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Che Sun

Publications and source records attributed to Che Sun.

14 recordsLinked to original sources

Interactive Reward Agent: GUI Task Evaluation via Environment-State Verification

Graphical user interface task evaluation aims to determine whether a GUI agent has successfully completed a user instruction. Automated GUI task evaluation has received increasing attention because the evaluation results can serve as reward signals for both test-time scaling and post-training. However, reliable GUI task evaluation remains challenging because the judgments often require access to environment states, such as system configurations, file data, and application settings, beyond the screenshots of execution trajectories. In this paper, we propose an interactive reward agent (IRA) based on a propose-then-verify framework to acquire and verify evidence from the post-execution environment. Given a task instruction and a GUI environment after the GUI agent execution, IRA first proposes the task completion conditions and then verifies them by invoking system tools, application tools, and GUI tools. This design combines evidence from both visible interfaces and the environment state in an interactive process. We further introduce GUI-RewardBench, a benchmark of 321 GUI task trajectories spanning 10 Ubuntu desktop application categories. Experiments show that IRA achieves 86.9% accuracy on GUI-RewardBench, outperforming existing evaluator baselines. We further apply IRA to reinforcement learning of GUI agents, achieving a 34.0% OSWorld success rate, which demonstrates that IRA can provide effective reward signals for training GUI agents.

cs.AI

Game-Theoretic Modeling of Heterogeneous Investor Interactions for Stock Price Forecasting

Accurate stock price forecasting has consistently remained a pivotal yet challenging FinTech task that underpins quantitative trading and investment decision making. Recent efforts have been dedicated to modeling various complex relationships among stocks in the stock market toward more reliable stock price forecasting.These methods depend heavily on strong static prior assumptions by modeling either temporal dependencies within individual stocks or spatial dependencies across different stocks based on predefined structures, while the complex market dynamics that drive stock price movements remain unexplored. To alleviate this issue, we propose a novel game-theoretic modeling method that captures heterogeneous investor interactions for stock price forecasting. The core idea is to embed game-theoretic mechanisms into the heterogeneous graph structure to finely model the dynamic strategic interactions among heterogeneous investors with respect to target stocks. Additionally, temporal positional encoding is adopted to reflect the differentiated influences of each game event at different time steps within the time window on future stock price movements. Leveraging heterogeneous graph networks, we proxy the intricate dynamics of the stock market through investor games and enable real-time information propagation and node updates among all nodes. Extensive experiments conducted on two real-world benchmark dataset demonstrate that our method effectively outperforms state-of-the-art stock price forecasting methods.

q-fin.TR

Fine-Grained 3D Facial Reconstruction for Micro-Expressions

Recent advances in 3D facial expression reconstruction have demonstrated remarkable performance in capturing macro-expressions, yet the reconstruction of micro-expressions remains unexplored. This novel task is particularly challenging due to the subtle, transient, and low-intensity nature of micro-expressions, which complicate the extraction of stable and discriminative features essential for accurate reconstruction. In this paper, we propose a fine-grained micro-expression reconstruction method that integrates a global dynamic feature capturing stable facial motion patterns with a locally-enriched feature incorporating multiple informative cues from 2D motions, facial priors and 3D facial geometry. Specifically, we devise a plug-and-play dynamic-encoded module to extract micro-expression feature for global facial action, allowing it to leverage prior knowledge from abundant macro-expression data to mitigate the scarcity of micro-expression data. Subsequently, a dynamic-guided mesh deformation module is designed for extracting aggregated local features from dense optical flow, sparse landmark cues and facial mesh geometry, which adaptively refines fine-grained facial micro-expression without compromising global 3D geometry. Extensive experiments on micro-expression datasets demonstrate that our method consistently outperforms state-of-the-art methods in both geometric accuracy and perceptual detail.

cs.CV

Morphology-Independent Facial Expression Imitation for Human-Face Robots

Accurate facial expression imitation on human-face robots is crucial for achieving natural human-robot interaction. Most existing methods have achieved photorealistic expression imitation through mapping 2D facial landmarks to a robot's actuator commands. Their imitation of landmark trajectories is susceptible to interference from facial morphology, which would lead to a performance drop. In this paper, we propose a morphology-independent expression imitation method that decouples expressions from facial morphology to eliminate morphological influence and produce more realistic expressions for human-face robots. Specifically, we construct an expression decoupling module to learn expression semantics by disentangling the expression representation from the morphology representation in a self-supervised manner. We devise an expression transfer module to map the representations to the robot's actuator commands through a learning objective of perceiving expression errors, producing accurate facial expressions based on the learned expression semantics. To support experimental validation, a custom-designed and highly expressive human-face robot, namely Pengrui, is developed to serve as an experimental platform for realistic expression imitation. Extensive experiments demonstrate that our method enables the human-face robot to reproduce a wide range of human-like expressions effectively. All code and implementation details of the robot will be released.

cs.RO

Facial Expression Generation Aligned with Human Preference for Natural Dyadic Interaction

Achieving natural dyadic interaction requires generating facial expressions that are emotionally appropriate and socially aligned with human preference. Human feedback offers a compelling mechanism to guide such alignment, yet how to effectively incorporate this feedback into facial expression generation remains underexplored. In this paper, we propose a facial expression generation method aligned with human preference by leveraging human feedback to produce contextually and emotionally appropriate expressions for natural dyadic interaction. A key to our method is framing the generation of identity-independent facial expressions as an action learning process, allowing human feedback to assess their validity free from visual or identity bias. We establish a closed feedback loop in which listener expressions dynamically respond to evolving conversational cues of the speaker. Concretely, we train a vision-language-action model via supervised fine-tuning to map the speaker's multimodal signals into controllable low-dimensional expression representations of a 3D morphable model. We further introduce a human-feedback reinforcement learning strategy that integrates the imitation of high-quality expression response with critic-guided optimization. Experiments on two benchmarks demonstrate that our method effectively aligns facial expressions with human preference and achieves superior performance.

cs.CV

Bridging Modality Disconnect in Self-Reflection via Closed-Loop Visually Grounded Verification

In the era of Vision-Language Models (VLMs), enhancing multimodal reasoning capabilities remains a critical challenge, particularly in handling ambiguous or complex visual inputs, where initial inferences often lead to hallucinations or logic errors. Existing VLMs often produce plausible yet ungrounded answers, and even when prompted to "reflect", their corrections may remain detached from the image evidence. To address this, we propose the MIRROR framework for Multimodal Iterative Reasoning via Reflection On visual Regions. By embedding visual reflection as a core mechanism, MIRROR is formulated as a closed-loop process comprising draft, critique, region-based verification, and revision, which are repeated until the output is visually grounded. To facilitate training of this model, we construct **ReflectV**, a visual reflective dataset for multi-turn supervision that explicitly contains reflection triggers, region-based verification actions, and answer revision grounded in visual evidence. Experiments on both general vision-language benchmarks and representative vision-language reasoning benchmarks show that MIRROR improves correctness and reduces visual hallucinations, demonstrating the value of training reflection as an evidence-seeking, region-aware verification process rather than a purely textual revision step.

cs.CV

Composition-Incremental Learning for Compositional Generalization

Compositional generalization has achieved substantial progress in computer vision on pre-collected training data. Nonetheless, real-world data continually emerges, with possible compositions being nearly infinite, long-tailed, and not entirely visible. Thus, an ideal model is supposed to gradually improve the capability of compositional generalization in an incremental manner. In this paper, we explore Composition-Incremental Learning for Compositional Generalization (CompIL) in the context of the compositional zero-shot learning (CZSL) task, where models need to continually learn new compositions, intending to improve their compositional generalization capability progressively. To quantitatively evaluate CompIL, we develop a benchmark construction pipeline leveraging existing datasets, yielding MIT-States-CompIL and C-GQA-CompIL. Furthermore, we propose a pseudo-replay framework utilizing a visual synthesizer to synthesize visual representations of learned compositions and a linguistic primitive distillation mechanism to maintain aligned primitive representations across the learning process. Extensive experiments demonstrate the effectiveness of the proposed framework.

cs.CV

Multi-Step Reasoning for Embodied Question Answering via Tool Augmentation

Embodied Question Answering (EQA) requires agents to explore 3D environments to obtain observations and answer questions related to the scene. Existing methods leverage VLMs to directly explore the environment and answer questions without explicit thinking or planning, which limits their reasoning ability and results in excessive or inefficient exploration as well as ineffective responses. In this paper, we introduce ToolEQA, an agent that integrates external tools with multi-step reasoning, where external tools can provide more useful information for completing the task, helping the model derive better exploration directions in the next step of reasoning and thus obtaining additional effective information. This enables ToolEQA to generate more accurate responses with a shorter exploration distance. To enhance the model's ability for tool-usage and multi-step reasoning, we further design a novel EQA data generation pipeline that automatically constructs large-scale EQA tasks with reasoning trajectories and corresponding answers. Based on the pipeline, we collect the EQA-RT dataset that contains about 18K tasks, divided into a training set EQA-RT-Train, and two test sets EQA-RT-Seen (scenes overlapping with the training set) and EQA-RT-Unseen (novel scenes). Experiments on EQA-RT-Seen and EQA-RT-Unseen show that ToolEQA improves the success rate by 9.2~20.2% over state-of-the-art baselines, while outperforming the zero-shot ToolEQA by 10% in success rate. In addition, ToolEQA also achieves state-of-the-art performance on the HM-EQA, OpenEQA, and EXPRESS-Bench datasets, demonstrating its generality. Our homepage see https://tooleqa.github.io.

cs.AI

An Information Bottleneck Asset Pricing Model

Deep neural networks (DNNs) have garnered significant attention in financial asset pricing, due to their strong capacity for modeling complex nonlinear relationships within financial data. However, sophisticated models are prone to over-fitting to the noise information in financial data, resulting in inferior performance. To address this issue, we propose an information bottleneck asset pricing model that compresses data with low signal-to-noise ratios to eliminate redundant information and retain the critical information for asset pricing. Our model imposes constraints of mutual information during the nonlinear mapping process. Specifically, we progressively reduce the mutual information between the input data and the compressed representation while increasing the mutual information between the compressed representation and the output prediction. The design ensures that irrelevant information, which is essentially the noise in the data, is forgotten during the modeling of financial nonlinear relationships without affecting the final asset pricing. By leveraging the constraints of the Information bottleneck, our model not only harnesses the nonlinear modeling capabilities of deep networks to capture the intricate relationships within financial data but also ensures that noise information is filtered out during the information compression process.

cs.CE

LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Images

3D Gaussian Splatting achieves high-fidelity novel view synthesis, but its application to online long-sequence scenarios is still limited. Existing methods either rely on slow per-scene optimization or fail to provide efficient incremental updates, hindering continuous performance. In this paper, we propose LongSplat, an online real-time 3D Gaussian reconstruction framework designed for long-sequence image input. The core idea is a streaming update mechanism that incrementally integrates current-view observations while selectively compressing redundant historical Gaussians. Crucial to this mechanism is our Gaussian-Image Representation (GIR), a representation that encodes 3D Gaussian parameters into a structured, image-like 2D format. GIR simultaneously enables efficient fusion of current-view and historical Gaussians and identity-aware redundancy compression. These functions enable online reconstruction and adapt the model to long sequences without overwhelming memory or computational costs. Furthermore, we leverage an existing image compression method to guide the generation of more compact and higher-quality 3D Gaussians. Extensive evaluations demonstrate that LongSplat achieves state-of-the-art efficiency-quality trade-offs in real-time novel view synthesis, delivering real-time reconstruction while reducing Gaussian counts by 44\% compared to existing per-pixel Gaussian prediction methods.

cs.CV

Neural 3D Scene Reconstruction from Multiple 2D Images without 3D Supervision

Neural 3D scene reconstruction methods have achieved impressive performance when reconstructing complex geometry and low-textured regions in indoor scenes. However, these methods heavily rely on 3D data which is costly and time-consuming to obtain in real world. In this paper, we propose a novel neural reconstruction method that reconstructs scenes using sparse depth under the plane constraints without 3D supervision. We introduce a signed distance function field, a color field, and a probability field to represent a scene. We optimize these fields to reconstruct the scene by using differentiable ray marching with accessible 2D images as supervision. We improve the reconstruction quality of complex geometry scene regions with sparse depth obtained by using the geometric constraints. The geometric constraints project 3D points on the surface to similar-looking regions with similar features in different 2D images. We impose the plane constraints to make large planes parallel or vertical to the indoor floor. Both two constraints help reconstruct accurate and smooth geometry structures of the scene. Without 3D supervision, our method achieves competitive performance compared with existing methods that use 3D supervision on the ScanNet dataset.

cs.CV

Vertical alignment of stagnation points in pseudo-plane ideal flows

Recent studies of pseudo-plane ideal flow (PIF) reveal a ubiquitous presence of vortex alignment in both homogeneous and stratified fluids, and in both inertial and rotating reference frames as well. The exact solutions of a steady-state PIF model suggest that stagnation points tend to be vertically aligned and the concentric structure represents a fixed-point phenomenon of the Euler equations. Exception occurs in the rotating frame when a flow holds inertial period and skew center becomes possible. Properties of stagnation points based on Morse theory are obtained, leading to a topological explanation of vertical alignment via pressure Hessian. The study thus uncovers a new aspect of vortex behavior in ideal fluid that requires vortex center to align with the direction of gravity when vortex evolution reaches a laminar end state characterized by steady pseudo-plane velocities. Though the phenomenon arises from the constraint of the Euler equations, under specific conditions the topological theory is applicable to viscous fluid and explains the curvilinear tilting of von K\'arm\'an swirling vortex.

physics.flu-dyn

Geometric Stability of Pseudo-plane Ideal Flows

Geometric analysis of steady pseudo-plane ideal flow reveals a fundamental relation between vertical coherence and streamline topology. It shows vertical alignment only exists in straightline jet and circular vortex. A geometric stability theory is then developed as a structural stability in contrast to traditional dynamical stability, suggesting all vertical-aligned pseudo-plane flows are geometrically stable and all non-aligned non-straightline flows are unstable. It provides a topological explanation for the tendency of axisymmetrization and vertical alignment observed in vortex experiments.

physics.flu-dyn

Geometric Structure of Pseudo-plane Quadratic Flows

Quadratic flows have the unique property of uniform strain and are commonly used in turbulence modeling and hydrodynamic analysis. While previous application focused on two-dimensional homogeneous fluid, this study examines the geometric structure of three-dimensional quadratic flows in stratified fluid by solving a steady-state pseudo-plane flow model. The complete set of exact solutions reveals that steady quadratic flows have invariant conic type in non-rotating frame and non-rotatory vertical structure in rotating frame. Three baroclinic solutions with vertically non-aligned structure disprove an earlier conjecture. The rich topology of quadratic flows stands in contrast to the depleted geometry of high-degree polynomial flows. A paradox in the steady solutions of shallow-water reduced-gravity models is also explained.

physics.flu-dyn