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Cheng Qian

Publications and source records attributed to Cheng Qian.

At least 37 records · Page 2Linked to original sources

AdaPlanBench: Evaluating Adaptive Planning in Large Language Model Agents under World and User Constraints

Planning for real-world problems by language models often involves both world and user constraints, which may not be fully specified upfront and are progressively disclosed through interaction. However, existing benchmarks still underexplore adaptive planning under such progressively revealed dual constraints. To address this gap, we introduce AdaPlanBench, a dynamic interactive benchmark for evaluating whether Large Language Model (LLM) agents can adaptively plan and re-plan under progressively revealed world and user constraints. AdaPlanBench is built on 307 household tasks, with a scalable constraint construction pipeline that augments each task with dual constraints. At runtime, agents interact with the environment in a multi-turn protocol where hidden constraints are revealed only when the agent proposes a plan that violates them, requiring iterative plan revision under accumulating feedback. This makes planning challenging, as agents must infer and track constraints from feedback while re-planning effectively. Experiments on ten leading LLMs show that adaptive planning under dual constraints remains challenging, with the best model reaching only 67.75% accuracy. We further observe that performance degrades as more constraints accumulate, with user constraints posing a particularly large challenge and failures often stemming from weaker physical grounding and reduced effectiveness. These results establish AdaPlanBench as a testbed for dual-constrained interactive planning and highlight the challenge of reliable adaptation to dynamically revealed constraints in LLM agents.

cs.CL↗

Information Limits and Attractor Dynamics in Economies of Frontier LLM Agents: A Pre-Registered Test

We report a pre-registered, two-part experiment on small economies of frontier language-model agents (Claude Opus 4.8), testing two quantitative predictions about coupled multi-agent systems: an information-theoretic capacity region for wealth growth under market coupling, and a mean-field residual-scaling law for population misalignment under incentive and control levers. All predictions, acceptance bands, and decision rules were frozen in a public git chain before any run; every reported number re-derives mechanically from cached model outputs; the entire experiment cost $138.76 in metered API spend and is re-runnable at zero cost from the cache. Result 1 (confirmation): in parimutuel-coupled economies, relative growth equals relative claimed information -- the gap law G_a - G_b = I_a - I_b holds to a worst-case 46 millinats (pre-registered band: 50) across four perception structures; coalition value is submodular exactly where channels are conditionally independent, and a designed XOR synergy control flips it supermodular by 0.62 >= ln2/2 nats, with agents reasoning out the joint bit; the joint growth ceiling G_S <= H(X) binds exactly; and the best-informed agent absorbs essentially the whole wealth pool in 4/5 market seeds. Result 2 (structural negative): the residual-scaling test returned "domain not found." In all 72 population runs, goal dispersion collapsed (V -> 0; maximum 4.85 against a frozen floor of 5.31), the population's response to the two levers was a step function across the dominance boundary rather than a smooth response, and cells near the boundary were bistable with seed-selected outcomes. No tested LLM population at any capability level realizes the noise-maintained-dispersion regime the smooth mean-field model assumes. We release the full protocol, pre-registration chain, call cache, and analysis code.

cs.AI↗

A Mathematical Theory of Value: a synthesis on goal-directed agency under resource constraints

We propose that value -- the quantity goal-directed agents create, destroy, and exchange -- is a lawful structural quantity in the same category as information. Following Shannon's method, we make one ruthless abstraction: value is the rate at which an agent converts a resource into goal-progress, relative to a frame fixed by its goal. A scale-invariance axiom forces a logarithmic measure, $V=\sum_i k_i\ln e_i$; compounding of a reinvested resource forces the same form via the ergodicity argument of Peters (2019) -- kin routes, a consistency check, not an over-determination. We derive a coding theorem of value, $ΔG \le I(X;Y)$; realized value decomposes as $G=D(q\|r)-D(q\|p)$. For populations, value is frame-relative while price is frame-independent; a fleet that pools its resource and fuses its perception inherits the ceiling $G_{\rm fleet}\le I(X;Y_{1:m})\le H(X)$ (a corollary; an earlier sum-form claim was wrong and is corrected in v5). A dynamical layer yields an is/ought asymmetry from which alignment emerges as a control-stability condition. We test the single-frame laws on live language models, pre-registered: perception mutual information tracks realized capability (Spearman $ρ=0.977$ over 30 model$\times$domain points); out-of-sample $ΔG$ tracks $I(X;Y)$, shape-invariant across four task shapes ($n=42$, slope $0.953$); over-confidence is measurable dissipation. The stated continuation gate has since been run (pre-registered, frontier-model population): the coupled capacity-region prediction -- growth-gap law, coalition submodularity with an XOR synergy control, joint ceiling, Kelly selection -- is confirmed within its frozen bands on real agents; the mean-field residual law $\|Vg\|/γ$ found no domain (populations hold no goal dispersion) and is retired to its mathematical scope. The contribution is the unification and the governance mapping that follows.

physics.soc-ph↗

MS-Resampler: Multi-Scope Visual Resampling for Efficient Multimodal LLMs

Multimodal large language models (MLLMs) typically employ resampling-based projectors to transform dense visual features into a compact token sequence for language modeling. Most existing resamplers adopt a single, fixed aggregation scope via global cross-attention, which can blur fine-grained local evidence and limit the ability to capture both local details and global context within a fixed token budget. In this work, we propose MS-Resampler, a multi-scope visual resampling framework for MLLMs. MS-Resampler instantiates multiple scope-specific resamplers by injecting explicit spatial scope priors into the resampling attention, enabling each branch to aggregate visual information at a particular granularity from local to global. The outputs of these scope-specific resamplers are then adaptively fused to produce the final visual representations for language modeling. Extensive experiments on ten public multimodal benchmarks show that MS-Resampler consistently improves visual understanding and multimodal reasoning over conventional single-scope resamplers, while introducing only minimal computational overhead.

cs.CV↗

CostBench: Evaluating Multi-Turn Cost-Optimal Planning and Adaptation in Dynamic Environments for LLM Tool-Use Agents

Current evaluations of Large Language Model (LLM) agents primarily emphasize task completion, often overlooking resource efficiency and adaptability. This neglects a crucial capability: agents' ability to devise and adjust cost-optimal plans in response to changing environments. To bridge this gap, we introduce CostBench, a scalable, cost-centric benchmark designed to evaluate agents' economic reasoning and replanning abilities. Situated in the travel-planning domain, CostBench comprises tasks solvable via multiple sequences of atomic and composite tools with diverse, customizable costs. It also supports four types of dynamic blocking events, such as tool failures and cost changes, to simulate real-world unpredictability and necessitate agents to adapt in real time. Evaluating leading open-sourced and proprietary models on CostBench reveals a substantial gap in cost-aware planning: agents frequently fail to identify cost-optimal solutions in static settings, with even GPT-5 achieving less than 75% exact match rate on the hardest tasks, and performance further dropping by around 40% under dynamic conditions. By diagnosing these weaknesses, CostBench lays the groundwork for developing future agents that are both economically rational and robust.

cs.AI↗

PEARL: Self-Evolving Assistant for Time Management with Reinforcement Learning

Overlapping calendar invitations force busy professionals to repeatedly decide which meetings to attend, reschedule, or decline. We refer to this preference-driven decision process as calendar conflict resolution. Automating this decision process is crucial yet challenging. Scheduling logistics can drain hours, and human delegation often fails at scale, which motivates us to ask: Can we trust large language models (LLMs) or language agents to manage time? To enable a systematic study of this question, we introduce CalConflictBench, a benchmark for long-horizon calendar conflict resolution. In CalConflictBench, conflicts are presented to agents round-by-round over a calendar year, requiring them to infer and adapt to user preferences progressively. Our experiments show that current LLM agents perform poorly with high error rates, e.g., Qwen-3-30B-Think has an average error rate of 35%. To address this gap, we propose PEARL, a reinforcement-learning framework that (i) augments the language agent with an external preference memory that stores and updates inferred strategies (e.g., attendee priorities, topic importance, time/location preferences), and (ii) optimizes the agent with round-wise rewards that directly supervise decision correctness, ranking quality, and memory usage across rounds. Experiments on CalConflictBench show that PEARL achieves an error reduction rate of 0.76 and a 55% improvement in average error rate compared to the strongest baseline.

cs.CL↗

Trimming the Long-Tail of Visual World Modeling Evaluation

Physical interactions follow a long-tailed distribution: a set of common and regular interactions dominates human experience and visual data, while a broad spectrum of rare and irregular interactions remains underrepresented. Although recent visual world models, including image and video generation models, achieve impressive realism on existing benchmarks, they primarily focus on simulating common physical interactions. This raises a central question: Do current visual world models internalize and generalize physical principles? In this work, we introduce Tailor-Bench, a benchmark that challenges world models to simulate irregular physical interactions. To enable systematic evaluation, we design three scenario modes that progressively challenge model reasoning: Regular scenarios reflect common tool-task pairs, Unconventional scenarios replace conventional tools with attribute-compatible substitutes to test affordance generalization, and Impossible scenarios introduce attribute-violating tools to probe constraint awareness. Additionally, we design two complementary settings under a unified evaluation protocol: predictive generation requires inferring outcomes without guidance, while descriptive generation specifies the target outcome for faithful realization. Our experimental results reveal a clear long-tail gap in physical world modeling: performance degrades from Regular to Unconventional and Impossible scenarios, indicating limited generalization beyond common interactions. Failure analysis further shows that models rely on superficial visual patterns: image models fail to realize correct state changes, while video models further suffer from temporal inconsistencies.

cs.CV↗

PlanBench-XL: Evaluating Long-Horizon Planning of LLM Tool-Use Agents in Large-Scale Tool Ecosystems

LLM agents increasingly operate in large tool ecosystems, where real-world tasks require discovering relevant tools, inferring implicit sub-goals, and adapting to dynamic environments over long horizons. However, existing benchmarks rarely evaluate planning under retrieval-limited tool visibility. To address this gap, we introduce PlanBench-XL, an interactive benchmark of 327 retail tasks over 1,665 tools that tests whether agents can iteratively retrieve usable tools, invoke them to uncover intermediate evidence for subsequent calls toward the final goal. PlanBench-XL further features an optional blocking mechanism that simulates real-world unpredictability through missing, failing, or distracting tool functions, forcing agents to detect disrupted paths and adapt at runtime. Experiments on ten leading LLMs show that massive-tool planning remains challenging: while GPT-5.4 achieves 51.90% accuracy in block-free settings, it collapses to 11.36% under the most severe blocking condition. Further analysis shows that agents are especially vulnerable when failures lack explicit error signals or when recovery requires longer alternative tool-use paths. These results establish PlanBench-XL as a testbed for diagnosing agentic planning failures and highlight the need for robust adaptive planning in long-horizon tasks with large, imperfect tool environments.

cs.AI↗

ACCORD: Action-Conditioned Contextual Grounding for Language Agents

User instructions are often underspecified because humans rely on implicit assumptions about the surrounding environment. For large language model (LLM) agents operating in information-rich digital and physical environments, these assumptions cannot be inferred from the instruction alone; they must be recovered from the current state of tools, data, interfaces, and observations. Effective execution therefore requires agents to identify missing context, ground it in observed evidence, and carry it forward into subsequent actions. We show that current agents often fail to do so. They act from assumed rather than observed specifics, overlook information they could have gathered, and fail to incorporate evidence that has already been returned. Building on this insight, we propose ACCORD (Action-Conditioned Contextual Grounding), a simple and effective agent framework for adaptive grounding. Before each action, ACCORD actively probes the environment for missing information and integrates relevant context from the agent's trajectory that would otherwise be overlooked. Requiring no additional training or task-success signals, ACCORD improves task-goal completion on AppWorld by up to +20.6 points with GPT-5-mini, from 42.0% to 62.6%, compared to strong baselines. These gains persist with a substantially stronger base model (+10.8 with Claude-4.5-sonnet), an open-weight model (+10.1 with Qwen3.5-27B-FP8), and on the embodied AlfWorld benchmark (+7.4 success rate with GPT-5-mini).

cs.CL↗

Supervised Fine-tuning with Synthetic Rationale Data Hurts Real-World Disease Prediction

Supervised fine-tuning with synthetic rationale data is widely assumed to improve language model performance on clinical prediction tasks by teaching models not just what to predict but why. We test this assumption on five-year Alzheimer's disease and related dementias (ADRD) prediction from longitudinal health histories. Across a large-scale controlled experiment of 504 configurations, we find that rationale-based SFT consistently and substantially hurts prediction performance relative to label-only fine-tuning. The degradation persists across model families and data scales, and is not resolved by using a reasoning-oriented base model. Crucially, the failure is not explained by poor rationale quality: human expert annotation confirms that the generated rationales are medically accurate and faithfully grounded in patient-specific evidence, and few-shot experiments show that the same rationales improve performance when used as inference-time demonstrations rather than training targets. We identify the root cause as a structural conflict between narrative plausibility and discriminative optimization. We hope our work paves the path toward a more precise understanding of when and how rationale-based supervision helps and when it does not, guiding the responsible development of language models for high-stakes clinical prediction.

cs.AI↗

SynthICL: Scalable In-context Imitation Learning with Synthetic Data

In-context imitation learning (ICIL) enables robots to learn new tasks from a small number of demonstrations by conditioning a pre-trained policy on task-specific examples, without retraining at test time. Despite this promise, training generalizable and scalable in-context imitation policies remains an open challenge. We present SynthICL, a scalable framework that trains ICIL policies entirely from RGB-only synthetic data. Specifically, we build a data generation pipeline to produce high-fidelity ICIL data and train a flow-matching transformer policy on the resulting dataset. SynthICL avoids the need for depth sensing, precise camera calibration, and real-world training data in prior approaches, offering a simpler and more scalable alternative. We further incorporate subgoal prediction by training the model to predict the next subgoal images, enabling more precise and visually grounded control. Evaluated on 16 unseen real-world manipulation tasks, SynthICL achieves an average success rate of 79% with only one demonstration provided at test time and outperforms prior methods. Project page: https://synth-icl.github.io

cs.RO↗

MADE: Beyond Scoring via a Multilingual Agentic Diagnosing Engine for Fine-Grained Evaluation Insights

Multilingual and multicultural benchmarks now cover dozens of languages and model families, but the resulting score landscapes remain metric-rich and insight-poor, necessitating fine-grained multilingual post-evaluation diagnosis. However, single LLMs and open-ended agents are easily swamped by the long, noisy diagnostic input, and no reusable taxonomy exists for it. To address this, we propose MADE, a Multilingual Agentic Diagnosing Engine that decomposes post-evaluation analysis into planning, aggregate analysis, instance-level case inspection, multilingual and cultural reflection, and grounded report synthesis. MADE is paired with an expert-led 54-query and 15-language diagnostic set, evaluated on top of a large-scale multilingual evaluation substrate (33 model families, 11 benchmarks, 26 languages, 34 cultures, 8.66M evaluation records). Experiments show that MADE outperforms the strongest shared baseline by 47% in diagnosis report quality and is preferred by human multilingual experts in 87.9% of pairwise comparisons. Applied with multilingual experts, MADE further surfaces four actionable findings on deployment, iteration, and cross-cultural pitfalls, turning benchmark score tables into model-selection and remediation guidance.

cs.CL↗

Brick-Composer: Using MLLMs for Assembly with Diverse Bricks

We dream of AI agents that can read arbitrary designs and construct real-world objects from reusable building blocks. As a first step toward this vision, we study whether multimodal large language models (MLLMs) possess the visual grounding and spatial reasoning capabilities required for brick assembly. We formulate brick assembly as a sequential decision-making problem, where each step involves two subtasks: brick selection, identifying the target brick from candidate components, and brick pose estimation, predicting where and how the selected brick should be placed. To support this study, we introduce BC-Bench (Brick Construction Benchmark), the first benchmark for evaluating MLLMs on assembly with diverse bricks. Experiments show that current state-of-the-art MLLMs remain far from reliable builders, struggling with fine-grained brick selection and failing at precise pose estimation. To bridge this gap, we propose Brick-Composer, a learning framework that equips MLLMs with assembly skills through three complementary signals: Human Design Sparks, which provide affordance-rich construction demonstrations; World Feedback, which grounds predicted actions in visual and physical consequences; and Synthetic Experience, which scales learning beyond existing object designs. Brick-Composer improves brick selection accuracy by over three times, substantially reduces pose estimation errors, and raises strict step-level assembly success from less than 1% to around 15%. After training, a Qwen-3-8B can correctly compose up to 42% of the steps for a complete object, suggesting that MLLMs can acquire assembly capabilities through targeted, physically grounded learning.

cs.AI↗

Instant-Fold: In-Context Imitation Learning for Deformable Object Manipulation

Deformable object manipulation (DOM) is challenging due to high-dimensional, partially observable states that evolve through long-horizon, topology-changing interactions with multiple valid manipulation modes. We introduce Instant-Fold, an in-context imitation learning framework for DOM. Given a single human demonstration, our policy infers and executes diverse manipulation modes directly from the demonstration, including variations in spatial execution and ordering, without requiring gradient updates. Our approach first learns deformation-aware visual representations via temporal contrastive pretraining, after which a flow-matching transformer policy conditioned on the demonstration predicts actions to execute the intended manipulation mode. Trained entirely in simulation, Instant-Fold generalizes across diverse folding modes and transfers zero-shot to real-world settings without additional data collection or finetuning. Videos are available at https://instant-fold.github.io.

cs.RO↗

Advancing Creative Physical Intelligence in Large Multimodal Models

Large multimodal models (LMMs) have rapidly advanced in perception and reasoning; however, it remains unclear whether these capabilities generalize to discovering visually grounded solutions in open-ended environments, beyond pattern recognition. In such settings, intelligence requires more than answering well-posed questions: it involves identifying how elements in a scene can be repurposed in non-obvious yet physically feasible ways. This form of creative problem-solving is central to human intelligence, but remains largely untested in current benchmarks. To evaluate this ability, we introduce MM-CreativityBench, a benchmark for affordance-grounded creative tool use in visually rich, physically constrained environments. Each instance presents a scenario image with structured views of candidate entities and their parts, enabling fine-grained, interactive evaluation of how models iteratively inspect the scene, identify relevant affordances, and compose visually and physically grounded solutions. Our experiments show that current LMMs often fall short, not due to lack of generative capability, but because they do not sustain grounded exploration. Models often overlook relevant entities, under-examine critical parts, or hallucinate attributes not grounded in the image. Motivated by this failure mode, we propose affordance-grounded alignment, which casts creative tool use as a preference learning problem. Using Direct Preference Optimization, we encourage models to prefer attribute-affordance reasoning grounded in visual evidence over hallucinated alternatives. In addition, we incorporate supervision derived from an affordance knowledge base to guide broader entity exploration and multi-turn planning. Our results show consistent gains in selecting the correct entities and parts, while substantially reducing hallucination and grounding-related errors.

cs.AI↗

UserHarness: Harnessing User Minds for Stronger Agent Theory-of-Mind

Understanding what a user believes and intends is central to building effective agent assistants. This ability is often evaluated through Theory-of-Mind (ToM) tasks, where success requires reasoning from the user's perspective. However, many existing approaches address ToM with complex pipelines that model behavior indirectly, without explicitly reconstructing the user's mental state. This misses the core structure of the problem: users act based on their beliefs, which are updated through observations of the environment; beliefs and intentions jointly determine actions, which in turn change the environment; and social reasoning often requires nested beliefs about what others believe or intend. We propose UserHarness, a simple framework that reframes ToM reasoning as explicit user-mind reconstruction. UserHarness decomposes the user's mental state, its relation to the external environment, and the actions that follow from it, enabling agents to track what the user observes, believes, intends, and does. Across five benchmarks, UserHarness reaches up to 95.94% macro accuracy, improving over existing inference methods by more than 15% relative and over the strongest prompt-only harness by about 20% relative. These results suggest that robust user understanding requires reasoning from the roots of the user's mind, positioning user harnessing as a promising foundation for more adaptive future assistants.

cs.CL↗

Code as Agent Harness

Recent large language models (LLMs) have demonstrated strong capabilities in understanding and generating code, from competitive programming to repository-level software engineering. In emerging agentic systems, code is no longer only a target output. It increasingly serves as an operational substrate for agent reasoning, acting, environment modeling, and execution-based verification. We frame this shift through the lens of agent harnesses and introduce code as agent harness: a unified view that centers code as the basis for agent infrastructure. To systematically study this perspective, we organize the survey around three connected layers. First, we study the harness interface, where code connects agents to reasoning, action, and environment modeling. Second, we examine harness mechanisms: planning, memory, and tool use for long-horizon execution, together with feedback-driven control and optimization that make harness reliable and adaptive. Third, we discuss scaling the harness from single-agent systems to multi-agent settings, where shared code artifacts support multi-agent coordination, review, and verification. Across these layers, we summarize representative methods and practical applications of code as agent harness, spanning coding assistants, GUI/OS automation, embodied agents, scientific discovery, personalization and recommendation, DevOps, and enterprise workflows. We further outline open challenges for harness engineering, including evaluation beyond final task success, verification under incomplete feedback, regression-free harness improvement, consistent shared state across multiple agents, human oversight for safety-critical actions, and extensions to multimodal environments. By centering code as the harness of agentic AI, this survey provides a unified roadmap toward executable, verifiable, and stateful AI agent systems.

cs.CL↗

Position: Agent Should Invoke External Tools ONLY When Epistemically Necessary

As large language models evolve into tool-augmented agents, a central question remains unresolved: when is external tool use actually justified? Existing agent frameworks typically treat tools as ordinary actions and optimize for task success or reward, offering little principled distinction between epistemically necessary interaction and unnecessary delegation. This position paper argues that agents should invoke external tools only when epistemically necessary. Here, epistemic necessity means that a task cannot be completed reliably via the agent's internal reasoning over its current context, without any external interaction. We introduce the Theory of Agent (ToA), a framework that treats agents as making sequential decisions about whether remaining uncertainty should be resolved internally or delegated externally. From this perspective, common agent failure modes (e.g., overthinking and overacting) arise from miscalibrated decisions under uncertainty rather than deficiencies in reasoning or tool execution alone. We further discuss implications for training, evaluation, and agent design, highlighting that unnecessary delegation not only causes inefficiency but can impede the development of internal reasoning capability. Our position provides a normative criterion for tool use that complements existing decision-theoretic models and is essential for building agents that are not only correct, but increasingly intelligent.

cs.AI↗