective method to adapt existing approaches to work seamlessly within 3D scenes. Through extensive quantitative and qualitative experiments, we validate the effectiveness of our dataset and highlight the significant improvements our proposed method achieves, paving the way for more realistic human-scene interactions.

cs.CV

Federated Spectral Graph Transformers Meet Neural Ordinary Differential Equations for Non-IID Graphs

Graph Neural Network (GNN) research is rapidly advancing due to GNNs' capacity to learn distributed representations from graph-structured data. However, centralizing large volumes of real-world graph data for GNN training is often impractical due to privacy concerns, regulatory restrictions, and commercial competition. Federated learning (FL), a distributed learning paradigm, offers a solution by preserving data privacy with collaborative model training. Despite progress in training huge vision and language models, federated learning for GNNs remains underexplored. To address this challenge, we present a novel method for federated learning on GNNs based on spectral GNNs equipped with neural ordinary differential equations (ODE) for better information capture, showing promising results across both homophilic and heterophilic graphs. Our approach effectively handles non-Independent and Identically Distributed (non-IID) data, while also achieving performance comparable to existing methods that only operate on IID data. It is designed to be privacy-preserving and bandwidth-optimized, making it suitable for real-world applications such as social network analysis, recommendation systems, and fraud detection, which often involve complex, non-IID, and heterophilic graph structures. Our results in the area of federated learning on non-IID heterophilic graphs demonstrate significant improvements, while also achieving better performance on homophilic graphs. This work highlights the potential of federated learning in diverse and challenging graph settings. Open-source code available on GitHub (https://github.com/SpringWiz11/Fed-GNODEFormer).

cs.LG

Analyzing Communicability and Connectivity in the Indian Stock Market During Crises

Understanding how information flows through the financial networks is important, especially during times of market turbulence. Unlike traditional assumptions where information travels along the shortest paths, real-world diffusion processes often follow multiple routes. To capture this complexity, we apply communicability, a network measure that quantifies the ease of information flow between nodes, even beyond the shortest path. In this study, we aim to examine how communicability responds to structural disruptions in financial networks during periods of high volatility. We compute communicability-based metrics on correlation-derived networks constructed from financial market data, and apply statistical testing through permutation methods to identify significant shifts in network structure. Our results show that approximately 70\% and 80\% of stock pairs exhibit statistically significant changes in communicability during the global financial crisis and the unprecedented COVID-19 crisis, respectively, at a significance level of 0.001. The observed shifts in shortest communicability path lengths offer directional cues about the nature and depth of each crisis. Furthermore, when used as features in machine learning classification models, communicability measures outperform the shortest-path-based measures in distinguishing between market stability and volatility periods. The performance of geometric measures was also comparable to that of topology-based measures. These findings offer valuable insights into the dynamic behavior of financial markets during times of crises and underscore the practical relevance of communicability in modeling systemic risk and information diffusion in complex networks.

q-fin.ST

Predict Confidently, Predict Right: Abstention in Dynamic Graph Learning

Many real-world systems can be modeled as dynamic graphs, where nodes and edges evolve over time, requiring specialized models to capture their evolving dynamics in risk-sensitive applications effectively. Temporal graph neural networks (GNNs) are one such category of specialized models. For the first time, our approach integrates a reject option strategy within the framework of GNNs for continuous-time dynamic graphs. This allows the model to strategically abstain from making predictions when the uncertainty is high and confidence is low, thus minimizing the risk of critical misclassification and enhancing the results and reliability. We propose a coverage-based abstention prediction model to implement the reject option that maximizes prediction within a specified coverage. It improves the prediction score for link prediction and node classification tasks. Temporal GNNs deal with extremely skewed datasets for the next state prediction or node classification task. In the case of class imbalance, our method can be further tuned to provide a higher weightage to the minority class. Exhaustive experiments are presented on four datasets for dynamic link prediction and two datasets for dynamic node classification tasks. This demonstrates the effectiveness of our approach in improving the reliability and area under the curve (AUC)/ average precision (AP) scores for predictions in dynamic graph scenarios. The results highlight our model's ability to efficiently handle the trade-offs between prediction confidence and coverage, making it a dependable solution for applications requiring high precision in dynamic and uncertain environments.

cs.LG

Towards a Training Free Approach for 3D Scene Editing

Text driven diffusion models have shown remarkable capabilities in editing images. However, when editing 3D scenes, existing works mostly rely on training a NeRF for 3D editing. Recent NeRF editing methods leverages edit operations by deploying 2D diffusion models and project these edits into 3D space. They require strong positional priors alongside text prompt to identify the edit location. These methods are operational on small 3D scenes and are more generalized to particular scene. They require training for each specific edit and cannot be exploited in real-time edits. To address these limitations, we propose a novel method, FreeEdit, to make edits in training free manner using mesh representations as a substitute for NeRF. Training-free methods are now a possibility because of the advances in foundation model's space. We leverage these models to bring a training-free alternative and introduce solutions for insertion, replacement and deletion. We consider insertion, replacement and deletion as basic blocks for performing intricate edits with certain combinations of these operations. Given a text prompt and a 3D scene, our model is capable of identifying what object should be inserted/replaced or deleted and location where edit should be performed. We also introduce a novel algorithm as part of FreeEdit to find the optimal location on grounding object for placement. We evaluate our model by comparing it with baseline models on a wide range of scenes using quantitative and qualitative metrics and showcase the merits of our method with respect to others.

cs.CV

Node Classification With Integrated Reject Option

One of the key tasks in graph learning is node classification. While Graph neural networks have been used for various applications, their adaptivity to reject option setting is not previously explored. In this paper, we propose NCwR, a novel approach to node classification in Graph Neural Networks (GNNs) with an integrated reject option, which allows the model to abstain from making predictions when uncertainty is high. We propose both cost-based and coverage-based methods for classification with abstention in node classification setting using GNNs. We perform experiments using our method on three standard citation network datasets Cora, Citeseer and Pubmed and compare with relevant baselines. We also model the Legal judgment prediction problem on ILDC dataset as a node classification problem where nodes represent legal cases and edges represent citations. We further interpret the model by analyzing the cases that the model abstains from predicting by visualizing which part of the input features influenced this decision.

cs.LG

GENIE: Watermarking Graph Neural Networks for Link Prediction

The rapid adoption, usefulness, and resource-intensive training of Graph Neural Network (GNN) models have made them an invaluable intellectual property in graph-based machine learning. However, their wide-spread adoption also makes them susceptible to stealing, necessitating robust Ownership Demonstration (OD) techniques. Watermarking is a promising OD framework for deep neural networks, but existing methods fail to generalize to GNNs due to the non-Euclidean nature of graph data. Existing works on GNN watermarking primarily focus on node and graph classification, overlooking Link Prediction (LP). In this paper, we propose GENIE (watermarking Graph nEural Networks for lInk prEdiction), the first scheme to watermark GNNs for LP. GENIE creates a novel backdoor for both node-representation and subgraph-based LP methods, utilizing a unique trigger set and a secret watermark vector. Our OD scheme is equipped with Dynamic Watermark Thresholding (DWT), ensuring high verification probability while addressing practical issues in existing OD schemes. We extensively evaluate GENIE across 4 diverse model architectures (i.e., SEAL, GCN, GraphSAGE and NeoGNN), 7 real-world datasets and 21 watermark removal techniques and demonstrate its robustness to watermark removal and ownership piracy attacks. Finally, we discuss adaptive attacks against GENIE and a defense strategy to counter it. The codebase and related artifacts are publicly available at our Project Page.

cs.CR

Higher Order Structures For Graph Explanations

Graph Neural Networks (GNNs) have emerged as powerful tools for learning representations of graph-structured data, demonstrating remarkable performance across various tasks. Recognising their importance, there has been extensive research focused on explaining GNN predictions, aiming to enhance their interpretability and trustworthiness. However, GNNs and their explainers face a notable challenge: graphs are primarily designed to model pair-wise relationships between nodes, which can make it tough to capture higher-order, multi-node interactions. This characteristic can pose difficulties for existing explainers in fully representing multi-node relationships. To address this gap, we present Framework For Higher-Order Representations In Graph Explanations (FORGE), a framework that enables graph explainers to capture such interactions by incorporating higher-order structures, resulting in more accurate and faithful explanations. Extensive evaluation shows that on average real-world datasets from the GraphXAI benchmark and synthetic datasets across various graph explainers, FORGE improves average explanation accuracy by 1.9x and 2.25x, respectively. We perform ablation studies to confirm the importance of higher-order relations in improving explanations, while our scalability analysis demonstrates FORGE's efficacy on large graphs.

cs.LG

A novel portfolio construction strategy based on the core-periphery profile of stocks

This paper highlights the significance of mesoscale structures, particularly the core-periphery structure, in financial networks for portfolio optimization. We build portfolios of stocks belonging to the periphery part of the Planar maximally filtered subgraphs of the underlying network of stocks created from Pearson correlations between pairs of stocks and compare its performance with some well-known strategies of Pozzi et. al. hinging around the local indices of centrality in terms of the Sharpe ratio, returns and standard deviation. Our findings reveal that these portfolios consistently outperform traditional strategies and further the core-periphery profile obtained is statistically significant across time periods. These empirical findings substantiate the efficacy of using the core-periphery profile of the stock market network for both inter-day and intraday trading and provide valuable insights for investors seeking better returns.

q-fin.ST

Exploiting the geometry of heterogeneous networks: A case study of the Indian stock market

In this study, we model the Indian stock market as heterogenous scale free network, which is then embedded in a two dimensional hyperbolic space through a machine learning based technique called as coalescent embedding. This allows us to apply the hyperbolic kmeans algorithm on the Poincare disc and the clusters so obtained resemble the original network communities more closely than the clusters obtained via Euclidean kmeans on the basis of well-known measures normalised mutual information and adjusted mutual information. Through this, we are able to clearly distinguish between periods of market stability and volatility by applying non-parametric statistical tests with a significance level of 0.05 to geometric measures namely hyperbolic distance and hyperbolic shortest path distance. After that, we are able to spot significant market change early by leveraging the Bollinger Band analysis on the time series of modularity in the embedded networks of each window. Finally, the radial distance and the Equidistance Angular coordinates help in visualizing the embedded network in the Poincare disc and it is seen that specific market sectors cluster together.

physics.soc-ph

Synergizing Contrastive Learning and Optimal Transport for 3D Point Cloud Domain Adaptation

Recently, the fundamental problem of unsupervised domain adaptation (UDA) on 3D point clouds has been motivated by a wide variety of applications in robotics, virtual reality, and scene understanding, to name a few. The point cloud data acquisition procedures manifest themselves as significant domain discrepancies and geometric variations among both similar and dissimilar classes. The standard domain adaptation methods developed for images do not directly translate to point cloud data because of their complex geometric nature. To address this challenge, we leverage the idea of multimodality and alignment between distributions. We propose a new UDA architecture for point cloud classification that benefits from multimodal contrastive learning to get better class separation in both domains individually. Further, the use of optimal transport (OT) aims at learning source and target data distributions jointly to reduce the cross-domain shift and provide a better alignment. We conduct a comprehensive empirical study on PointDA-10 and GraspNetPC-10 and show that our method achieves state-of-the-art performance on GraspNetPC-10 (with approx 4-12% margin) and best average performance on PointDA-10. Our ablation studies and decision boundary analysis also validate the significance of our contrastive learning module and OT alignment.

cs.CV