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Chelsea Finn

Publications and source records attributed to Chelsea Finn.

At least 271 records · Page 15Linked to original sources

Deep Reinforcement Learning amidst Lifelong Non-Stationarity

As humans, our goals and our environment are persistently changing throughout our lifetime based on our experiences, actions, and internal and external drives. In contrast, typical reinforcement learning problem set-ups consider decision processes that are stationary across episodes. Can we develop reinforcement learning algorithms that can cope with the persistent change in the former, more realistic problem settings? While on-policy algorithms such as policy gradients in principle can be extended to non-stationary settings, the same cannot be said for more efficient off-policy algorithms that replay past experiences when learning. In this work, we formalize this problem setting, and draw upon ideas from the online learning and probabilistic inference literature to derive an off-policy RL algorithm that can reason about and tackle such lifelong non-stationarity. Our method leverages latent variable models to learn a representation of the environment from current and past experiences, and performs off-policy RL with this representation. We further introduce several simulation environments that exhibit lifelong non-stationarity, and empirically find that our approach substantially outperforms approaches that do not reason about environment shift.

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Meta-Reinforcement Learning Robust to Distributional Shift via Model Identification and Experience Relabeling

Reinforcement learning algorithms can acquire policies for complex tasks autonomously. However, the number of samples required to learn a diverse set of skills can be prohibitively large. While meta-reinforcement learning methods have enabled agents to leverage prior experience to adapt quickly to new tasks, their performance depends crucially on how close the new task is to the previously experienced tasks. Current approaches are either not able to extrapolate well, or can do so at the expense of requiring extremely large amounts of data for on-policy meta-training. In this work, we present model identification and experience relabeling (MIER), a meta-reinforcement learning algorithm that is both efficient and extrapolates well when faced with out-of-distribution tasks at test time. Our method is based on a simple insight: we recognize that dynamics models can be adapted efficiently and consistently with off-policy data, more easily than policies and value functions. These dynamics models can then be used to continue training policies and value functions for out-of-distribution tasks without using meta-reinforcement learning at all, by generating synthetic experience for the new task.

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Time Reversal as Self-Supervision

A longstanding challenge in robot learning for manipulation tasks has been the ability to generalize to varying initial conditions, diverse objects, and changing objectives. Learning based approaches have shown promise in producing robust policies, but require heavy supervision to efficiently learn precise control, especially from visual inputs. We propose a novel self-supervision technique that uses time-reversal to learn goals and provide a high level plan to reach them. In particular, we introduce the time-reversal model (TRM), a self-supervised model which explores outward from a set of goal states and learns to predict these trajectories in reverse. This provides a high level plan towards goals, allowing us to learn complex manipulation tasks with no demonstrations or exploration at test time. We test our method on the domain of assembly, specifically the mating of tetris-style block pairs. Using our method operating atop visual model predictive control, we are able to assemble tetris blocks on a physical robot using only uncalibrated RGB camera input, and generalize to unseen block pairs. sites.google.com/view/time-reversal

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Entity Abstraction in Visual Model-Based Reinforcement Learning

This paper tests the hypothesis that modeling a scene in terms of entities and their local interactions, as opposed to modeling the scene globally, provides a significant benefit in generalizing to physical tasks in a combinatorial space the learner has not encountered before. We present object-centric perception, prediction, and planning (OP3), which to the best of our knowledge is the first fully probabilistic entity-centric dynamic latent variable framework for model-based reinforcement learning that acquires entity representations from raw visual observations without supervision and uses them to predict and plan. OP3 enforces entity-abstraction -- symmetric processing of each entity representation with the same locally-scoped function -- which enables it to scale to model different numbers and configurations of objects from those in training. Our approach to solving the key technical challenge of grounding these entity representations to actual objects in the environment is to frame this variable binding problem as an inference problem, and we develop an interactive inference algorithm that uses temporal continuity and interactive feedback to bind information about object properties to the entity variables. On block-stacking tasks, OP3 generalizes to novel block configurations and more objects than observed during training, outperforming an oracle model that assumes access to object supervision and achieving two to three times better accuracy than a state-of-the-art video prediction model that does not exhibit entity abstraction.

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Unsupervised Meta-Learning for Reinforcement Learning

Meta-learning algorithms use past experience to learn to quickly solve new tasks. In the context of reinforcement learning, meta-learning algorithms acquire reinforcement learning procedures to solve new problems more efficiently by utilizing experience from prior tasks. The performance of meta-learning algorithms depends on the tasks available for meta-training: in the same way that supervised learning generalizes best to test points drawn from the same distribution as the training points, meta-learning methods generalize best to tasks from the same distribution as the meta-training tasks. In effect, meta-reinforcement learning offloads the design burden from algorithm design to task design. If we can automate the process of task design as well, we can devise a meta-learning algorithm that is truly automated. In this work, we take a step in this direction, proposing a family of unsupervised meta-learning algorithms for reinforcement learning. We motivate and describe a general recipe for unsupervised meta-reinforcement learning, and present an instantiation of this approach. Our conceptual and theoretical contributions consist of formulating the unsupervised meta-reinforcement learning problem and describing how task proposals based on mutual information can be used to train optimal meta-learners. Our experimental results indicate that unsupervised meta-reinforcement learning effectively acquires accelerated reinforcement learning procedures without the need for manual task design and these procedures exceed the performance of learning from scratch.

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Meta-Learning without Memorization

The ability to learn new concepts with small amounts of data is a critical aspect of intelligence that has proven challenging for deep learning methods. Meta-learning has emerged as a promising technique for leveraging data from previous tasks to enable efficient learning of new tasks. However, most meta-learning algorithms implicitly require that the meta-training tasks be mutually-exclusive, such that no single model can solve all of the tasks at once. For example, when creating tasks for few-shot image classification, prior work uses a per-task random assignment of image classes to N-way classification labels. If this is not done, the meta-learner can ignore the task training data and learn a single model that performs all of the meta-training tasks zero-shot, but does not adapt effectively to new image classes. This requirement means that the user must take great care in designing the tasks, for example by shuffling labels or removing task identifying information from the inputs. In some domains, this makes meta-learning entirely inapplicable. In this paper, we address this challenge by designing a meta-regularization objective using information theory that places precedence on data-driven adaptation. This causes the meta-learner to decide what must be learned from the task training data and what should be inferred from the task testing input. By doing so, our algorithm can successfully use data from non-mutually-exclusive tasks to efficiently adapt to novel tasks. We demonstrate its applicability to both contextual and gradient-based meta-learning algorithms, and apply it in practical settings where applying standard meta-learning has been difficult. Our approach substantially outperforms standard meta-learning algorithms in these settings.

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OmniTact: A Multi-Directional High Resolution Touch Sensor

Incorporating touch as a sensing modality for robots can enable finer and more robust manipulation skills. Existing tactile sensors are either flat, have small sensitive fields or only provide low-resolution signals. In this paper, we introduce OmniTact, a multi-directional high-resolution tactile sensor. OmniTact is designed to be used as a fingertip for robotic manipulation with robotic hands, and uses multiple micro-cameras to detect multi-directional deformations of a gel-based skin. This provides a rich signal from which a variety of different contact state variables can be inferred using modern image processing and computer vision methods. We evaluate the capabilities of OmniTact on a challenging robotic control task that requires inserting an electrical connector into an outlet, as well as a state estimation problem that is representative of those typically encountered in dexterous robotic manipulation, where the goal is to infer the angle of contact of a curved finger pressing against an object. Both tasks are performed using only touch sensing and deep convolutional neural networks to process images from the sensor's cameras. We compare with a state-of-the-art tactile sensor that is only sensitive on one side, as well as a state-of-the-art multi-directional tactile sensor, and find that OmniTact's combination of high-resolution and multi-directional sensing is crucial for reliably inserting the electrical connector and allows for higher accuracy in the state estimation task. Videos and supplementary material can be found at https://sites.google.com/berkeley.edu/omnitact

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Scalable Multi-Task Imitation Learning with Autonomous Improvement

While robot learning has demonstrated promising results for enabling robots to automatically acquire new skills, a critical challenge in deploying learning-based systems is scale: acquiring enough data for the robot to effectively generalize broadly. Imitation learning, in particular, has remained a stable and powerful approach for robot learning, but critically relies on expert operators for data collection. In this work, we target this challenge, aiming to build an imitation learning system that can continuously improve through autonomous data collection, while simultaneously avoiding the explicit use of reinforcement learning, to maintain the stability, simplicity, and scalability of supervised imitation. To accomplish this, we cast the problem of imitation with autonomous improvement into a multi-task setting. We utilize the insight that, in a multi-task setting, a failed attempt at one task might represent a successful attempt at another task. This allows us to leverage the robot's own trials as demonstrations for tasks other than the one that the robot actually attempted. Using an initial dataset of multi-task demonstration data, the robot autonomously collects trials which are only sparsely labeled with a binary indication of whether the trial accomplished any useful task or not. We then embed the trials into a learned latent space of tasks, trained using only the initial demonstration dataset, to draw similarities between various trials, enabling the robot to achieve one-shot generalization to new tasks. In contrast to prior imitation learning approaches, our method can autonomously collect data with sparse supervision for continuous improvement, and in contrast to reinforcement learning algorithms, our method can effectively improve from sparse, task-agnostic reward signals.

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VideoFlow: A Conditional Flow-Based Model for Stochastic Video Generation

Generative models that can model and predict sequences of future events can, in principle, learn to capture complex real-world phenomena, such as physical interactions. However, a central challenge in video prediction is that the future is highly uncertain: a sequence of past observations of events can imply many possible futures. Although a number of recent works have studied probabilistic models that can represent uncertain futures, such models are either extremely expensive computationally as in the case of pixel-level autoregressive models, or do not directly optimize the likelihood of the data. To our knowledge, our work is the first to propose multi-frame video prediction with normalizing flows, which allows for direct optimization of the data likelihood, and produces high-quality stochastic predictions. We describe an approach for modeling the latent space dynamics, and demonstrate that flow-based generative models offer a viable and competitive approach to generative modelling of video.

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Watch, Try, Learn: Meta-Learning from Demonstrations and Reward

Imitation learning allows agents to learn complex behaviors from demonstrations. However, learning a complex vision-based task may require an impractical number of demonstrations. Meta-imitation learning is a promising approach towards enabling agents to learn a new task from one or a few demonstrations by leveraging experience from learning similar tasks. In the presence of task ambiguity or unobserved dynamics, demonstrations alone may not provide enough information; an agent must also try the task to successfully infer a policy. In this work, we propose a method that can learn to learn from both demonstrations and trial-and-error experience with sparse reward feedback. In comparison to meta-imitation, this approach enables the agent to effectively and efficiently improve itself autonomously beyond the demonstration data. In comparison to meta-reinforcement learning, we can scale to substantially broader distributions of tasks, as the demonstration reduces the burden of exploration. Our experiments show that our method significantly outperforms prior approaches on a set of challenging, vision-based control tasks.

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RoboNet: Large-Scale Multi-Robot Learning

Robot learning has emerged as a promising tool for taming the complexity and diversity of the real world. Methods based on high-capacity models, such as deep networks, hold the promise of providing effective generalization to a wide range of open-world environments. However, these same methods typically require large amounts of diverse training data to generalize effectively. In contrast, most robotic learning experiments are small-scale, single-domain, and single-robot. This leads to a frequent tension in robotic learning: how can we learn generalizable robotic controllers without having to collect impractically large amounts of data for each separate experiment? In this paper, we propose RoboNet, an open database for sharing robotic experience, which provides an initial pool of 15 million video frames, from 7 different robot platforms, and study how it can be used to learn generalizable models for vision-based robotic manipulation. We combine the dataset with two different learning algorithms: visual foresight, which uses forward video prediction models, and supervised inverse models. Our experiments test the learned algorithms' ability to work across new objects, new tasks, new scenes, new camera viewpoints, new grippers, or even entirely new robots. In our final experiment, we find that by pre-training on RoboNet and fine-tuning on data from a held-out Franka or Kuka robot, we can exceed the performance of a robot-specific training approach that uses 4x-20x more data. For videos and data, see the project webpage: https://www.robonet.wiki/

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Learning Predictive Models From Observation and Interaction

Learning predictive models from interaction with the world allows an agent, such as a robot, to learn about how the world works, and then use this learned model to plan coordinated sequences of actions to bring about desired outcomes. However, learning a model that captures the dynamics of complex skills represents a major challenge: if the agent needs a good model to perform these skills, it might never be able to collect the experience on its own that is required to learn these delicate and complex behaviors. Instead, we can imagine augmenting the training set with observational data of other agents, such as humans. Such data is likely more plentiful, but represents a different embodiment. For example, videos of humans might show a robot how to use a tool, but (i) are not annotated with suitable robot actions, and (ii) contain a systematic distributional shift due to the embodiment differences between humans and robots. We address the first challenge by formulating the corresponding graphical model and treating the action as an observed variable for the interaction data and an unobserved variable for the observation data, and the second challenge by using a domain-dependent prior. In addition to interaction data, our method is able to leverage videos of passive observations in a driving dataset and a dataset of robotic manipulation videos. A robotic planning agent equipped with our method can learn to use tools in a tabletop robotic manipulation setting by observing humans without ever seeing a robotic video of tool use.

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Unsupervised Curricula for Visual Meta-Reinforcement Learning

In principle, meta-reinforcement learning algorithms leverage experience across many tasks to learn fast reinforcement learning (RL) strategies that transfer to similar tasks. However, current meta-RL approaches rely on manually-defined distributions of training tasks, and hand-crafting these task distributions can be challenging and time-consuming. Can "useful" pre-training tasks be discovered in an unsupervised manner? We develop an unsupervised algorithm for inducing an adaptive meta-training task distribution, i.e. an automatic curriculum, by modeling unsupervised interaction in a visual environment. The task distribution is scaffolded by a parametric density model of the meta-learner's trajectory distribution. We formulate unsupervised meta-RL as information maximization between a latent task variable and the meta-learner's data distribution, and describe a practical instantiation which alternates between integration of recent experience into the task distribution and meta-learning of the updated tasks. Repeating this procedure leads to iterative reorganization such that the curriculum adapts as the meta-learner's data distribution shifts. In particular, we show how discriminative clustering for visual representation can support trajectory-level task acquisition and exploration in domains with pixel observations, avoiding pitfalls of alternatives. In experiments on vision-based navigation and manipulation domains, we show that the algorithm allows for unsupervised meta-learning that transfers to downstream tasks specified by hand-crafted reward functions and serves as pre-training for more efficient supervised meta-learning of test task distributions.

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Learning to Interactively Learn and Assist

When deploying autonomous agents in the real world, we need effective ways of communicating objectives to them. Traditional skill learning has revolved around reinforcement and imitation learning, each with rigid constraints on the format of information exchanged between the human and the agent. While scalar rewards carry little information, demonstrations require significant effort to provide and may carry more information than is necessary. Furthermore, rewards and demonstrations are often defined and collected before training begins, when the human is most uncertain about what information would help the agent. In contrast, when humans communicate objectives with each other, they make use of a large vocabulary of informative behaviors, including non-verbal communication, and often communicate throughout learning, responding to observed behavior. In this way, humans communicate intent with minimal effort. In this paper, we propose such interactive learning as an alternative to reward or demonstration-driven learning. To accomplish this, we introduce a multi-agent training framework that enables an agent to learn from another agent who knows the current task. Through a series of experiments, we demonstrate the emergence of a variety of interactive learning behaviors, including information-sharing, information-seeking, and question-answering. Most importantly, we find that our approach produces an agent that is capable of learning interactively from a human user, without a set of explicit demonstrations or a reward function, and achieving significantly better performance cooperatively with a human than a human performing the task alone.

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Language as an Abstraction for Hierarchical Deep Reinforcement Learning

Solving complex, temporally-extended tasks is a long-standing problem in reinforcement learning (RL). We hypothesize that one critical element of solving such problems is the notion of compositionality. With the ability to learn concepts and sub-skills that can be composed to solve longer tasks, i.e. hierarchical RL, we can acquire temporally-extended behaviors. However, acquiring effective yet general abstractions for hierarchical RL is remarkably challenging. In this paper, we propose to use language as the abstraction, as it provides unique compositional structure, enabling fast learning and combinatorial generalization, while retaining tremendous flexibility, making it suitable for a variety of problems. Our approach learns an instruction-following low-level policy and a high-level policy that can reuse abstractions across tasks, in essence, permitting agents to reason using structured language. To study compositional task learning, we introduce an open-source object interaction environment built using the MuJoCo physics engine and the CLEVR engine. We find that, using our approach, agents can learn to solve to diverse, temporally-extended tasks such as object sorting and multi-object rearrangement, including from raw pixel observations. Our analysis reveals that the compositional nature of language is critical for learning diverse sub-skills and systematically generalizing to new sub-skills in comparison to non-compositional abstractions that use the same supervision.

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Meta-Inverse Reinforcement Learning with Probabilistic Context Variables

Providing a suitable reward function to reinforcement learning can be difficult in many real world applications. While inverse reinforcement learning (IRL) holds promise for automatically learning reward functions from demonstrations, several major challenges remain. First, existing IRL methods learn reward functions from scratch, requiring large numbers of demonstrations to correctly infer the reward for each task the agent may need to perform. Second, existing methods typically assume homogeneous demonstrations for a single behavior or task, while in practice, it might be easier to collect datasets of heterogeneous but related behaviors. To this end, we propose a deep latent variable model that is capable of learning rewards from demonstrations of distinct but related tasks in an unsupervised way. Critically, our model can infer rewards for new, structurally-similar tasks from a single demonstration. Our experiments on multiple continuous control tasks demonstrate the effectiveness of our approach compared to state-of-the-art imitation and inverse reinforcement learning methods.

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Probabilistic Model-Agnostic Meta-Learning

Meta-learning for few-shot learning entails acquiring a prior over previous tasks and experiences, such that new tasks be learned from small amounts of data. However, a critical challenge in few-shot learning is task ambiguity: even when a powerful prior can be meta-learned from a large number of prior tasks, a small dataset for a new task can simply be too ambiguous to acquire a single model (e.g., a classifier) for that task that is accurate. In this paper, we propose a probabilistic meta-learning algorithm that can sample models for a new task from a model distribution. Our approach extends model-agnostic meta-learning, which adapts to new tasks via gradient descent, to incorporate a parameter distribution that is trained via a variational lower bound. At meta-test time, our algorithm adapts via a simple procedure that injects noise into gradient descent, and at meta-training time, the model is trained such that this stochastic adaptation procedure produces samples from the approximate model posterior. Our experimental results show that our method can sample plausible classifiers and regressors in ambiguous few-shot learning problems. We also show how reasoning about ambiguity can also be used for downstream active learning problems.

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Learning a Prior over Intent via Meta-Inverse Reinforcement Learning

A significant challenge for the practical application of reinforcement learning in the real world is the need to specify an oracle reward function that correctly defines a task. Inverse reinforcement learning (IRL) seeks to avoid this challenge by instead inferring a reward function from expert behavior. While appealing, it can be impractically expensive to collect datasets of demonstrations that cover the variation common in the real world (e.g. opening any type of door). Thus in practice, IRL must commonly be performed with only a limited set of demonstrations where it can be exceedingly difficult to unambiguously recover a reward function. In this work, we exploit the insight that demonstrations from other tasks can be used to constrain the set of possible reward functions by learning a "prior" that is specifically optimized for the ability to infer expressive reward functions from limited numbers of demonstrations. We demonstrate that our method can efficiently recover rewards from images for novel tasks and provide intuition as to how our approach is analogous to learning a prior.

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