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Chee-Meng Chew

Publications and source records attributed to Chee-Meng Chew.

8 recordsLinked to original sources

PRISM: Pointcloud Reintegrated Inference via Segmentation and Cross-attention for Manipulation

Robust imitation learning for robot manipulation requires comprehensive 3D perception, yet many existing methods struggle in cluttered environments. Fixed camera view approaches are vulnerable to perspective changes, and 3D point cloud techniques often limit themselves to keyframes predictions, reducing their efficacy in dynamic, contact-intensive tasks. To address these challenges, we propose PRISM, designed as an end-to-end framework that directly learns from raw point cloud observations and robot states, eliminating the need for pretrained models or external datasets. PRISM comprises three main components: a segmentation embedding unit that partitions the raw point cloud into distinct object clusters and encodes local geometric details; a cross-attention component that merges these visual features with processed robot joint states to highlight relevant targets; and a diffusion module that translates the fused representation into smooth robot actions. With training on 100 demonstrations per task, PRISM surpasses both 2D and 3D baseline policies in accuracy and efficiency within our simulated environments, demonstrating strong robustness in complex, object-dense scenarios. Code and some demos are available on https://github.com/czknuaa/PRISM.

cs.RO

TransParking: A Dual-Decoder Transformer Framework with Soft Localization for End-to-End Automatic Parking

In recent years, fully differentiable end-to-end autonomous driving systems have become a research hotspot in the field of intelligent transportation. Among various research directions, automatic parking is particularly critical as it aims to enable precise vehicle parking in complex environments. In this paper, we present a purely vision-based transformer model for end-to-end automatic parking, trained using expert trajectories. Given camera-captured data as input, the proposed model directly outputs future trajectory coordinates. Experimental results demonstrate that the various errors of our model have decreased by approximately 50% in comparison with the current state-of-the-art end-to-end trajectory prediction algorithm of the same type. Our approach thus provides an effective solution for fully differentiable automatic parking.

cs.CV

Multi-Robot Reliable Navigation in Uncertain Topological Environments with Graph Attention Networks

This paper studies the multi-robot reliable navigation problem in uncertain topological networks, which aims at maximizing the robot team's on-time arrival probabilities in the face of road network uncertainties. The uncertainty in these networks stems from the unknown edge traversability, which is only revealed to the robot upon its arrival at the edge's starting node. Existing approaches often struggle to adapt to real-time network topology changes, making them unsuitable for varying topological environments. To address the challenge, we reformulate the problem into a Partially Observable Markov Decision Process (POMDP) framework and introduce the Dynamic Adaptive Graph Embedding method to capture the evolving nature of the navigation task. We further enhance each robot's policy learning process by integrating deep reinforcement learning with Graph Attention Networks (GATs), leveraging self-attention to focus on critical graph features. The proposed approach, namely Multi-Agent Routing in Variable Environments with Learning (MARVEL) employs the generalized policy gradient algorithm to optimize the robots' real-time decision-making process iteratively. We compare the performance of MARVEL with state-of-the-art reliable navigation algorithms as well as Canadian traveller problem solutions in a range of canonical transportation networks, demonstrating improved adaptability and performance in uncertain topological networks. Additionally, real-world experiments with two robots navigating within a self-constructed indoor environment with uncertain topological structures demonstrate MARVEL's practicality.

cs.RO

Real-time Digital Double Framework to Predict Collapsible Terrains for Legged Robots

Inspired by the digital twinning systems, a novel real-time digital double framework is developed to enhance robot perception of the terrain conditions. Based on the very same physical model and motion control, this work exploits the use of such simulated digital double synchronized with a real robot to capture and extract discrepancy information between the two systems, which provides high dimensional cues in multiple physical quantities to represent differences between the modelled and the real world. Soft, non-rigid terrains cause common failures in legged locomotion, whereby visual perception solely is insufficient in estimating such physical properties of terrains. We used digital double to develop the estimation of the collapsibility, which addressed this issue through physical interactions during dynamic walking. The discrepancy in sensory measurements between the real robot and its digital double are used as input of a learning-based algorithm for terrain collapsibility analysis. Although trained only in simulation, the learned model can perform collapsibility estimation successfully in both simulation and real world. Our evaluation of results showed the generalization to different scenarios and the advantages of the digital double to reliably detect nuances in ground conditions.

cs.RO

Traversability analysis with vision and terrain probing for safe legged robot navigation

Inspired by human behavior when traveling over unknown terrain, this study proposes the use of probing strategies and integrates them into a traversability analysis framework to address safe navigation on unknown rough terrain. Our framework integrates collapsibility information into our existing traversability analysis, as vision and geometric information alone could be misled by unpredictable non-rigid terrains such as soft soil, bush area, or water puddles. With the new traversability analysis framework, our robot has a more comprehensive assessment of unpredictable terrain, which is critical for its safety in outdoor environments. The pipeline first identifies the terrain's geometric and semantic properties using an RGB-D camera and desired probing locations on questionable terrains. These regions are probed using a force sensor to determine the risk of terrain collapsing when the robot steps over it. This risk is formulated as a collapsibility metric, which estimates an unpredictable region's ground collapsibility. Thereafter, the collapsibility metric, together with geometric and semantic spatial data, is combined and analyzed to produce global and local traversability grid maps. These traversability grid maps tell the robot whether it is safe to step over different regions of the map. The grid maps are then utilized to generate optimal paths for the robot to safely navigate to its goal. Our approach has been successfully verified on a quadrupedal robot in both simulation and real-world experiments.

cs.RO

A Versatile Agent for Fast Learning from Human Instructors

In recent years, a myriad of superlative works on intelligent robotics policies have been done, thanks to advances in machine learning. However, inefficiency and lack of transfer ability hindered algorithms from pragmatic applications, especially in human-robot collaboration, when few-shot fast learning and high flexibility become a wherewithal. To surmount this obstacle, we refer to a "Policy Pool", containing pre-trained skills that can be easily accessed and reused. An agent is employed to govern the "Policy Pool" by unfolding requisite skills in a flexible sequence, contingent on task specific predilection. This predilection can be automatically interpreted from one or few human expert demonstrations. Under this hierarchical setting, our algorithm is able to pick up a sparse-reward, multi-stage knack with only one demonstration in a Mini-Grid environment, showing the potential for instantly mastering complex robotics skills from human instructors. Additionally, the innate quality of our algorithm also allows for lifelong learning, making it a versatile agent.

cs.AI

PointAtrousGraph: Deep Hierarchical Encoder-Decoder with Point Atrous Convolution for Unorganized 3D Points

Motivated by the success of encoding multi-scale contextual information for image analysis, we propose our PointAtrousGraph (PAG) - a deep permutation-invariant hierarchical encoder-decoder for efficiently exploiting multi-scale edge features in point clouds. Our PAG is constructed by several novel modules, such as Point Atrous Convolution (PAC), Edge-preserved Pooling (EP) and Edge-preserved Unpooling (EU). Similar with atrous convolution, our PAC can effectively enlarge receptive fields of filters and thus densely learn multi-scale point features. Following the idea of non-overlapping max-pooling operations, we propose our EP to preserve critical edge features during subsampling. Correspondingly, our EU modules gradually recover spatial information for edge features. In addition, we introduce chained skip subsampling/upsampling modules that directly propagate edge features to the final stage. Particularly, our proposed auxiliary loss functions can further improve our performance. Experimental results show that our PAG outperform previous state-of-the-art methods on various 3D semantic perception applications.

cs.CV

Smooth and Efficient Policy Exploration for Robot Trajectory Learning

Many policy search algorithms have been proposed for robot learning and proved to be practical in real robot applications. However, there are still hyperparameters in the algorithms, such as the exploration rate, which requires manual tuning. The existing methods to design the exploration rate manually or automatically may not be general enough or hard to apply in the real robot. In this paper, we propose a learning model to update the exploration rate adaptively. The overall algorithm is a combination of methods proposed by other researchers. Smooth trajectories for the robot can be produced by the algorithm and the updated exploration rate maximizes the lower bound of the expected return. Our method is tested in the ball-in-cup problem. The results show that our method can receive the same learning outcome as the previous methods but with fewer iterations.

cs.RO