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Chenghao Li

Publications and source records attributed to Chenghao Li.

At least 55 records · Page 3Linked to original sources

Generative AI meets 3D: A Survey on Text-to-3D in AIGC Era

Generative AI has made significant progress in recent years, with text-guided content generation being the most practical as it facilitates interaction between human instructions and AI-generated content (AIGC). Thanks to advancements in text-to-image and 3D modeling technologies, like neural radiance field (NeRF), text-to-3D has emerged as a nascent yet highly active research field. Our work conducts a comprehensive survey on this topic and follows up on subsequent research progress in the overall field, aiming to help readers interested in this direction quickly catch up with its rapid development. First, we introduce 3D data representations, including both Structured and non-Structured data. Building on this pre-requisite, we introduce various core technologies to achieve satisfactory text-to-3D results. Additionally, we present mainstream baselines and research directions in recent text-to-3D technology, including fidelity, efficiency, consistency, controllability, diversity, and applicability. Furthermore, we summarize the usage of text-to-3D technology in various applications, including avatar generation, texture generation, scene generation and 3D editing. Finally, we discuss the agenda for the future development of text-to-3D.

cs.CV↗

A Survey on Segment Anything Model (SAM): Vision Foundation Model Meets Prompt Engineering

The Segment Anything Model (SAM), developed by Meta AI Research, represents a significant breakthrough in computer vision, offering a robust framework for image and video segmentation. This survey provides a comprehensive exploration of the SAM family, including SAM and SAM 2, highlighting their advancements in granularity and contextual understanding. Our study demonstrates SAM's versatility across a wide range of applications while identifying areas where improvements are needed, particularly in scenarios requiring high granularity and in the absence of explicit prompts. By mapping the evolution and capabilities of SAM models, we offer insights into their strengths and limitations and suggest future research directions, including domain-specific adaptations and enhanced memory and propagation mechanisms. We believe that this survey comprehensively covers the breadth of SAM's applications and challenges, setting the stage for ongoing advancements in segmentation technology.

cs.CV↗

Pyramid-Monozone Synergistic Grasping Policy in Dense Clutter

Grasping a diverse range of novel objects in dense clutter poses a great challenge to robotic automation mainly due to the occlusion problem. In this work, we propose the Pyramid-Monozone Synergistic Grasping Policy (PMSGP) that enables robots to effectively handle occlusions during grasping. Specifically, we initially construct the Pyramid Sequencing Policy (PSP) to sequence each object in cluttered scenes into a pyramid structure. By isolating objects layer-by-layer, the grasp detection model is allowed to focus on a single layer during each grasp. Then, we devise the Monozone Sampling Policy (MSP) to sample the grasp candidates in the top layer. Through this manner, each grasp targets the topmost object, thereby effectively avoiding most occlusions. We performed more than 7,000 real-world grasping in densely cluttered scenes with 300 novel objects, demonstrating that PMSGP significantly outperforms seven competitive grasping methods. More importantly, we tested the grasping performance of PMSGP in extremely cluttered scenes involving 100 different household goods, and found that PMSGP pushed the grasp success rate to 84.9\%. To the best of our knowledge, no previous work has demonstrated similar performance. All grasping videos are available at: https://www.youtube.com/@chenghaoli4532/playlists.

cs.RO↗

Large Scale Training of Graph Neural Networks for Optimal Markov-Chain Partitioning Using the Kemeny Constant

Traditional clustering algorithms often struggle to capture the complex relationships within graphs and generalise to arbitrary clustering criteria. The emergence of graph neural networks (GNNs) as a powerful framework for learning representations of graph data provides new approaches to solving the problem. Previous work has shown GNNs to be capable of proposing partitionings using a variety of criteria, however, these approaches have not yet been extended to work on Markov chains or kinetic networks. These arise frequently in the study of molecular systems and are of particular interest to the biochemical modelling community. In this work, we propose several GNN-based architectures to tackle the graph partitioning problem for Markov Chains described as kinetic networks. This approach aims to minimize how much a proposed partitioning changes the Kemeny constant. We propose using an encoder-decoder architecture and show how simple GraphSAGE-based GNNs with linear layers can outperform much larger and more expressive attention-based models in this context. As a proof of concept, we first demonstrate the method's ability to cluster randomly connected graphs. We also use a linear chain architecture corresponding to a 1D free energy profile as our kinetic network. Subsequently, we demonstrate the effectiveness of our method through experiments on a data set derived from molecular dynamics. We compare the performance of our method to other partitioning techniques such as PCCA+. We explore the importance of feature and hyperparameter selection and propose a general strategy for large-scale parallel training of GNNs for discovering optimal graph partitionings.

physics.bio-ph↗

An Efficient Deep Reinforcement Learning Model for Online 3D Bin Packing Combining Object Rearrangement and Stable Placement

This paper presents an efficient deep reinforcement learning (DRL) framework for online 3D bin packing (3D-BPP). The 3D-BPP is an NP-hard problem significant in logistics, warehousing, and transportation, involving the optimal arrangement of objects inside a bin. Traditional heuristic algorithms often fail to address dynamic and physical constraints in real-time scenarios. We introduce a novel DRL framework that integrates a reliable physics heuristic algorithm and object rearrangement and stable placement. Our experiment show that the proposed framework achieves higher space utilization rates effectively minimizing the amount of wasted space with fewer training epochs.

cs.RO↗

Unrestricted Error-Type Codebook Generation for Error Correction Code in DNA Storage Inspired by NLP

Recently, DNA storage has surfaced as a promising alternative for data storage, presenting notable benefits in terms of storage capacity, cost-effectiveness in maintenance, and the capability for parallel replication. Mathematically, the DNA storage process can be conceptualized as an insertion, deletion, and substitution (IDS) channel. Due to the mathematical complexity associated with the Levenshtein distance, creating a code that corrects for IDS remains a challenging task. In this paper, we propose a bottom-up generation approach to grow the required codebook based on the computation of Edit Computational Graph (ECG) which differs from the algebraic constructions by incorporating the Derivative-Free Optimization (DFO) method. Specifically, this approach is regardless of the type of errors. Compared the results with the work for 1-substitution-1-deletion and 2-deletion, the redundancy is reduced by about 30-bit and 60-bit, respectively. As far as we know, our method is the first IDS-correcting code designed using classical Natural Language Process (NLP) techniques, marking a turning point in the field of error correction code research. Based on the codebook generated by our method, there may be significant breakthroughs in the complexity of encoding and decoding algorithms.

cs.IT↗

Mitigate Replication and Copying in Diffusion Models with Generalized Caption and Dual Fusion Enhancement

While diffusion models demonstrate a remarkable capability for generating high-quality images, their tendency to `replicate' training data raises privacy concerns. Although recent research suggests that this replication may stem from the insufficient generalization of training data captions and duplication of training images, effective mitigation strategies remain elusive. To address this gap, our paper first introduces a generality score that measures the caption generality and employ large language model (LLM) to generalize training captions. Subsequently, we leverage generalized captions and propose a novel dual fusion enhancement approach to mitigate the replication of diffusion models. Our empirical results demonstrate that our proposed methods can significantly reduce replication by 43.5% compared to the original diffusion model while maintaining the diversity and quality of generations. Code is available at https://github.com/HowardLi0816/dual-fusion-diffusion.

cs.CV↗

Learning Diverse Risk Preferences in Population-based Self-play

Among the great successes of Reinforcement Learning (RL), self-play algorithms play an essential role in solving competitive games. Current self-play algorithms optimize the agent to maximize expected win-rates against its current or historical copies, making it often stuck in the local optimum and its strategy style simple and homogeneous. A possible solution is to improve the diversity of policies, which helps the agent break the stalemate and enhances its robustness when facing different opponents. However, enhancing diversity in the self-play algorithms is not trivial. In this paper, we aim to introduce diversity from the perspective that agents could have diverse risk preferences in the face of uncertainty. Specifically, we design a novel reinforcement learning algorithm called Risk-sensitive Proximal Policy Optimization (RPPO), which smoothly interpolates between worst-case and best-case policy learning and allows for policy learning with desired risk preferences. Seamlessly integrating RPPO with population-based self-play, agents in the population optimize dynamic risk-sensitive objectives with experiences from playing against diverse opponents. Empirical results show that our method achieves comparable or superior performance in competitive games and that diverse modes of behaviors emerge. Our code is public online at \url{https://github.com/Jackory/RPBT}.

cs.LG↗

Toward a Deeper Understanding: RetNet Viewed through Convolution

The success of Vision Transformer (ViT) has been widely reported on a wide range of image recognition tasks. ViT can learn global dependencies superior to CNN, yet CNN's inherent locality can substitute for expensive training resources. Recently, the outstanding performance of RetNet in the field of language modeling has garnered attention, surpassing that of the Transformer with explicit local modeling, shifting researchers' focus towards Transformers in the CV field. This paper investigates the effectiveness of RetNet from a CNN perspective and presents a variant of RetNet tailored to the visual domain. Similar to RetNet we improves ViT's local modeling by applying a weight mask on the original self-attention matrix. A straightforward way to locally adapt the self-attention matrix can be realized by an element-wise learnable weight mask (ELM), for which our preliminary results show promising results. However, the element-wise simple learnable weight mask not only induces a non-trivial additional parameter overhead but also increases the optimization complexity. To this end, this work proposes a novel Gaussian mixture mask (GMM) in which one mask only has two learnable parameters and it can be conveniently used in any ViT variants whose attention mechanism allows the use of masks. Experimental results on multiple small datasets demonstrate that the effectiveness of our proposed Gaussian mask for boosting ViTs for free (almost zero additional parameter or computation cost). Our code can be publicly available at https://github.com/CatworldLee/Gaussian-Mixture-Mask-Attention.

cs.CV↗

Demystifying Compiler Unstable Feature Usage and Impacts in the Rust Ecosystem

Rust programming language is gaining popularity rapidly in building reliable and secure systems due to its security guarantees and outstanding performance. To provide extra functionalities, the Rust compiler introduces Rust unstable features (RUF) to extend compiler functionality, syntax, and standard library support. However, these features are unstable and may get removed, introducing compilation failures to dependent packages. Even worse, their impacts propagate through transitive dependencies, causing large-scale failures in the whole ecosystem. Although RUF is widely used in Rust, previous research has primarily concentrated on Rust code safety, with the usage and impacts of RUF from the Rust compiler remaining unexplored. Therefore, we aim to bridge this gap by systematically analyzing the RUF usage and impacts in the Rust ecosystem. We propose novel techniques for extracting RUF precisely, and to assess its impact on the entire ecosystem quantitatively, we accurately resolve package dependencies. We have analyzed the whole Rust ecosystem with 590K package versions and 140M transitive dependencies. Our study shows that the Rust ecosystem uses 1000 different RUF, and at most 44% of package versions are affected by RUF, causing compiling failures for at most 12%. To mitigate wide RUF impacts, we further design and implement a RUF-compilation-failure recovery tool that can recover up to 90% of the failure. We believe our techniques, findings, and tools can help to stabilize the Rust compiler, ultimately enhancing the security and reliability of the Rust ecosystem.

cs.SE↗

Never Explore Repeatedly in Multi-Agent Reinforcement Learning

In the realm of multi-agent reinforcement learning, intrinsic motivations have emerged as a pivotal tool for exploration. While the computation of many intrinsic rewards relies on estimating variational posteriors using neural network approximators, a notable challenge has surfaced due to the limited expressive capability of these neural statistics approximators. We pinpoint this challenge as the "revisitation" issue, where agents recurrently explore confined areas of the task space. To combat this, we propose a dynamic reward scaling approach. This method is crafted to stabilize the significant fluctuations in intrinsic rewards in previously explored areas and promote broader exploration, effectively curbing the revisitation phenomenon. Our experimental findings underscore the efficacy of our approach, showcasing enhanced performance in demanding environments like Google Research Football and StarCraft II micromanagement tasks, especially in sparse reward settings.

cs.LG↗

Understanding Segment Anything Model: SAM is Biased Towards Texture Rather than Shape

In contrast to the human vision that mainly depends on the shape for recognizing the objects, deep image recognition models are widely known to be biased toward texture. Recently, Meta research team has released the first foundation model for image segmentation, termed segment anything model (SAM), which has attracted significant attention. In this work, we understand SAM from the perspective of texture \textit{v.s.} shape. Different from label-oriented recognition tasks, the SAM is trained to predict a mask for covering the object shape based on a promt. With this said, it seems self-evident that the SAM is biased towards shape. In this work, however, we reveal an interesting finding: the SAM is strongly biased towards texture-like dense features rather than shape. This intriguing finding is supported by a novel setup where we disentangle texture and shape cues and design texture-shape cue conflict for mask prediction.

cs.CV↗

When ChatGPT for Computer Vision Will Come? From 2D to 3D

ChatGPT and its improved variant GPT4 have revolutionized the NLP field with a single model solving almost all text related tasks. However, such a model for computer vision does not exist, especially for 3D vision. This article first provides a brief view on the progress of deep learning in text, image and 3D fields from the model perspective. Moreover, this work further discusses how AIGC evolves from the data perspective. On top of that, this work presents an outlook on the development of AIGC in 3D from the data perspective.

cs.CV↗

One Small Step for Generative AI, One Giant Leap for AGI: A Complete Survey on ChatGPT in AIGC Era

OpenAI has recently released GPT-4 (a.k.a. ChatGPT plus), which is demonstrated to be one small step for generative AI (GAI), but one giant leap for artificial general intelligence (AGI). Since its official release in November 2022, ChatGPT has quickly attracted numerous users with extensive media coverage. Such unprecedented attention has also motivated numerous researchers to investigate ChatGPT from various aspects. According to Google scholar, there are more than 500 articles with ChatGPT in their titles or mentioning it in their abstracts. Considering this, a review is urgently needed, and our work fills this gap. Overall, this work is the first to survey ChatGPT with a comprehensive review of its underlying technology, applications, and challenges. Moreover, we present an outlook on how ChatGPT might evolve to realize general-purpose AIGC (a.k.a. AI-generated content), which will be a significant milestone for the development of AGI.

cs.CY↗

A Complete Survey on Generative AI (AIGC): Is ChatGPT from GPT-4 to GPT-5 All You Need?

As ChatGPT goes viral, generative AI (AIGC, a.k.a AI-generated content) has made headlines everywhere because of its ability to analyze and create text, images, and beyond. With such overwhelming media coverage, it is almost impossible for us to miss the opportunity to glimpse AIGC from a certain angle. In the era of AI transitioning from pure analysis to creation, it is worth noting that ChatGPT, with its most recent language model GPT-4, is just a tool out of numerous AIGC tasks. Impressed by the capability of the ChatGPT, many people are wondering about its limits: can GPT-5 (or other future GPT variants) help ChatGPT unify all AIGC tasks for diversified content creation? Toward answering this question, a comprehensive review of existing AIGC tasks is needed. As such, our work comes to fill this gap promptly by offering a first look at AIGC, ranging from its techniques to applications. Modern generative AI relies on various technical foundations, ranging from model architecture and self-supervised pretraining to generative modeling methods (like GAN and diffusion models). After introducing the fundamental techniques, this work focuses on the technological development of various AIGC tasks based on their output type, including text, images, videos, 3D content, etc., which depicts the full potential of ChatGPT's future. Moreover, we summarize their significant applications in some mainstream industries, such as education and creativity content. Finally, we discuss the challenges currently faced and present an outlook on how generative AI might evolve in the near future.

cs.AI↗

Containerized Distributed Value-Based Multi-Agent Reinforcement Learning

Multi-agent reinforcement learning tasks put a high demand on the volume of training samples. Different from its single-agent counterpart, distributed value-based multi-agent reinforcement learning faces the unique challenges of demanding data transfer, inter-process communication management, and high requirement of exploration. We propose a containerized learning framework to solve these problems. We pack several environment instances, a local learner and buffer, and a carefully designed multi-queue manager which avoids blocking into a container. Local policies of each container are encouraged to be as diverse as possible, and only trajectories with highest priority are sent to a global learner. In this way, we achieve a scalable, time-efficient, and diverse distributed MARL learning framework with high system throughput. To own knowledge, our method is the first to solve the challenging Google Research Football full game $5\_v\_5$. On the StarCraft II micromanagement benchmark, our method gets $4$-$18\times$ better results compared to state-of-the-art non-distributed MARL algorithms.

cs.LG↗

Celebrating Diversity in Shared Multi-Agent Reinforcement Learning

Recently, deep multi-agent reinforcement learning (MARL) has shown the promise to solve complex cooperative tasks. Its success is partly because of parameter sharing among agents. However, such sharing may lead agents to behave similarly and limit their coordination capacity. In this paper, we aim to introduce diversity in both optimization and representation of shared multi-agent reinforcement learning. Specifically, we propose an information-theoretical regularization to maximize the mutual information between agents' identities and their trajectories, encouraging extensive exploration and diverse individualized behaviors. In representation, we incorporate agent-specific modules in the shared neural network architecture, which are regularized by L1-norm to promote learning sharing among agents while keeping necessary diversity. Empirical results show that our method achieves state-of-the-art performance on Google Research Football and super hard StarCraft II micromanagement tasks.

cs.LG↗

Believe What You See: Implicit Constraint Approach for Offline Multi-Agent Reinforcement Learning

Learning from datasets without interaction with environments (Offline Learning) is an essential step to apply Reinforcement Learning (RL) algorithms in real-world scenarios. However, compared with the single-agent counterpart, offline multi-agent RL introduces more agents with the larger state and action space, which is more challenging but attracts little attention. We demonstrate current offline RL algorithms are ineffective in multi-agent systems due to the accumulated extrapolation error. In this paper, we propose a novel offline RL algorithm, named Implicit Constraint Q-learning (ICQ), which effectively alleviates the extrapolation error by only trusting the state-action pairs given in the dataset for value estimation. Moreover, we extend ICQ to multi-agent tasks by decomposing the joint-policy under the implicit constraint. Experimental results demonstrate that the extrapolation error is successfully controlled within a reasonable range and insensitive to the number of agents. We further show that ICQ achieves the state-of-the-art performance in the challenging multi-agent offline tasks (StarCraft II). Our code is public online at https://github.com/YiqinYang/ICQ.

cs.AI↗