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Chen Wang

Publications and source records attributed to Chen Wang.

At least 577 records · Page 32Linked to original sources

Hierarchical Clustering in Graph Streams: Single-Pass Algorithms and Space Lower Bounds

The Hierarchical Clustering (HC) problem consists of building a hierarchy of clusters to represent a given dataset. Motivated by the modern large-scale applications, we study the problem in the \streaming model, in which the memory is heavily limited and only a single or very few passes over the input are allowed. Specifically, we investigate whether a good hierarchical clustering can be obtained, or at least whether we can approximately estimate the value of the optimal hierarchy. To measure the quality of a hierarchy, we use the HC minimization objective introduced by Dasgupta. Assuming that the input is an $n$-vertex weighted graph whose edges arrive in a stream, we derive the following results on space-vs-accuracy tradeoffs: * With $O(n\cdot \text{polylog}\,{n})$ space, we develop a single-pass algorithm, whose approximation ratio matches the currently best offline algorithm. * When the space is more limited, namely, $n^{1-o(1)}$, we prove that no algorithm can even estimate the value of optimum HC tree to within an $o(\frac{\log{n}}{\log\log{n}})$ factor, even when allowed $\text{polylog}{\,{n}}$ passes over the input. * In the most stringent setting of $\text{polylog}\,{n}$ space, we rule out algorithms that can even distinguish between "highly"-vs-"poorly" clusterable graphs, namely, graphs that have an $n^{1/2-o(1)}$ factor gap between their HC objective value. * Finally, we prove that any single-pass streaming algorithm that computes an optimal HC tree requires to store almost the entire input even if allowed exponential time. Our algorithmic results establish a general structural result that proves that cut sparsifiers of input graph can preserve cost of "balanced" HC trees to within a constant factor. Our lower bound results include a new streaming lower bound for a novel problem "One-vs-Many-Expanders", which can be of independent interest.

cs.DS↗

Gas Column Density Distribution of Molecular Clouds in the Third Quadrant of the Milky Way

We have obtained column density maps for an unbiased sample of 120 molecular clouds in the third quadrant of the Milky Way mid-plane (b$\le |5|^{\circ}$) within the galactic longitude range from 195$^{\circ}$ to 225$^{\circ}$, using the high sensitivity $^{12}$CO and $^{13}$CO ($J=1-0$) data from the Milky Way Imaging Scroll Painting (MWISP) project. The probability density functions of the molecular hydrogen column density of the clouds, N-PDFs, are fitted with both log-normal (LN) function and log-normal plus power-law (LN+PL) function. The molecular clouds are classified into three categories according to their shapes of N-PDFs, i.e., LN, LN+PL, and UN (unclear), respectively. About 72\% of the molecular clouds fall into the LN category, while 18\% and 10\% into the LN+PL and UN categories, respectively. A power-law scaling relation, $σ_s\propto N_{H_2}^{0.44}$, exists between the width of the N-PDF, $σ_s$, and the average column density, $N_{H_2}$, of the molecular clouds. However, $σ_s$ shows no correlation with the mass of the clouds. A correlation is found between the dispersion of normalized column density, $σ_{N/\rm }$, and the sonic Mach number, $\mathcal{M}$, of molecular clouds. Overall, as predicted by numerical simulations, the N-PDFs of the molecular clouds with active star formation activity tend to have N-PDFs with power-law high-density tails.

astro-ph.GA↗

DeepPortraitDrawing: Generating Human Body Images from Freehand Sketches

Researchers have explored various ways to generate realistic images from freehand sketches, e.g., for objects and human faces. However, how to generate realistic human body images from sketches is still a challenging problem. It is, first because of the sensitivity to human shapes, second because of the complexity of human images caused by body shape and pose changes, and third because of the domain gap between realistic images and freehand sketches. In this work, we present DeepPortraitDrawing, a deep generative framework for converting roughly drawn sketches to realistic human body images. To encode complicated body shapes under various poses, we take a local-to-global approach. Locally, we employ semantic part auto-encoders to construct part-level shape spaces, which are useful for refining the geometry of an input pre-segmented hand-drawn sketch. Globally, we employ a cascaded spatial transformer network to refine the structure of body parts by adjusting their spatial locations and relative proportions. Finally, we use a global synthesis network for the sketch-to-image translation task, and a face refinement network to enhance facial details. Extensive experiments have shown that given roughly sketched human portraits, our method produces more realistic images than the state-of-the-art sketch-to-image synthesis techniques.

cs.CV↗

An Improved Level Set Method for Reachability Problems in Differential Games

This study focuses on reachability problems in differential games. An improved level set method for computing reachable tubes is proposed in this paper. The reachable tube is described as a sublevel set of a value function, which is the viscosity solution of a Hamilton-Jacobi equation with running cost. We generalize the concept of reachable tubes and propose a new class of reachable tubes, which are referred to as cost-limited one. In particular, a performance index can be specified for the system, and a cost-limited reachable tube is a set of initial states of the system's trajectories that can reach the target set before the performance index increases to a given admissible cost. Such a reachable tube can be obtained by specifying the corresponding running cost function for the Hamilton-Jacobi equation. Different non-zero sublevel sets of the viscosity solution of the Hamilton-Jacobi equation at a certain time point can be used to characterize the cost-limited reachable tubes with different admissible costs (or the reachable tubes with different time horizons), thus reducing the storage space consumption. Several examples are provided to illustrate the validity and accuracy of the proposed method.

eess.SY↗

Generalizable Task Planning through Representation Pretraining

The ability to plan for multi-step manipulation tasks in unseen situations is crucial for future home robots. But collecting sufficient experience data for end-to-end learning is often infeasible in the real world, as deploying robots in many environments can be prohibitively expensive. On the other hand, large-scale scene understanding datasets contain diverse and rich semantic and geometric information. But how to leverage such information for manipulation remains an open problem. In this paper, we propose a learning-to-plan method that can generalize to new object instances by leveraging object-level representations extracted from a synthetic scene understanding dataset. We evaluate our method with a suite of challenging multi-step manipulation tasks inspired by household activities and show that our model achieves measurably better success rate than state-of-the-art end-to-end approaches. Additional information can be found at https://sites.google.com/view/gentp

cs.RO↗

Simulating high-time resolution radio-telescope observations

We describe a new software package for simulating channelised, high-time resolution data streams from radio telescopes. The software simulates data from the telescope and observing system taking into account the observation strategy, receiver system and digitisation. The signatures of pulsars, fast radio bursts and flare stars are modelled, including frequency-dependent effects such as scattering and scintillation. We also simulate more generic signals using spline curves and images. Models of radio frequency interference include signals from satellites, terrestrial transmitters and impulsive, broadband signals. The simulated signals can also be injected into real data sets. Uses of this software include the production of machine learning training data sets, development and testing of new algorithms to search for anomalous patterns and to characterise processing pipelines.

astro-ph.IM↗

Inelastic thermoelectric transport and fluctuations in mesoscopic system

In the past decade, a new research frontier emerges at the interface between physics and renewable energy, termed as the inelastic thermoelectric effects where inelastic transport processes play a key role. The study of inelastic thermoelectric effects broadens our understanding of thermoelectric phenomena and provides new routes towards high-performance thermoelectric energy conversion. Here, we review the main progress in this field, with a particular focus on inelastic thermoelectric effects induced by the electron-phonon and electron-photon interactions. We introduce the motivations, the basic pictures, and prototype models, as well as the unconventional effects induced by inelastic thermoelectric transport. These unconventional effects include the separation of heat and charge transport, the cooling by heating effect, the linear thermal transistor effect, nonlinear enhancement of performance, Maxwell demons, and cooperative effects. We find that elastic and inelastic thermoelectric effects are described by significantly different microscopic mechanisms and belong to distinct linear thermodynamic classes. We also pay special attention to the unique aspect of fluctuations in small mesoscopic thermoelectric systems. Finally, we discuss the challenges and future opportunities in the field of inelastic thermoelectrics.

cond-mat.mes-hall↗

Demonstration of the Two-Fluxonium Cross-Resonance Gate

The superconducting fluxonium qubit has a great potential for high-fidelity quantum gates with its long coherence times and strong anharmonicity at the half flux quantum sweet spot. However, current implementations of two-qubit gates compromise fluxonium's coherence properties by requiring either a temporary population of the non-computational states or tuning the magnetic flux off the sweet spot. Here we realize a fast all-microwave cross-resonance gate between two capacitively-coupled fluxoniums with the qubit dynamics well confined to the computational space. We demonstrate a direct CNOT gate in 70 ns with fidelity up to $\mathcal{F}=0.9949(6)$ despite the limitations of a sub-optimal measurement setup and device coherence. Our results project a possible pathway towards reducing the two-qubit error rate below $10^{-4}$ with present-day technologies.

quant-ph↗

Prediction and Control of Focal Seizure Spread: Random Walk with Restart on Heterogeneous Brain Networks

Whole-brain models offer a promising method of predicting seizure spread, which is critical for successful surgery treatment of focal epilepsy. Existing methods are largely based on structural connectome, which ignores the effects of heterogeneity in regional excitability of brains. In this study, we used a whole-brain model to show that heterogeneity in nodal excitability had a significant impact on seizure propagation in the networks, and compromised the prediction accuracy with structural connections. We then addressed this problem with an algorithm based on random walk with restart on graphs. We demonstrated that by establishing a relationship between the restarting probability and the excitability for each node, this algorithm could significantly improve the seizure spread prediction accuracy in heterogeneous networks, and was more robust against the extent of heterogeneity. We also strategized surgical seizure control as a process to identify and remove the key nodes (connections) responsible for the early spread of seizures from the focal region. Compared to strategies based on structural connections, virtual surgery with a strategy based on mRWER generated outcomes with a high success rate while maintaining low damage to the brain by removing fewer anatomical connections. These findings may have potential applications in developing personalized surgery strategies for epilepsy.

q-bio.NC↗

Quasi-periodic oscillations of the X-ray burst from the magnetar SGR J1935+2154 and associated with the fast radio burst FRB 200428

The origin(s) and mechanism(s) of fast radio bursts (FRBs), which are short radio pulses from cosmological distances, have remained a major puzzle since their discovery. We report a strong Quasi-Periodic Oscillation(QPO) of 40 Hz in the X-ray burst from the magnetar SGR J1935+2154 and associated with FRB 200428, significantly detected with the Hard X-ray Modulation Telescope (Insight-HXMT) and also hinted by the Konus-Wind data. QPOs from magnetar bursts have only been rarely detected; our 3.4 sigma (p-value is 2.9e-4) detection of the QPO reported here reveals the strongest QPO signal observed from magnetars (except in some very rare giant flares), making this X-ray burst unique among magnetar bursts. The two X-ray spikes coinciding with the two FRB pulses are also among the peaks of the QPO. Our results suggest that at least some FRBs are related to strong oscillation processes of neutron stars. We also show that we may overestimate the significance of the QPO signal and underestimate the errors of QPO parameters if QPO exists only in a fraction of the time series of a X-ray burst which we use to calculate the Leahy-normalized periodogram.

astro-ph.HE↗

Revisiting Neighborhood-based Link Prediction for Collaborative Filtering

Collaborative filtering (CF) is one of the most successful and fundamental techniques in recommendation systems. In recent years, Graph Neural Network (GNN)-based CF models, such as NGCF [31], LightGCN [10] and GTN [9] have achieved tremendous success and significantly advanced the state-of-the-art. While there is a rich literature of such works using advanced models for learning user and item representations separately, item recommendation is essentially a link prediction problem between users and items. Furthermore, while there have been early works employing link prediction for collaborative filtering [5, 6], this trend has largely given way to works focused on aggregating information from user and item nodes, rather than modeling links directly. In this paper, we propose a new linkage (connectivity) score for bipartite graphs, generalizing multiple standard link prediction methods. We combine this new score with an iterative degree update process in the user-item interaction bipartite graph to exploit local graph structures without any node modeling. The result is a simple, non-deep learning model with only six learnable parameters. Despite its simplicity, we demonstrate our approach significantly outperforms existing state-of-the-art GNN-based CF approaches on four widely used benchmarks. In particular, on Amazon-Book, we demonstrate an over 60% improvement for both Recall and NDCG. We hope our work would invite the community to revisit the link prediction aspect of collaborative filtering, where significant performance gains could be achieved through aligning link prediction with item recommendations.

cs.IR↗

Lifelong Graph Learning

Graph neural networks (GNN) are powerful models for many graph-structured tasks. Existing models often assume that the complete structure of the graph is available during training. In practice, however, graph-structured data is usually formed in a streaming fashion so that learning a graph continuously is often necessary. In this paper, we bridge GNN and lifelong learning by converting a continual graph learning problem to a regular graph learning problem so GNN can inherit the lifelong learning techniques developed for convolutional neural networks (CNN). We propose a new topology, the feature graph, which takes features as new nodes and turns nodes into independent graphs. This successfully converts the original problem of node classification to graph classification. In the experiments, we demonstrate the efficiency and effectiveness of feature graph networks (FGN) by continuously learning a sequence of classical graph datasets. We also show that FGN achieves superior performance in two applications, i.e., lifelong human action recognition with wearable devices and feature matching. To the best of our knowledge, FGN is the first method to bridge graph learning and lifelong learning via a novel graph topology. Source code is available at https://github.com/wang-chen/LGL

cs.LG↗

Revisiting Domain Generalized Stereo Matching Networks from a Feature Consistency Perspective

Despite recent stereo matching networks achieving impressive performance given sufficient training data, they suffer from domain shifts and generalize poorly to unseen domains. We argue that maintaining feature consistency between matching pixels is a vital factor for promoting the generalization capability of stereo matching networks, which has not been adequately considered. Here we address this issue by proposing a simple pixel-wise contrastive learning across the viewpoints. The stereo contrastive feature loss function explicitly constrains the consistency between learned features of matching pixel pairs which are observations of the same 3D points. A stereo selective whitening loss is further introduced to better preserve the stereo feature consistency across domains, which decorrelates stereo features from stereo viewpoint-specific style information. Counter-intuitively, the generalization of feature consistency between two viewpoints in the same scene translates to the generalization of stereo matching performance to unseen domains. Our method is generic in nature as it can be easily embedded into existing stereo networks and does not require access to the samples in the target domain. When trained on synthetic data and generalized to four real-world testing sets, our method achieves superior performance over several state-of-the-art networks.

cs.CV↗

Quantum nonreciprocal interactions via dissipative gauge symmetry

One-way nonreciprocal interactions between two quantum systems are typically described by a cascaded quantum master equation, and rely on an effective breaking of time-reversal symmetry as well as the balancing of coherent and dissipative interactions. Here, we present a new approach for obtaining nonreciprocal quantum interactions that is completely distinct from cascaded quantum systems, and that does not in general require broken TRS. Our method relies on a local gauge symmetry present in any Markovian Lindblad master equation. This new kind of quantum nonreciprocity has many implications, including a new mechanism for performing dissipatively-stabilized gate operations on a target quantum system. We also introduce a new, extremely general quantum-information based metric for quantifying quantum nonreciprocity.

quant-ph↗

AirObject: A Temporally Evolving Graph Embedding for Object Identification

Object encoding and identification are vital for robotic tasks such as autonomous exploration, semantic scene understanding, and re-localization. Previous approaches have attempted to either track objects or generate descriptors for object identification. However, such systems are limited to a "fixed" partial object representation from a single viewpoint. In a robot exploration setup, there is a requirement for a temporally "evolving" global object representation built as the robot observes the object from multiple viewpoints. Furthermore, given the vast distribution of unknown novel objects in the real world, the object identification process must be class-agnostic. In this context, we propose a novel temporal 3D object encoding approach, dubbed AirObject, to obtain global keypoint graph-based embeddings of objects. Specifically, the global 3D object embeddings are generated using a temporal convolutional network across structural information of multiple frames obtained from a graph attention-based encoding method. We demonstrate that AirObject achieves the state-of-the-art performance for video object identification and is robust to severe occlusion, perceptual aliasing, viewpoint shift, deformation, and scale transform, outperforming the state-of-the-art single-frame and sequential descriptors. To the best of our knowledge, AirObject is one of the first temporal object encoding methods. Source code is available at https://github.com/Nik-V9/AirObject.

cs.CV↗

AirLoop: Lifelong Loop Closure Detection

Loop closure detection is an important building block that ensures the accuracy and robustness of simultaneous localization and mapping (SLAM) systems. Due to their generalization ability, CNN-based approaches have received increasing attention. Although they normally benefit from training on datasets that are diverse and reflective of the environments, new environments often emerge after the model is deployed. It is therefore desirable to incorporate the data newly collected during operation for incremental learning. Nevertheless, simply finetuning the model on new data is infeasible since it may cause the model's performance on previously learned data to degrade over time, which is also known as the problem of catastrophic forgetting. In this paper, we present AirLoop, a method that leverages techniques from lifelong learning to minimize forgetting when training loop closure detection models incrementally. We experimentally demonstrate the effectiveness of AirLoop on TartanAir, Nordland, and RobotCar datasets. To the best of our knowledge, AirLoop is one of the first works to achieve lifelong learning of deep loop closure detectors.

cs.RO↗

On Rotation Gains Within and Beyond Perceptual Limitations for Seated VR

Head tracking in head-mounted displays (HMDs) enables users to explore a 360-degree virtual scene with free head movements. However, for seated use of HMDs such as users sitting on a chair or a couch, physically turning around 360-degree is not possible. Redirection techniques decouple tracked physical motion and virtual motion, allowing users to explore virtual environments with more flexibility. In seated situations with only head movements available, the difference of stimulus might cause the detection thresholds of rotation gains to differ from that of redirected walking. Therefore we present an experiment with a two-alternative forced-choice (2AFC) design to compare the thresholds for seated and standing situations. Results indicate that users are unable to discriminate rotation gains between 0.89 and 1.28, a smaller range compared to the standing condition. We further treated head amplification as an interaction technique and found that a gain of 2.5, though not a hard threshold, was near the largest gain that users consider applicable. Overall, our work aims to better understand human perception of rotation gains in seated VR and the results provide guidance for future design choices of its applications.

cs.HC↗

Pursuit-evasion differential games of players with different speeds in spaces of different dimensions

We study pursuit-evasion differential games between a faster pursuer moving in 3D space and an evader moving in a plane. We first extend the well-known Apollonius circle to 3D space, by which we construct the isochron for the considered two players. Then both cases with and without a static target are considered and the corresponding optimal strategies are derived using the concept of isochron. In order to guarantee the optimality of the proposed strategies, the value functions are given and are further proved to be the solution of Hamilton-Jacobi-Isaacs equation. Simulations with comparison between the proposed strategies and other classical strategies are carried out and the results show the optimality of the proposed strategies.

eess.SY↗