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Chen Chen

Publications and source records attributed to Chen Chen.

At least 667 records · Page 37Linked to original sources

Mystique: Deconstructing SVG Charts for Layout Reuse

To facilitate the reuse of existing charts, previous research has examined how to obtain a semantic understanding of a chart by deconstructing its visual representation into reusable components, such as encodings. However, existing deconstruction approaches primarily focus on chart styles, handling only basic layouts. In this paper, we investigate how to deconstruct chart layouts, focusing on rectangle-based ones, as they cover not only 17 chart types but also advanced layouts (e.g., small multiples, nested layouts). We develop an interactive tool, called Mystique, adopting a mixed-initiative approach to extract the axes and legend, and deconstruct a chart's layout into four semantic components: mark groups, spatial relationships, data encodings, and graphical constraints. Mystique employs a wizard interface that guides chart authors through a series of steps to specify how the deconstructed components map to their own data. On 150 rectangle-based SVG charts, Mystique achieves above 85% accuracy for axis and legend extraction and 96% accuracy for layout deconstruction. In a chart reproduction study, participants could easily reuse existing charts on new datasets. We discuss the current limitations of Mystique and future research directions.

cs.HC↗

Graph-Guided MLP-Mixer for Skeleton-Based Human Motion Prediction

In recent years, Graph Convolutional Networks (GCNs) have been widely used in human motion prediction, but their performance remains unsatisfactory. Recently, MLP-Mixer, initially developed for vision tasks, has been leveraged into human motion prediction as a promising alternative to GCNs, which achieves both better performance and better efficiency than GCNs. Unlike GCNs, which can explicitly capture human skeleton's bone-joint structure by representing it as a graph with edges and nodes, MLP-Mixer relies on fully connected layers and thus cannot explicitly model such graph-like structure of human's. To break this limitation of MLP-Mixer's, we propose \textit{Graph-Guided Mixer}, a novel approach that equips the original MLP-Mixer architecture with the capability to model graph structure. By incorporating graph guidance, our \textit{Graph-Guided Mixer} can effectively capture and utilize the specific connectivity patterns within human skeleton's graph representation. In this paper, first we uncover a theoretical connection between MLP-Mixer and GCN that is unexplored in existing research. Building on this theoretical connection, next we present our proposed \textit{Graph-Guided Mixer}, explaining how the original MLP-Mixer architecture is reinvented to incorporate guidance from graph structure. Then we conduct an extensive evaluation on the Human3.6M, AMASS, and 3DPW datasets, which shows that our method achieves state-of-the-art performance.

cs.CV↗

A Safe DRL Method for Fast Solution of Real-Time Optimal Power Flow

High-level penetration of intermittent renewable energy sources (RESs) has introduced significant uncertainties into modern power systems. In order to rapidly and economically respond to the fluctuations of power system operating state, this paper proposes a safe deep reinforcement learning (SDRL) based method for fast solution of real-time optimal power flow (RT-OPF) problems. The proposed method considers the volatility of RESs and temporal constraints, and formulates the RT-OPF as a Constrained Markov Decision Process (CMDP). In the training process, the proposed method hybridizes the proximal policy optimization (PPO) and the primal-dual method. Instead of integrating the constraint violation penalty with the reward function, its actor gradients are estimated by a Lagrange advantage function which is derived from two critic systems based on economic reward and violation cost. The decoupling of reward and cost alleviates reward sparsity while improving critic approximation accuracy. Moreover, the introduction of Lagrange multipliers enables the agent to comprehend the trade-off between optimality and feasibility. Numerical tests are carried out and compared with penalty-based DRL methods on the IEEE 9-bus, 30-bus, and 118-bus test systems. The results show that the well-trained SDRL agent can significantly improve the computation efficiency while satisfying the security constraints and optimality requirements.

eess.SY↗

Text-based Person Search without Parallel Image-Text Data

Text-based person search (TBPS) aims to retrieve the images of the target person from a large image gallery based on a given natural language description. Existing methods are dominated by training models with parallel image-text pairs, which are very costly to collect. In this paper, we make the first attempt to explore TBPS without parallel image-text data ($μ$-TBPS), in which only non-parallel images and texts, or even image-only data, can be adopted. Towards this end, we propose a two-stage framework, generation-then-retrieval (GTR), to first generate the corresponding pseudo text for each image and then perform the retrieval in a supervised manner. In the generation stage, we propose a fine-grained image captioning strategy to obtain an enriched description of the person image, which firstly utilizes a set of instruction prompts to activate the off-the-shelf pretrained vision-language model to capture and generate fine-grained person attributes, and then converts the extracted attributes into a textual description via the finetuned large language model or the hand-crafted template. In the retrieval stage, considering the noise interference of the generated texts for training model, we develop a confidence score-based training scheme by enabling more reliable texts to contribute more during the training. Experimental results on multiple TBPS benchmarks (i.e., CUHK-PEDES, ICFG-PEDES and RSTPReid) show that the proposed GTR can achieve a promising performance without relying on parallel image-text data.

cs.CV↗

CN-Celeb-AV: A Multi-Genre Audio-Visual Dataset for Person Recognition

Audio-visual person recognition (AVPR) has received extensive attention. However, most datasets used for AVPR research so far are collected in constrained environments, and thus cannot reflect the true performance of AVPR systems in real-world scenarios. To meet the request for research on AVPR in unconstrained conditions, this paper presents a multi-genre AVPR dataset collected `in the wild', named CN-Celeb-AV. This dataset contains more than 419k video segments from 1,136 persons from public media. In particular, we put more emphasis on two real-world complexities: (1) data in multiple genres; (2) segments with partial information. A comprehensive study was conducted to compare CN-Celeb-AV with two popular public AVPR benchmark datasets, and the results demonstrated that CN-Celeb-AV is more in line with real-world scenarios and can be regarded as a new benchmark dataset for AVPR research. The dataset also involves a development set that can be used to boost the performance of AVPR systems in real-life situations. The dataset is free for researchers and can be downloaded from http://cnceleb.org/.

cs.CV↗

LAMP: Leveraging Language Prompts for Multi-person Pose Estimation

Human-centric visual understanding is an important desideratum for effective human-robot interaction. In order to navigate crowded public places, social robots must be able to interpret the activity of the surrounding humans. This paper addresses one key aspect of human-centric visual understanding, multi-person pose estimation. Achieving good performance on multi-person pose estimation in crowded scenes is difficult due to the challenges of occluded joints and instance separation. In order to tackle these challenges and overcome the limitations of image features in representing invisible body parts, we propose a novel prompt-based pose inference strategy called LAMP (Language Assisted Multi-person Pose estimation). By utilizing the text representations generated by a well-trained language model (CLIP), LAMP can facilitate the understanding of poses on the instance and joint levels, and learn more robust visual representations that are less susceptible to occlusion. This paper demonstrates that language-supervised training boosts the performance of single-stage multi-person pose estimation, and both instance-level and joint-level prompts are valuable for training. The code is available at https://github.com/shengnanh20/LAMP.

cs.CV↗

Learning Snippet-to-Motion Progression for Skeleton-based Human Motion Prediction

Existing Graph Convolutional Networks to achieve human motion prediction largely adopt a one-step scheme, which output the prediction straight from history input, failing to exploit human motion patterns. We observe that human motions have transitional patterns and can be split into snippets representative of each transition. Each snippet can be reconstructed from its starting and ending poses referred to as the transitional poses. We propose a snippet-to-motion multi-stage framework that breaks motion prediction into sub-tasks easier to accomplish. Each sub-task integrates three modules: transitional pose prediction, snippet reconstruction, and snippet-to-motion prediction. Specifically, we propose to first predict only the transitional poses. Then we use them to reconstruct the corresponding snippets, obtaining a close approximation to the true motion sequence. Finally we refine them to produce the final prediction output. To implement the network, we propose a novel unified graph modeling, which allows for direct and effective feature propagation compared to existing approaches which rely on separate space-time modeling. Extensive experiments on Human 3.6M, CMU Mocap and 3DPW datasets verify the effectiveness of our method which achieves state-of-the-art performance.

cs.CV↗

M-FLAG: Medical Vision-Language Pre-training with Frozen Language Models and Latent Space Geometry Optimization

Medical vision-language models enable co-learning and integrating features from medical imaging and clinical text. However, these models are not easy to train and the latent representation space can be complex. Here we propose a novel way for pre-training and regularising medical vision-language models. The proposed method, named Medical vision-language pre-training with Frozen language models and Latent spAce Geometry optimization (M-FLAG), leverages a frozen language model for training stability and efficiency and introduces a novel orthogonality loss to harmonize the latent space geometry. We demonstrate the potential of the pre-trained model on three downstream tasks: medical image classification, segmentation, and object detection. Extensive experiments across five public datasets demonstrate that M-FLAG significantly outperforms existing medical vision-language pre-training approaches and reduces the number of parameters by 78\%. Notably, M-FLAG achieves outstanding performance on the segmentation task while using only 1\% of the RSNA dataset, even outperforming ImageNet pre-trained models that have been fine-tuned using 100\% of the data.

cs.CV↗

A Look into Causal Effects under Entangled Treatment in Graphs: Investigating the Impact of Contact on MRSA Infection

Methicillin-resistant Staphylococcus aureus (MRSA) is a type of bacteria resistant to certain antibiotics, making it difficult to prevent MRSA infections. Among decades of efforts to conquer infectious diseases caused by MRSA, many studies have been proposed to estimate the causal effects of close contact (treatment) on MRSA infection (outcome) from observational data. In this problem, the treatment assignment mechanism plays a key role as it determines the patterns of missing counterfactuals -- the fundamental challenge of causal effect estimation. Most existing observational studies for causal effect learning assume that the treatment is assigned individually for each unit. However, on many occasions, the treatments are pairwisely assigned for units that are connected in graphs, i.e., the treatments of different units are entangled. Neglecting the entangled treatments can impede the causal effect estimation. In this paper, we study the problem of causal effect estimation with treatment entangled in a graph. Despite a few explorations for entangled treatments, this problem still remains challenging due to the following challenges: (1) the entanglement brings difficulties in modeling and leveraging the unknown treatment assignment mechanism; (2) there may exist hidden confounders which lead to confounding biases in causal effect estimation; (3) the observational data is often time-varying. To tackle these challenges, we propose a novel method NEAT, which explicitly leverages the graph structure to model the treatment assignment mechanism, and mitigates confounding biases based on the treatment assignment modeling. We also extend our method into a dynamic setting to handle time-varying observational data. Experiments on both synthetic datasets and a real-world MRSA dataset validate the effectiveness of the proposed method, and provide insights for future applications.

cs.LG↗

Coherent control of a high-orbital hole in a semiconductor quantum dot

Coherently driven semiconductor quantum dots are one of the most promising platforms for non-classical light sources and quantum logic gates which form the foundation of photonic quantum technologies. However, to date, coherent manipulation of single charge carriers in quantum dots is limited mainly to their lowest orbital states. Ultrafast coherent control of high-orbital states is obstructed by the demand for tunable terahertz pulses. To break this constraint, we demonstrate an all-optical method to control high-orbital states of a hole via stimulated Auger process. The coherent nature of the Auger process is proved by Rabi oscillation and Ramsey interference. Harnessing this coherence further enables the investigation of single-hole relaxation mechanism. A hole relaxation time of 161 ps is observed and attributed to the phonon bottleneck effect. Our work opens new possibilities for understanding the fundamental properties of high-orbital states in quantum emitters and developing new types of orbital-based quantum photonic devices.

quant-ph↗

Screen or No Screen? Lessons Learnt from a Real-World Deployment Study of Using Voice Assistants With and Without Touchscreen for Older Adults

While voice user interfaces offer increased accessibility due to hands-free and eyes-free interactions, older adults often have challenges such as constructing structured requests and perceiving how such devices operate. Voice-first user interfaces have the potential to address these challenges by enabling multimodal interactions. Standalone voice + touchscreen Voice Assistants (VAs), such as Echo Show, are specific types of devices that adopt such interfaces and are gaining popularity. However, the affordances of the additional touchscreen for older adults are unknown. Through a 40-day real-world deployment with older adults living independently, we present a within-subjects study (N = 16; age M = 82.5, SD = 7.77, min. = 70, max. = 97) to understand how a built-in touchscreen might benefit older adults during device setup, conducting self-report diary survey, and general uses. We found that while participants appreciated the visual outputs, they still preferred to respond via speech instead of touch. We identified six design implications that can inform future innovations of senior-friendly VAs for managing healthcare and improving quality of life.

cs.HC↗

TencentPretrain: A Scalable and Flexible Toolkit for Pre-training Models of Different Modalities

Recently, the success of pre-training in text domain has been fully extended to vision, audio, and cross-modal scenarios. The proposed pre-training models of different modalities are showing a rising trend of homogeneity in their model structures, which brings the opportunity to implement different pre-training models within a uniform framework. In this paper, we present TencentPretrain, a toolkit supporting pre-training models of different modalities. The core feature of TencentPretrain is the modular design. The toolkit uniformly divides pre-training models into 5 components: embedding, encoder, target embedding, decoder, and target. As almost all of common modules are provided in each component, users can choose the desired modules from different components to build a complete pre-training model. The modular design enables users to efficiently reproduce existing pre-training models or build brand-new one. We test the toolkit on text, vision, and audio benchmarks and show that it can match the performance of the original implementations.

cs.CL↗

Separate-and-Aggregate: A Transformer-based Patch Refinement Model for Knowledge Graph Completion

Knowledge graph completion (KGC) is the task of inferencing missing facts from any given knowledge graphs (KG). Previous KGC methods typically represent knowledge graph entities and relations as trainable continuous embeddings and fuse the embeddings of the entity $h$ (or $t$) and relation $r$ into hidden representations of query $(h, r, ?)$ (or $(?, r, t$)) to approximate the missing entities. To achieve this, they either use shallow linear transformations or deep convolutional modules. However, the linear transformations suffer from the expressiveness issue while the deep convolutional modules introduce unnecessary inductive bias, which could potentially degrade the model performance. Thus, we propose a novel Transformer-based Patch Refinement Model (PatReFormer) for KGC. PatReFormer first segments the embedding into a sequence of patches and then employs cross-attention modules to allow bi-directional embedding feature interaction between the entities and relations, leading to a better understanding of the underlying KG. We conduct experiments on four popular KGC benchmarks, WN18RR, FB15k-237, YAGO37 and DB100K. The experimental results show significant performance improvement from existing KGC methods on standard KGC evaluation metrics, e.g., MRR and H@n. Our analysis first verifies the effectiveness of our model design choices in PatReFormer. We then find that PatReFormer can better capture KG information from a large relation embedding dimension. Finally, we demonstrate that the strength of PatReFormer is at complex relation types, compared to other KGC models

cs.CL↗

Creativity of AI: Hierarchical Planning Model Learning for Facilitating Deep Reinforcement Learning

Despite of achieving great success in real-world applications, Deep Reinforcement Learning (DRL) is still suffering from three critical issues, i.e., data efficiency, lack of the interpretability and transferability. Recent research shows that embedding symbolic knowledge into DRL is promising in addressing those challenges. Inspired by this, we introduce a novel deep reinforcement learning framework with symbolic options. Our framework features a loop training procedure, which enables guiding the improvement of policy by planning with planning models (including action models and hierarchical task network models) and symbolic options learned from interactive trajectories automatically. The learned symbolic options alleviate the dense requirement of expert domain knowledge and provide inherent interpretability of policies. Moreover, the transferability and data efficiency can be further improved by planning with the symbolic planning models. To validate the effectiveness of our framework, we conduct experiments on two domains, Montezuma's Revenge and Office World, respectively. The results demonstrate the comparable performance, improved data efficiency, interpretability and transferability.

cs.AI↗

Dipping PLMs Sauce: Bridging Structure and Text for Effective Knowledge Graph Completion via Conditional Soft Prompting

Knowledge Graph Completion (KGC) often requires both KG structural and textual information to be effective. Pre-trained Language Models (PLMs) have been used to learn the textual information, usually under the fine-tune paradigm for the KGC task. However, the fine-tuned PLMs often overwhelmingly focus on the textual information and overlook structural knowledge. To tackle this issue, this paper proposes CSProm-KG (Conditional Soft Prompts for KGC) which maintains a balance between structural information and textual knowledge. CSProm-KG only tunes the parameters of Conditional Soft Prompts that are generated by the entities and relations representations. We verify the effectiveness of CSProm-KG on three popular static KGC benchmarks WN18RR, FB15K-237 and Wikidata5M, and two temporal KGC benchmarks ICEWS14 and ICEWS05-15. CSProm-KG outperforms competitive baseline models and sets new state-of-the-art on these benchmarks. We conduct further analysis to show (i) the effectiveness of our proposed components, (ii) the efficiency of CSProm-KG, and (iii) the flexibility of CSProm-KG.

cs.CL↗

Deep Learning-Based Human Pose Estimation: A Survey

Human pose estimation aims to locate the human body parts and build human body representation (e.g., body skeleton) from input data such as images and videos. It has drawn increasing attention during the past decade and has been utilized in a wide range of applications including human-computer interaction, motion analysis, augmented reality, and virtual reality. Although the recently developed deep learning-based solutions have achieved high performance in human pose estimation, there still remain challenges due to insufficient training data, depth ambiguities, and occlusion. The goal of this survey paper is to provide a comprehensive review of recent deep learning-based solutions for both 2D and 3D pose estimation via a systematic analysis and comparison of these solutions based on their input data and inference procedures. More than 250 research papers since 2014 are covered in this survey. Furthermore, 2D and 3D human pose estimation datasets and evaluation metrics are included. Quantitative performance comparisons of the reviewed methods on popular datasets are summarized and discussed. Finally, the challenges involved, applications, and future research directions are concluded. A regularly updated project page is provided: \url{https://github.com/zczcwh/DL-HPE}

cs.CV↗

Federated Few-shot Learning

Federated Learning (FL) enables multiple clients to collaboratively learn a machine learning model without exchanging their own local data. In this way, the server can exploit the computational power of all clients and train the model on a larger set of data samples among all clients. Although such a mechanism is proven to be effective in various fields, existing works generally assume that each client preserves sufficient data for training. In practice, however, certain clients may only contain a limited number of samples (i.e., few-shot samples). For example, the available photo data taken by a specific user with a new mobile device is relatively rare. In this scenario, existing FL efforts typically encounter a significant performance drop on these clients. Therefore, it is urgent to develop a few-shot model that can generalize to clients with limited data under the FL scenario. In this paper, we refer to this novel problem as federated few-shot learning. Nevertheless, the problem remains challenging due to two major reasons: the global data variance among clients (i.e., the difference in data distributions among clients) and the local data insufficiency in each client (i.e., the lack of adequate local data for training). To overcome these two challenges, we propose a novel federated few-shot learning framework with two separately updated models and dedicated training strategies to reduce the adverse impact of global data variance and local data insufficiency. Extensive experiments on four prevalent datasets that cover news articles and images validate the effectiveness of our framework compared with the state-of-the-art baselines. Our code is provided at https://github.com/SongW-SW/F2L.

cs.LG↗

HyPFuzz: Formal-Assisted Processor Fuzzing

Recent research has shown that hardware fuzzers can effectively detect security vulnerabilities in modern processors. However, existing hardware fuzzers do not fuzz well the hard-to-reach design spaces. Consequently, these fuzzers cannot effectively fuzz security-critical control- and data-flow logic in the processors, hence missing security vulnerabilities. To tackle this challenge, we present HyPFuzz, a hybrid fuzzer that leverages formal verification tools to help fuzz the hard-to-reach part of the processors. To increase the effectiveness of HyPFuzz, we perform optimizations in time and space. First, we develop a scheduling strategy to prevent under- or over-utilization of the capabilities of formal tools and fuzzers. Second, we develop heuristic strategies to select points in the design space for the formal tool to target. We evaluate HyPFuzz on five widely-used open-source processors. HyPFuzz detected all the vulnerabilities detected by the most recent processor fuzzer and found three new vulnerabilities that were missed by previous extensive fuzzing and formal verification. This led to two new common vulnerabilities and exposures (CVE) entries. HyPFuzz also achieves 11.68$\times$ faster coverage than the most recent processor fuzzer.

cs.CR↗