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Chengkun Cao

Publications and source records attributed to Chengkun Cao.

3 recordsLinked to original sources

I-PTC: Interactive Programmatic Tool Calling for Stateful Tool-Augmented Agents

Large language models are increasingly capable of writing and executing code, suggesting a natural paradigm for tool-augmented agents: expressing tool use as programs rather than isolated calls. Programmatic tool calling (PTC) captures this idea through loops, batching, abstraction, and structured computation, but existing PTC approaches are largely stateless, limiting their ability to reuse intermediate results and adapt over time. This is problematic for real-world tasks, where tool environments and problem-solving processes are inherently stateful. We therefore present I-PTC, an interactive framework that executes stateful PTC: models issue code snippets that call tools, maintain reusable state, and evolve the tool interface through API corrections. To evaluate the effectiveness of I-PTC and the general PTC setting, we introduce PTC-Bench, a benchmark of long-tail, production-style user requests whose difficulty comes from large initial environments, many dependent API interactions, extended planning, and recovery across follow-ups and transient failures. Experiments on PTC-Bench show that I-PTC improves performance on complex multi-step tasks with large tool sets while substantially reducing token consumption over conventional tool-calling baselines and the original PTC baseline, highlighting stateful programmatic tool calling as a promising direction for scalable tool-augmented agents.

cs.AI↗

S*: Test Time Scaling for Code Generation

Increasing test-time compute for LLMs shows promise across domains but remains underexplored in code generation, despite extensive study in math. In this paper, we propose S*, the first hybrid test-time scaling framework that substantially improves the coverage and selection accuracy of generated code. S* extends the existing parallel scaling paradigm with sequential scaling to push performance boundaries. It further leverages a novel selection mechanism that adaptively generates distinguishing inputs for pairwise comparison, combined with execution-grounded information to robustly identify correct solutions. We evaluate across 12 Large Language Models and Large Reasoning Model and show: (1) S* consistently improves performance across model families and sizes, enabling a 3B model to outperform GPT-4o-mini; (2) S* enables non-reasoning models to surpass reasoning models - GPT-4o-mini with S* outperforms o1-preview by 3.7% on LiveCodeBench; (3) S* further boosts state-of-the-art reasoning models - DeepSeek-R1-Distill-Qwen-32B with S* achieves 85.7% on LiveCodeBench, approaching o1 (high) at 88.5%. Code will be available under https://github.com/NovaSky-AI/SkyThought.

cs.LG↗

Real-time High-resolution View Synthesis of Complex Scenes with Explicit 3D Visibility Reasoning

Rendering photo-realistic novel-view images of complex scenes has been a long-standing challenge in computer graphics. In recent years, great research progress has been made on enhancing rendering quality and accelerating rendering speed in the realm of view synthesis. However, when rendering complex dynamic scenes with sparse views, the rendering quality remains limited due to occlusion problems. Besides, for rendering high-resolution images on dynamic scenes, the rendering speed is still far from real-time. In this work, we propose a generalizable view synthesis method that can render high-resolution novel-view images of complex static and dynamic scenes in real-time from sparse views. To address the occlusion problems arising from the sparsity of input views and the complexity of captured scenes, we introduce an explicit 3D visibility reasoning approach that can efficiently estimate the visibility of sampled 3D points to the input views. The proposed visibility reasoning approach is fully differentiable and can gracefully fit inside the volume rendering pipeline, allowing us to train our networks with only multi-view images as supervision while refining geometry and texture simultaneously. Besides, each module in our pipeline is carefully designed to bypass the time-consuming MLP querying process and enhance the rendering quality of high-resolution images, enabling us to render high-resolution novel-view images in real-time.Experimental results show that our method outperforms previous view synthesis methods in both rendering quality and speed, particularly when dealing with complex dynamic scenes with sparse views.

cs.GR↗