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Cheng Yang

Publications and source records attributed to Cheng Yang.

At least 73 records · Page 4Linked to original sources

From Narrow to Panoramic Vision: Attention-Guided Cold-Start Reshapes Multimodal Reasoning

The cold-start initialization stage plays a pivotal role in training Multimodal Large Reasoning Models (MLRMs), yet its mechanisms remain insufficiently understood. To analyze this stage, we introduce the Visual Attention Score (VAS), an attention-based metric that quantifies how much a model attends to visual tokens. We find that reasoning performance is strongly correlated with VAS (r=0.9616): models with higher VAS achieve substantially stronger multimodal reasoning. Surprisingly, multimodal cold-start fails to elevate VAS, resulting in attention distributions close to the base model, whereas text-only cold-start leads to a clear increase. We term this counter-intuitive phenomenon Lazy Attention Localization. To validate its causal role, we design training-free interventions that directly modulate attention allocation during inference, performance gains of 1$-$2% without any retraining. Building on these insights, we further propose Attention-Guided Visual Anchoring and Reflection (AVAR), a comprehensive cold-start framework that integrates visual-anchored data synthesis, attention-guided objectives, and visual-anchored reward shaping. Applied to Qwen2.5-VL-7B, AVAR achieves an average gain of 7.0% across 7 multimodal reasoning benchmarks. Ablation studies further confirm that each component of AVAR contributes step-wise to the overall gains. The code, data, and models are available at https://github.com/lrlbbzl/Qwen-AVAR.

cs.CV↗

ATA: Bridging Implicit Reasoning with Attention-Guided and Action-Guided Inference for Vision-Language Action Models

Vision-Language-Action (VLA) models rely on current observations, including images, language instructions, and robot states, to predict actions and complete tasks. While accurate visual perception is crucial for precise action prediction and execution, recent work has attempted to further improve performance by introducing explicit reasoning during inference. However, such approaches face significant limitations. They often depend on data-intensive resources such as Chain-of-Thought (CoT) style annotations to decompose tasks into step-by-step reasoning, and in many cases require additional visual grounding annotations (e.g., bounding boxes or masks) to highlight relevant image regions. Moreover, they involve time-consuming dataset construction, labeling, and retraining, which ultimately results in longer inference sequences and reduced efficiency. To address these challenges, we propose ATA, a novel training-free framework that introduces implicit reasoning into VLA inference through complementary attention-guided and action-guided strategies. Unlike CoT or explicit visual-grounding methods, ATA formulates reasoning implicitly by integrating attention maps with an action-based region of interest (RoI), thereby adaptively refining visual inputs without requiring extra training or annotations. ATA is a plug-and-play implicit reasoning approach for VLA models, lightweight yet effective. Extensive experiments show that it consistently improves task success and robustness while preserving, and even enhancing, inference efficiency.

cs.CV↗

Brain-HGCN: A Hyperbolic Graph Convolutional Network for Brain Functional Network Analysis

Functional magnetic resonance imaging (fMRI) reveals complex brain functional networks with hierarchical topologies crucial for cognitive processing. Standard Euclidean Graph Neural Networks (GNNs) often struggle to represent these hierarchical structures without high distortion due to inherent spatial constraints. We propose Brain-HGCN, a geometric deep learning framework based on hyperbolic geometry, which leverages negatively curved space to model brain network hierarchy with high fidelity. Grounded in the Lorentz model, our framework employs a novel hyperbolic graph attention layer with a signed aggregation mechanism to distinctly process excitatory and inhibitory connections. Furthermore, we learn robust graph-level representations via a geometrically principled Fréchet mean for graph readout. Experiments on two large-scale fMRI datasets for psychiatric disorder classification demonstrate that Brain-HGCN significantly outperforms state-of-the-art Euclidean baselines. This work highlights the potential of hyperbolic GNNs in computational psychiatry by pioneering a new geometric paradigm for fMRI analysis.

cs.CV↗

RTGMFF: Enhanced fMRI-based Brain Disorder Diagnosis via ROI-driven Text Generation and Multimodal Feature Fusion

Functional magnetic resonance imaging (fMRI) is a powerful tool for probing brain function, yet reliable clinical diagnosis is hampered by low signal-to-noise ratios, inter-subject variability, and the limited frequency awareness of prevailing CNN- and Transformer-based models. Moreover, most fMRI datasets lack textual annotations that could contextualize regional activation and connectivity patterns. We introduce RTGMFF, a framework that unifies automatic ROI-level text generation with multimodal feature fusion for brain-disorder diagnosis. RTGMFF consists of three components: (i) ROI-driven fMRI text generation deterministically condenses each subject's activation, connectivity, age, and sex into reproducible text tokens; (ii) Hybrid frequency-spatial encoder fuses a hierarchical wavelet-mamba branch with a cross-scale Transformer encoder to capture frequency-domain structure alongside long-range spatial dependencies; and (iii) Adaptive semantic alignment module embeds the ROI token sequence and visual features in a shared space, using a regularized cosine-similarity loss to narrow the modality gap. Extensive experiments on the ADHD-200 and ABIDE benchmarks show that RTGMFF surpasses current methods in diagnostic accuracy, achieving notable gains in sensitivity, specificity, and area under the ROC curve. Code is available at https://github.com/BeistMedAI/RTGMFF.

cs.CV↗

AutoWebWorld: Synthesizing Infinite Verifiable Web Environments via Finite State Machines

The performance of autonomous Web GUI agents heavily relies on the quality and quantity of their training data. However, a fundamental bottleneck persists: collecting interaction trajectories from real-world websites is expensive and difficult to verify. The underlying state transitions are hidden, leading to reliance on inconsistent and costly external verifiers to evaluate step-level correctness. To address this, we propose AutoWebWorld, a novel framework for synthesizing controllable and verifiable web environments by modeling them as Finite State Machines (FSMs) and use coding agents to translate FSMs into interactive websites. Unlike real websites, where state transitions are implicit, AutoWebWorld explicitly defines all states, actions, and transition rules. This enables programmatic verification: action correctness is checked against predefined rules, and task success is confirmed by reaching a goal state in the FSM graph. AutoWebWorld enables a fully automated search-and-verify pipeline, generating over 11,663 verified trajectories from 29 diverse web environments at only $0.04 per trajectory. Training on this synthetic data significantly boosts real-world performance. Our 7B Web GUI agent outperforms all baselines within 15 steps on WebVoyager. Furthermore, we observe a clear scaling law: as the synthetic data volume increases, performance on WebVoyager and Online-Mind2Web consistently improves.

cs.AI↗

Ornstein-Uhlenbeck information particle: A new candidate of active agent

An information particle can acquire active-like motion through transforming the information entropy into effective self-propulsion velocity/force using the attached information engine. We consider an underdamped Brownian particle additionally driven by either a constant self-propulsion force or an information engine using Ornstein-Uhlenbeck (OU) bath feedback control, such particles are called self-propelled particle (SPP) or OU information particle (OUIP). Compared to the widely-investigated SPP, the OUIP shows a significant different dynamical pattern, including two types of moving mode: a slow-speed diffusion mode and a high-speed traveling mode. The specific evolution of OUIP can be adjusted flexibly between such two modes through the inertial effect, thus acquiring a rich and non-trivial motion behavior. By tuning the strength of fluctuation of the OU bath, a wide range of net velocity can be achieved for OUIP. We highlight that OUIP could be an exceptional candidate for active agent.

cond-mat.stat-mech↗

Multimodal Generative Retrieval Model with Staged Pretraining for Food Delivery on Meituan

Multimodal retrieval models are becoming increasingly important in scenarios such as food delivery, where rich multimodal features can meet diverse user needs and enable precise retrieval. Mainstream approaches typically employ a dual-tower architecture between queries and items, and perform joint optimization of intra-tower and inter-tower tasks. However, we observe that joint optimization often leads to certain modalities dominating the training process, while other modalities are neglected. In addition, inconsistent training speeds across modalities can easily result in the one-epoch problem. To address these challenges, we propose a staged pretraining strategy, which guides the model to focus on specialized tasks at each stage, enabling it to effectively attend to and utilize multimodal features, and allowing flexible control over the training process at each stage to avoid the one-epoch problem. Furthermore, to better utilize the semantic IDs that compress high-dimensional multimodal embeddings, we design both generative and discriminative tasks to help the model understand the associations between SIDs, queries, and item features, thereby improving overall performance. Extensive experiments on large-scale real-world Meituan data demonstrate that our method achieves improvements of 3.80%, 2.64%, and 2.17% on R@5, R@10, and R@20, and 5.10%, 4.22%, and 2.09% on N@5, N@10, and N@20 compared to mainstream baselines. Online A/B testing on the Meituan platform shows that our approach achieves a 1.12% increase in revenue and a 1.02% increase in click-through rate, validating the effectiveness and superiority of our method in practical applications.

cs.IR↗

Towards a Science of Collective AI: LLM-based Multi-Agent Systems Need a Transition from Blind Trial-and-Error to Rigorous Science

Recent advancements in Large Language Models (LLMs) have greatly extended the capabilities of Multi-Agent Systems (MAS), demonstrating significant effectiveness across a wide range of complex and open-ended domains. However, despite this rapid progress, the field still relies heavily on empirical trial-and-error. It lacks a unified and principled scientific framework necessary for systematic optimization and improvement. This bottleneck stems from the ambiguity of attribution: first, the absence of a structured taxonomy of factors leaves researchers restricted to unguided adjustments; second, the lack of a unified metric fails to distinguish genuine collaboration gain from mere resource accumulation. In this paper, we advocate for a transition to design science through an integrated framework. We advocate to establish the collaboration gain metric ($Γ$) as the scientific standard to isolate intrinsic gains from increased budgets. Leveraging $Γ$, we propose a factor attribution paradigm to systematically identify collaboration-driving factors. To support this, we construct a systematic MAS factor library, structuring the design space into control-level presets and information-level dynamics. Ultimately, this framework facilitates the transition from blind experimentation to rigorous science, paving the way towards a true science of Collective AI.

cs.CL↗

LocationAgent: A Hierarchical Agent for Image Geolocation via Decoupling Strategy and Evidence from Parametric Knowledge

Image geolocation aims to infer capture locations based on visual content. Fundamentally, this constitutes a reasoning process composed of \textit{hypothesis-verification cycles}, requiring models to possess both geospatial reasoning capabilities and the ability to verify evidence against geographic facts. Existing methods typically internalize location knowledge and reasoning patterns into static memory via supervised training or trajectory-based reinforcement fine-tuning. Consequently, these methods are prone to factual hallucinations and generalization bottlenecks in open-world settings or scenarios requiring dynamic knowledge. To address these challenges, we propose a Hierarchical Localization Agent, called LocationAgent. Our core philosophy is to retain hierarchical reasoning logic within the model while offloading the verification of geographic evidence to external tools. To implement hierarchical reasoning, we design the RER architecture (Reasoner-Executor-Recorder), which employs role separation and context compression to prevent the drifting problem in multi-step reasoning. For evidence verification, we construct a suite of clue exploration tools that provide diverse evidence to support location reasoning. Furthermore, to address data leakage and the scarcity of Chinese data in existing datasets, we introduce CCL-Bench (China City Location Bench), an image geolocation benchmark encompassing various scene granularities and difficulty levels. Extensive experiments demonstrate that LocationAgent significantly outperforms existing methods by at least 30\% in zero-shot settings.

cs.AI↗

Spatial-Agent: Agentic Geo-spatial Reasoning with Scientific Core Concepts

Geospatial reasoning is essential for real-world applications such as urban analytics, transportation planning, and disaster response. However, existing LLM-based agents often fail at genuine geospatial computation, relying instead on web search or pattern matching while hallucinating spatial relationships. We present Spatial-Agent, an AI agent grounded in foundational theories of spatial information science. Our approach formalizes geo-analytical question answering as a concept transformation problem, where natural-language questions are parsed into executable workflows represented as GeoFlow Graphs -- directed acyclic graphs with nodes corresponding to spatial concepts and edges representing transformations. Drawing on spatial information theory, Spatial-Agent extracts spatial concepts, assigns functional roles with principled ordering constraints, and composes transformation sequences through template-based generation. Extensive experiments on MapEval-API and MapQA benchmarks demonstrate that Spatial-Agent significantly outperforms existing baselines including ReAct and Reflexion, while producing interpretable and executable geospatial workflows.

cs.AI↗

Data-centric Prompt Tuning for Dynamic Graphs

Dynamic graphs have attracted increasing attention due to their ability to model complex and evolving relationships in real-world scenarios. Traditional approaches typically pre-train models using dynamic link prediction and directly apply the resulting node temporal embeddings to specific downstream tasks. However, the significant differences among downstream tasks often lead to performance degradation, especially under few-shot settings. Prompt tuning has emerged as an effective solution to this problem. Existing prompting methods are often strongly coupled with specific model architectures or pretraining tasks, which makes it difficult to adapt to recent or future model designs. Moreover, their exclusive focus on modifying node or temporal features while neglecting spatial structural information leads to limited expressiveness and degraded performance. To address these limitations, we propose DDGPrompt, a data-centric prompting framework designed to effectively refine pre-trained node embeddings at the input data level, enabling better adaptability to diverse downstream tasks. We first define a unified node expression feature matrix that aggregates all relevant temporal and structural information of each node, ensuring compatibility with a wide range of dynamic graph models. Then, we introduce three prompt matrices (temporal bias, edge weight, and feature mask) to adjust the feature matrix completely, achieving task-specific adaptation of node embeddings. We evaluate DDGPrompt under a strict few-shot setting on four public dynamic graph datasets. Experimental results demonstrate that our method significantly outperforms traditional methods and prompting approaches in scenarios with limited labels and cold-start conditions.

cs.LG↗

Single-orientation Crystalline Domains of Active Brownian Particles Lead to Collective Motions

Active Brownian particles, even without attractive and anisotropic inter-particle interactions, can form a high-density phase featuring structure-ordered domains as well as collective motion regions under thermal noise. However, the mechanism, particularly the relationship between the motion and structure, remains unclear. In this study, we show that the motion-correlation regions are spatially coincident with the single-orientation crystalline domains. Each domain translates or rotates as a whole due to the net active force or torque acting upon it, allowing relative motions between these crystalline domains. The particles at domain boundaries usually have the active forces pointing inward, which helps to stabilize these structure-ordered domains and their corresponding collective motion regions.

cond-mat.soft↗

Beyond Static Tools: Test-Time Tool Evolution for Scientific Reasoning

The central challenge of AI for Science is not reasoning alone, but the ability to create computational methods in an open-ended scientific world. Existing LLM-based agents rely on static, pre-defined tool libraries, a paradigm that fundamentally fails in scientific domains where tools are sparse, heterogeneous, and intrinsically incomplete. In this paper, we propose Test-Time Tool Evolution (TTE), a new paradigm that enables agents to synthesize, verify, and evolve executable tools during inference. By transforming tools from fixed resources into problem-driven artifacts, TTE overcomes the rigidity and long-tail limitations of static tool libraries. To facilitate rigorous evaluation, we introduce SciEvo, a benchmark comprising 1,590 scientific reasoning tasks supported by 925 automatically evolved tools. Extensive experiments show that TTE achieves state-of-the-art performance in both accuracy and tool efficiency, while enabling effective cross-domain adaptation of computational tools. The code and benchmark have been released at https://github.com/lujiaxuan0520/Test-Time-Tool-Evol.

cs.AI↗

AutoEnv: Automated Environments for Measuring Cross-Environment Agent Learning

Humans naturally adapt to diverse environments by learning underlying rules across worlds with different dynamics, observations, and reward structures. In contrast, existing agents typically demonstrate improvements via self-evolving within a single domain, implicitly assuming a fixed environment distribution. Cross-environment learning has remained largely unmeasured: there is no standard collection of controllable, heterogeneous environments, nor a unified way to represent how agents learn. We address these gaps in two steps. First, we propose AutoEnv, an automated framework that treats environments as factorizable distributions over transitions, observations, and rewards, enabling low-cost (4.12 USD on average) generation of heterogeneous worlds. Using AutoEnv, we construct AutoEnv-36, a dataset of 36 environments with 358 validated levels, on which seven language models achieve 12-49% normalized reward, demonstrating the challenge of AutoEnv-36. Second, we formalize agent learning as a component-centric process driven by three stages of Selection, Optimization, and Evaluation applied to an improvable agent component. Using this formulation, we design eight learning methods and evaluate them on AutoEnv-36. Empirically, the gain of any single learning method quickly decrease as the number of environments increases, revealing that fixed learning methods do not scale across heterogeneous environments. Environment-adaptive selection of learning methods substantially improves performance but exhibits diminishing returns as the method space expands. These results highlight both the necessity and the current limitations of agent learning for scalable cross-environment generalization, and position AutoEnv and AutoEnv-36 as a testbed for studying cross-environment agent learning. The code is avaiable at https://github.com/FoundationAgents/AutoEnv.

cs.AI↗

LungNoduleAgent: A Collaborative Multi-Agent System for Precision Diagnosis of Lung Nodules

Diagnosing lung cancer typically involves physicians identifying lung nodules in Computed tomography (CT) scans and generating diagnostic reports based on their morphological features and medical expertise. Although advancements have been made in using multimodal large language models for analyzing lung CT scans, challenges remain in accurately describing nodule morphology and incorporating medical expertise. These limitations affect the reliability and effectiveness of these models in clinical settings. Collaborative multi-agent systems offer a promising strategy for achieving a balance between generality and precision in medical applications, yet their potential in pathology has not been thoroughly explored. To bridge these gaps, we introduce LungNoduleAgent, an innovative collaborative multi-agent system specifically designed for analyzing lung CT scans. LungNoduleAgent streamlines the diagnostic process into sequential components, improving precision in describing nodules and grading malignancy through three primary modules. The first module, the Nodule Spotter, coordinates clinical detection models to accurately identify nodules. The second module, the Radiologist, integrates localized image description techniques to produce comprehensive CT reports. Finally, the Doctor Agent System performs malignancy reasoning by using images and CT reports, supported by a pathology knowledge base and a multi-agent system framework. Extensive testing on two private datasets and the public LIDC-IDRI dataset indicates that LungNoduleAgent surpasses mainstream vision-language models, agent systems, and advanced expert models. These results highlight the importance of region-level semantic alignment and multi-agent collaboration in diagnosing nodules. LungNoduleAgent stands out as a promising foundational tool for supporting clinical analyses of lung nodules.

cs.CV↗

Reasoning via Video: The First Evaluation of Video Models' Reasoning Abilities through Maze-Solving Tasks

Video Models have achieved remarkable success in high-fidelity video generation with coherent motion dynamics. Analogous to the development from text generation to text-based reasoning in language modeling, the development of video models motivates us to ask: Can video models reason via video generation? Compared with the discrete text corpus, video grounds reasoning in explicit spatial layouts and temporal continuity, which serves as an ideal substrate for spatial reasoning. In this work, we explore the reasoning via video paradigm and introduce VR-Bench -- a comprehensive benchmark designed to systematically evaluate video models' reasoning capabilities. Grounded in maze-solving tasks that inherently require spatial planning and multi-step reasoning, VR-Bench contains 7,920 procedurally generated videos across five maze types and diverse visual styles. Our empirical analysis demonstrates that SFT can efficiently elicit the reasoning ability of video model. Video models exhibit stronger spatial perception during reasoning, outperforming leading VLMs and generalizing well across diverse scenarios, tasks, and levels of complexity. We further discover a test-time scaling effect, where diverse sampling during inference improves reasoning reliability by 10--20%. These findings highlight the unique potential and scalability of reasoning via video for spatial reasoning tasks.

cs.CV↗

IWR-Bench: Can LVLMs reconstruct interactive webpage from a user interaction video?

The webpage-to-code task requires models to understand visual representations of webpages and generate corresponding code. However, existing benchmarks primarily focus on static screenshot-to-code tasks, thereby overlooking the dynamic interactions fundamental to real-world web applications. To address this limitation, this paper introduces IWR-Bench, a novel benchmark for evaluating the capabilities of Large Vision-Language Models (LVLMs) in interactive webpage reconstruction from video. IWR-Bench comprises 113 meticulously curated tasks from 100 real-world websites, with 1,001 actions and featuring diverse interaction complexities (e.g., web games), visual styles, and domains. Aligning with standard web development practices, each task includes not only user interaction videos but also all crawled static assets (e.g., images, videos). This benchmark evaluates models on two fundamental challenges: comprehensive multi-modal reasoning to infer interaction logic from video and assets, and advanced code generation to translate this logic into functional code. An agent-as-a-judge framework with a comprehensive metric system automatically assesses the functional correctness and visual fidelity of generated webpages. Extensive experiments on 28 LVLMs reveal a significant challenge: the best model achieves an overall score of only 36.35%, as functional correctness (24.39% IFS) lags significantly behind visual fidelity (64.25% VFS). These results highlight critical limitations in current models' ability to reason about temporal dynamics and synthesize event-driven logic, establishing IWR-Bench as a challenging frontier for vision-language research. The benchmark and evaluation code will be made publicly available at https://github.com/SIGMME/IWR-Bench.

cs.CV↗

PathRAG: Pruning Graph-based Retrieval Augmented Generation with Relational Paths

Retrieval-augmented generation (RAG) improves the response quality of large language models (LLMs) by retrieving knowledge from external databases. Typical RAG approaches split the text database into chunks, organizing them in a flat structure for efficient searches. To better capture the inherent dependencies and structured relationships across the text database, researchers propose to organize textual information into an indexing graph, known asgraph-based RAG. However, we argue that the limitation of current graph-based RAG methods lies in the redundancy of the retrieved information, rather than its insufficiency. Moreover, previous methods use a flat structure to organize retrieved information within the prompts, leading to suboptimal performance. To overcome these limitations, we propose PathRAG, which retrieves key relational paths from the indexing graph, and converts these paths into textual form for prompting LLMs. Specifically, PathRAG effectively reduces redundant information with flow-based pruning, while guiding LLMs to generate more logical and coherent responses with path-based prompting. Experimental results show that PathRAG consistently outperforms state-of-the-art baselines across six datasets and five evaluation dimensions. The code is available at the following link: https://github.com/BUPT-GAMMA/PathRAG

cs.CL↗