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Chen Lv

Publications and source records attributed to Chen Lv.

At least 37 records · Page 2Linked to original sources

Toward the Cognitive--Physical Limits of Embodied Intelligence through a World-Model-Centric Autonomous Racing Agent

Embodied artificial intelligence aims to develop agents that perceive, reason, and act through continuous interaction with the physical world. However, most embodied systems are still evaluated within conservative safety margins or moderate interaction regimes, leaving their capability boundaries under extreme conditions insufficiently understood. Autonomous racing provides a stringent testbed by combining high-frequency localization and perception, adversarial interaction, near-saturated vehicle dynamics, and strict safety constraints. Existing systems push high-speed performance but rarely model and refine cognitive and physical limits jointly. Here we show that a world-model-centric autonomous racing agent provides a concrete step toward exploring these coupled limits. The framework learns predictive world models from near-limit successes and failures to capture interaction evolution, ego dynamics, and feasible-motion boundaries, coupling world-state construction, future-aware reasoning, and near-limit control in a closed-loop refinement process. Training data were collected from real-vehicle autonomous racing, where the onboard system maintained robust localization and perception at speeds up to 256.3 km/h and peak lateral acceleration of 26.8 m/s$^2$. In full-scale simulated racing, the well trained world-model-centric agent achieves an 88.3% interaction success rate across various challenging simulated racing scenarios. Closed-loop refinement of the world model and policy further improved utilization of cognitive-physical limits, recovery from failure modes, and generalization across varying conditions and unseen circuits. These results suggest a boundary-aware methodology in which world models help embodied agents represent, predict, and continually refine their capability boundaries for safer real-world deployment.

cs.RO↗

High-quality electron beam generation from laser wakefield accelerators for driving compact free electron lasers

Despite the successful demonstration of compact free electron lasers (FELs) driven by laser wakefield accelerators (LWFAs), the pursuit of further enhancements in high-gain compact FELs presents a challenge due to the limitations in electron beam quality. In this work, we pinpoint the pivotal physics and optimization strategies for high-quality single-stage LWFAs that are crucial for high-gain FELs. We have delved into the synergistic injection mechanism, where the self-evolution injection threshold is far from reached at the injection position, with both the shock front and self-evolution of the laser playing a role in the injection process. A thorough discussion has been provided on the beam-quality degradation and optimization strategies, in terms of global (slice) energy spread and projected (slice) emittance. With the goal of achieving high-gain FELs driven by LWFAs, we have also explored the synthesis quality of the electron beam to determine an optimized power gain length. A comprehensive start-to-end simulation has been conducted, demonstrating the effectiveness of compact FELs powered by these high-quality electron beams. The resulting radiation reaches the saturation regime after a 4.5-meter-long undulator, with an energy of 17.4 μJ and a power of 6.0 GW at a wavelength of 23.9 nm. This proposed scheme offers not only a framework for optimizing beam quality in LWFAs, but also a promising path for future compact LWFA-driven FELs to achieve saturated regimes, opening up new possibilities for widespread applications.

physics.plasm-ph↗

Expert Knowledge-driven Reinforcement Learning for Autonomous Racing via Trajectory Guidance and Dynamics Constraints

Reinforcement learning has shown significant potential for autonomous racing, but it still faces challenges such as training instability, inefficient exploration, and unsafe action outputs in high-dynamic racing scenarios. This paper proposes a Trajectory guidance and Dynamics constraints Reinforcement Learning (TraD-RL) framework for autonomous racing. The proposed method incorporates expert prior knowledge into policy learning through Minimum Curvature Racing Line (MCRL) guidance, explicit vehicle dynamics constraints, and two-stage curriculum learning. MCRL provides global path and velocity references through observation augmentation and reward shaping, thereby improving exploration efficiency and racing performance. Yaw rate and sideslip angle constraints are introduced to characterize the vehicle dynamic safe operating envelope, and the corresponding stability costs are incorporated into policy optimization through Lagrangian relaxation. Moreover, the two-stage curriculum learning strategy enables a progressive transition from stable trajectory following to high-speed performance exploration. Experiments on two racetracks demonstrate that TraD-RL improves racing performance while maintaining a favorable balance between speed and dynamic stability. Further analyses of ablation, sensitivity, and robustness validate the effectiveness and stability of the proposed framework.

cs.RO↗

Track-Guided Hierarchical Reinforcement Learning for Autonomous Vehicle Drifting with Minimum-Lap-Time Planning

In Formula 1, drivers optimize racing lines within tire grip limits to minimize lap times; however, in rally racing, drivers intentionally break traction to drift on loose surfaces. This maneuver rapidly aligns the vehicle for corner exits, ultimately reducing lap time. Autonomously executing such maneuvers formulates a complex dual-objective control problem: stabilizing highly nonlinear drift dynamics while strictly minimizing lap time. Addressing this challenge motivates the development of advanced Minimum-Lap-Time (MLT) drift control architectures. This paper proposes a planning-control framework specifically designed for MLT drifting scenario. First, we formulate an optimal control problem to generate a MLT drift planning trajectory, which is used as prior data to train a deep reinforcement learning drift controller. Given that drifting involves extremely large sideslip angles and is therefore challenging to learn directly, a Track-guided Reinforcement Learning (TgRL) drift control method is proposed to enable progressive training in a step-by-step manner, from drift control policy, to drift corner policy, and finally to a comprehensive drift race policy. The reward function incorporates both an instant reward term and an end reward term derived from the Minimum-Lap-Time objective. Simulation results demonstrate that the proposed framework enables the agent to learn a drift racing policy that not only ensures vehicle motion control performance but also effectively reduces lap time.

cs.RO↗

SGTP: Sampling-based Game-Theoretic Planning for Real-Time Multi-Vehicle Autonomous Racing

Autonomous multi-vehicle racing requires real-time planning of diverse competitive behaviors in intense interactions. Existing planners often struggle to balance strategic diversity and computational efficiency. To address this challenge, we propose Sampling-based Game-Theoretic Planning (SGTP), a real-time framework that combines game-theoretic reasoning with GPU-accelerated sampling of control sequences and dynamics rollouts. Sampled trajectories are ranked using a game-aware cost to capture competitive interactions and generate diverse racing behaviors. Our planner then performs feasibility selection by explicitly enforcing track-boundary and dynamic collision-avoidance constraints, ensuring safe and reliable transitions between racing strategies. Extensive simulations on challenging tracks show that SGTP achieves a 95.24% win rate and a 99.35% task-completion ratio in highly interactive races, with a mean computational time of 0.095 s over multiple iterative solving steps. We also demonstrate the successful application of SGTP in large-scale scenarios with up to 10 agents. We release our code and provide an open-source benchmark of multi-agent autonomous racing algorithms to facilitate future research. Project page: https://sgtp-racing.github.io/.

cs.RO↗

GeoWorldAD: Geometry World Action Model for Autonomous Driving

Autonomous driving requires both safe and efficient planning decisions in dynamic 3D environments. Although recent Vision/Video-Action models learn policies directly from visual observations and scale well with advances in vision transformers and large-scale training data, they often lack explicit geometric grounding and future-aware spatial guidance, limiting their ability to balance collision avoidance and driving progress. In this work, we propose GeoWorldAD, a geometry world action model that grounds trajectory planning in ego-aligned 3D space and anticipates short-horizon scene evolution with latent future geometry tokens. Present geometry provides essential spatial constraints for safe planning, while future geometry reveals how surrounding agents and ego-centric free space may evolve, reducing overly conservative decisions without sacrificing safety. To efficiently exploit these geometric cues, GeoWorldAD progressively aggregates multi-scale present geometry and latent future geometry through iterative trajectory refinement. Experiments on NAVSIM v1 and v2 demonstrate state-of-the-art performance, highlighting the effectiveness of explicit 3D geometry grounding and future geometry world modeling for safe and efficient autonomous driving.

cs.RO↗

A2RL V\textsubscript{max}: The A2RL autonomous racing dataset for long-range, high-speed perception and multi-vehicle interaction

In autonomous driving development, a perception dataset is crucial, as it provides fundamental data for training, testing, and validating algorithms for an autonomous vehicle's multimodal perception systems. So far, most research has concentrated on providing datasets for well-structured urban environments. This work introduces the A2RL V\textsubscript{max} open-source dataset, specifically designed for perception tasks in high-speed autonomous driving and multi-vehicle interaction. The dataset was captured during the 2024 Abu Dhabi Autonomous Racing League (A2RL), held at the Yas Marina F1 Circuit, with participation from all competing teams. It contains diverse scenarios, including single-vehicle data at varying speeds, multi-vehicle sessions, and the full final four-vehicle race. The dataset contains almost 30,000 professionally annotated LiDAR point clouds, along with RADAR point clouds. In particular, it is the first large-scale dataset in autonomous racing to feature professionally annotated LiDAR point clouds, enabling deep learning-based perception research. The data is provided in a developer-friendly format, enabling easy implementation and evaluation in future research. We provide implementation and evaluation for off-the-shelf 3D detection and tracking methods. Although baseline methods show promising results for both 3D detection and tracking, specialized methods are required to address the unique challenges of high-speed autonomous driving. For a detailed description of the dataset, please visit the \href{https://tum-avs.github.io/A2RL_Dataset_website/}{A2RL V\textsubscript{max} Dataset Website}

cs.RO↗

Risk-Aware Decision-Making for Autonomous Overtaking: A World Model-Based Mixture-of-Experts Framework

Autonomous highway overtaking demands foresighted decision-making to handle complex interactions, stochastic traffic evolution, and temporal risk accumulation. However, standard safe reinforcement learning approaches typically rely on implicit value-based risk estimations rather than explicit dynamics modeling, thereby struggling to accurately capture complex risk propagation over multi-step horizons. This limitation frequently results in behaviors that are locally safe but induce substantial latent risks in the long term. To address this, a World Model-based Risk-aware Mixture-of-Experts (WM-RMoE) framework is proposed. First, a learned latent dynamics model facilitates parallel multi-step rollouts, elevating safety assessment from the action level to the trajectory level via cumulative risk evaluation. Second, to enhance robustness under varying interaction intensities, a hierarchical gating mechanism dynamically coordinates experts across long-horizon, short-horizon, and rule-based safety modules. Furthermore, a Gaussian Mixture Model is integrated to preserve multimodal maneuvering branches, thereby mitigating the issue of behavioral mode averaging. Experimental results demonstrate that WM-RMoE significantly outperforms representative baselines in terms of safety compliance, decision stability, and generalization capability. Furthermore, benefiting from the risk-aware formulation, the proposed framework uniquely exhibits the ability to generate foresighted and semantically distinct overtaking maneuvers across diverse traffic densities.

cs.RO↗

WCog-VLA: A Dual-Level World-Cognitive Vision-Language-Action Model for End-to-End Autonomous Driving

Vision-Language-Action (VLA) models have advanced end-to-end autonomous driving. However, existing methods either lack comprehensive world cognition or suffer from fragmented world foresight, inherently confining these models to reactive driving. To address this limitation, we propose WCog-VLA, a novel dual-level World-Cognitive VLA framework that successfully bridges semantic world forecasting with generative world evolution to achieve proactive autonomous driving. At the semantic level, WCog-VLA unifies world cognition and reasoning by incorporating 3D spatial perception and injecting agent tokens to capture the world dynamics, while concurrently enabling Game-theoretic Chain-of-Thought (Game-CoT) reasoning. At the generative level, we introduce the Aligned Decoupled Diffusion Transformer (ADDT) as a powerful generative world model that synthesizes physically-plausible joint multi-agent trajectories. Through scene representation alignment, ADDT reduces the number of denoising steps required and thus significantly accelerates inference. To facilitate strategic reasoning, we further construct a large-scale dataset featuring 85k Game-CoT annotations. Extensive experiments on the NAVSIM benchmark demonstrate that WCog-VLA achieves a State-Of-The-Art (SOTA) PDMS score of 92.9.

cs.CV↗

Driver-WM: A Driver-Centric Traffic-Conditioned Latent World Model for In-Cabin Dynamics Rollout

Safe L2/L3 driving automation requires anticipating human-in-the-loop reactions during shared-control transitions. While most driving world models forecast the external environment, in-cabin intelligence remains strictly recognition-oriented and lacks multi-step rollout capabilities for driver dynamics. We introduce Driver-WM, a driver-centric latent world model that rolls out in-cabin dynamics causally conditioned on out-cabin traffic context. This formulation unifies physical kinematics forecasting with auxiliary behavioral and emotional semantic recognition. Operating in a compact latent space constructed from frozen vision-language features, Driver-WM adopts a dual-stream architecture to separately encode external traffic and internal driver states. These streams are directionally coupled via a gated causal injection mechanism, which uses a learned vector gate to modulate external contextual perturbations while strictly enforcing temporal causality. Experiments on AIDE show robust long-horizon forecasting on reactive high-motion clips, improved driver/traffic semantic alignment, and controlled interventions that expose the external-to-internal mechanism.

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EvoAgent: An Evolvable Agent Framework with Skill Learning and Multi-Agent Delegation

This paper proposes EvoAgent--an evolvable large language model (LLM) agent framework that integrates structured skill learning with a hierarchical sub-agent delegation mechanism. EvoAgent models skills as multi-file structured capability units equipped with triggering mechanisms and evolutionary metadata, and enables continuous skill generation and optimization through a user-feedback-driven closed-loop process. In addition, by incorporating a three-stage skill matching strategy and a three-layer memory architecture, the framework supports dynamic task decomposition for complex problems and long-term capability accumulation. Experimental results based on real-world foreign trade scenarios demonstrate that, after integrating EvoAgent, GPT5.2 achieves significant improvements in professionalism, accuracy, and practical utility. Under a five-dimensional LLM-as-Judge evaluation protocol, the overall average score increases by approximately 28\%. Further model transfer experiments indicate that the performance of an agent system depends not only on the intrinsic capabilities of the underlying model, but also on the degree of synergy between the model and the agent architecture. Code, data, and documents will be released at https://github.com/Focus-AI-Center/Mentarc-EvoAgent.git.

cs.AI↗

Constraint Tax in Open-Weight LLMs: An Empirical Study of Tool Calling Suppression Under Structured Output Constraints

Tool Calling and Structured Output are two core capabilities of modern Agent systems, yet their interaction under joint deployment conditions remains insufficiently understood. This paper reports a reproducible phenomenon observed in a production Agent system: when Tool Calling and JSON Schema constraints are simultaneously enabled, multiple open-weight models cease invoking tools despite maintaining high schema compliance. We refer to this behavior as Tool Suppression. Through controlled experiments across multiple model families and deployment settings, we consistently reproduce Tool Suppression under joint constraints, while tool execution and schema compliance remain functional when evaluated independently. Further analysis reveals that JSON Schema constraints are compiled into grammar-based token masks, causing tool-call tokens to become unreachable during decoding. This provides an implementation-level explanation for the observed behavior. To interpret the phenomenon, we formulate the Constraint Priority Inversion (CPI) hypothesis, which suggests that schema satisfaction may dominate action-selection behavior under multiple simultaneous constraints. We present CPI as a behavioral hypothesis consistent with the observed evidence rather than a verified internal mechanism. To mitigate the problem, we propose Transparent Two-Pass Execution, an inference-time strategy that decouples tool execution from schema-constrained response generation. Experimental results show that this approach restores tool invocation while preserving structured output guarantees without requiring model retraining. These findings suggest that evaluating tool use and structured output separately may overlook important reliability issues in production Agent systems. Code, data, and docs will be released at https://github.com/Fzsama/Constrain-Tax-26-06.git.

cs.CL↗

Scalable Online Flight Trajectory Optimization via Sequential Quadratic Programming for Urban Air Mobility in Ultra Low-Altitude Airspace

As Urban Air Mobility (UAM) scales toward high-density operations, generating collision-free trajectories within complex 3D cityscapes is a critical safety requirement. This paper proposes a scalable Sequential Quadratic Programming (SQP) framework that integrates geometric environmental constraints, operational limits, and vehicle dynamics within a single online trajectory optimization process. Rather than precomputing obstacle-free corridors ahead of time, our method encodes obstacle avoidance as live separating-hyperplane constraints regenerated at every solver iteration, so that dense urban geometry and full-DOF vehicle dynamics are resolved jointly and online as the reference and environment evolve. A variable-scale quadtree decomposition keeps computation bounded, enabling the framework to scale to city-wide environments while preserving real-time performance for high-speed flight. We validate the framework against conventional SQP, Iterative Linear Quadratic Regulator, and Differential Dynamic Programming across flights in five real-world urban centers, attaining 100% success and clearance rates on CPU-only hardware.

eess.SY↗

GraphWorld: Long-Horizon Planning with World Models for End-to-End Autonomous Driving

End-to-end autonomous driving has made significant progress by unifying perception, prediction, and planning within a single learning framework, achieving strong performance in short-horizon decision making. However, most existing E2E-AD methods remain confined to short-horizon planning and lack the ability to model long-term temporal dependencies, which severely limits their generalization and security in complex and highly interactive driving scenarios. In this work, we propose GraphWorld, an E2E-AD framework that explicitly enhances long-horizon planning through latent world modeling. We introduce an Ego-Centric Interaction Graph, which adaptively models critical neighboring agents based on spatial proximity, and propagates relational context to planning queries via cross-node cross-attention. We present a World-State-Conditioned Planning that learns ego-centric latent world representations by modeling interactions between an ego vehicle and surrounding agents. This latent world state captures key interaction dynamics and safety-relevant semantics, and serves as a conditioning signal to guide long-horizon, safety-aware trajectory planning. Extensive experiments on Bench2Drive, NAVSIMv1/2, and nuScenes demonstrate that GraphWorld significantly reduces collision rates and improves long-horizon planning performance, validating its effectiveness in complex driving environments.

cs.CV↗

Goal2Pixel: Grounding Goals to Pixels for Vision-Language Navigation

Vision-language models (VLMs) have become a common foundation for vision-and-language navigation in continuous environments (VLN-CE). Yet most VLM-based methods cast navigation as low-level action prediction, an interface that is ambiguous, tied to short-horizon motion primitives, and inefficient due to repeated VLM querying. We propose Goal2Pixel, a pure pixel-based paradigm that reformulates VLN-CE as navigable pixel grounding. Rather than predicting actions, Goal2Pixel uses the image plane as a unified spatial interface between VLM reasoning and robot motion: the model predicts a visible navigable pixel to the agent, which is back-projected into a 3D waypoint for forward navigation. For non-forward actions, we append auxiliary directive regions to the image plane, where the left/right/bottom regions are interpreted as turning left, turning right, and stopping, respectively. To enable long-horizon navigation, we propose a visibility-aware keyframe memory for compact and informative history representation. To adapt pretrained VLMs to navigable pixel grounding, we introduce semantic embeddings and coordinate-aware auxiliary losses. Goal2Pixel achieves competitive state-of-the-art performance while requiring fewer VLM inference calls than prior methods. On R2R-CE Val-Unseen it achieves 54.1% SR and 52.5% SPL with just 7.75 VLM calls per episode, 6x fewer than the 46.62 required by direct action prediction at 32.9% SR. The same trend holds on RxR-CE.Project Page: https://baobao0926.github.io/Goal2Pixel/.

cs.CV↗

IntentNav: Learning Spatial-Visual Object Navigation from Human Demonstrations

Object navigation requires a robot to search for an unobserved target in an unknown environment by deciding where to explore next under partial observability. Effective search resembles human-like exploration: selectively probing visually promising frontiers while relying on spatial memory to avoid redundant revisits. We propose IntentNav, a spatial-visual imitation framework that learns human-like ObjectNav policies from human demonstrations. To infer high-level search intent from low-level human actions, we introduce Frontier-based Human-Intent Labeling, which looks ahead in human demonstrations and labels the frontier that best explains the demonstrator's future search direction. We construct a spatial-visual candidate space, where BEV memory tracks explored regions, unexplored frontiers, and trajectory history, while egocentric visual memory provides semantic cues for each candidate. A VLM policy is trained to select among these grounded candidates, using Intent-Aligned Objective to encourage consistent and human-like exploration. IntentNav achieves state-of-the-art performance on the MP3D, HM3D-v1 and HM3D-v2 ObjectNav benchmarks. The proposed candidate-level navigation interface transfers zero-shot to wheeled, quadruped, and humanoid robots without further VLM fine-tuning. \href{https://anonymous.4open.science/w/IntentNav/}{Project page}.

cs.RO↗

Bridging Predictive Uncertainty and Safe Action: Sample-Conditioned Differentiable Planning for Autonomous Driving

Complex, dynamic, and interactive driving environments pose significant challenges for autonomous driving, primarily due to the pervasive uncertainty of surrounding traffic. A fundamental bottleneck in current systems is the disconnect between highly expressive uncertainty modeling and interpretable, safe motion planning. In this paper, we propose a novel sample-conditioned differentiable planning framework that bridges this gap by explicitly incorporating diffusion-generated future trajectories into the optimization process. Rather than compressing predictions into a single deterministic future or relying on black-box end-to-end architectures, our approach leverages a conditional diffusion model to generate a diverse set of plausible future scenarios. Crucially, these samples are directly fed into a differentiable planner, which explicitly mitigates predictive uncertainty via an empirical Conditional Value-at-Risk (CVaR) tail-risk constraint. This allows the planner to optimize a physically interpretable trajectory that is robust to rare yet safety-critical interactions. Furthermore, we introduce a directed graph representation for scene context that yields substantial improvements in both predictive effectiveness and computational efficiency. Validated through extensive open-loop and closed-loop evaluations on the Waymo Open Motion and Argoverse 2 datasets, our framework significantly outperforms state-of-the-art baselines in safety, efficiency, and ride comfort.

cs.RO↗

AutoMoT: A Unified Vision-Language-Action Model with Asynchronous Mixture-of-Transformers for End-to-End Autonomous Driving

Integrating vision-language models (VLMs) into end-to-end (E2E) autonomous driving (AD) systems has shown promise in improving scene understanding. However, existing integration strategies suffer from several limitations: they either struggle to resolve distribution misalignment between reasoning and action spaces, underexploit the general reasoning capabilities of pretrained VLMs, or incur substantial inference latency during action policy generation, which degrades driving performance. To address these challenges, we propose AutoMoT in this work, an end-to-end AD framework that unifies reasoning and action generation within a single vision-language-action (VLA) model. Our approach leverages a mixture-of-transformer (MoT) architecture with joint attention sharing, which preserves the general reasoning capabilities of pre-trained VLMs while enabling efficient fast-slow inference through asynchronous execution at different task frequencies. Extensive experiments on multiple benchmarks, under both open- and closed-loop settings, demonstrate that AutoMoT achieves competitive performance compared to state-of-the-art methods. We further investigate the functional boundary of pre-trained VLMs in AD, examining when AD-tailored fine-tuning is necessary. Our results show that pre-trained VLMs can achieve competitive multi-task scene understanding performance through semantic prompting alone, while fine-tuning remains essential for action-level tasks such as decision-making and trajectory planning. We refer to https://automot-website.github.io/ for the demonstration videos and qualitative results.

cs.CV↗