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Cheng-zhong Xu

Publications and source records attributed to Cheng-zhong Xu.

At least 19 recordsLinked to original sources

OccDirector: Language-Guided Behavior and Interaction Generation in 4D Occupancy Space

Generative world models increasingly rely on 4D occupancy for realistic autonomous driving simulation. However, existing generation frameworks depend on rigid geometric conditions (e.g., explicit trajectories) or simplistic attribute-level text, failing to orchestrate complex, sequential multi-agent interactions. To address this semantic-spatiotemporal gap, we propose OccDirector, a pioneering framework that generates 4D occupancy dynamics conditioned solely on natural language. Operating as a ``scenario director'', OccDirector maps natural language scripts into physically plausible voxel dynamics without requiring geometric priors. Technically, it employs a VLM-driven Spatio-Temporal MMDiT equipped with a history-prefix anchoring strategy to ensure long-horizon interaction consistency. Furthermore, we introduce OccInteract-85k, a novel dataset uniquely annotated with multi-level language instructions: ranging from static layouts to intricate multi-agent behaviors, alongside a novel VLM-based evaluation benchmark. Extensive experiments demonstrate that OccDirector achieves state-of-the-art generation quality and unprecedented instruction-following capabilities, successfully shifting the paradigm from appearance synthesis to language-driven behavior orchestration.

cs.CV

Learning 1-Bit LiDAR-based Localization with Auxiliary Objective

6-DoF LiDAR-based localization is a fundamental capability for autonomous systems operating in large-scale outdoor environments. Many deep-learning-based localization methods have achieved promising performance so far. However, as one of the always-on modules competing for limited on-board computational resources, the localization module is expected to consume only a small portion of the overall compute budget. Most existing learning-based methods are still too heavy for this purpose. In contrast, binary neural networks (BNNs) offer an appealing solution, but the 1-bit compression causes severe information loss and performance drop. In this paper, we address this challenge by proposing Binarized LiDAR-based Localization (BiLoc), the first binary neural network framework for 6-DoF LiDAR localization. Specifically, we reinterpret the training of BNNs from the perspective of the information-bottleneck principle, aiming at retaining minimal yet sufficient representations for pose estimation while suppressing redundant variations. And we introduce an auxiliary objective that adaptively regulates information retention in the binary encoder, effectively mitigating the information loss caused by binarization. This auxiliary objective provides additional optimization signals that compensate for the limited representational capacity and the gradient mismatch inherent in BNNs. Extensive experiments on large-scale outdoor LiDAR datasets demonstrate that BiLoc establishes a new state of the art for LiDAR localization with BNNs.

cs.CV

CausalDrive: Real-time Causal World Models for Autonomous Driving

World models have emerged as a promising paradigm for scaling autonomous driving (AD) data, yet existing video generative models fall short as interactive simulators. Layout-conditioned renderers rely on "oracle" future trajectories of all background agents, rendering them strictly non-reactive. Conversely, pure action-conditioned predictors lack semantic control over complex interactions and suffer from prohibitive diffusion latencies, hindering closed-loop policy learning. To bridge this gap, we present CausalDrive, a controllable, real-time foundation driving world renderer. CausalDrive operates solely on the initial front-view frame, the ego-vehicle's trajectory, and a macroscopic text prompt. By excluding future NPC layouts, we compel the model to intrinsically predict causal interactions, enabling text-driven control over Driving Sociology, allowing users to dynamically orchestrate diverse counterfactual reactions to identical ego-actions. To overcome the efficiency bottleneck and address the covariate shift in autoregressive generation, we propose a novel Context-Forced DMD architecture. This combines continuous flow-matching with a self-correcting distillation objective, achieving interactive speeds of 12 FPS. This breakthrough transforms the passive video generator into a playable neural simulator. We demonstrate its versatility across three downstream applications: (1) generative closed-loop evaluation with significantly mitigated collision artifacts, (2) large-scale Reinforcement Learning (RL) post-training driven by a Video2Reward module, and (3) real-time human-in-the-loop simulation. Extensive experiments validate that policies trained within CausalDrive's reactive scenarios exhibit superior interaction capabilities in the real world.

cs.CV

ScenePilot: Controllable Boundary-Driven Critical Scenario Generation for Autonomous Driving

Safety-critical scenarios are central to evaluating autonomous driving systems, yet their rarity in naturalistic logs makes simulation-based stress testing indispensable. Most scenario generation methods treat surrounding agents as adversaries, but they either (i) induce failures without explicitly modeling vehicle-road physical limits, yielding visually extreme yet physically unsolvable crashes, or (ii) enforce physical feasibility or policy feasibility in isolation, which can over-focus on aggressive maneuvers or remain tied to a controller-dependent capability boundary. We propose ScenePilot, a feasibility-guided, boundary-driven framework that targets the boundary band: scenarios that are physically solvable in principle yet still cause the deployed autonomy stack to fail. We formulate generation as constrained multi-objective reinforcement learning, combining an RSS-derived physical-feasibility score $σ$ with an online-learned AV-risk predictor $Φ$, and introduce step-level feasibility-aware shielding to keep exploration near the feasibility boundary while avoiding infeasible artifacts. Experiments on SafeBench with multiple planners show that ScenePilot yields substantially higher collision rates (+6.2 percentage points) while preserving physical validity, and that adversarial fine-tuning on these boundary-band scenarios consistently reduces downstream crash rates. The code is available at https://github.com/QiyuRuan/ScenePilot.

cs.AI

Dummy-Aware Weighted Attack (DAWA): Breaking the Safe Sink in Dummy Class Defenses

Adversarial robustness evaluation faces a critical challenge as new defense paradigms emerge that can exploit limitations in existing assessment methods. This paper reveals that Dummy Classes-based defenses, which introduce an additional "dummy" class as a safety sink for adversarial examples, achieve significantly overestimated robustness under conventional evaluation strategies like AutoAttack. The fundamental limitation stems from these attacks' singular focus on misleading the true class label, which aligns perfectly with the defense mechanism--successful attacks are simply captured by the dummy class. To address this gap, we propose Dummy-Aware Weighted Attack (DAWA), a novel evaluation method that simultaneously targets both the true label and dummy label with adaptive weighting during adversarial example synthesis. Extensive experiments demonstrate that DAWA effectively breaks this defense paradigm, reducing the measured robustness of a leading Dummy Classes-based defense from 58.61% to 29.52% on CIFAR-10 under l_infty perturbation (epsilon=8/255). Our work provides a more reliable benchmark for evaluating this emerging class of defenses and highlights the need for continuous evolution of robustness assessment methodologies.

cs.LG

Bridging Scene Generation and Planning: Driving with World Model via Unifying Vision and Motion Representation

End-to-end autonomous driving aims to generate safe and plausible planning policies from raw sensor input. Driving world models have shown great potential in learning rich representations by predicting the future evolution of a driving scene. However, existing driving world models primarily focus on visual scene representation, and motion representation is not explicitly designed to be planner-shared and inheritable, leaving a schism between the optimization of visual scene generation and the requirements of precise motion planning. We present WorldDrive, a holistic framework that couples scene generation and real-time planning via unifying vision and motion representation. We first introduce a Trajectory-aware Driving World Model, which conditions on a trajectory vocabulary to enforce consistency between visual dynamics and motion intentions, enabling the generation of diverse and plausible future scenes conditioned on a specific trajectory. We transfer the vision and motion encoders to a downstream Multi-modal Planner, ensuring the driving policy operates on mature representations pre-optimized by scene generation. A simple interaction between motion representation, visual representation, and ego status can generate high-quality, multi-modal trajectories. Furthermore, to exploit the world model's foresight, we propose a Future-aware Rewarder, which distills future latent representation from the frozen world model to evaluate and select optimal trajectories in real-time. Extensive experiments on the NAVSIM, NAVSIM-v2, and nuScenes benchmarks demonstrate that WorldDrive achieves leading planning performance among vision-only methods while maintaining high-fidelity action-controlled video generation capabilities, providing strong evidence for the effectiveness of unifying vision and motion representation for robust autonomous driving.

cs.CV

AD-R1: Closed-Loop Reinforcement Learning for End-to-End Autonomous Driving with Impartial World Models

End-to-end models for autonomous driving hold the promise of learning complex behaviors directly from sensor data, but face critical challenges in safety and handling long-tail events. Reinforcement Learning (RL) offers a promising path to overcome these limitations, yet its success in autonomous driving has been elusive. We identify a fundamental flaw hindering this progress: a deep seated optimistic bias in the world models used for RL. To address this, we introduce a framework for post-training policy refinement built around an Impartial World Model. Our primary contribution is to teach this model to be honest about danger. We achieve this with a novel data synthesis pipeline, Counterfactual Synthesis, which systematically generates a rich curriculum of plausible collisions and off-road events. This transforms the model from a passive scene completer into a veridical forecaster that remains faithful to the causal link between actions and outcomes. We then integrate this Impartial World Model into our closed-loop RL framework, where it serves as an internal critic. During refinement, the agent queries the critic to ``dream" of the outcomes for candidate actions. We demonstrate through extensive experiments, including on a new Risk Foreseeing Benchmark, that our model significantly outperforms baselines in predicting failures. Consequently, when used as a critic, it enables a substantial reduction in safety violations in challenging simulations, proving that teaching a model to dream of danger is a critical step towards building truly safe and intelligent autonomous agents.

cs.CV

TrajDiff: End-to-end Autonomous Driving without Perception Annotation

End-to-end autonomous driving systems directly generate driving policies from raw sensor inputs. While these systems can extract effective environmental features for planning, relying on auxiliary perception tasks, developing perception annotation-free planning paradigms has become increasingly critical due to the high cost of manual perception annotation. In this work, we propose TrajDiff, a Trajectory-oriented BEV Conditioned Diffusion framework that establishes a fully perception annotation-free generative method for end-to-end autonomous driving. TrajDiff requires only raw sensor inputs and future trajectory, constructing Gaussian BEV heatmap targets that inherently capture driving modalities. We design a simple yet effective trajectory-oriented BEV encoder to extract the TrajBEV feature without perceptual supervision. Furthermore, we introduce Trajectory-oriented BEV Diffusion Transformer (TB-DiT), which leverages ego-state information and the predicted TrajBEV features to directly generate diverse yet plausible trajectories, eliminating the need for handcrafted motion priors. Beyond architectural innovations, TrajDiff enables exploration of data scaling benefits in the annotation-free setting. Evaluated on the NAVSIM benchmark, TrajDiff achieves 87.5 PDMS, establishing state-of-the-art performance among all annotation-free methods. With data scaling, it further improves to 88.5 PDMS, which is comparable to advanced perception-based approaches. Our code and model will be made publicly available.

cs.CV

Map-World: Masked Action planning and Path-Integral World Model for Autonomous Driving

Motion planning for autonomous driving must handle multiple plausible futures while remaining computationally efficient. Recent end-to-end systems and world-model-based planners predict rich multi-modal trajectories, but typically rely on handcrafted anchors or reinforcement learning to select a single best mode for training and control. This selection discards information about alternative futures and complicates optimization. We propose MAP-World, a prior-free multi-modal planning framework that couples masked action planning with a path-weighted world model. The Masked Action Planning (MAP) module treats future ego motion as masked sequence completion: past waypoints are encoded as visible tokens, future waypoints are represented as mask tokens, and a driving-intent path provides a coarse scaffold. A compact latent planning state is expanded into multiple trajectory queries with injected noise, yielding diverse, temporally consistent modes without anchor libraries or teacher policies. A lightweight world model then rolls out future BEV semantics conditioned on each candidate trajectory. During training, semantic losses are computed as an expectation over modes, using trajectory probabilities as discrete path weights, so the planner learns from the full distribution of plausible futures instead of a single selected path. On NAVSIM, our method matches anchor-based approaches and achieves state-of-the-art performance among world-model-based methods, while avoiding reinforcement learning and maintaining real-time inference latency.

cs.CV

Breaking Down Monocular Ambiguity: Exploiting Temporal Evolution for 3D Lane Detection

Monocular 3D lane detection aims to estimate the 3D position of lanes from frontal-view (FV) images. However, existing methods are fundamentally constrained by the inherent ambiguity of single-frame input, which leads to inaccurate geometric predictions and poor lane integrity, especially for distant lanes. To overcome this, we propose to unlock the rich information embedded in the temporal evolution of the scene as the vehicle moves. Our proposed Geometry-aware Temporal Aggregation Network (GTA-Net) systematically leverages the temporal information from complementary perspectives. First, Temporal Geometry Enhancement Module (TGEM) learns geometric consistency across consecutive frames, effectively recovering depth information from motion to build a reliable 3D scene representation. Second, to enhance lane integrity, Temporal Instance-aware Query Generation (TIQG) module aggregates instance cues from past and present frames. Crucially, for lanes that are ambiguous in the current view, TIQG innovatively synthesizes a pseudo future perspective to generate queries that reveal lanes which would otherwise be missed. The experiments demonstrate that GTA-Net achieves new SoTA results, significantly outperforming existing monocular 3D lane detection solutions.

cs.CV

RLGF: Reinforcement Learning with Geometric Feedback for Autonomous Driving Video Generation

Synthetic data is crucial for advancing autonomous driving (AD) systems, yet current state-of-the-art video generation models, despite their visual realism, suffer from subtle geometric distortions that limit their utility for downstream perception tasks. We identify and quantify this critical issue, demonstrating a significant performance gap in 3D object detection when using synthetic versus real data. To address this, we introduce Reinforcement Learning with Geometric Feedback (RLGF), RLGF uniquely refines video diffusion models by incorporating rewards from specialized latent-space AD perception models. Its core components include an efficient Latent-Space Windowing Optimization technique for targeted feedback during diffusion, and a Hierarchical Geometric Reward (HGR) system providing multi-level rewards for point-line-plane alignment, and scene occupancy coherence. To quantify these distortions, we propose GeoScores. Applied to models like DiVE on nuScenes, RLGF substantially reduces geometric errors (e.g., VP error by 21\%, Depth error by 57\%) and dramatically improves 3D object detection mAP by 12.7\%, narrowing the gap to real-data performance. RLGF offers a plug-and-play solution for generating geometrically sound and reliable synthetic videos for AD development.

cs.CV

Towards a Comprehensive Scaling Law of Mixture-of-Experts

Mixture-of-Experts (MoE) models have become the consensus approach for enabling parameter-efficient scaling and cost-effective deployment in large language models. However, existing scaling laws for dense models are inapplicable to MoE models, which stems from three critical challenges: the multiplicity of influencing factors, their intricate coupling relationships and the non-monotonic nature of their performance impacts. They collectively necessitate a fine-grained investigation into MoE-specific scaling laws. In this work, we perform a systematic decomposition of MoE settings, identifying five key factors that influence model performance from both size and structural perspectives (data size ($D$), total model size ($N$), activated model size ($N_a$), number of active experts ($G$) and the ratio of shared experts ($S$)). Specifically, we design $446$ controlled experiments to characterize their marginal effects, ultimately constructing a comprehensive and precise joint MoE scaling law that considers all essential factors. Furthermore, we derive the theoretically optimal and practically efficiency-aware optimal configurations for $G$, $S$ and $N_a/N$ with detailed analyses. Our results demonstrate that the optimal settings for $G$ and $S$ are independent of both the model architecture and data size. With the scaling of $N$, the optimal activation parameter ratio of $N_a/N$ becomes sparser. Our proposed MoE scaling law could function as an accurate and insightful guidance to facilitate future MoE model design and training.

cs.LG

Theoretical Analysis of Relative Errors in Gradient Computations for Adversarial Attacks with CE Loss

Gradient-based adversarial attacks using the Cross-Entropy (CE) loss often suffer from overestimation due to relative errors in gradient computation induced by floating-point arithmetic. This paper provides a rigorous theoretical analysis of these errors, conducting the first comprehensive study of floating-point computation errors in gradient-based attacks across four distinct scenarios: (i) unsuccessful untargeted attacks, (ii) successful untargeted attacks, (iii) unsuccessful targeted attacks, and (iv) successful targeted attacks. We establish theoretical foundations characterizing the behavior of relative numerical errors under different attack conditions, revealing previously unknown patterns in gradient computation instability, and identify floating-point underflow and rounding as key contributors. Building on this insight, we propose the Theoretical MIFPE (T-MIFPE) loss function, which incorporates an optimal scaling factor $T = t^*$ to minimize the impact of floating-point errors, thereby enhancing the accuracy of gradient computation in adversarial attacks. Extensive experiments on the MNIST, CIFAR-10, and CIFAR-100 datasets demonstrate that T-MIFPE outperforms existing loss functions, including CE, C\&W, DLR, and MIFPE, in terms of attack potency and robustness evaluation accuracy.

cs.LG

BridgeNet: A Unified Multimodal Framework for Bridging 2D and 3D Industrial Anomaly Detection

Industrial anomaly detection for 2D objects has gained significant attention and achieved progress in anomaly detection (AD) methods. However, identifying 3D depth anomalies using only 2D information is insufficient. Despite explicitly fusing depth information into RGB images or using point cloud backbone networks to extract depth features, both approaches struggle to adequately represent 3D information in multimodal scenarios due to the disparities among different modal information. Additionally, due to the scarcity of abnormal samples in industrial data, especially in multimodal scenarios, it is necessary to perform anomaly generation to simulate real-world abnormal samples. Therefore, we propose a novel unified multimodal anomaly detection framework to address these issues. Our contributions consist of 3 key aspects. (1) We extract visible depth information from 3D point cloud data simply and use 2D RGB images to represent appearance, which disentangles depth and appearance to support unified anomaly generation. (2) Benefiting from the flexible input representation, the proposed Multi-Scale Gaussian Anomaly Generator and Unified Texture Anomaly Generator can generate richer anomalies in RGB and depth. (3) All modules share parameters for both RGB and depth data, effectively bridging 2D and 3D anomaly detection. Subsequent modules can directly leverage features from both modalities without complex fusion. Experiments show our method outperforms state-of-the-art (SOTA) on MVTec-3D AD and Eyecandies datasets. Code available at: https://github.com/Xantastic/BridgeNet

cs.CV

Mixture of Weight-shared Heterogeneous Group Attention Experts for Dynamic Token-wise KV Optimization

Transformer models face scalability challenges in causal language modeling (CLM) due to inefficient memory allocation for growing key-value (KV) caches, which strains compute and storage resources. Existing methods like Grouped Query Attention (GQA) and token-level KV optimization improve efficiency but rely on rigid resource allocation, often discarding "low-priority" tokens or statically grouping them, failing to address the dynamic spectrum of token importance. We propose mixSGA, a novel mixture-of-expert (MoE) approach that dynamically optimizes token-wise computation and memory allocation. Unlike prior approaches, mixSGA retains all tokens while adaptively routing them to specialized experts with varying KV group sizes, balancing granularity and efficiency. Our key novelties include: (1) a token-wise expert-choice routing mechanism guided by learned importance scores, enabling proportional resource allocation without token discard; (2) weight-sharing across grouped attention projections to minimize parameter overhead; and (3) an auxiliary loss to ensure one-hot routing decisions for training-inference consistency in CLMs. Extensive evaluations across Llama3, TinyLlama, OPT, and Gemma2 model families show mixSGA's superiority over static baselines. On instruction-following and continued pretraining tasks, mixSGA achieves higher ROUGE-L and lower perplexity under the same KV budgets.

cs.CL

Language Prompt for Autonomous Driving

A new trend in the computer vision community is to capture objects of interest following flexible human command represented by a natural language prompt. However, the progress of using language prompts in driving scenarios is stuck in a bottleneck due to the scarcity of paired prompt-instance data. To address this challenge, we propose the first object-centric language prompt set for driving scenes within 3D, multi-view, and multi-frame space, named NuPrompt. It expands nuScenes dataset by constructing a total of 40,147 language descriptions, each referring to an average of 7.4 object tracklets. Based on the object-text pairs from the new benchmark, we formulate a novel prompt-based driving task, \ie, employing a language prompt to predict the described object trajectory across views and frames. Furthermore, we provide a simple end-to-end baseline model based on Transformer, named PromptTrack. Experiments show that our PromptTrack achieves impressive performance on NuPrompt. We hope this work can provide some new insights for the self-driving community. The data and code have been released at https://github.com/wudongming97/Prompt4Driving.

cs.CV

DrivingSphere: Building a High-fidelity 4D World for Closed-loop Simulation

Autonomous driving evaluation requires simulation environments that closely replicate actual road conditions, including real-world sensory data and responsive feedback loops. However, many existing simulations need to predict waypoints along fixed routes on public datasets or synthetic photorealistic data, \ie, open-loop simulation usually lacks the ability to assess dynamic decision-making. While the recent efforts of closed-loop simulation offer feedback-driven environments, they cannot process visual sensor inputs or produce outputs that differ from real-world data. To address these challenges, we propose DrivingSphere, a realistic and closed-loop simulation framework. Its core idea is to build 4D world representation and generate real-life and controllable driving scenarios. In specific, our framework includes a Dynamic Environment Composition module that constructs a detailed 4D driving world with a format of occupancy equipping with static backgrounds and dynamic objects, and a Visual Scene Synthesis module that transforms this data into high-fidelity, multi-view video outputs, ensuring spatial and temporal consistency. By providing a dynamic and realistic simulation environment, DrivingSphere enables comprehensive testing and validation of autonomous driving algorithms, ultimately advancing the development of more reliable autonomous cars. The benchmark will be publicly released.

cs.RO

HMoE: Heterogeneous Mixture of Experts for Language Modeling

Mixture of Experts (MoE) offers remarkable performance and computational efficiency by selectively activating subsets of model parameters. Traditionally, MoE models use homogeneous experts, each with identical capacity. However, varying complexity in input data necessitates experts with diverse capabilities, while homogeneous MoE hinders effective expert specialization and efficient parameter utilization. In this study, we propose a novel Heterogeneous Mixture of Experts (HMoE), where experts differ in size and thus possess diverse capacities. This heterogeneity allows for more specialized experts to handle varying token complexities more effectively. To address the imbalance in expert activation, we propose a novel training objective that encourages the frequent activation of smaller experts, enhancing computational efficiency and parameter utilization. Extensive experiments demonstrate that HMoE achieves lower loss with fewer activated parameters and outperforms conventional homogeneous MoE models on various pre-training evaluation benchmarks. Codes will be released upon acceptance.

cs.CL