SearcharxivSearch

arXiv subjects

Chenghua Lu

Publications and source records attributed to Chenghua Lu.

7 recordsLinked to original sources

NeuralTouch: Neural Descriptors for Precise Sim-to-Real Tactile Robot Control

Grasping accuracy is a critical prerequisite for precise object manipulation, often requiring careful alignment between the robot hand and object. Neural Descriptor Fields (NDF) offer a promising vision-based method to generate grasping poses that generalize across object categories. However, NDF alone can produce inaccurate poses due to imperfect camera calibration, incomplete point clouds, and object variability. Meanwhile, tactile sensing enables more precise contact, but existing approaches typically learn policies limited to simple, predefined contact geometries. In this work, we introduce NeuralTouch, a multimodal framework that integrates NDF and tactile sensing to enable accurate, generalizable grasping through gentle physical interaction. Our approach leverages NDF to implicitly represent the target contact geometry, from which a deep reinforcement learning (RL) policy is trained to refine the grasp using tactile feedback. This policy is conditioned on the neural descriptors and does not require explicit specification of contact types. We validate NeuralTouch through ablation studies in simulation and zero-shot transfer to real-world manipulation tasks--such as peg-out-in-hole and bottle lid opening--without additional fine-tuning. Results show that NeuralTouch significantly improves grasping accuracy and robustness over baseline methods, offering a general framework for precise, contact-rich robotic manipulation.

cs.RO

Classification of Vision-Based Tactile Sensors: A Review

Vision-based tactile sensors (VBTS) have gained widespread application in robotic hands, grippers and prosthetics due to their high spatial resolution, low manufacturing costs, and ease of customization. While VBTSs have common design features, such as a camera module, they can differ in a rich diversity of sensing principles, material compositions, multimodal approaches, and data interpretation methods. Here, we propose a novel classification of VBTS that categorizes the technology into two primary sensing principles based on the underlying transduction of contact into a tactile image: the Marker-Based Transduction Principle and the Intensity-Based Transduction Principle. Marker-Based Transduction interprets tactile information by detecting marker displacement and changes in marker density. In contrast, Intensity-Based Transduction maps external disturbances with variations in pixel values. Depending on the design of the contact module, Marker-Based Transduction can be further divided into two subtypes: Simple Marker-Based (SMB) and Morphological Marker-Based (MMB) mechanisms. Similarly, the Intensity-Based Transduction Principle encompasses the Reflective Layer-based (RLB) and Transparent Layer-Based (TLB) mechanisms. This paper provides a comparative study of the hardware characteristics of these four types of sensors including various combination types, and discusses the commonly used methods for interpreting tactile information. This~comparison reveals some current challenges faced by VBTS technology and directions for future research.

cs.RO

Tactile SoftHand-A: 3D-Printed, Tactile, Highly-underactuated, Anthropomorphic Robot Hand with an Antagonistic Tendon Mechanism

A challenging and important problem for tendon-driven multi-fingered robotic hands is to ensure grasping adaptivity while minimizing the number of actuators needed to provide human-like functionality. Inspired by the Pisa/IIT SoftHand, this paper introduces a 3D-printed, highly-underactuated, tactile-sensorized, five-finger robotic hand named the Tactile SoftHand-A, which features an antagonistic mechanism to actively open and close the hand. Our proposed dual-tendon design gives options that allow active control of specific (distal or proximal interphalangeal) joints; for example, to adjust from an enclosing to fingertip grasp or to manipulate an object with a fingertip. We also develop and integrate a new design of fully 3D-printed vision-based tactile sensor within the fingers that requires minimal hand assembly. A control scheme based on analytically extracting contact location and slip from the tactile images is used to coordinate the antagonistic tendon mechanism (using a marker displacement density map, suitable for TacTip-based sensors). We perform extensive testing of a single finger, the entire hand, and the tactile capabilities to show the improvements in reactivity, load-bearing, and manipulability in comparison to a SoftHand that lacks the antagonistic mechanism. We also demonstrate the hand's reactivity to contact disturbances including slip, and how this enables teleoperated control from human hand gestures. Overall, this study points the way towards a class of low-cost, accessible, 3D-printable, tactile, underactuated human-like robotic hands, and we openly release the designs to facilitate others to build upon this work. The designs are open-sourced at https://github.com/HaoranLi-Data/Tactile_SoftHand_A

cs.RO

StereoTacTip: Vision-based Tactile Sensing with Biomimetic Skin-Marker Arrangements

Vision-Based Tactile Sensors (VBTSs) stand out for their superior performance due to their high-information content output. Recently, marker-based VBTSs have been shown to give accurate geometry reconstruction when using stereo cameras. \uhl{However, many marker-based VBTSs use complex biomimetic skin-marker arrangements, which presents issues for the geometric reconstruction of the skin surface from the markers}. Here we investigate how the marker-based skin morphology affects stereo vision-based tactile sensing, using a novel VBTS called the StereoTacTip. To achieve accurate geometry reconstruction, we introduce: (i) stereo marker matching and tracking using a novel Delaunay-Triangulation-Ring-Coding algorithm; (ii) a refractive depth correction model that corrects the depth distortion caused by refraction in the internal media; (iii) a skin surface correction model from the marker positions, relying on an inverse calculation of normals to the skin surface; and (iv)~methods for geometry reconstruction over multiple contacts. To demonstrate these findings, we reconstruct topographic terrains on a large 3D map. Even though contributions (i) and (ii) were developed for biomimetic markers, they should improve the performance of all marker-based VBTSs. Overall, this work illustrates that a thorough understanding and evaluation of the morphologically-complex skin and marker-based tactile sensor principles are crucial for obtaining accurate geometric information.

cs.RO

AnyRotate: Gravity-Invariant In-Hand Object Rotation with Sim-to-Real Touch

Human hands are capable of in-hand manipulation in the presence of different hand motions. For a robot hand, harnessing rich tactile information to achieve this level of dexterity still remains a significant challenge. In this paper, we present AnyRotate, a system for gravity-invariant multi-axis in-hand object rotation using dense featured sim-to-real touch. We tackle this problem by training a dense tactile policy in simulation and present a sim-to-real method for rich tactile sensing to achieve zero-shot policy transfer. Our formulation allows the training of a unified policy to rotate unseen objects about arbitrary rotation axes in any hand direction. In our experiments, we highlight the benefit of capturing detailed contact information when handling objects of varying properties. Interestingly, we found rich multi-fingered tactile sensing can detect unstable grasps and provide a reactive behavior that improves the robustness of the policy. The project website can be found at https://maxyang27896.github.io/anyrotate/.

cs.RO

DexiTac: Soft Dexterous Tactile Gripping

Grasping object,whether they are flat, round, or narrow and whether they have regular or irregular shapes,introduces difficulties in determining the ideal grasping posture, even for the most state-of-the-art grippers. In this article, we presented a reconfigurable pneumatic gripper with fingers that could be set in various configurations, such as hooking, supporting, closuring, and pinching. Each finger incorporates a dexterous joint, a rotating joint, and a customized plug-and-play visuotactile sensor, the DigiTac-v1.5, to control manipulation in real time. We propose a tactile kernel density manipulation strategy for simple and versatile control, including detecting grasp stability, responding to disturbances and guiding dexterous manipulations. We develop a double closed-loop control system that separately focuses on secure grasping and task management, demonstrated with tasks that highlight the capabilities above. The gripper is relatively easy to fabricate and customize, offering a promising and extensible way to combine soft dexterity and tactile sensing for diverse applications in robotic manipulation.

cs.RO

A Soft-Rigid Hybrid Gripper with Lateral Compliance and Dexterous In-hand Manipulation

Soft grippers are receiving growing attention due to their compliance-based interactive safety and dexterity. Hybrid gripper (soft actuators enhanced by rigid constraints) is a new trend in soft gripper design. With right structural components actuated by soft actuators, they could achieve excellent grasping adaptability and payload, while also being easy to model and control with conventional kinematics. However, existing works were mostly focused on achieving superior payload and perception with simple planar workspaces, resulting in far less dexterity compared with conventional grippers. In this work, we took inspiration from the human Metacarpophalangeal (MCP) joint and proposed a new hybrid gripper design with 8 independent muscles. It was shown that adding the MCP complexity was critical in enabling a range of novel features in the hybrid gripper, including in-hand manipulation, lateral passive compliance, as well as new control modes. A prototype gripper was fabricated and tested on our proprietary dual-arm robot platform with vision guided grasping. With very lightweight pneumatic bellows soft actuators, the gripper could grasp objects over 25 times its own weight with lateral compliance. Using the dual-arm platform, highly anthropomorphic dexterous manipulations were demonstrated using two hybrid grippers, from Tug-of-war on a rigid rod, to passing a soft towel between two grippers using in-hand manipulation. Matching with the novel features and performance specifications of the proposed hybrid gripper, the underlying modeling, actuation, control, and experimental validation details were also presented, offering a promising approach to achieving enhanced dexterity, strength, and compliance in robotic grippers.

cs.RO