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Cheng-Han Lee

Publications and source records attributed to Cheng-Han Lee.

5 recordsLinked to original sources

BayesCrop: Real-Time Probabilistic Multi-Crop Video Reframing

Automatic video reframing is increasingly important for adapting landscape content to heterogeneous display formats. Existing methods typically predict a single deterministic crop, despite the subjective nature of reframing and the presence of multiple plausible regions of interest. We present \textbf{BayesCrop}, a real-time probabilistic framework for multi-crop video reframing. BayesCrop represents crop preferences using a two-component spatially isotropic Gaussian mixture over crop position and scale. Each component defines a representative reframing mode together with its local uncertainty, enabling both dual-view prediction and sampling of additional plausible crop candidates. For efficient video processing, we introduce an anchor-and-propagate strategy that performs neural prediction only on sparse anchor frames and propagates crop trajectories using motion vectors available from the compressed video bitstream. The resulting trajectories can be combined into a single output using a lightweight periodic view-switching strategy. Experiments on LIVE-YT-MC, LIVE-YT-VC++, and a multi-target long-video benchmark demonstrate competitive single-output localization, high multi-crop reference coverage, diverse yet coherent crop hypotheses, and stable perceptual quality. BayesCrop achieves real-time throughput of 112 FPS at the default operating point, while sampling from the learned distributions further improves reference coverage beyond the two representative crop means.

cs.CV↗

DiffGround: Semantic Difference-Guided Zero-Shot Video Question Grounding

Video Question Grounding (VideoQG) requires both accurate question answering and precise temporal localization. Existing supervised methods rely on costly temporal annotations, while existing zero-shot approaches are primarily designed for Video Question Answering (VQA) and are not optimized for temporal grounding. We propose DiffGround, an action-driven zero-shot framework built upon frozen Multimodal Large Language Models (MLLMs). Our framework first predicts an answer-relevant action cue that transforms the input question into an explicit semantic target for grounding. Action Cue converts a reasoningoriented question into an action-centric retrieval query. Guided by the action cue, a Vision-Language Model (VLM) efficiently selects informative keyframes for reasoning. Finally, we introduce Semantic Diff Refinement, a training-free temporal refinement method that exploits semantic differences between neighboring SigLIP2 embeddings to recover complete action segments from sparse predictions. Extensive experiments on NExT-GQA and STAR show that DiffGround consistently outperforms existing zero-shot and supervised methods, establishing a new state of the art for Video Question Grounding.

cs.CV↗

Memory Tree Guided Key Frame Querying for Efficient 3D Question Answering

Answering questions accurately and efficiently in embodied scenarios presents significant challenges due to limited computational and memory resources for Vision Language Model (VLM) inference. Existing methods adopt visual search key frame retrieval method to select critical question-related key frames for VLM input. However, visual search methods are inefficient because they require visual search among thousands of video frames for each individual user query. In this work, we propose a memory tree guided key frame selection paradigm for efficient 3D question answering in embodied scenarios. Our method leverages a compact and reusable 3D scene representation, termed MemTree3D, which supports real-time online construction leveraging camera 6-DoF poses. MemTree3D captures multi-level 3D scene information, enabling a Large Language Model to efficiently query and retrieve question-relevant key frames through our scoring-based frame selection without reprocessing the entire video stream. On OpenEQA, our method improves the LLM-Match of GPT-4o by 17.4%, LLaVA-OneVision-7B by 5.8%, outperforms existing visual search methods. Our code is available at https://github.com/hsiangwei0903/MemTree3D

cs.CV↗

Subjective Portrait Region Cropping in Landscape Videos with Temporal Annotation Smoothing

With the rise of mobile video consumption on diverse handheld display resolutions and orientation modes, altering videos to aspect ratios poses challenges. Static cropping and border padding often compromises visual quality, while warping may distort a video's intended meaning. Here we advocate for a more effective approach: cropping significant regions within video frames in a temporal manner, while minimizing distortion and preserving essential content. One barrier to solving this problem is the lack of sufficiently large-scale database devoted to informing these tasks. Towards filling this gap, we introduce the LIVE-YouTube Video Cropping (LIVE-YT VC) database, featuring 1800 videos, annotated by 90 human subjects. Using videos sourced from the YouTube-UGC and LSVQ Databases, this new resource is the largest publicly-available subjective video portrait region cropping database. We also introduce a post-processed version of the database, called LIVE-YT VC++, whereby a novel intra-frame temporal filter was deployed to smooth subjective annotations within each video. We demonstrate the usefulness of this new data resource using the SmartVidCrop algorithm and state-of-the-art video grounding models, in hopes of establishing our subjective dataset as a benchmark for future research. Our contributions offer a resource for advancing video aspect ratio transformation models towards ensuring that reshaped mobile-friendly video content retains its quality and meaning. Since our labels bear resemblances to video saliency annotations, we also conducted an additional analysis to explore the similarity between our labels and video saliency predictions. Finally, we repurposed state-of-the-art video grounding models for aspect ratio change tasks, and fine-tuned them on our dataset. As a service to the research community, we plan to open source the project.

cs.CV↗

MaskGAN: Towards Diverse and Interactive Facial Image Manipulation

Facial image manipulation has achieved great progress in recent years. However, previous methods either operate on a predefined set of face attributes or leave users little freedom to interactively manipulate images. To overcome these drawbacks, we propose a novel framework termed MaskGAN, enabling diverse and interactive face manipulation. Our key insight is that semantic masks serve as a suitable intermediate representation for flexible face manipulation with fidelity preservation. MaskGAN has two main components: 1) Dense Mapping Network (DMN) and 2) Editing Behavior Simulated Training (EBST). Specifically, DMN learns style mapping between a free-form user modified mask and a target image, enabling diverse generation results. EBST models the user editing behavior on the source mask, making the overall framework more robust to various manipulated inputs. Specifically, it introduces dual-editing consistency as the auxiliary supervision signal. To facilitate extensive studies, we construct a large-scale high-resolution face dataset with fine-grained mask annotations named CelebAMask-HQ. MaskGAN is comprehensively evaluated on two challenging tasks: attribute transfer and style copy, demonstrating superior performance over other state-of-the-art methods. The code, models, and dataset are available at https://github.com/switchablenorms/CelebAMask-HQ.

cs.CV↗