Searcharxiv⌕ Search

arXiv subjects

Chen Gao

Publications and source records attributed to Chen Gao.

At least 37 records · Page 2Linked to original sources

Event-by-event analysis of chiral charge separation in $p^{\uparrow}+$Au collisions within an improved AMPT model

We study the charge separation induced by chiral magnetic effect (CME) in $p^{\uparrow}$+Au collisions at $\sqrt{s_{NN}}=200$ GeV event-by-event with an improved string-melting AMPT model. In this model, an impact-parameter-dependent formation-time delay is introduced to reduce the peak Bjorken energy density from $\sim$2 to $\sim$0.3 GeV/fm$^3$ and reproduces the illiptic flow $v_2(p_T)$ measured by PHENIX in $p+$Au simultaneously. The event-by-event CME source, whose quark momentum-exchange fraction scales with $|\mathbf{B}|_{\mathrm{event}}/|\mathbf{B}|_{\mathrm{max}}$ and is capped at the 7\% value from Au+Au, transmits the field geometry directly to the observable. We find that the initial correlator shows a clear scheme hierarchy tracking $B^2$. The parton cascade preserves $\sim$80--90\% of the signal, while coalescence and ART hadronic rescattering dissipate the bulk, leaving $\sim$10--30\% in the final state. The $γ_{OS}/γ_{SS}$ splitting remains visible. These results support the use of the inter-scheme difference $Δγ_{\mathrm{IV}}-Δγ_{\mathrm{II}}$ as an essentially background-free CME observable as we proposed in previous work.

hep-ph↗

OmniVTA: Visuo-Tactile World Modeling for Contact-Rich Robotic Manipulation

Contact-rich manipulation tasks, such as wiping and assembly, require accurate perception of contact forces, friction changes, and state transitions that cannot be reliably inferred from vision alone. Despite growing interest in visuo-tactile manipulation, progress is constrained by two persistent limitations: existing datasets are small in scale and narrow in task coverage, and current methods treat tactile signals as passive observations rather than using them to model contact dynamics or enable closed-loop control explicitly. In this paper, we present \textbf{OmniViTac}, a large-scale visuo-tactile-action dataset comprising $21{,}000+$ trajectories across $86$ tasks and $100+$ objects, organized into six physics-grounded interaction patterns. Building on this dataset, we propose \textbf{OmniVTA}, a world-model-based visuo-tactile manipulation framework that integrates four tightly coupled modules: a self-supervised tactile encoder, a two-stream visuo-tactile world model for predicting short-horizon contact evolution, a contact-aware fusion policy for action generation, and a 60Hz reflexive controller that corrects deviations between predicted and observed tactile signals in a closed loop. Real-robot experiments across all six interaction categories show that OmniVTA outperforms existing methods and generalizes well to unseen objects and geometric configurations, confirming the value of combining predictive contact modeling with high-frequency tactile feedback for contact-rich manipulation. All data, models, and code will be made publicly available on the project website at https://mrsecant.github.io/OmniVTA.

cs.RO↗

ActiveFly-Bench: Aligning Embodied Question Answering with Vision-Language-Action for Aerial Embodied Perception

We introduce ActiveFly-Bench, the first benchmark to bridge cyberspace reasoning and physical-world interaction for UAV embodied perception. The benchmark decomposes active perception into three hierarchical tasks: Aerial Embodied Question Answering (Air-EQA), Observation Behavior Planning (OBP), and Fine-grained Language-guided UAV Control (FLUC), explicitly connecting high-level task understanding, behavior planning, and low-level control. The datasets are collected from both real-world and simulated outdoor environments for training and evaluation. We further develop ActiveFly, a closed-loop UAV agent that integrates visual-language reasoning with fine-grained control, and deploy it on a physical UAV platform. Experiments with representative VLMs and VLA models show that current UAV agents still struggle with behavior planning, viewpoint adjustment, and robust task completion in active perception. These results establish ActiveFly-Bench as a new testbed for embodied aerial intelligence.

cs.RO↗

Does More Retrieved Evidence Help Visual Retrieval-Augmented Generation with Diffusion Language Models?

Visual retrieval-augmented generation (RAG) commonly expands the retrieved evidence set to improve answer-page coverage, implicitly assuming that all available evidence should be passed to the generator. We show that this assumption does not hold for diffusion language models (DLMs): retrieving more pages increases answer-page recall, whereas unconditionally passing all retrieved pages to the generator often reduces answer accuracy, primarily because of semantic conflict. A latent-source analysis explains this mismatch through source-coherence loss in parallel denoising, where position-wise proposals can combine incompatible visual sources into unsupported answers. We further find that such interference is already visible in the first-step answer-block distribution, making it possible to assess evidence before decoding. To preserve retrieval coverage while limiting harmful visual exposure, we propose the Entropy-Based Candidate Filter (ECF), a training-free evidence-admission framework. To reduce irrelevant content within individual candidates, ECF constructs multi-granularity evidence units; to identify beneficial additional evidence, it uses blank-controlled block confidence and retrieval rank to determine whether and which candidate should enter the final context. Across three multimodal DLMs and five visual QA benchmarks, ECF improves answer accuracy by 2.62 percentage points on average over the strongest fixed top-$k$ input and, with LLaDA2.0-Uni, by 2.37 percentage points on average over the best competing training-free result for each dataset. These results show that broader retrieval benefits visual DLM-RAG through selective evidence admission rather than unconditional evidence expansion. Code is publicly available at https://github.com/wjkuser/ECF.

cs.CL↗

Prandtl--Batchelor and flux-expulsion selection for steady MHD flows in a disk

We study the simultaneous vanishing-viscosity and vanishing-resistivity limit of steady incompressible MHD flows in a disk. The boundary velocity is a small nonaxisymmetric perturbation of a rigid rotation with mean angular speed \(α\), while the prescribed tangential magnetic trace has mean \(β\). Assuming \(α\neq0\) and the non-Alfvénic condition \(|α|\neq|β|\), we construct solutions converging on compact interior subdisks to a rigidly rotating ideal MHD core with constant vorticity and out-of-plane current density. A new MHD--Wood law determines the two core rotations from the boundary data: the velocity core is selected by a coupled kinetic--magnetic balance, whereas the magnetic core is fixed by the imposed mean circulation. Consequently, zero circulation gives complete interior magnetic expulsion, while nonzero circulation leaves a uniform magnetic rotation after the nonaxisymmetric modes are confined to a thin boundary layer. This provides a fully coupled realization of Prandtl--Batchelor selection and flux expulsion; unlike classical kinematic models, the magnetic field actively changes the flow and need not be weak. The proof combines a non-Alfvénic coercive theory for a periodic MHD boundary layer, global matching of the two fields, and a coupled stability estimate adapted to the magnetic boundary condition. A separate conditional rigidity argument, using exact viscous identities and local convergence but no interior asymptotic expansion, explains the same core structure for a broader single-eddy family.

math.AP↗

EmbodiedVAE: Disentangled Video VAE for Efficient and Controllable Embodied Manipulation

Latent diffusion models (LDMs) have recently significantly advanced embodied learning in constructing powerful embodied manipulation world models. However, despite the remarkable performance, existing LDMs predominantly rely on Variational Autoencoders (VAEs) optimized for natural scenes while failing to account for the unique characteristics of embodied manipulation scenarios, yielding latent representations that are neither compact nor controllable, thereby hindering efficient training of LDMs and precise robotic control. To solve this problem, we present EmbodiedVAE, a novel video VAE that provides compact yet controllable latent representations tailored for the robotic manipulation world models. Specifically, EmbodiedVAE adopts a dual-encoder, single-decoder architecture with an asymmetric spatio-temporal compression module, which automatically disentangles the robot arm's motion from background environment, resulting in overall compactness while providing explicit embodied latent to support fine-grained action control. To further preserve the temporal consistency of learned robotic motion latent, we introduce an optimal-transport-based consistency module that explicitly enforces motion fidelity and inter-frame coherence. Extensive experiments demonstrate that our proposed EmbodiedVAE achieves superior reconstruction quality with high compression rate, while enabling more precise action control in robotic manipulation scenarios with an average of 2dB PSNR improvement over state-of-the-art video VAEs.

cs.RO↗

Contrastive Weak-to-strong Generalization

Weak-to-strong generalization provides a promising paradigm for scaling large language models (LLMs) by training stronger models on samples from aligned weaker ones, without requiring human feedback or explicit reward modeling. However, its robustness and generalization are hindered by the noise and biases in weak-model outputs, which limit its applicability in practice. To address this challenge, we leverage implicit rewards, which approximate explicit rewards through log-likelihood ratios, and reveal their structural equivalence with Contrastive Decoding (CD), a decoding strategy shown to reduce noise in LLM generation. Building on this connection, we propose Contrastive Weak-to-Strong Generalization (ConG), a framework that employs contrastive decoding between pre- and post-alignment weak models to generate higher-quality samples. This approach enables more reliable capability transfer, denoising, and improved robustness, substantially mitigating the limitations of traditional weak-to-strong methods. Empirical results across different model families confirm consistent improvements, demonstrating the generality and effectiveness of ConG. Taken together, our findings highlight the potential of ConG to advance weak-to-strong generalization and provide a promising pathway toward AGI.

cs.CL↗

AniGS: Bridging Rendering and Diffusion Prior for 3D Scene Animation

Novel view rendering of large and complex reconstructed scenes is becoming increasingly photorealistic. However, most reconstructions remain static and lack the ambient motion that makes environments immersive. We present AniGS, a method for scene-level animation of 3D Gaussian Splatting (3DGS) reconstructions that adds subtle, distributed dynamics, e.g., vegetation motion, while preserving rigid structures. Unlike existing 3D animation techniques which are limited to object-centric subjects or small regions, AniGS is designed for large, cluttered, navigable scenes. AniGS represents the scene with a canonical 3DGS and models motion using a time-conditioned deformation field. To animate the entire scene, we leverage a pretrained video diffusion model and introduce an iterative dataset--model update strategy that progressively expands viewpoint coverage and repeatedly updates camera-fixed training videos using a render-and-refine scheme. To prevent artifacts from unintended motion in static areas, we further introduce a composed video-to-video refinement scheme that restricts motion to desired regions. Experiments on five real-world, large-scale outdoor scenes demonstrate that AniGS produces natural ambient dynamics and high-quality novel view videos, enabling more immersive viewing experiences of reconstructed environments.

cs.CV↗

Forecasting Inflation with Microdata: An Adaptive Machine Learning Approach

Does microeconomic heterogeneity help to forecast aggregate inflation in a non-stationary environment? We develop a scan test for whether one forecast outperforms another, over an interval with unknown starting point and duration. To exploit any occasional forecasting power that the scan test detects, we design an adaptive machine learning pipeline. We encode the distribution of price changes into a high-dimensional vector, which we combine with a gradient boosted trees algorithm. We then combine this micro forecast with other benchmark forecasts, using an adaptive algorithm that makes use of the micro forecast only when it performs well. We apply the pipeline to UK microdata, with four main results. First, the micro forecast outperforms a univariate benchmark, but only in the volatile period after 2020. Second, the scan test detects periods of micro outperformance, so the micro forecast enters the combined forecast. Third, the combined forecast performs comparably to the univariate benchmark before 2020 and better at every horizon after 2020. Fourth, the value of microdata for the combined forecast materializes after 2020. We conclude that microdata are valuable for forecasting aggregate inflation, but only after large shocks.

econ.GN↗

Worldscape-MoE: A Unified Mixture-of-Experts World Model for Scalable Heterogeneous Action Control

World models are rapidly becoming a core infrastructure for embodied intelligence and interactive agents: they provide controllable simulators in which agents can perceive, act, forecast, and acquire scalable experience. Yet current video generation world models are still organized around isolated control interfaces, such as camera trajectories, robot actions, or hand-joint signals. This fragmentation is increasingly a scaling bottleneck. The central challenge is not the absence of controllable generators, but the lack of a unified and extensible learning framework that can absorb heterogeneous action supervision while preserving a shared model of world dynamics. In this work, we introduce Worldscape-MoE, a Mixture-of-Experts world model built on Diffusion Transformers for scalable heterogeneous action control. Our key observation is that different controls specify different interfaces to the same underlying world: although their representations differ, they constrain shared physical regularities, scene dynamics, and interaction semantics. Worldscape-MoE operationalizes this observation through modality-aware control injection, shared and control-specific experts, and a progressive MoE tuning strategy that supports continual extension to new action modalities. Experiments across locomotion, robotic manipulation, and egocentric hand control show that heterogeneous supervision improves rather than interferes with individual control capabilities. Worldscape-MoE achieves strong results on WorldArena, improves locomotion and hand-control metrics, exhibits robust out-of-distribution generalization, and demonstrates scaling behavior as additional control data and experts are integrated.

cs.RO↗

Parallelized Autoregressive Decoding for Omni-Modal Dense Video Captioning

Dense video captioning aims to generate temporally grounded descriptions of video events, benefiting both event-level video understanding and generation. In this domain, autoregressive video large language models have emerged as a prevalent paradigm due to their strong generative and cross-modal modeling capacity. However, generating dense captions under the token-by-token paradigm severely limits inference efficiency and hinders scalability as video length and event density increase. In this work, we propose a parallelized autoregressive framework that not only improves generation efficiency but also enhances temporally grounded captioning performance. Our key insight is to exploit the weak local dependencies across temporally distinct events to restructure the causal dependency graph, thereby enabling lossless parallel generation. Specifically, tokens with weak cross-event dependencies can be decoded in parallel, while tightly coupled tokens within each event retain sequential decoding to preserve local semantic coherence. To realize this insight, we introduce two key components for lossless parallel decoding: (1) a latent global planning mechanism that automatically learns the event-level structure and produces compact tokens encoding global inter-event causality while adaptively aggregating event-level audio-visual semantics, guiding subsequent dependency restructuring and parallel decoding; and (2) an event-factorized parallel decoding mechanism that effectively balances local focus with global inter-event awareness. Experiments on various benchmarks demonstrate the clear advantage of our approach in both efficiency and performance in omni-modal event grounding and captioning. Project website: https://github.com/showlab/PadCaptioner.

cs.CV↗

Radial gradient of superionic hydrogen in Earth's inner core

Hydrogen is considered a key light element in Earth's core, yet the thermodynamics of its superionic phase and its distribution in the inner core remain unclear. Here, we compute ab initio Gibbs free energies for liquid and superionic hcp and bcc Fe-H phases and construct the superionic-liquid phase diagram over pressure-temperature conditions relevant to the Earth's inner core. We find that phase diagrams at different inner-core pressures collapse when temperatures are scaled by the melting temperature of pure iron, indicating that solid-liquid partitioning is controlled primarily by a reduced temperature relative to iron melting and is weakly sensitive to pressure. This scaling relation further reconciles previously reported discrepancies in partition coefficients among theoretical studies and yields good agreement with available experimental data at low pressures. By applying thermochemical constraints, our free-energy results reveal a radial hydrogen gradient within the inner core. These results demonstrate that compositional gradients of superionic hydrogen in the inner core emerge naturally from equilibrium thermodynamics and suggest a general mechanism governing the depth-dependent distribution of light elements within Earth's inner core.

physics.geo-ph↗

AeroVerse-SatAgent: UAV-Satellite Collaborative Spatial Reasoning Inspired by the Dual Visual Pathway Theory of Cognitive Neuroscience

With the rapid advancement of aerospace embodied intelligence, enabling Unmanned Aerial Vehicles (UAVs) to autonomously understand and reason about complex environments has become increasingly important. However, existing UAV-based spatial reasoning approaches face critical limitations: single-view perception renders them vulnerable to occlusions and perspective distortions, while most VLMs lack explicit geometric modeling, relying on semantic cues and yielding inconsistent reasoning under viewpoint and scale variations. To address these challenges, we propose SatAgent, a UAV-Satellite collaborative spatial reasoning model inspired by the dual-pathway mechanism of the human visual system. By jointly leveraging satellite and UAV perspectives, SatAgent enables robust, accurate reasoning in complex urban environments. We first introduce a Geometric-Aware 3D Reconstruction Encoder that elevates 2D UAV features into explicit 3D spatial representations. Next, we design a multi-view topology-semantic alignment module integrating cross-view features within a unified BEV coordinate system. We further introduce a multi-view consistency loss encouraging viewpoint-invariant representations. Finally, we construct SatAgent-SR130K, the first large-scale UAV-Satellite collaborative multi-view spatial reasoning dataset. Experiments show SatAgent outperforms state-of-the-art general-purpose foundation models and specialized spatial reasoning models by 25.91\% and 11.69\%, respectively, across diverse tasks, achieving particularly high accuracy in complex geometric relationship reasoning.

cs.CV↗

Supervise What Survives: Geometry-Guided VLA Adaptation from Synthetic Robot Videos

Vision-Language-Action (VLA) models require large-scale video-action pairs, yet real teleoperation remains scarce. While generated robot videos offer a scalable alternative, existing methods treat them as real robot data by recovering pseudo-actions from synthesized pixels. We argue that deriving low-level control from generated visuals is a mismatched abstraction. A video captures only \emph{geometry}: the spatial trajectory representing the \emph{where} of a task. A real demonstration captures \emph{control}: the exact motor commands representing the \emph{how}. Human-to-robot video generation preserves these unequally: the visible geometry survives the generation process, while the underlying control signals are lost. This \textbf{Asymmetric Preservation Principle} dictates a clean rule: this surviving geometry should solely supervise visual perception, leaving control to real demonstrations. Following this principle, we propose \textbf{GRA} (\textbf{G}eometry-guided \textbf{R}epresentation \textbf{A}lignment), which extracts the geometric content as future 2D end-effector waypoints, computed from the source human video through pose estimation, retargeting, simulation, and calibrated projection, and routes them to the VLA vision backbone via an auxiliary 2D head. The action head is trained on real demonstrations only. During fine-tuning, the waypoint loss persists as a \textbf{spatial representation anchor} that prevents the backbone from losing its geometric grounding. On real-robot tasks, GRA outperforms pseudo-action baselines under matched data budgets and narrows the gap to policies trained with substantially more real demonstrations, suggesting that correctly routed geometry bridges generated videos to robot policies more reliably than recovered actions.

cs.RO↗

TetherCache: Stabilizing Autoregressive Long-Form Video Generation with Gated Recall and Trusted Alignment

Autoregressive video diffusion models provide a natural formulation for streaming and variable-length video generation by conditioning newly generated frames on previously generated content. However, extending these models to minute-level generation remains challenging: the limited KV-cache budget prevents the model from retaining the full history, while repeatedly conditioning on self-generated frames induces a context distribution shift that accumulates over time, leading to visual artifacts, quality degradation, and temporal drift. In this paper, we propose TetherCache, a training-free and plug-and-play cache management strategy for drift-resistant long video generation. TetherCache organizes the cache into sink, memory, and recent regions, and introduces two complementary mechanisms. First, GRAB (Gated Recall with Attention-Diversity Balancing) selects long-range memory frames using a gated score that combines attention-based relevance with temporal diversity, preserving informative yet diverse historical context under a fixed cache budget. Second, TAME (Trusted Alignment via Memory Editing) lightly edits newly recalled memory tokens by aligning their statistics to a trusted context distribution, reducing the pollution caused by drifted historical features. Built on Self-Forcing, TetherCache consistently improves long-video generation quality on VBench-Long across 30s, 60s, and 240s settings. In particular, for 240s generation, it substantially improves overall and semantic scores while reducing quality drift from 7.84 to 1.33, demonstrating its effectiveness for stable long-horizon autoregressive video diffusion.

cs.CV↗

TacForeSight: Force-Guided Tactile World Model for Contact-Rich Manipulation

Contact-rich manipulation requires robots to continuously perceive and regulate evolving physical interactions under dynamic contact transitions or complex surface geometries. Recent imitation learning methods improve contact-aware control by incorporating tactile or force feedback, but they rarely model the asymmetric spatiotemporal roles of global force and local tactile sensing. To address this, we propose TacForeSight, a lightweight force-conditioned tactile foresight framework for real-time manipulation. The core component is TacForceWM, a tactile world model that predicts short-horizon tactile latent dynamics from dual-finger tactile observations conditioned on high-frequency wrist force and torque signals. Another key component, the Predictive Tactile-Conditioned Policy, leverages the predicted latents as anticipatory contact priors, models the current-to-future tactile evolution via cross-attention, and adaptively fuses visuo-tactile features through a tactile-guided gating module. By forecasting purely within a compact latent space, TacForeSight enables proactive contact reasoning with efficient real-time inference suitable for high-frequency manipulation control. Real-robot experiments on five representative tasks and three in-process perturbation settings show that TacForeSight consistently outperforms existing baselines, particularly under dynamic contact disturbances. All models and datasets will be made publicly available on the project website at https://tacforesight.github.io/ProjectPage.

cs.RO↗

CP4D: Compositional Physics-aware 4D Scene Generation

4D generation (\textit{i.e.}, dynamic 3D generation) has recently emerged as a rapidly growing research frontier due to its powerful spatiotemporal modeling capabilities. However, despite notable advances, existing approaches typically fail to capture the underlying physical principles, producing results that are both physically inconsistent and visually implausible. To overcome this limitation, we present CP4D, a novel paradigm for photorealistic 4D scene synthesis with faithful adherence to complex physical dynamics. Drawing inspiration from the compositional nature of real-world scenes, where immutable static backgrounds coexist with dynamic, physically plausible foregrounds, CP4D reformulates 4D generation as the integration of a static 3D environment with physically grounded dynamic objects. On this basis, our framework follows a three-stage pipeline: \textbf{1)} Firstly, we leverage pre-trained expert models to generate high-fidelity 3D representations of the environment and foreground objects respectively. \textbf{2)} Subsequently, to produce physically plausible trajectories and realistic interactions for these objects, we propose a hybrid motion synthesis strategy that integrates priors from physical simulators with the common sense embedded in video diffusion models. \textbf{3)} Finally, we develop an automated composition mechanism that seamlessly fuses the static environment and dynamic objects into coherent, physically consistent 4D scenes. Extensive experiments demonstrate that CP4D can generate explorable and interactive 4D scenes with high visual fidelity, strong physical plausibility, and fine-grained controllability, significantly outperforming existing methods. The project page: https://anonymous.4open.science/w/CP4D/.

cs.CV↗

The Latent Space: Foundation, Evolution, Mechanism, Ability, and Outlook

Latent space is rapidly emerging as a native substrate for language-based models. While modern systems are still commonly understood through explicit token-level generation, an increasing body of work shows that many critical internal processes are more naturally carried out in continuous latent space than in human-readable verbal traces. This shift is driven by the structural limitations of explicit-space computation, including linguistic redundancy, discretization bottlenecks, sequential inefficiency, and semantic loss. This survey aims to provide a unified and up-to-date landscape of latent space in language-based models. We organize the survey into five sequential perspectives: Foundation, Evolution, Mechanism, Ability, and Outlook. We begin by delineating the scope of latent space, distinguishing it from explicit or verbal space and from the latent spaces commonly studied in generative visual models. We then trace the field's evolution from early exploratory efforts to the current large-scale expansion. To organize the technical landscape, we examine existing work through the complementary lenses of mechanism and ability. From the perspective of Mechanism, we identify four major lines of development: Architecture, Representation, Computation, and Optimization. From the perspective of Ability, we show how latent space supports a broad capability spectrum spanning Reasoning, Planning, Modeling, Perception, Memory, Collaboration, and Embodiment. Beyond consolidation, we discuss the key open challenges, and outline promising directions for future research. We hope this survey serves not only as a reference for existing work, but also as a foundation for understanding latent space as a general computational and systems paradigm for next-generation intelligence.

cs.AI↗