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Cheng Chi

Publications and source records attributed to Cheng Chi.

At least 73 records · Page 4Linked to original sources

DiffChip: Thermally Aware Chip Placement with Automatic Differentiation

Chiplets are modular integrated circuits that can be combined to form a larger system, offering flexibility and performance enhancements. However, their dense packing often leads to significant thermal management challenges, requiring careful floorplanning to ensure efficient heat distribution. To address thermal considerations, layout optimization algorithms concurrently minimize the total wirelength and the maximum temperature. However, these efforts employ gradient-free approaches, such as simulated annealing, which suffer from poor scaling and slow convergence. In this paper, we propose DiffChip, a chiplet placement algorithm based on automatic differentiation (AD). The proposed framework relies on a differentiable thermal solver that computes the sensitivity of the temperature map with respect to the positions of the chiplets. Regularization strategies for peak temperature, heat sources, and material properties enable end-to-end differentiability, allowing for gradient-based optimization. We apply DiffChip to optimize a layout where the total wirelength is minimized while keeping the maximum temperature below a desired threshold. By leveraging AD and physics-aware optimization, our approach accelerates the design process of microelectronic systems, exceeding traditional trial-and-error and gradient-free methods.

physics.comp-ph↗

ManiWAV: Learning Robot Manipulation from In-the-Wild Audio-Visual Data

Audio signals provide rich information for the robot interaction and object properties through contact. This information can surprisingly ease the learning of contact-rich robot manipulation skills, especially when the visual information alone is ambiguous or incomplete. However, the usage of audio data in robot manipulation has been constrained to teleoperated demonstrations collected by either attaching a microphone to the robot or object, which significantly limits its usage in robot learning pipelines. In this work, we introduce ManiWAV: an 'ear-in-hand' data collection device to collect in-the-wild human demonstrations with synchronous audio and visual feedback, and a corresponding policy interface to learn robot manipulation policy directly from the demonstrations. We demonstrate the capabilities of our system through four contact-rich manipulation tasks that require either passively sensing the contact events and modes, or actively sensing the object surface materials and states. In addition, we show that our system can generalize to unseen in-the-wild environments by learning from diverse in-the-wild human demonstrations.

cs.RO↗

Flow as the Cross-Domain Manipulation Interface

We present Im2Flow2Act, a scalable learning framework that enables robots to acquire real-world manipulation skills without the need of real-world robot training data. The key idea behind Im2Flow2Act is to use object flow as the manipulation interface, bridging domain gaps between different embodiments (i.e., human and robot) and training environments (i.e., real-world and simulated). Im2Flow2Act comprises two components: a flow generation network and a flow-conditioned policy. The flow generation network, trained on human demonstration videos, generates object flow from the initial scene image, conditioned on the task description. The flow-conditioned policy, trained on simulated robot play data, maps the generated object flow to robot actions to realize the desired object movements. By using flow as input, this policy can be directly deployed in the real world with a minimal sim-to-real gap. By leveraging real-world human videos and simulated robot play data, we bypass the challenges of teleoperating physical robots in the real world, resulting in a scalable system for diverse tasks. We demonstrate Im2Flow2Act's capabilities in a variety of real-world tasks, including the manipulation of rigid, articulated, and deformable objects.

cs.RO↗

Convergence of Symbiotic Communications and Blockchain for Sustainable and Trustworthy 6G Wireless Networks

Symbiotic communication (SC) is known as a new wireless communication paradigm, similar to the natural ecosystem population, and can enable multiple communication systems to cooperate and mutualize through service exchange and resource sharing. As a result, SC is seen as an important potential technology for future sixth-generation (6G) communications, solving the problem of lack of spectrum resources and energy inefficiency. Symbiotic relationships among communication systems can complement radio resources in 6G. However, the absence of established trust relationships among diverse communication systems presents a formidable hurdle in ensuring efficient and trusted resource and service exchange within SC frameworks. To better realize trusted SC services in 6G, in this paper, we propose a solution that converges SC and blockchain, called a symbiotic blockchain network (SBN). Specifically, we first use cognitive backscatter communication to transform blockchain consensus, that is, the symbiotic blockchain consensus (SBC), so that it can be better suited for the wireless network. Then, for SBC, we propose a highly energy-efficient sharding scheme to meet the extremely low power consumption requirements in 6G. Finally, such a blockchain scheme guarantees trusted transactions of communication services in SC. Through ablation experiments, our proposed SBN demonstrates significant efficacy in mitigating energy consumption and reducing processing latency in adversarial networks, which is expected to achieve a sustainable and trusted 6G wireless network.

cs.NI↗

RALTPER: A Risk-Aware Local Trajectory Planner for Complex Environment with Gaussian Uncertainty

In this paper, we propose a novel Risk-Aware Local Trajectory Planner (RALTPER) for autonomous vehicles in complex environments characterized by Gaussian uncertainty. The proposed method integrates risk awareness and trajectory planning by leveraging probabilistic models to evaluate the likelihood of collisions with dynamic and static obstacles. The RALTPER focuses on collision avoidance constraints for both the ego vehicle region and the Gaussian-obstacle risk region. Additionally, this work enhances the generalization of both vehicle and obstacle models, making the planner adaptable to a wider range of scenarios. Our approach formulates the planning problem as a nonlinear optimization, solved using the IPOPT solver within the CasADi environment. The planner is evaluated through simulations of various challenging scenarios, including complex, static, mixed environment and narrow single-lane avoidance of pedestrians. Results demonstrate that RALTPER achieves safer and more efficient trajectory planning particularly in navigating narrow areas where a more accurate vehicle profile representation is critical for avoiding collisions.

cs.RO↗

Neural Control: Concurrent System Identification and Control Learning with Neural ODE

Controlling continuous-time dynamical systems is generally a two step process: first, identify or model the system dynamics with differential equations, then, minimize the control objectives to achieve optimal control function and optimal state trajectories. However, any inaccuracy in dynamics modeling will lead to sub-optimality in the resulting control function. To address this, we propose a neural ODE based method for controlling unknown dynamical systems, denoted as Neural Control (NC), which combines dynamics identification and optimal control learning using a coupled neural ODE. Through an intriguing interplay between the two neural networks in coupled neural ODE structure, our model concurrently learns system dynamics as well as optimal controls that guides towards target states. Our experiments demonstrate the effectiveness of our model for learning optimal control of unknown dynamical systems. Codes available at https://github.com/chichengmessi/neural_ode_control/tree/main

cs.AI↗

Diffusion Policy: Visuomotor Policy Learning via Action Diffusion

This paper introduces Diffusion Policy, a new way of generating robot behavior by representing a robot's visuomotor policy as a conditional denoising diffusion process. We benchmark Diffusion Policy across 12 different tasks from 4 different robot manipulation benchmarks and find that it consistently outperforms existing state-of-the-art robot learning methods with an average improvement of 46.9%. Diffusion Policy learns the gradient of the action-distribution score function and iteratively optimizes with respect to this gradient field during inference via a series of stochastic Langevin dynamics steps. We find that the diffusion formulation yields powerful advantages when used for robot policies, including gracefully handling multimodal action distributions, being suitable for high-dimensional action spaces, and exhibiting impressive training stability. To fully unlock the potential of diffusion models for visuomotor policy learning on physical robots, this paper presents a set of key technical contributions including the incorporation of receding horizon control, visual conditioning, and the time-series diffusion transformer. We hope this work will help motivate a new generation of policy learning techniques that are able to leverage the powerful generative modeling capabilities of diffusion models. Code, data, and training details is publicly available diffusion-policy.cs.columbia.edu

cs.RO↗

PaperBot: Learning to Design Real-World Tools Using Paper

Paper is a cheap, recyclable, and clean material that is often used to make practical tools. Traditional tool design either relies on simulation or physical analysis, which is often inaccurate and time-consuming. In this paper, we propose PaperBot, an approach that directly learns to design and use a tool in the real world using paper without human intervention. We demonstrated the effectiveness and efficiency of PaperBot on two tool design tasks: 1. learning to fold and throw paper airplanes for maximum travel distance 2. learning to cut paper into grippers that exert maximum gripping force. We present a self-supervised learning framework that learns to perform a sequence of folding, cutting, and dynamic manipulation actions in order to optimize the design and use of a tool. We deploy our system to a real-world two-arm robotic system to solve challenging design tasks that involve aerodynamics (paper airplane) and friction (paper gripper) that are impossible to simulate accurately.

cs.RO↗

Universal Manipulation Interface: In-The-Wild Robot Teaching Without In-The-Wild Robots

We present Universal Manipulation Interface (UMI) -- a data collection and policy learning framework that allows direct skill transfer from in-the-wild human demonstrations to deployable robot policies. UMI employs hand-held grippers coupled with careful interface design to enable portable, low-cost, and information-rich data collection for challenging bimanual and dynamic manipulation demonstrations. To facilitate deployable policy learning, UMI incorporates a carefully designed policy interface with inference-time latency matching and a relative-trajectory action representation. The resulting learned policies are hardware-agnostic and deployable across multiple robot platforms. Equipped with these features, UMI framework unlocks new robot manipulation capabilities, allowing zero-shot generalizable dynamic, bimanual, precise, and long-horizon behaviors, by only changing the training data for each task. We demonstrate UMI's versatility and efficacy with comprehensive real-world experiments, where policies learned via UMI zero-shot generalize to novel environments and objects when trained on diverse human demonstrations. UMI's hardware and software system is open-sourced at https://umi-gripper.github.io.

cs.RO↗

GICI-LIB: A GNSS/INS/Camera Integrated Navigation Library

Accurate navigation is essential for autonomous robots and vehicles. In recent years, the integration of the Global Navigation Satellite System (GNSS), Inertial Navigation System (INS), and camera has garnered considerable attention due to its robustness and high accuracy in diverse environments. However, leveraging the full capacity of GNSS is cumbersome because of the diverse choices of formulations, error models, satellite constellations, signal frequencies, and service types, which lead to different precision, robustness, and usage dependencies. To clarify the capacity of GNSS algorithms and accelerate the development efficiency of employing GNSS in multi-sensor fusion algorithms, we open source the GNSS/INS/Camera Integration Library (GICI-LIB), together with detailed documentation and a comprehensive land vehicle dataset. A factor graph optimization-based multi-sensor fusion framework is established, which combines almost all GNSS measurement error sources by fully considering temporal and spatial correlations between measurements. The graph structure is designed for flexibility, making it easy to form any kind of integration algorithm. For illustration, Real-Time Kinematic (RTK), Precise Point Positioning (PPP), and four RTK-based algorithms from GICI-LIB are evaluated using our dataset and public datasets. Results confirm the potential of the GICI system to provide continuous precise navigation solutions in a wide spectrum of urban environments.

cs.RO↗

XSkill: Cross Embodiment Skill Discovery

Human demonstration videos are a widely available data source for robot learning and an intuitive user interface for expressing desired behavior. However, directly extracting reusable robot manipulation skills from unstructured human videos is challenging due to the big embodiment difference and unobserved action parameters. To bridge this embodiment gap, this paper introduces XSkill, an imitation learning framework that 1) discovers a cross-embodiment representation called skill prototypes purely from unlabeled human and robot manipulation videos, 2) transfers the skill representation to robot actions using conditional diffusion policy, and finally, 3) composes the learned skill to accomplish unseen tasks specified by a human prompt video. Our experiments in simulation and real-world environments show that the discovered skill prototypes facilitate both skill transfer and composition for unseen tasks, resulting in a more general and scalable imitation learning framework. The benchmark, code, and qualitative results are on https://xskill.cs.columbia.edu/

cs.RO↗

Exploiting Implicit Rigidity Constraints via Weight-Sharing Aggregation for Scene Flow Estimation from Point Clouds

Scene flow estimation, which predicts the 3D motion of scene points from point clouds, is a core task in autonomous driving and many other 3D vision applications. Existing methods either suffer from structure distortion due to ignorance of rigid motion consistency or require explicit pose estimation and 3D object segmentation. Errors of estimated poses and segmented objects would yield inaccurate rigidity constraints and in turn mislead scene flow estimation. In this paper, we propose a novel weight-sharing aggregation (WSA) method for feature and scene flow up-sampling. WSA does not rely on estimated poses and segmented objects, and can implicitly enforce rigidity constraints to avoid structure distortion in scene flow estimation. To further exploit geometric information and preserve local structure, we design a deformation degree module aim to keep the local region invariance. We modify the PointPWC-Net and integrate the proposed WSA and deformation degree module into the enhanced PointPWC-Net to derive an end-to-end scene flow estimation network, called WSAFlowNet. Extensive experimental results on the FlyingThings3D and KITTI datasets demonstrate that our WSAFlowNet achieves the state-of-the-art performance and outperforms previous methods by a large margin. We will release the source code at https://github.com/wangyunlhr/WSAFlowNet.git.

cs.CV↗

RoboNinja: Learning an Adaptive Cutting Policy for Multi-Material Objects

We introduce RoboNinja, a learning-based cutting system for multi-material objects (i.e., soft objects with rigid cores such as avocados or mangos). In contrast to prior works using open-loop cutting actions to cut through single-material objects (e.g., slicing a cucumber), RoboNinja aims to remove the soft part of an object while preserving the rigid core, thereby maximizing the yield. To achieve this, our system closes the perception-action loop by utilizing an interactive state estimator and an adaptive cutting policy. The system first employs sparse collision information to iteratively estimate the position and geometry of an object's core and then generates closed-loop cutting actions based on the estimated state and a tolerance value. The "adaptiveness" of the policy is achieved through the tolerance value, which modulates the policy's conservativeness when encountering collisions, maintaining an adaptive safety distance from the estimated core. Learning such cutting skills directly on a real-world robot is challenging. Yet, existing simulators are limited in simulating multi-material objects or computing the energy consumption during the cutting process. To address this issue, we develop a differentiable cutting simulator that supports multi-material coupling and allows for the generation of optimized trajectories as demonstrations for policy learning. Furthermore, by using a low-cost force sensor to capture collision feedback, we were able to successfully deploy the learned model in real-world scenarios, including objects with diverse core geometries and soft materials.

cs.RO↗

Robust Extrinsic Self-Calibration of Camera and Solid State LiDAR

This letter proposes an extrinsic calibration approach for a pair of monocular camera and prism-spinning solid-state LiDAR. The unique characteristics of the point cloud measured resulting from the flower-like scanning pattern is first disclosed as the vacant points, a type of outlier between foreground target and background objects. Unlike existing method using only depth continuous measurements, we use depth discontinuous measurements to retain more valid features and efficiently remove vacant points. The larger number of detected 3D corners thus contain more robust a priori information than usual which, together with the 2D corners detected by overlapping cameras and constrained by the proposed circularity and rectangularity rules, produce accurate extrinsic estimates. The algorithm is evaluated with real field experiments adopting both qualitative and quantitative performance criteria, and found to be superior to existing algorithms. The code is available on GitHub.

cs.RO↗

Don't overfit the history -- Recursive time series data augmentation

Time series observations can be seen as realizations of an underlying dynamical system governed by rules that we typically do not know. For time series learning tasks, we need to understand that we fit our model on available data, which is a unique realized history. Training on a single realization often induces severe overfitting lacking generalization. To address this issue, we introduce a general recursive framework for time series augmentation, which we call Recursive Interpolation Method, denoted as RIM. New samples are generated using a recursive interpolation function of all previous values in such a way that the enhanced samples preserve the original inherent time series dynamics. We perform theoretical analysis to characterize the proposed RIM and to guarantee its test performance. We apply RIM to diverse real world time series cases to achieve strong performance over non-augmented data on regression, classification, and reinforcement learning tasks.

cs.LG↗

A Deep Reinforcement Learning Framework For Column Generation

Column Generation (CG) is an iterative algorithm for solving linear programs (LPs) with an extremely large number of variables (columns). CG is the workhorse for tackling large-scale \textit{integer} linear programs, which rely on CG to solve LP relaxations within a branch and price algorithm. Two canonical applications are the Cutting Stock Problem (CSP) and Vehicle Routing Problem with Time Windows (VRPTW). In VRPTW, for example, each binary variable represents the decision to include or exclude a \textit{route}, of which there are exponentially many; CG incrementally grows the subset of columns being used, ultimately converging to an optimal solution. We propose RLCG, the first Reinforcement Learning (RL) approach for CG. Unlike typical column selection rules which myopically select a column based on local information at each iteration, we treat CG as a sequential decision-making problem: the column selected in a given iteration affects subsequent column selections. This perspective lends itself to a Deep Reinforcement Learning approach that uses Graph Neural Networks (GNNs) to represent the variable-constraint structure in the LP of interest. We perform an extensive set of experiments using the publicly available BPPLIB benchmark for CSP and Solomon benchmark for VRPTW. RLCG converges faster and reduces the number of CG iterations by 22.4\% for CSP and 40.9\% for VRPTW on average compared to a commonly used greedy policy. Our code is available at https://github.com/chichengmessi/reinforcement-learning-for-column-generation.git.

math.OC↗

Cloth Funnels: Canonicalized-Alignment for Multi-Purpose Garment Manipulation

Automating garment manipulation is challenging due to extremely high variability in object configurations. To reduce this intrinsic variation, we introduce the task of "canonicalized-alignment" that simplifies downstream applications by reducing the possible garment configurations. This task can be considered as "cloth state funnel" that manipulates arbitrarily configured clothing items into a predefined deformable configuration (i.e. canonicalization) at an appropriate rigid pose (i.e. alignment). In the end, the cloth items will result in a compact set of structured and highly visible configurations - which are desirable for downstream manipulation skills. To enable this task, we propose a novel canonicalized-alignment objective that effectively guides learning to avoid adverse local minima during learning. Using this objective, we learn a multi-arm, multi-primitive policy that strategically chooses between dynamic flings and quasi-static pick and place actions to achieve efficient canonicalized-alignment. We evaluate this approach on a real-world ironing and folding system that relies on this learned policy as the common first step. Empirically, we demonstrate that our task-agnostic canonicalized-alignment can enable even simple manually-designed policies to work well where they were previously inadequate, thus bridging the gap between automated non-deformable manufacturing and deformable manipulation. Code and qualitative visualizations are available at https://clothfunnels.cs.columbia.edu/. Video can be found at https://www.youtube.com/watch?v=TkUn0b7mbj0.

cs.RO↗

The Turán number for the edge blow-up of trees: the missing case

The edge blow-up of a graph is the graph obtained from replacing each edge of it by a clique of the same size where the new vertices of the cliques are all different. Wang, Hou, Liu and Ma determined the Turán number of the edge blow-up of trees except one particular case. Answering an problem posed by them, we determined the Turán number of this particular case.

math.CO↗