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Chen Li

Publications and source records attributed to Chen Li.

At least 289 records · Page 16Linked to original sources

Generalization Study of Quantum Neural Network

Generalization is an important feature of neural network, and there have been many studies on it. Recently, with the development of quantum compu-ting, it brings new opportunities. In this paper, we studied a class of quantum neural network constructed by quantum gate. In this model, we mapped the feature data to a quantum state in Hilbert space firstly, and then implement unitary evolution on it, in the end, we can get the classification result by im-plement measurement on the quantum state. Since all the operations in quan-tum neural networks are unitary, the parameters constitute a hypersphere of Hilbert space. Compared with traditional neural network, the parameter space is flatter. Therefore, it is not easy to fall into local optimum, which means the quantum neural networks have better generalization. In order to validate our proposal, we evaluated our model on three public datasets, the results demonstrated that our model has better generalization than the classical neu-ral network with the same structure.

quant-ph↗

Matter-wave interferometers with trapped strongly interacting Feshbach molecules

We implement two types of matter-wave interferometers using trapped Bose-condensed Feshbach molecules, from weak to strong interactions. In each case, we focus on investigating interaction effects and their implications for the performance. In the Ramsey-type interferometer where interference between the two motional quantum states in an optical lattice is observed, interparticle interactions are found to induce energy shifts in the states. Consequently, this results in a reduction of the interferometer frequency and introduces a phase shift during the lattice pulses used for state manipulation. Furthermore, nonuniformity leads to dephasing and collisional effects contribute to the degradation of contrast. In the Michelson-type interferometer, where matter waves are spatially split and recombined in a waveguide, interference is observed in the presence of significant interaction, however coherence degrades with increasing interaction strength. Notably, coherence is also observed in thermal clouds, indicating the white-light nature of the implemented Michelson-type interferometer.

cond-mat.quant-gas↗

Multi-View Attentive Contextualization for Multi-View 3D Object Detection

We present Multi-View Attentive Contextualization (MvACon), a simple yet effective method for improving 2D-to-3D feature lifting in query-based multi-view 3D (MV3D) object detection. Despite remarkable progress witnessed in the field of query-based MV3D object detection, prior art often suffers from either the lack of exploiting high-resolution 2D features in dense attention-based lifting, due to high computational costs, or from insufficiently dense grounding of 3D queries to multi-scale 2D features in sparse attention-based lifting. Our proposed MvACon hits the two birds with one stone using a representationally dense yet computationally sparse attentive feature contextualization scheme that is agnostic to specific 2D-to-3D feature lifting approaches. In experiments, the proposed MvACon is thoroughly tested on the nuScenes benchmark, using both the BEVFormer and its recent 3D deformable attention (DFA3D) variant, as well as the PETR, showing consistent detection performance improvement, especially in enhancing performance in location, orientation, and velocity prediction. It is also tested on the Waymo-mini benchmark using BEVFormer with similar improvement. We qualitatively and quantitatively show that global cluster-based contexts effectively encode dense scene-level contexts for MV3D object detection. The promising results of our proposed MvACon reinforces the adage in computer vision -- ``(contextualized) feature matters".

cs.CV↗

SEED-Data-Edit Technical Report: A Hybrid Dataset for Instructional Image Editing

In this technical report, we introduce SEED-Data-Edit: a unique hybrid dataset for instruction-guided image editing, which aims to facilitate image manipulation using open-form language. SEED-Data-Edit is composed of three distinct types of data: (1) High-quality editing data produced by an automated pipeline, ensuring a substantial volume of diverse image editing pairs. (2) Real-world scenario data collected from the internet, which captures the intricacies of user intentions for promoting the practical application of image editing in the real world. (3) High-precision multi-turn editing data annotated by humans, which involves multiple rounds of edits for simulating iterative editing processes. The combination of these diverse data sources makes SEED-Data-Edit a comprehensive and versatile dataset for training language-guided image editing model. We fine-tune a pretrained Multimodal Large Language Model (MLLM) that unifies comprehension and generation with SEED-Data-Edit. The instruction tuned model demonstrates promising results, indicating the potential and effectiveness of SEED-Data-Edit in advancing the field of instructional image editing. The datasets are released in https://huggingface.co/datasets/AILab-CVC/SEED-Data-Edit.

cs.CV↗

DynamicLight: Two-Stage Dynamic Traffic Signal Timing

Reinforcement learning (RL) is gaining popularity as an effective approach for traffic signal control (TSC) and is increasingly applied in this domain. However, most existing RL methodologies are confined to a single-stage TSC framework, primarily focusing on selecting an appropriate traffic signal phase at fixed action intervals, leading to inflexible and less adaptable phase durations. To address such limitations, we introduce a novel two-stage TSC framework named DynamicLight. This framework initiates with a phase control strategy responsible for determining the optimal traffic phase, followed by a duration control strategy tasked with determining the corresponding phase duration. Experimental results show that DynamicLight outperforms state-of-the-art TSC models and exhibits exceptional model generalization capabilities. Additionally, the robustness and potential for real-world implementation of DynamicLight are further demonstrated and validated through various DynamicLight variants. The code is released at https://github.com/LiangZhang1996/DynamicLight.

cs.LG↗

DataLight: Offline Data-Driven Traffic Signal Control

Reinforcement learning (RL) has emerged as a promising solution for addressing traffic signal control (TSC) challenges. While most RL-based TSC systems typically employ an online approach, facilitating frequent active interaction with the environment, learning such strategies in the real world is impractical due to safety and risk concerns. To tackle these challenges, this study introduces an innovative offline data-driven approach, called DataLight. DataLight employs effective state representations and reward function by capturing vehicular speed information within the environment. It then segments roads to capture spatial information and further enhances the spatially segmented state representations with sequential modeling. The experimental results demonstrate the effectiveness of DataLight, showcasing superior performance compared to both state-of-the-art online and offline TSC methods. Additionally, DataLight exhibits robust learning capabilities concerning real-world deployment issues. The code is available at https://github.com/LiangZhang1996/DataLight.

cs.LG↗

Uncovering Obscured Phonon Dynamics from Powder Inelastic Neutron Scattering using Machine Learning

The study of phonon dynamics is pivotal for understanding material properties, yet it faces challenges due to the irreversible information loss inherent in powder inelastic neutron scattering spectra and the limitations of traditional analysis methods. In this study, we present a machine learning framework designed to reveal obscured phonon dynamics from powder spectra. Using a variational autoencoder, we obtain a disentangled latent representation of spectra and successfully extract force constants for reconstructing phonon dispersions. Notably, our model demonstrates effective applicability to experimental data even when trained exclusively on physics-based simulations. The fine-tuning with experimental spectra further mitigates issues arising from domain shift. Analysis of latent space underscores the model's versatility and generalizability, affirming its suitability for complex system applications. Furthermore, our framework's two-stage design is promising for developing a universal pre-trained feature extractor. This approach has the potential to revolutionize neutron measurements of phonon dynamics, offering researchers a potent tool to decipher intricate spectra and gain valuable insights into the intrinsic physics of materials.

cond-mat.mtrl-sci↗

Knowledge-Aware Multi-Intent Contrastive Learning for Multi-Behavior Recommendation

Multi-behavioral recommendation optimizes user experiences by providing users with more accurate choices based on their diverse behaviors, such as view, add to cart, and purchase. Current studies on multi-behavioral recommendation mainly explore the connections and differences between multi-behaviors from an implicit perspective. Specifically, they directly model those relations using black-box neural networks. In fact, users' interactions with items under different behaviors are driven by distinct intents. For instance, when users view products, they tend to pay greater attention to information such as ratings and brands. However, when it comes to the purchasing phase, users become more price-conscious. To tackle this challenge and data sparsity problem in the multi-behavioral recommendation, we propose a novel model: Knowledge-Aware Multi-Intent Contrastive Learning (KAMCL) model. This model uses relationships in the knowledge graph to construct intents, aiming to mine the connections between users' multi-behaviors from the perspective of intents to achieve more accurate recommendations. KAMCL is equipped with two contrastive learning schemes to alleviate the data scarcity problem and further enhance user representations. Extensive experiments on three real datasets demonstrate the superiority of our model.

cs.IR↗

Closely Interactive Human Reconstruction with Proxemics and Physics-Guided Adaption

Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration, but overlook the modeling of close interactions. In this work, we tackle the task of reconstructing closely interactive humans from a monocular video. The main challenge of this task comes from insufficient visual information caused by depth ambiguity and severe inter-person occlusion. In view of this, we propose to leverage knowledge from proxemic behavior and physics to compensate the lack of visual information. This is based on the observation that human interaction has specific patterns following the social proxemics. Specifically, we first design a latent representation based on Vector Quantised-Variational AutoEncoder (VQ-VAE) to model human interaction. A proxemics and physics guided diffusion model is then introduced to denoise the initial distribution. We design the diffusion model as dual branch with each branch representing one individual such that the interaction can be modeled via cross attention. With the learned priors of VQ-VAE and physical constraint as the additional information, our proposed approach is capable of estimating accurate poses that are also proxemics and physics plausible. Experimental results on Hi4D, 3DPW, and CHI3D demonstrate that our method outperforms existing approaches. The code is available at \url{https://github.com/boycehbz/HumanInteraction}.

cs.CV↗

Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior

Existing neural rendering-based text-to-3D-portrait generation methods typically make use of human geometry prior and diffusion models to obtain guidance. However, relying solely on geometry information introduces issues such as the Janus problem, over-saturation, and over-smoothing. We present Portrait3D, a novel neural rendering-based framework with a novel joint geometry-appearance prior to achieve text-to-3D-portrait generation that overcomes the aforementioned issues. To accomplish this, we train a 3D portrait generator, 3DPortraitGAN-Pyramid, as a robust prior. This generator is capable of producing 360° canonical 3D portraits, serving as a starting point for the subsequent diffusion-based generation process. To mitigate the "grid-like" artifact caused by the high-frequency information in the feature-map-based 3D representation commonly used by most 3D-aware GANs, we integrate a novel pyramid tri-grid 3D representation into 3DPortraitGAN-Pyramid. To generate 3D portraits from text, we first project a randomly generated image aligned with the given prompt into the pre-trained 3DPortraitGAN-Pyramid's latent space. The resulting latent code is then used to synthesize a pyramid tri-grid. Beginning with the obtained pyramid tri-grid, we use score distillation sampling to distill the diffusion model's knowledge into the pyramid tri-grid. Following that, we utilize the diffusion model to refine the rendered images of the 3D portrait and then use these refined images as training data to further optimize the pyramid tri-grid, effectively eliminating issues with unrealistic color and unnatural artifacts. Our experimental results show that Portrait3D can produce realistic, high-quality, and canonical 3D portraits that align with the prompt.

cs.CV↗

Ripple Knowledge Graph Convolutional Networks For Recommendation Systems

Using knowledge graphs to assist deep learning models in making recommendation decisions has recently been proven to effectively improve the model's interpretability and accuracy. This paper introduces an end-to-end deep learning model, named RKGCN, which dynamically analyses each user's preferences and makes a recommendation of suitable items. It combines knowledge graphs on both the item side and user side to enrich their representations to maximize the utilization of the abundant information in knowledge graphs. RKGCN is able to offer more personalized and relevant recommendations in three different scenarios. The experimental results show the superior effectiveness of our model over 5 baseline models on three real-world datasets including movies, books, and music.

cs.IR↗

Mining Area Skyline Objects from Map-based Big Data using Apache Spark Framework

The computation of the skyline provides a mechanism for utilizing multiple location-based criteria to identify optimal data points. However, the efficiency of these computations diminishes and becomes more challenging as the input data expands. This study presents a novel algorithm aimed at mitigating this challenge by harnessing the capabilities of Apache Spark, a distributed processing platform, for conducting area skyline computations. The proposed algorithm enhances processing speed and scalability. In particular, our algorithm encompasses three key phases: the computation of distances between data points, the generation of distance tuples, and the execution of the skyline operators. Notably, the second phase employs a local partial skyline extraction technique to minimize the volume of data transmitted from each executor (a parallel processing procedure) to the driver (a central processing procedure). Afterwards, the driver processes the received data to determine the final skyline and creates filters to exclude irrelevant points. Extensive experimentation on eight datasets reveals that our algorithm significantly reduces both data size and computation time required for area skyline computation.

cs.DC↗

Integrating Generative AI into Financial Market Prediction for Improved Decision Making

This study provides an in-depth analysis of the model architecture and key technologies of generative artificial intelligence, combined with specific application cases, and uses conditional generative adversarial networks ( cGAN ) and time series analysis methods to simulate and predict dynamic changes in financial markets. The research results show that the cGAN model can effectively capture the complexity of financial market data, and the deviation between the prediction results and the actual market performance is minimal, showing a high degree of accuracy.

cs.CE↗

DiSR-NeRF: Diffusion-Guided View-Consistent Super-Resolution NeRF

We present DiSR-NeRF, a diffusion-guided framework for view-consistent super-resolution (SR) NeRF. Unlike prior works, we circumvent the requirement for high-resolution (HR) reference images by leveraging existing powerful 2D super-resolution models. Nonetheless, independent SR 2D images are often inconsistent across different views. We thus propose Iterative 3D Synchronization (I3DS) to mitigate the inconsistency problem via the inherent multi-view consistency property of NeRF. Specifically, our I3DS alternates between upscaling low-resolution (LR) rendered images with diffusion models, and updating the underlying 3D representation with standard NeRF training. We further introduce Renoised Score Distillation (RSD), a novel score-distillation objective for 2D image resolution. Our RSD combines features from ancestral sampling and Score Distillation Sampling (SDS) to generate sharp images that are also LR-consistent. Qualitative and quantitative results on both synthetic and real-world datasets demonstrate that our DiSR-NeRF can achieve better results on NeRF super-resolution compared with existing works. Code and video results available at the project website.

cs.CV↗

ST-LLM: Large Language Models Are Effective Temporal Learners

Large Language Models (LLMs) have showcased impressive capabilities in text comprehension and generation, prompting research efforts towards video LLMs to facilitate human-AI interaction at the video level. However, how to effectively encode and understand videos in video-based dialogue systems remains to be solved. In this paper, we investigate a straightforward yet unexplored question: Can we feed all spatial-temporal tokens into the LLM, thus delegating the task of video sequence modeling to the LLMs? Surprisingly, this simple approach yields significant improvements in video understanding. Based upon this, we propose ST-LLM, an effective video-LLM baseline with Spatial-Temporal sequence modeling inside LLM. Furthermore, to address the overhead and stability issues introduced by uncompressed video tokens within LLMs, we develop a dynamic masking strategy with tailor-made training objectives. For particularly long videos, we have also designed a global-local input module to balance efficiency and effectiveness. Consequently, we harness LLM for proficient spatial-temporal modeling, while upholding efficiency and stability. Extensive experimental results attest to the effectiveness of our method. Through a more concise model and training pipeline, ST-LLM establishes a new state-of-the-art result on VideoChatGPT-Bench and MVBench. Codes have been available at https://github.com/TencentARC/ST-LLM.

cs.CV↗

Enhancing Industrial Transfer Learning with Style Filter: Cost Reduction and Defect-Focus

Addressing the challenge of data scarcity in industrial domains, transfer learning emerges as a pivotal paradigm. This work introduces Style Filter, a tailored methodology for industrial contexts. By selectively filtering source domain data before knowledge transfer, Style Filter reduces the quantity of data while maintaining or even enhancing the performance of transfer learning strategy. Offering label-free operation, minimal reliance on prior knowledge, independence from specific models, and re-utilization, Style Filter is evaluated on authentic industrial datasets, highlighting its effectiveness when employed before conventional transfer strategies in the deep learning domain. The results underscore the effectiveness of Style Filter in real-world industrial applications.

cs.LG↗

A unified front-end framework for English text-to-speech synthesis

The front-end is a critical component of English text-to-speech (TTS) systems, responsible for extracting linguistic features that are essential for a text-to-speech model to synthesize speech, such as prosodies and phonemes. The English TTS front-end typically consists of a text normalization (TN) module, a prosody word prosody phrase (PWPP) module, and a grapheme-to-phoneme (G2P) module. However, current research on the English TTS front-end focuses solely on individual modules, neglecting the interdependence between them and resulting in sub-optimal performance for each module. Therefore, this paper proposes a unified front-end framework that captures the dependencies among the English TTS front-end modules. Extensive experiments have demonstrated that the proposed method achieves state-of-the-art (SOTA) performance in all modules.

cs.CL↗

A Spatial-Constraint Model for Manipulating Static Visualizations

We propose a spatial-constraint approach for modeling spatial-based interactions and enabling interactive visualizations, which involves the manipulation of visualizations through selection, filtering, navigation, arrangement, and aggregation. We proposes a system that activates static visualizations by adding intelligent interactions, which is achieved by associating static visual objects with forces. Our force-directed technique facilitates smooth animated transitions of the visualizations between different interaction states. We showcase the effectiveness of our technique through usage scenarios that involve activating visualizations in real-world settings.

cs.HC↗