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Chelsea Finn

Publications and source records attributed to Chelsea Finn.

At least 109 records · Page 6Linked to original sources

PERSONA: A Reproducible Testbed for Pluralistic Alignment

The rapid advancement of language models (LMs) necessitates robust alignment with diverse user values. However, current preference optimization approaches often fail to capture the plurality of user opinions, instead reinforcing majority viewpoints and marginalizing minority perspectives. We introduce PERSONA, a reproducible test bed designed to evaluate and improve pluralistic alignment of LMs. We procedurally generate diverse user profiles from US census data, resulting in 1,586 synthetic personas with varied demographic and idiosyncratic attributes. We then generate a large-scale evaluation dataset containing 3,868 prompts and 317,200 feedback pairs obtained from our synthetic personas. Leveraging this dataset, we systematically evaluate LM capabilities in role-playing diverse users, verified through human judges, and the establishment of both a benchmark, PERSONA Bench, for pluralistic alignment approaches as well as an extensive dataset to create new and future benchmarks. The full dataset and benchmarks are available here: https://www.synthlabs.ai/research/persona.

cs.CL↗

Surgical Robot Transformer (SRT): Imitation Learning for Surgical Tasks

We explore whether surgical manipulation tasks can be learned on the da Vinci robot via imitation learning. However, the da Vinci system presents unique challenges which hinder straight-forward implementation of imitation learning. Notably, its forward kinematics is inconsistent due to imprecise joint measurements, and naively training a policy using such approximate kinematics data often leads to task failure. To overcome this limitation, we introduce a relative action formulation which enables successful policy training and deployment using its approximate kinematics data. A promising outcome of this approach is that the large repository of clinical data, which contains approximate kinematics, may be directly utilized for robot learning without further corrections. We demonstrate our findings through successful execution of three fundamental surgical tasks, including tissue manipulation, needle handling, and knot-tying.

cs.RO↗

Mobility VLA: Multimodal Instruction Navigation with Long-Context VLMs and Topological Graphs

An elusive goal in navigation research is to build an intelligent agent that can understand multimodal instructions including natural language and image, and perform useful navigation. To achieve this, we study a widely useful category of navigation tasks we call Multimodal Instruction Navigation with demonstration Tours (MINT), in which the environment prior is provided through a previously recorded demonstration video. Recent advances in Vision Language Models (VLMs) have shown a promising path in achieving this goal as it demonstrates capabilities in perceiving and reasoning about multimodal inputs. However, VLMs are typically trained to predict textual output and it is an open research question about how to best utilize them in navigation. To solve MINT, we present Mobility VLA, a hierarchical Vision-Language-Action (VLA) navigation policy that combines the environment understanding and common sense reasoning power of long-context VLMs and a robust low-level navigation policy based on topological graphs. The high-level policy consists of a long-context VLM that takes the demonstration tour video and the multimodal user instruction as input to find the goal frame in the tour video. Next, a low-level policy uses the goal frame and an offline constructed topological graph to generate robot actions at every timestep. We evaluated Mobility VLA in a 836m^2 real world environment and show that Mobility VLA has a high end-to-end success rates on previously unsolved multimodal instructions such as "Where should I return this?" while holding a plastic bin. A video demonstrating Mobility VLA can be found here: https://youtu.be/-Tof__Q8_5s

cs.RO↗

MJ-Bench: Is Your Multimodal Reward Model Really a Good Judge for Text-to-Image Generation?

While text-to-image models like DALLE-3 and Stable Diffusion are rapidly proliferating, they often encounter challenges such as hallucination, bias, and the production of unsafe, low-quality output. To effectively address these issues, it is crucial to align these models with desired behaviors based on feedback from a multimodal judge. Despite their significance, current multimodal judges frequently undergo inadequate evaluation of their capabilities and limitations, potentially leading to misalignment and unsafe fine-tuning outcomes. To address this issue, we introduce MJ-Bench, a novel benchmark which incorporates a comprehensive preference dataset to evaluate multimodal judges in providing feedback for image generation models across four key perspectives: alignment, safety, image quality, and bias. Specifically, we evaluate a large variety of multimodal judges including smaller-sized CLIP-based scoring models, open-source VLMs (e.g. LLaVA family), and close-source VLMs (e.g. GPT-4o, Claude 3) on each decomposed subcategory of our preference dataset. Experiments reveal that close-source VLMs generally provide better feedback, with GPT-4o outperforming other judges in average. Compared with open-source VLMs, smaller-sized scoring models can provide better feedback regarding text-image alignment and image quality, while VLMs provide more accurate feedback regarding safety and generation bias due to their stronger reasoning capabilities. Further studies in feedback scale reveal that VLM judges can generally provide more accurate and stable feedback in natural language (Likert-scale) than numerical scales. Notably, human evaluations on end-to-end fine-tuned models using separate feedback from these multimodal judges provide similar conclusions, further confirming the effectiveness of MJ-Bench. All data, code, models are available at https://huggingface.co/MJ-Bench.

cs.CV↗

AutoRT: Embodied Foundation Models for Large Scale Orchestration of Robotic Agents

Foundation models that incorporate language, vision, and more recently actions have revolutionized the ability to harness internet scale data to reason about useful tasks. However, one of the key challenges of training embodied foundation models is the lack of data grounded in the physical world. In this paper, we propose AutoRT, a system that leverages existing foundation models to scale up the deployment of operational robots in completely unseen scenarios with minimal human supervision. AutoRT leverages vision-language models (VLMs) for scene understanding and grounding, and further uses large language models (LLMs) for proposing diverse and novel instructions to be performed by a fleet of robots. Guiding data collection by tapping into the knowledge of foundation models enables AutoRT to effectively reason about autonomy tradeoffs and safety while significantly scaling up data collection for robot learning. We demonstrate AutoRT proposing instructions to over 20 robots across multiple buildings and collecting 77k real robot episodes via both teleoperation and autonomous robot policies. We experimentally show that such "in-the-wild" data collected by AutoRT is significantly more diverse, and that AutoRT's use of LLMs allows for instruction following data collection robots that can align to human preferences.

cs.RO↗

Commonsense Reasoning for Legged Robot Adaptation with Vision-Language Models

Legged robots are physically capable of navigating a diverse variety of environments and overcoming a wide range of obstructions. For example, in a search and rescue mission, a legged robot could climb over debris, crawl through gaps, and navigate out of dead ends. However, the robot's controller needs to respond intelligently to such varied obstacles, and this requires handling unexpected and unusual scenarios successfully. This presents an open challenge to current learning methods, which often struggle with generalization to the long tail of unexpected situations without heavy human supervision. To address this issue, we investigate how to leverage the broad knowledge about the structure of the world and commonsense reasoning capabilities of vision-language models (VLMs) to aid legged robots in handling difficult, ambiguous situations. We propose a system, VLM-Predictive Control (VLM-PC), combining two key components that we find to be crucial for eliciting on-the-fly, adaptive behavior selection with VLMs: (1) in-context adaptation over previous robot interactions and (2) planning multiple skills into the future and replanning. We evaluate VLM-PC on several challenging real-world obstacle courses, involving dead ends and climbing and crawling, on a Go1 quadruped robot. Our experiments show that by reasoning over the history of interactions and future plans, VLMs enable the robot to autonomously perceive, navigate, and act in a wide range of complex scenarios that would otherwise require environment-specific engineering or human guidance.

cs.RO↗

To Err is Robotic: Rapid Value-Based Trial-and-Error during Deployment

When faced with a novel scenario, it can be hard to succeed on the first attempt. In these challenging situations, it is important to know how to retry quickly and meaningfully. Retrying behavior can emerge naturally in robots trained on diverse data, but such robot policies will typically only exhibit undirected retrying behavior and may not terminate a suboptimal approach before an unrecoverable mistake. We can improve these robot policies by instilling an explicit ability to try, evaluate, and retry a diverse range of strategies. We introduce Bellman-Guided Retrials, an algorithm that works on top of a base robot policy by monitoring the robot's progress, detecting when a change of plan is needed, and adapting the executed strategy until the robot succeeds. We start with a base policy trained on expert demonstrations of a variety of scenarios. Then, using the same expert demonstrations, we train a value function to estimate task completion. During test time, we use the value function to compare our expected rate of progress to our achieved rate of progress. If our current strategy fails to make progress at a reasonable rate, we recover the robot and sample a new strategy from the base policy while skewing it away from behaviors that have recently failed. We evaluate our method on simulated and real-world environments that contain a diverse suite of scenarios. We find that Bellman-Guided Retrials increases the average absolute success rates of base policies by more than 20% in simulation and 50% in real-world experiments, demonstrating a promising framework for instilling existing trained policies with explicit trial and error capabilities. For evaluation videos and other documentation, go to https://sites.google.com/view/to-err-robotic/home

cs.RO↗

HumanPlus: Humanoid Shadowing and Imitation from Humans

One of the key arguments for building robots that have similar form factors to human beings is that we can leverage the massive human data for training. Yet, doing so has remained challenging in practice due to the complexities in humanoid perception and control, lingering physical gaps between humanoids and humans in morphologies and actuation, and lack of a data pipeline for humanoids to learn autonomous skills from egocentric vision. In this paper, we introduce a full-stack system for humanoids to learn motion and autonomous skills from human data. We first train a low-level policy in simulation via reinforcement learning using existing 40-hour human motion datasets. This policy transfers to the real world and allows humanoid robots to follow human body and hand motion in real time using only a RGB camera, i.e. shadowing. Through shadowing, human operators can teleoperate humanoids to collect whole-body data for learning different tasks in the real world. Using the data collected, we then perform supervised behavior cloning to train skill policies using egocentric vision, allowing humanoids to complete different tasks autonomously by imitating human skills. We demonstrate the system on our customized 33-DoF 180cm humanoid, autonomously completing tasks such as wearing a shoe to stand up and walk, unloading objects from warehouse racks, folding a sweatshirt, rearranging objects, typing, and greeting another robot with 60-100% success rates using up to 40 demonstrations. Project website: https://humanoid-ai.github.io/

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Conservative Prediction via Data-Driven Confidence Minimization

In safety-critical applications of machine learning, it is often desirable for a model to be conservative, abstaining from making predictions on unknown inputs which are not well-represented in the training data. However, detecting unknown examples is challenging, as it is impossible to anticipate all potential inputs at test time. To address this, prior work (Hendrycks et al., 2018) minimizes model confidence on an auxiliary outlier dataset carefully curated to be disjoint from the training distribution. We theoretically analyze the choice of auxiliary dataset for confidence minimization, revealing two actionable insights: (1) if the auxiliary set contains unknown examples similar to those seen at test time, confidence minimization leads to provable detection of unknown test examples, and (2) if the first condition is satisfied, it is unnecessary to filter out known examples for out-of-distribution (OOD) detection. Motivated by these guidelines, we propose the Data-Driven Confidence Minimization (DCM) framework, which minimizes confidence on an uncertainty dataset. We apply DCM to two problem settings in which conservative prediction is paramount -- selective classification and OOD detection -- and provide a realistic way to gather uncertainty data for each setting. In our experiments, DCM consistently outperforms existing selective classification approaches on 4 datasets when tested on unseen distributions and outperforms state-of-the-art OOD detection methods on 12 ID-OOD dataset pairs, reducing FPR (at TPR $95\%$) by $6.3\%$ and $58.1\%$ on CIFAR-10 and CIFAR-100 compared to Outlier Exposure.

cs.LG↗

Preference Fine-Tuning of LLMs Should Leverage Suboptimal, On-Policy Data

Learning from preference labels plays a crucial role in fine-tuning large language models. There are several distinct approaches for preference fine-tuning, including supervised learning, on-policy reinforcement learning (RL), and contrastive learning. Different methods come with different implementation tradeoffs and performance differences, and existing empirical findings present different conclusions, for instance, some results show that online RL is quite important to attain good fine-tuning results, while others find (offline) contrastive or even purely supervised methods sufficient. This raises a natural question: what kind of approaches are important for fine-tuning with preference data and why? In this paper, we answer this question by performing a rigorous analysis of a number of fine-tuning techniques on didactic and full-scale LLM problems. Our main finding is that, in general, approaches that use on-policy sampling or attempt to push down the likelihood on certain responses (i.e., employ a "negative gradient") outperform offline and maximum likelihood objectives. We conceptualize our insights and unify methods that use on-policy sampling or negative gradient under a notion of mode-seeking objectives for categorical distributions. Mode-seeking objectives are able to alter probability mass on specific bins of a categorical distribution at a fast rate compared to maximum likelihood, allowing them to relocate masses across bins more effectively. Our analysis prescribes actionable insights for preference fine-tuning of LLMs and informs how data should be collected for maximal improvement.

cs.LG↗

PIGEON: Predicting Image Geolocations

Planet-scale image geolocalization remains a challenging problem due to the diversity of images originating from anywhere in the world. Although approaches based on vision transformers have made significant progress in geolocalization accuracy, success in prior literature is constrained to narrow distributions of images of landmarks, and performance has not generalized to unseen places. We present a new geolocalization system that combines semantic geocell creation, multi-task contrastive pretraining, and a novel loss function. Additionally, our work is the first to perform retrieval over location clusters for guess refinements. We train two models for evaluations on street-level data and general-purpose image geolocalization; the first model, PIGEON, is trained on data from the game of Geoguessr and is capable of placing over 40% of its guesses within 25 kilometers of the target location globally. We also develop a bot and deploy PIGEON in a blind experiment against humans, ranking in the top 0.01% of players. We further challenge one of the world's foremost professional Geoguessr players to a series of six matches with millions of viewers, winning all six games. Our second model, PIGEOTTO, differs in that it is trained on a dataset of images from Flickr and Wikipedia, achieving state-of-the-art results on a wide range of image geolocalization benchmarks, outperforming the previous SOTA by up to 7.7 percentage points on the city accuracy level and up to 38.8 percentage points on the country level. Our findings suggest that PIGEOTTO is the first image geolocalization model that effectively generalizes to unseen places and that our approach can pave the way for highly accurate, planet-scale image geolocalization systems. Our code is available on GitHub.

cs.CV↗

Octo: An Open-Source Generalist Robot Policy

Large policies pretrained on diverse robot datasets have the potential to transform robotic learning: instead of training new policies from scratch, such generalist robot policies may be finetuned with only a little in-domain data, yet generalize broadly. However, to be widely applicable across a range of robotic learning scenarios, environments, and tasks, such policies need to handle diverse sensors and action spaces, accommodate a variety of commonly used robotic platforms, and finetune readily and efficiently to new domains. In this work, we aim to lay the groundwork for developing open-source, widely applicable, generalist policies for robotic manipulation. As a first step, we introduce Octo, a large transformer-based policy trained on 800k trajectories from the Open X-Embodiment dataset, the largest robot manipulation dataset to date. It can be instructed via language commands or goal images and can be effectively finetuned to robot setups with new sensory inputs and action spaces within a few hours on standard consumer GPUs. In experiments across 9 robotic platforms, we demonstrate that Octo serves as a versatile policy initialization that can be effectively finetuned to new observation and action spaces. We also perform detailed ablations of design decisions for the Octo model, from architecture to training data, to guide future research on building generalist robot models.

cs.RO↗

Tripod: Three Complementary Inductive Biases for Disentangled Representation Learning

Inductive biases are crucial in disentangled representation learning for narrowing down an underspecified solution set. In this work, we consider endowing a neural network autoencoder with three select inductive biases from the literature: data compression into a grid-like latent space via quantization, collective independence amongst latents, and minimal functional influence of any latent on how other latents determine data generation. In principle, these inductive biases are deeply complementary: they most directly specify properties of the latent space, encoder, and decoder, respectively. In practice, however, naively combining existing techniques instantiating these inductive biases fails to yield significant benefits. To address this, we propose adaptations to the three techniques that simplify the learning problem, equip key regularization terms with stabilizing invariances, and quash degenerate incentives. The resulting model, Tripod, achieves state-of-the-art results on a suite of four image disentanglement benchmarks. We also verify that Tripod significantly improves upon its naive incarnation and that all three of its "legs" are necessary for best performance.

cs.LG↗

Efficient Data Collection for Robotic Manipulation via Compositional Generalization

Data collection has become an increasingly important problem in robotic manipulation, yet there still lacks much understanding of how to effectively collect data to facilitate broad generalization. Recent works on large-scale robotic data collection typically vary many environmental factors of variation (e.g., object types, table textures) during data collection, to cover a diverse range of scenarios. However, they do not explicitly account for the possible compositional abilities of policies trained on the data. If robot policies can compose environmental factors from their data to succeed when encountering unseen factor combinations, we can exploit this to avoid collecting data for situations that composition would address. To investigate this possibility, we conduct thorough empirical studies both in simulation and on a real robot that compare data collection strategies and assess whether visual imitation learning policies can compose environmental factors. We find that policies do exhibit composition, although leveraging prior robotic datasets is critical for this on a real robot. We use these insights to propose better in-domain data collection strategies that exploit composition, which can induce better generalization than naive approaches for the same amount of effort during data collection. We further demonstrate that a real robot policy trained on data from such a strategy achieves a success rate of 77.5% when transferred to entirely new environments that encompass unseen combinations of environmental factors, whereas policies trained using data collected without accounting for environmental variation fail to transfer effectively, with a success rate of only 2.5%. We provide videos at http://iliad.stanford.edu/robot-data-comp/.

cs.RO↗

Evaluating Real-World Robot Manipulation Policies in Simulation

The field of robotics has made significant advances towards generalist robot manipulation policies. However, real-world evaluation of such policies is not scalable and faces reproducibility challenges, which are likely to worsen as policies broaden the spectrum of tasks they can perform. We identify control and visual disparities between real and simulated environments as key challenges for reliable simulated evaluation and propose approaches for mitigating these gaps without needing to craft full-fidelity digital twins of real-world environments. We then employ these approaches to create SIMPLER, a collection of simulated environments for manipulation policy evaluation on common real robot setups. Through paired sim-and-real evaluations of manipulation policies, we demonstrate strong correlation between policy performance in SIMPLER environments and in the real world. Additionally, we find that SIMPLER evaluations accurately reflect real-world policy behavior modes such as sensitivity to various distribution shifts. We open-source all SIMPLER environments along with our workflow for creating new environments at https://simpler-env.github.io to facilitate research on general-purpose manipulation policies and simulated evaluation frameworks.

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Contrastive Preference Learning: Learning from Human Feedback without RL

Reinforcement Learning from Human Feedback (RLHF) has emerged as a popular paradigm for aligning models with human intent. Typically RLHF algorithms operate in two phases: first, use human preferences to learn a reward function and second, align the model by optimizing the learned reward via reinforcement learning (RL). This paradigm assumes that human preferences are distributed according to reward, but recent work suggests that they instead follow the regret under the user's optimal policy. Thus, learning a reward function from feedback is not only based on a flawed assumption of human preference, but also leads to unwieldy optimization challenges that stem from policy gradients or bootstrapping in the RL phase. Because of these optimization challenges, contemporary RLHF methods restrict themselves to contextual bandit settings (e.g., as in large language models) or limit observation dimensionality (e.g., state-based robotics). We overcome these limitations by introducing a new family of algorithms for optimizing behavior from human feedback using the regret-based model of human preferences. Using the principle of maximum entropy, we derive Contrastive Preference Learning (CPL), an algorithm for learning optimal policies from preferences without learning reward functions, circumventing the need for RL. CPL is fully off-policy, uses only a simple contrastive objective, and can be applied to arbitrary MDPs. This enables CPL to elegantly scale to high-dimensional and sequential RLHF problems while being simpler than prior methods.

cs.LG↗

Model-Based Reinforcement Learning for Atari

Model-free reinforcement learning (RL) can be used to learn effective policies for complex tasks, such as Atari games, even from image observations. However, this typically requires very large amounts of interaction -- substantially more, in fact, than a human would need to learn the same games. How can people learn so quickly? Part of the answer may be that people can learn how the game works and predict which actions will lead to desirable outcomes. In this paper, we explore how video prediction models can similarly enable agents to solve Atari games with fewer interactions than model-free methods. We describe Simulated Policy Learning (SimPLe), a complete model-based deep RL algorithm based on video prediction models and present a comparison of several model architectures, including a novel architecture that yields the best results in our setting. Our experiments evaluate SimPLe on a range of Atari games in low data regime of 100k interactions between the agent and the environment, which corresponds to two hours of real-time play. In most games SimPLe outperforms state-of-the-art model-free algorithms, in some games by over an order of magnitude.

cs.LG↗

Yell At Your Robot: Improving On-the-Fly from Language Corrections

Hierarchical policies that combine language and low-level control have been shown to perform impressively long-horizon robotic tasks, by leveraging either zero-shot high-level planners like pretrained language and vision-language models (LLMs/VLMs) or models trained on annotated robotic demonstrations. However, for complex and dexterous skills, attaining high success rates on long-horizon tasks still represents a major challenge -- the longer the task is, the more likely it is that some stage will fail. Can humans help the robot to continuously improve its long-horizon task performance through intuitive and natural feedback? In this paper, we make the following observation: high-level policies that index into sufficiently rich and expressive low-level language-conditioned skills can be readily supervised with human feedback in the form of language corrections. We show that even fine-grained corrections, such as small movements ("move a bit to the left"), can be effectively incorporated into high-level policies, and that such corrections can be readily obtained from humans observing the robot and making occasional suggestions. This framework enables robots not only to rapidly adapt to real-time language feedback, but also incorporate this feedback into an iterative training scheme that improves the high-level policy's ability to correct errors in both low-level execution and high-level decision-making purely from verbal feedback. Our evaluation on real hardware shows that this leads to significant performance improvement in long-horizon, dexterous manipulation tasks without the need for any additional teleoperation. Videos and code are available at https://yay-robot.github.io/.

cs.RO↗