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Cheng-De Fan

Publications and source records attributed to Cheng-De Fan.

4 recordsLinked to original sources

LongE2V: Long-Horizon Event-based Video Reconstruction, Prediction, and Frame Interpolation with Video Diffusion Models

Recovering high-quality video from sparse event streams is a challenging task. Regression methods often blur textures, while existing generative models struggle with long-term stability. We propose LongE2V, a novel approach that leverages pre-trained video diffusion priors to jointly handle event-based video reconstruction, prediction, and frame interpolation. By fine-tuning a foundational video model, our approach achieves high data efficiency and superior perceptual quality. We introduce Autoregressive Unrolling and Adaptive Context Switching to mitigate temporal drift in extremely long sequences. We also propose Reencoding Alignment with Cross Residual Correction to ensure precise bidirectional consistency during frame interpolation. Furthermore, Event Voxel Density Augmentation ensures robustness across varying sensor resolutions. Extensive experiments on real-world benchmarks demonstrate that LongE2V outperforms state-of-the-art methods across all three tasks, exhibiting exceptional temporal coherence and zero-shot generalization. Project page: https://cdfan0627.github.io/LongE2V-page/

cs.CV

Generative Refocusing: Flexible Defocus Control from a Single Image

Depth-of-field control is essential in photography, but achieving perfect focus often requires multiple attempts or specialized equipment. Single-image refocusing is still difficult. It involves recovering sharp content and creating realistic bokeh. Current methods have significant drawbacks. They require all-in-focus inputs, rely on synthetic data from simulators, and have limited control over the aperture. We introduce Generative Refocusing, a two-step process that uses DeblurNet to recover all-in-focus images from diverse inputs and BokehNet to create controllable bokeh. This method combines synthetic and real bokeh images to achieve precise control while preserving authentic optical characteristics. Our experiments show we achieve top performance in defocus deblurring, bokeh synthesis, and refocusing benchmarks. Additionally, our Generative Refocusing allows custom aperture shapes. Project page: https://generative-refocusing.github.io/

cs.CV

GCC: Generative Color Constancy via Diffusing a Color Checker

Color constancy methods often struggle to generalize across different camera sensors due to varying spectral sensitivities. We present GCC, which leverages diffusion models to inpaint color checkers into images for illumination estimation. Our key innovations include (1) a single-step deterministic inference approach that inpaints color checkers reflecting scene illumination, (2) a Laplacian decomposition technique that preserves checker structure while allowing illumination-dependent color adaptation, and (3) a mask-based data augmentation strategy for handling imprecise color checker annotations. By harnessing rich priors from pre-trained diffusion models, GCC demonstrates strong robustness in challenging cross-camera scenarios. These results highlight our method's effective generalization capability across different camera characteristics without requiring sensor-specific training, making it a versatile and practical solution for real-world applications.

cs.CV

SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes

We present SpectroMotion, a novel approach that combines 3D Gaussian Splatting (3DGS) with physically-based rendering (PBR) and deformation fields to reconstruct dynamic specular scenes. Previous methods extending 3DGS to model dynamic scenes have struggled to represent specular surfaces accurately. Our method addresses this limitation by introducing a residual correction technique for accurate surface normal computation during deformation, complemented by a deformable environment map that adapts to time-varying lighting conditions. We implement a coarse-to-fine training strategy significantly enhancing scene geometry and specular color prediction. It is the only existing 3DGS method capable of synthesizing photorealistic real-world dynamic specular scenes, outperforming state-of-the-art methods in rendering complex, dynamic, and specular scenes.

cs.CV