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Chen Gao

Publications and source records attributed to Chen Gao.

At least 199 records · Page 11Linked to original sources

Prandtl-Batchelor flows on a disk

For steady two-dimensional flows with a single eddy (i.e. nested closed streamlines), Prandtl (1905) and Batchelor (1956) proposed that in the limit of vanishing viscosity the vorticity is constant in an inner region separated from the boundary layer. In this paper, by constructing higher order approximate solutions of the Navier-Stokes equations and establishing the validity of Prandtl boundary layer expansion, we give a rigorous proof of the existence of Prandtl-Batchelor flows on a disk with the wall velocity slightly different from the rigid-rotation. The leading order term of the flow is the constant vorticity solution (i.e. rigid rotation) satisfying Batchelor-Wood formula.

math.AP↗

Inhomogeneous Social Recommendation with Hypergraph Convolutional Networks

Incorporating social relations into the recommendation system, i.e. social recommendation, has been widely studied in academic and industrial communities. While many promising results have been achieved, existing methods mostly assume that the social relations can be homogeneously applied to all the items, which is not practical for users' actually diverse preferences. In this paper, we argue that the effect of the social relations should be inhomogeneous, that is, two socially-related users may only share the same preference on some specific items, while for the other products, their preferences can be inconsistent or even contradictory. Inspired by this idea, we build a novel social recommendation model, where the traditional pair-wise "user-user'' relation is extended to the triple relation of "user-item-user''. To well handle such high-order relations, we base our framework on the hypergraph. More specifically, each hyperedge connects a user-user-item triplet, representing that the two users share similar preferences on the item. We develop a Social HyperGraph Convolutional Network (short for SHGCN) to learn from the complex triplet social relations. With the hypergraph convolutional networks, the social relations can be modeled in a more fine-grained manner, which more accurately depicts real users' preferences, and benefits the recommendation performance. Extensive experiments on two real-world datasets demonstrate our model's effectiveness. Studies on data sparsity and hyper-parameter studies further validate our model's rationality. Our codes and dataset are available at https://github.com/ziruizhu/SHGCN.

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Improving Location Recommendation with Urban Knowledge Graph

Location recommendation is defined as to recommend locations (POIs) to users in location-based services. The existing data-driving approaches of location recommendation suffer from the limitation of the implicit modeling of the geographical factor, which may lead to sub-optimal recommendation results. In this work, we address this problem by introducing knowledge-driven solutions. Specifically, we first construct the Urban Knowledge Graph (UrbanKG) with geographical information and functional information of POIs. On the other side, there exist a fact that the geographical factor not only characterizes POIs but also affects user-POI interactions. To address it, we propose a novel method named UKGC. We first conduct information propagation on two sub-graphs to learn the representations of POIs and users. We then fuse two parts of representations by counterfactual learning for the final prediction. Extensive experiments on two real-world datasets verify that our method can outperform the state-of-the-art methods.

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Mining the Benefits of Two-stage and One-stage HOI Detection

Two-stage methods have dominated Human-Object Interaction (HOI) detection for several years. Recently, one-stage HOI detection methods have become popular. In this paper, we aim to explore the essential pros and cons of two-stage and one-stage methods. With this as the goal, we find that conventional two-stage methods mainly suffer from positioning positive interactive human-object pairs, while one-stage methods are challenging to make an appropriate trade-off on multi-task learning, i.e., object detection, and interaction classification. Therefore, a core problem is how to take the essence and discard the dregs from the conventional two types of methods. To this end, we propose a novel one-stage framework with disentangling human-object detection and interaction classification in a cascade manner. In detail, we first design a human-object pair generator based on a state-of-the-art one-stage HOI detector by removing the interaction classification module or head and then design a relatively isolated interaction classifier to classify each human-object pair. Two cascade decoders in our proposed framework can focus on one specific task, detection or interaction classification. In terms of the specific implementation, we adopt a transformer-based HOI detector as our base model. The newly introduced disentangling paradigm outperforms existing methods by a large margin, with a significant relative mAP gain of 9.32% on HICO-Det. The source codes are available at https://github.com/YueLiao/CDN.

cs.CV↗

DGCN: Diversified Recommendation with Graph Convolutional Networks

These years much effort has been devoted to improving the accuracy or relevance of the recommendation system. Diversity, a crucial factor which measures the dissimilarity among the recommended items, received rather little scrutiny. Directly related to user satisfaction, diversification is usually taken into consideration after generating the candidate items. However, this decoupled design of diversification and candidate generation makes the whole system suboptimal. In this paper, we aim at pushing the diversification to the upstream candidate generation stage, with the help of Graph Convolutional Networks (GCN). Although GCN based recommendation algorithms have shown great power in modeling complex collaborative filtering effect to improve the accuracy of recommendation, how diversity changes is ignored in those advanced works. We propose to perform rebalanced neighbor discovering, category-boosted negative sampling and adversarial learning on top of GCN. We conduct extensive experiments on real-world datasets. Experimental results verify the effectiveness of our proposed method on diversification. Further ablation studies validate that our proposed method significantly alleviates the accuracy-diversity dilemma.

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Remarks on the Steady Prandtl Boundary Layer Expansions

We continue the study of the validity of the Prandtl boundary layer expansions in \cite{GZ}, where by estimating the stream-function of the remainder, we proved if the Euler flow is perturbation of shear flows when the width of domain is small. In this paper, we obtain a new derivatives estimate of stream-function away from the boundary layer and then prove the validity of expansions for any non-shear Euler flow, provided the width of domain is small.

math.AP↗

Efficient Data-specific Model Search for Collaborative Filtering

Collaborative filtering (CF), as a fundamental approach for recommender systems, is usually built on the latent factor model with learnable parameters to predict users' preferences towards items. However, designing a proper CF model for a given data is not easy, since the properties of datasets are highly diverse. In this paper, motivated by the recent advances in automated machine learning (AutoML), we propose to design a data-specific CF model by AutoML techniques. The key here is a new framework that unifies state-of-the-art (SOTA) CF methods and splits them into disjoint stages of input encoding, embedding function, interaction function, and prediction function. We further develop an easy-to-use, robust, and efficient search strategy, which utilizes random search and a performance predictor for efficient searching within the above framework. In this way, we can combinatorially generalize data-specific CF models, which have not been visited in the literature, from SOTA ones. Extensive experiments on five real-world datasets demonstrate that our method can consistently outperform SOTA ones for various CF tasks. Further experiments verify the rationality of the proposed framework and the efficiency of the search strategy. The searched CF models can also provide insights for exploring more effective methods in the future

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PSGAN++: Robust Detail-Preserving Makeup Transfer and Removal

In this paper, we address the makeup transfer and removal tasks simultaneously, which aim to transfer the makeup from a reference image to a source image and remove the makeup from the with-makeup image respectively. Existing methods have achieved much advancement in constrained scenarios, but it is still very challenging for them to transfer makeup between images with large pose and expression differences, or handle makeup details like blush on cheeks or highlight on the nose. In addition, they are hardly able to control the degree of makeup during transferring or to transfer a specified part in the input face. In this work, we propose the PSGAN++, which is capable of performing both detail-preserving makeup transfer and effective makeup removal. For makeup transfer, PSGAN++ uses a Makeup Distill Network to extract makeup information, which is embedded into spatial-aware makeup matrices. We also devise an Attentive Makeup Morphing module that specifies how the makeup in the source image is morphed from the reference image, and a makeup detail loss to supervise the model within the selected makeup detail area. On the other hand, for makeup removal, PSGAN++ applies an Identity Distill Network to embed the identity information from with-makeup images into identity matrices. Finally, the obtained makeup/identity matrices are fed to a Style Transfer Network that is able to edit the feature maps to achieve makeup transfer or removal. To evaluate the effectiveness of our PSGAN++, we collect a Makeup Transfer In the Wild dataset that contains images with diverse poses and expressions and a Makeup Transfer High-Resolution dataset that contains high-resolution images. Experiments demonstrate that PSGAN++ not only achieves state-of-the-art results with fine makeup details even in cases of large pose/expression differences but also can perform partial or degree-controllable makeup transfer.

cs.CV↗

Dynamic View Synthesis from Dynamic Monocular Video

We present an algorithm for generating novel views at arbitrary viewpoints and any input time step given a monocular video of a dynamic scene. Our work builds upon recent advances in neural implicit representation and uses continuous and differentiable functions for modeling the time-varying structure and the appearance of the scene. We jointly train a time-invariant static NeRF and a time-varying dynamic NeRF, and learn how to blend the results in an unsupervised manner. However, learning this implicit function from a single video is highly ill-posed (with infinitely many solutions that match the input video). To resolve the ambiguity, we introduce regularization losses to encourage a more physically plausible solution. We show extensive quantitative and qualitative results of dynamic view synthesis from casually captured videos.

cs.CV↗

Portrait Neural Radiance Fields from a Single Image

We present a method for estimating Neural Radiance Fields (NeRF) from a single headshot portrait. While NeRF has demonstrated high-quality view synthesis, it requires multiple images of static scenes and thus impractical for casual captures and moving subjects. In this work, we propose to pretrain the weights of a multilayer perceptron (MLP), which implicitly models the volumetric density and colors, with a meta-learning framework using a light stage portrait dataset. To improve the generalization to unseen faces, we train the MLP in the canonical coordinate space approximated by 3D face morphable models. We quantitatively evaluate the method using controlled captures and demonstrate the generalization to real portrait images, showing favorable results against state-of-the-arts.

cs.CV↗

Learnable Embedding Sizes for Recommender Systems

The embedding-based representation learning is commonly used in deep learning recommendation models to map the raw sparse features to dense vectors. The traditional embedding manner that assigns a uniform size to all features has two issues. First, the numerous features inevitably lead to a gigantic embedding table that causes a high memory usage cost. Second, it is likely to cause the over-fitting problem for those features that do not require too large representation capacity. Existing works that try to address the problem always cause a significant drop in recommendation performance or suffers from the limitation of unaffordable training time cost. In this paper, we proposed a novel approach, named PEP (short for Plug-in Embedding Pruning), to reduce the size of the embedding table while avoiding the drop of recommendation accuracy. PEP prunes embedding parameter where the pruning threshold(s) can be adaptively learned from data. Therefore we can automatically obtain a mixed-dimension embedding-scheme by pruning redundant parameters for each feature. PEP is a general framework that can plug in various base recommendation models. Extensive experiments demonstrate it can efficiently cut down embedding parameters and boost the base model's performance. Specifically, it achieves strong recommendation performance while reducing 97-99% parameters. As for the computation cost, PEP only brings an additional 20-30% time cost compared with base models. Codes are available at https://github.com/ssui-liu/learnable-embed-sizes-for-RecSys.

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Disentangling User Interest and Conformity for Recommendation with Causal Embedding

Recommendation models are usually trained on observational interaction data. However, observational interaction data could result from users' conformity towards popular items, which entangles users' real interest. Existing methods tracks this problem as eliminating popularity bias, e.g., by re-weighting training samples or leveraging a small fraction of unbiased data. However, the variety of user conformity is ignored by these approaches, and different causes of an interaction are bundled together as unified representations, hence robustness and interpretability are not guaranteed when underlying causes are changing. In this paper, we present DICE, a general framework that learns representations where interest and conformity are structurally disentangled, and various backbone recommendation models could be smoothly integrated. We assign users and items with separate embeddings for interest and conformity, and make each embedding capture only one cause by training with cause-specific data which is obtained according to the colliding effect of causal inference. Our proposed methodology outperforms state-of-the-art baselines with remarkable improvements on two real-world datasets on top of various backbone models. We further demonstrate that the learned embeddings successfully capture the desired causes, and show that DICE guarantees the robustness and interpretability of recommendation.

cs.IR↗

Group-Buying Recommendation for Social E-Commerce

Group buying, as an emerging form of purchase in social e-commerce websites, such as Pinduoduo, has recently achieved great success. In this new business model, users, initiator, can launch a group and share products to their social networks, and when there are enough friends, participants, join it, the deal is clinched. Group-buying recommendation for social e-commerce, which recommends an item list when users want to launch a group, plays an important role in the group success ratio and sales. However, designing a personalized recommendation model for group buying is an entirely new problem that is seldom explored. In this work, we take the first step to approach the problem of group-buying recommendation for social e-commerce and develop a GBGCN method (short for Group-Buying Graph Convolutional Network). Considering there are multiple types of behaviors (launch and join) and structured social network data, we first propose to construct directed heterogeneous graphs to represent behavioral data and social networks. We then develop a graph convolutional network model with multi-view embedding propagation, which can extract the complicated high-order graph structure to learn the embeddings. Last, since a failed group-buying implies rich preferences of the initiator and participants, we design a double-pairwise loss function to distill such preference signals. We collect a real-world dataset of group-buying and conduct experiments to evaluate the performance. Empirical results demonstrate that our proposed GBGCN can significantly outperform baseline methods by 2.69%-7.36%. The codes and the dataset are released at https://github.com/Sweetnow/group-buying-recommendation.

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Flow-edge Guided Video Completion

We present a new flow-based video completion algorithm. Previous flow completion methods are often unable to retain the sharpness of motion boundaries. Our method first extracts and completes motion edges, and then uses them to guide piecewise-smooth flow completion with sharp edges. Existing methods propagate colors among local flow connections between adjacent frames. However, not all missing regions in a video can be reached in this way because the motion boundaries form impenetrable barriers. Our method alleviates this problem by introducing non-local flow connections to temporally distant frames, enabling propagating video content over motion boundaries. We validate our approach on the DAVIS dataset. Both visual and quantitative results show that our method compares favorably against the state-of-the-art algorithms.

cs.CV↗

NAS-DIP: Learning Deep Image Prior with Neural Architecture Search

Recent work has shown that the structure of deep convolutional neural networks can be used as a structured image prior for solving various inverse image restoration tasks. Instead of using hand-designed architectures, we propose to search for neural architectures that capture stronger image priors. Building upon a generic U-Net architecture, our core contribution lies in designing new search spaces for (1) an upsampling cell and (2) a pattern of cross-scale residual connections. We search for an improved network by leveraging an existing neural architecture search algorithm (using reinforcement learning with a recurrent neural network controller). We validate the effectiveness of our method via a wide variety of applications, including image restoration, dehazing, image-to-image translation, and matrix factorization. Extensive experimental results show that our algorithm performs favorably against state-of-the-art learning-free approaches and reaches competitive performance with existing learning-based methods in some cases.

cs.CV↗

DRG: Dual Relation Graph for Human-Object Interaction Detection

We tackle the challenging problem of human-object interaction (HOI) detection. Existing methods either recognize the interaction of each human-object pair in isolation or perform joint inference based on complex appearance-based features. In this paper, we leverage an abstract spatial-semantic representation to describe each human-object pair and aggregate the contextual information of the scene via a dual relation graph (one human-centric and one object-centric). Our proposed dual relation graph effectively captures discriminative cues from the scene to resolve ambiguity from local predictions. Our model is conceptually simple and leads to favorable results compared to the state-of-the-art HOI detection algorithms on two large-scale benchmark datasets.

cs.CV↗

Recapture as You Want

With the increasing prevalence and more powerful camera systems of mobile devices, people can conveniently take photos in their daily life, which naturally brings the demand for more intelligent photo post-processing techniques, especially on those portrait photos. In this paper, we present a portrait recapture method enabling users to easily edit their portrait to desired posture/view, body figure and clothing style, which are very challenging to achieve since it requires to simultaneously perform non-rigid deformation of human body, invisible body-parts reasoning and semantic-aware editing. We decompose the editing procedure into semantic-aware geometric and appearance transformation. In geometric transformation, a semantic layout map is generated that meets user demands to represent part-level spatial constraints and further guides the semantic-aware appearance transformation. In appearance transformation, we design two novel modules, Semantic-aware Attentive Transfer (SAT) and Layout Graph Reasoning (LGR), to conduct intra-part transfer and inter-part reasoning, respectively. SAT module produces each human part by paying attention to the semantically consistent regions in the source portrait. It effectively addresses the non-rigid deformation issue and well preserves the intrinsic structure/appearance with rich texture details. LGR module utilizes body skeleton knowledge to construct a layout graph that connects all relevant part features, where graph reasoning mechanism is used to propagate information among part nodes to mine their relations. In this way, LGR module infers invisible body parts and guarantees global coherence among all the parts. Extensive experiments on DeepFashion, Market-1501 and in-the-wild photos demonstrate the effectiveness and superiority of our approach. Video demo is at: \url{https://youtu.be/vTyq9HL6jgw}.

cs.CV↗

Bundle Recommendation with Graph Convolutional Networks

Bundle recommendation aims to recommend a bundle of items for a user to consume as a whole. Existing solutions integrate user-item interaction modeling into bundle recommendation by sharing model parameters or learning in a multi-task manner, which cannot explicitly model the affiliation between items and bundles, and fail to explore the decision-making when a user chooses bundles. In this work, we propose a graph neural network model named BGCN (short for \textit{\textBF{B}undle \textBF{G}raph \textBF{C}onvolutional \textBF{N}etwork}) for bundle recommendation. BGCN unifies user-item interaction, user-bundle interaction and bundle-item affiliation into a heterogeneous graph. With item nodes as the bridge, graph convolutional propagation between user and bundle nodes makes the learned representations capture the item level semantics. Through training based on hard-negative sampler, the user's fine-grained preferences for similar bundles are further distinguished. Empirical results on two real-world datasets demonstrate the strong performance gains of BGCN, which outperforms the state-of-the-art baselines by 10.77\% to 23.18\%.

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