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Chengfei Lv

Publications and source records attributed to Chengfei Lv.

36 records · Page 2Linked to original sources

MadaKV: Adaptive Modality-Perception KV Cache Eviction for Efficient Multimodal Long-Context Inference

This paper introduces MadaKV, a modality-adaptive key-value (KV) cache eviction strategy designed to enhance the efficiency of multimodal large language models (MLLMs) in long-context inference. In multimodal scenarios, attention heads exhibit varying preferences for different modalities, resulting in significant disparities in modality importance across attention heads. Traditional KV cache eviction methods, which are tailored for unimodal settings, fail to capture modality-specific information, thereby yielding suboptimal performance. MadaKV addresses these challenges through two key components: modality preference adaptation and hierarchical compression compensation. By dynamically sensing modality information within attention heads and adaptively retaining critical tokens, MadaKV achieves substantial reductions in KV cache memory footprint and model inference decoding latency (1.3 to 1.5 times improvement) while maintaining high accuracy across various multimodal long-context tasks. Extensive experiments on representative MLLMs and the MileBench benchmark demonstrate the effectiveness of MadaKV compared to existing KV cache eviction methods.

cs.LG↗

SpatialDreamer: Self-supervised Stereo Video Synthesis from Monocular Input

Stereo video synthesis from a monocular input is a demanding task in the fields of spatial computing and virtual reality. The main challenges of this task lie on the insufficiency of high-quality paired stereo videos for training and the difficulty of maintaining the spatio-temporal consistency between frames. Existing methods primarily address these issues by directly applying novel view synthesis (NVS) techniques to video, while facing limitations such as the inability to effectively represent dynamic scenes and the requirement for large amounts of training data. In this paper, we introduce a novel self-supervised stereo video synthesis paradigm via a video diffusion model, termed SpatialDreamer, which meets the challenges head-on. Firstly, to address the stereo video data insufficiency, we propose a Depth based Video Generation module DVG, which employs a forward-backward rendering mechanism to generate paired videos with geometric and temporal priors. Leveraging data generated by DVG, we propose RefinerNet along with a self-supervised synthetic framework designed to facilitate efficient and dedicated training. More importantly, we devise a consistency control module, which consists of a metric of stereo deviation strength and a Temporal Interaction Learning module TIL for geometric and temporal consistency ensurance respectively. We evaluated the proposed method against various benchmark methods, with the results showcasing its superior performance.

cs.CV↗

Collaborative Learning of On-Device Small Model and Cloud-Based Large Model: Advances and Future Directions

The conventional cloud-based large model learning framework is increasingly constrained by latency, cost, personalization, and privacy concerns. In this survey, we explore an emerging paradigm: collaborative learning between on-device small model and cloud-based large model, which promises low-latency, cost-efficient, and personalized intelligent services while preserving user privacy. We provide a comprehensive review across hardware, system, algorithm, and application layers. At each layer, we summarize key problems and recent advances from both academia and industry. In particular, we categorize collaboration algorithms into data-based, feature-based, and parameter-based frameworks. We also review publicly available datasets and evaluation metrics with user-level or device-level consideration tailored to collaborative learning settings. We further highlight real-world deployments, ranging from recommender systems and mobile livestreaming to personal intelligent assistants. We finally point out open research directions to guide future development in this rapidly evolving field.

cs.LG↗

Panorama Generation From NFoV Image Done Right

Generating 360-degree panoramas from narrow field of view (NFoV) image is a promising computer vision task for Virtual Reality (VR) applications. Existing methods mostly assess the generated panoramas with InceptionNet or CLIP based metrics, which tend to perceive the image quality and is \textbf{not suitable for evaluating the distortion}. In this work, we first propose a distortion-specific CLIP, named Distort-CLIP to accurately evaluate the panorama distortion and discover the \textbf{``visual cheating''} phenomenon in previous works (\ie, tending to improve the visual results by sacrificing distortion accuracy). This phenomenon arises because prior methods employ a single network to learn the distinct panorama distortion and content completion at once, which leads the model to prioritize optimizing the latter. To address the phenomenon, we propose \textbf{PanoDecouple}, a decoupled diffusion model framework, which decouples the panorama generation into distortion guidance and content completion, aiming to generate panoramas with both accurate distortion and visual appeal. Specifically, we design a DistortNet for distortion guidance by imposing panorama-specific distortion prior and a modified condition registration mechanism; and a ContentNet for content completion by imposing perspective image information. Additionally, a distortion correction loss function with Distort-CLIP is introduced to constrain the distortion explicitly. The extensive experiments validate that PanoDecouple surpasses existing methods both in distortion and visual metrics.

cs.CV↗

GlossyGS: Inverse Rendering of Glossy Objects with 3D Gaussian Splatting

Reconstructing objects from posed images is a crucial and complex task in computer graphics and computer vision. While NeRF-based neural reconstruction methods have exhibited impressive reconstruction ability, they tend to be time-comsuming. Recent strategies have adopted 3D Gaussian Splatting (3D-GS) for inverse rendering, which have led to quick and effective outcomes. However, these techniques generally have difficulty in producing believable geometries and materials for glossy objects, a challenge that stems from the inherent ambiguities of inverse rendering. To address this, we introduce GlossyGS, an innovative 3D-GS-based inverse rendering framework that aims to precisely reconstruct the geometry and materials of glossy objects by integrating material priors. The key idea is the use of micro-facet geometry segmentation prior, which helps to reduce the intrinsic ambiguities and improve the decomposition of geometries and materials. Additionally, we introduce a normal map prefiltering strategy to more accurately simulate the normal distribution of reflective surfaces. These strategies are integrated into a hybrid geometry and material representation that employs both explicit and implicit methods to depict glossy objects. We demonstrate through quantitative analysis and qualitative visualization that the proposed method is effective to reconstruct high-fidelity geometries and materials of glossy objects, and performs favorably against state-of-the-arts.

cs.CV↗

GaussianTalker: Speaker-specific Talking Head Synthesis via 3D Gaussian Splatting

Recent works on audio-driven talking head synthesis using Neural Radiance Fields (NeRF) have achieved impressive results. However, due to inadequate pose and expression control caused by NeRF implicit representation, these methods still have some limitations, such as unsynchronized or unnatural lip movements, and visual jitter and artifacts. In this paper, we propose GaussianTalker, a novel method for audio-driven talking head synthesis based on 3D Gaussian Splatting. With the explicit representation property of 3D Gaussians, intuitive control of the facial motion is achieved by binding Gaussians to 3D facial models. GaussianTalker consists of two modules, Speaker-specific Motion Translator and Dynamic Gaussian Renderer. Speaker-specific Motion Translator achieves accurate lip movements specific to the target speaker through universalized audio feature extraction and customized lip motion generation. Dynamic Gaussian Renderer introduces Speaker-specific BlendShapes to enhance facial detail representation via a latent pose, delivering stable and realistic rendered videos. Extensive experimental results suggest that GaussianTalker outperforms existing state-of-the-art methods in talking head synthesis, delivering precise lip synchronization and exceptional visual quality. Our method achieves rendering speeds of 130 FPS on NVIDIA RTX4090 GPU, significantly exceeding the threshold for real-time rendering performance, and can potentially be deployed on other hardware platforms.

cs.CV↗

FactCHD: Benchmarking Fact-Conflicting Hallucination Detection

Despite their impressive generative capabilities, LLMs are hindered by fact-conflicting hallucinations in real-world applications. The accurate identification of hallucinations in texts generated by LLMs, especially in complex inferential scenarios, is a relatively unexplored area. To address this gap, we present FactCHD, a dedicated benchmark designed for the detection of fact-conflicting hallucinations from LLMs. FactCHD features a diverse dataset that spans various factuality patterns, including vanilla, multi-hop, comparison, and set operation. A distinctive element of FactCHD is its integration of fact-based evidence chains, significantly enhancing the depth of evaluating the detectors' explanations. Experiments on different LLMs expose the shortcomings of current approaches in detecting factual errors accurately. Furthermore, we introduce Truth-Triangulator that synthesizes reflective considerations by tool-enhanced ChatGPT and LoRA-tuning based on Llama2, aiming to yield more credible detection through the amalgamation of predictive results and evidence. The benchmark dataset is available at https://github.com/zjunlp/FactCHD.

cs.CL↗

AutoAct: Automatic Agent Learning from Scratch for QA via Self-Planning

Language agents have achieved considerable performance on various complex question-answering tasks by planning with external tools. Despite the incessant exploration in this field, existing language agent systems still struggle with costly, non-reproducible data reliance and face the challenge of compelling a single model for multiple functions. To this end, we introduce AutoAct, an automatic agent learning framework for QA that does not rely on large-scale annotated data and synthetic planning trajectories from closed-source models (e.g., GPT-4). Given limited data with a tool library, AutoAct first automatically synthesizes planning trajectories without any assistance from humans or strong closed-source models. Then, AutoAct leverages a division-of-labor strategy to automatically differentiate based on the target task information and synthesized trajectories, producing a sub-agent group to complete the task. We conduct comprehensive experiments with different LLMs, which demonstrates that AutoAct yields better or parallel performance compared to various strong baselines. Further analysis demonstrates the effectiveness of the division-of-labor strategy, with the trajectory quality generated by AutoAct generally outperforming that of others. Code will be available at https://github.com/zjunlp/AutoAct.

cs.CL↗

IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination

This paper aims to recover object materials from posed images captured under an unknown static lighting condition. Recent methods solve this task by optimizing material parameters through differentiable physically based rendering. However, due to the coupling between object geometry, materials, and environment lighting, there is inherent ambiguity during the inverse rendering process, preventing previous methods from obtaining accurate results. To overcome this ill-posed problem, our key idea is to learn the material prior with a generative model for regularizing the optimization process. We observe that the general rendering equation can be split into diffuse and specular shading terms, and thus formulate the material prior as diffusion models of albedo and specular. Thanks to this design, our model can be trained using the existing abundant 3D object data, and naturally acts as a versatile tool to resolve the ambiguity when recovering material representations from RGB images. In addition, we develop a coarse-to-fine training strategy that leverages estimated materials to guide diffusion models to satisfy multi-view consistent constraints, leading to more stable and accurate results. Extensive experiments on real-world and synthetic datasets demonstrate that our approach achieves state-of-the-art performance on material recovery. The code will be available at https://zju3dv.github.io/IntrinsicAnything.

cs.CV↗

Making Language Models Better Tool Learners with Execution Feedback

Tools serve as pivotal interfaces that enable humans to understand and reshape the environment. With the advent of foundation models, AI systems can utilize tools to expand their capabilities and interact with the real world. Existing tool learning methodologies, encompassing supervised fine-tuning and prompt engineering approaches, often induce large language models to utilize tools indiscriminately, as complex tasks often exceed their own competencies. However, introducing tools for simple tasks, which the models themselves can readily resolve, can inadvertently propagate errors rather than enhance performance. This leads to the research question: can we teach language models when and how to use tools? To meet this need, we propose Tool leaRning wIth exeCution fEedback (TRICE), a two-stage end-to-end framework that enables the model to continually learn through feedback derived from tool execution, thereby learning when and how to use tools effectively. Experimental results, backed by further analysis, show that TRICE can make the large language model selectively use tools by improving the accuracy of tool usage while enhancing insufficient tool learning and mitigating excessive reliance on tools. Code is available at https://github.com/zjunlp/TRICE.

cs.CL↗

Federated Submodel Optimization for Hot and Cold Data Features

We study practical data characteristics underlying federated learning, where non-i.i.d. data from clients have sparse features, and a certain client's local data normally involves only a small part of the full model, called a submodel. Due to data sparsity, the classical federated averaging (FedAvg) algorithm or its variants will be severely slowed down, because when updating the global model, each client's zero update of the full model excluding its submodel is inaccurately aggregated. Therefore, we propose federated submodel averaging (FedSubAvg), ensuring that the expectation of the global update of each model parameter is equal to the average of the local updates of the clients who involve it. We theoretically proved the convergence rate of FedSubAvg by deriving an upper bound under a new metric called the element-wise gradient norm. In particular, this new metric can characterize the convergence of federated optimization over sparse data, while the conventional metric of squared gradient norm used in FedAvg and its variants cannot. We extensively evaluated FedSubAvg over both public and industrial datasets. The evaluation results demonstrate that FedSubAvg significantly outperforms FedAvg and its variants.

cs.LG↗

NeuDA: Neural Deformable Anchor for High-Fidelity Implicit Surface Reconstruction

This paper studies implicit surface reconstruction leveraging differentiable ray casting. Previous works such as IDR and NeuS overlook the spatial context in 3D space when predicting and rendering the surface, thereby may fail to capture sharp local topologies such as small holes and structures. To mitigate the limitation, we propose a flexible neural implicit representation leveraging hierarchical voxel grids, namely Neural Deformable Anchor (NeuDA), for high-fidelity surface reconstruction. NeuDA maintains the hierarchical anchor grids where each vertex stores a 3D position (or anchor) instead of the direct embedding (or feature). We optimize the anchor grids such that different local geometry structures can be adaptively encoded. Besides, we dig into the frequency encoding strategies and introduce a simple hierarchical positional encoding method for the hierarchical anchor structure to flexibly exploit the properties of high-frequency and low-frequency geometry and appearance. Experiments on both the DTU and BlendedMVS datasets demonstrate that NeuDA can produce promising mesh surfaces.

cs.CV↗

Walle: An End-to-End, General-Purpose, and Large-Scale Production System for Device-Cloud Collaborative Machine Learning

To break the bottlenecks of mainstream cloud-based machine learning (ML) paradigm, we adopt device-cloud collaborative ML and build the first end-to-end and general-purpose system, called Walle, as the foundation. Walle consists of a deployment platform, distributing ML tasks to billion-scale devices in time; a data pipeline, efficiently preparing task input; and a compute container, providing a cross-platform and high-performance execution environment, while facilitating daily task iteration. Specifically, the compute container is based on Mobile Neural Network (MNN), a tensor compute engine along with the data processing and model execution libraries, which are exposed through a refined Python thread-level virtual machine (VM) to support diverse ML tasks and concurrent task execution. The core of MNN is the novel mechanisms of operator decomposition and semi-auto search, sharply reducing the workload in manually optimizing hundreds of operators for tens of hardware backends and further quickly identifying the best backend with runtime optimization for a computation graph. The data pipeline introduces an on-device stream processing framework to enable processing user behavior data at source. The deployment platform releases ML tasks with an efficient push-then-pull method and supports multi-granularity deployment policies. We evaluate Walle in practical e-commerce application scenarios to demonstrate its effectiveness, efficiency, and scalability. Extensive micro-benchmarks also highlight the superior performance of MNN and the Python thread-level VM. Walle has been in large-scale production use in Alibaba, while MNN has been open source with a broad impact in the community.

cs.LG↗

Data-Free Evaluation of User Contributions in Federated Learning

Federated learning (FL) trains a machine learning model on mobile devices in a distributed manner using each device's private data and computing resources. A critical issues is to evaluate individual users' contributions so that (1) users' effort in model training can be compensated with proper incentives and (2) malicious and low-quality users can be detected and removed. The state-of-the-art solutions require a representative test dataset for the evaluation purpose, but such a dataset is often unavailable and hard to synthesize. In this paper, we propose a method called Pairwise Correlated Agreement (PCA) based on the idea of peer prediction to evaluate user contribution in FL without a test dataset. PCA achieves this using the statistical correlation of the model parameters uploaded by users. We then apply PCA to designing (1) a new federated learning algorithm called Fed-PCA, and (2) a new incentive mechanism that guarantees truthfulness. We evaluate the performance of PCA and Fed-PCA using the MNIST dataset and a large industrial product recommendation dataset. The results demonstrate that our Fed-PCA outperforms the canonical FedAvg algorithm and other baseline methods in accuracy, and at the same time, PCA effectively incentivizes users to behave truthfully.

cs.LG↗

Toward Understanding the Influence of Individual Clients in Federated Learning

Federated learning allows mobile clients to jointly train a global model without sending their private data to a central server. Extensive works have studied the performance guarantee of the global model, however, it is still unclear how each individual client influences the collaborative training process. In this work, we defined a new notion, called {\em Fed-Influence}, to quantify this influence over the model parameters, and proposed an effective and efficient algorithm to estimate this metric. In particular, our design satisfies several desirable properties: (1) it requires neither retraining nor retracing, adding only linear computational overhead to clients and the server; (2) it strictly maintains the tenets of federated learning, without revealing any client's local private data; and (3) it works well on both convex and non-convex loss functions, and does not require the final model to be optimal. Empirical results on a synthetic dataset and the FEMNIST dataset demonstrate that our estimation method can approximate Fed-Influence with small bias. Further, we show an application of Fed-Influence in model debugging.

cs.LG↗

INT8 Winograd Acceleration for Conv1D Equipped ASR Models Deployed on Mobile Devices

The intensive computation of Automatic Speech Recognition (ASR) models obstructs them from being deployed on mobile devices. In this paper, we present a novel quantized Winograd optimization pipeline, which combines the quantization and fast convolution to achieve efficient inference acceleration on mobile devices for ASR models. To avoid the information loss due to the combination of quantization and Winograd convolution, a Range-Scaled Quantization (RSQ) training method is proposed to expand the quantized numerical range and to distill knowledge from high-precision values. Moreover, an improved Conv1D equipped DFSMN (ConvDFSMN) model is designed for mobile deployment. We conduct extensive experiments on both ConvDFSMN and Wav2letter models. Results demonstrate the models can be effectively optimized with the proposed pipeline. Especially, Wav2letter achieves 1.48* speedup with an approximate 0.07% WER decrease on ARMv7-based mobile devices.

cs.SD↗

MNN: A Universal and Efficient Inference Engine

Deploying deep learning models on mobile devices draws more and more attention recently. However, designing an efficient inference engine on devices is under the great challenges of model compatibility, device diversity, and resource limitation. To deal with these challenges, we propose Mobile Neural Network (MNN), a universal and efficient inference engine tailored to mobile applications. In this paper, the contributions of MNN include: (1) presenting a mechanism called pre-inference that manages to conduct runtime optimization; (2)deliveringthorough kernel optimization on operators to achieve optimal computation performance; (3) introducing backend abstraction module which enables hybrid scheduling and keeps the engine lightweight. Extensive benchmark experiments demonstrate that MNN performs favorably against other popular lightweight deep learning frameworks. MNN is available to public at: https://github.com/alibaba/MNN.

cs.CV↗

Secure Federated Submodel Learning

Federated learning was proposed with an intriguing vision of achieving collaborative machine learning among numerous clients without uploading their private data to a cloud server. However, the conventional framework requires each client to leverage the full model for learning, which can be prohibitively inefficient for resource-constrained clients and large-scale deep learning tasks. We thus propose a new framework, called federated submodel learning, where clients download only the needed parts of the full model, namely submodels, and then upload the submodel updates. Nevertheless, the "position" of a client's truly required submodel corresponds to her private data, and its disclosure to the cloud server during interactions inevitably breaks the tenet of federated learning. To integrate efficiency and privacy, we have designed a secure federated submodel learning scheme coupled with a private set union protocol as a cornerstone. Our secure scheme features the properties of randomized response, secure aggregation, and Bloom filter, and endows each client with a customized plausible deniability, in terms of local differential privacy, against the position of her desired submodel, thus protecting her private data. We further instantiated our scheme with the e-commerce recommendation scenario in Alibaba, implemented a prototype system, and extensively evaluated its performance over 30-day Taobao user data. The analysis and evaluation results demonstrate the feasibility and scalability of our scheme from model accuracy and convergency, practical communication, computation, and storage overheads, as well as manifest its remarkable advantages over the conventional federated learning framework.

cs.LG↗