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Chenglei Wu

Publications and source records attributed to Chenglei Wu.

27 records · Page 2Linked to original sources

MonoClothCap: Towards Temporally Coherent Clothing Capture from Monocular RGB Video

We present a method to capture temporally coherent dynamic clothing deformation from a monocular RGB video input. In contrast to the existing literature, our method does not require a pre-scanned personalized mesh template, and thus can be applied to in-the-wild videos. To constrain the output to a valid deformation space, we build statistical deformation models for three types of clothing: T-shirt, short pants and long pants. A differentiable renderer is utilized to align our captured shapes to the input frames by minimizing the difference in both silhouette, segmentation, and texture. We develop a UV texture growing method which expands the visible texture region of the clothing sequentially in order to minimize drift in deformation tracking. We also extract fine-grained wrinkle detail from the input videos by fitting the clothed surface to the normal maps estimated by a convolutional neural network. Our method produces temporally coherent reconstruction of body and clothing from monocular video. We demonstrate successful clothing capture results from a variety of challenging videos. Extensive quantitative experiments demonstrate the effectiveness of our method on metrics including body pose error and surface reconstruction error of the clothing.

cs.CV↗

Fully Convolutional Mesh Autoencoder using Efficient Spatially Varying Kernels

Learning latent representations of registered meshes is useful for many 3D tasks. Techniques have recently shifted to neural mesh autoencoders. Although they demonstrate higher precision than traditional methods, they remain unable to capture fine-grained deformations. Furthermore, these methods can only be applied to a template-specific surface mesh, and is not applicable to more general meshes, like tetrahedrons and non-manifold meshes. While more general graph convolution methods can be employed, they lack performance in reconstruction precision and require higher memory usage. In this paper, we propose a non-template-specific fully convolutional mesh autoencoder for arbitrary registered mesh data. It is enabled by our novel convolution and (un)pooling operators learned with globally shared weights and locally varying coefficients which can efficiently capture the spatially varying contents presented by irregular mesh connections. Our model outperforms state-of-the-art methods on reconstruction accuracy. In addition, the latent codes of our network are fully localized thanks to the fully convolutional structure, and thus have much higher interpolation capability than many traditional 3D mesh generation models.

cs.CV↗

Comyco: Quality-Aware Adaptive Video Streaming via Imitation Learning

Learning-based Adaptive Bit Rate~(ABR) method, aiming to learn outstanding strategies without any presumptions, has become one of the research hotspots for adaptive streaming. However, it typically suffers from several issues, i.e., low sample efficiency and lack of awareness of the video quality information. In this paper, we propose Comyco, a video quality-aware ABR approach that enormously improves the learning-based methods by tackling the above issues. Comyco trains the policy via imitating expert trajectories given by the instant solver, which can not only avoid redundant exploration but also make better use of the collected samples. Meanwhile, Comyco attempts to pick the chunk with higher perceptual video qualities rather than video bitrates. To achieve this, we construct Comyco's neural network architecture, video datasets and QoE metrics with video quality features. Using trace-driven and real-world experiments, we demonstrate significant improvements of Comyco's sample efficiency in comparison to prior work, with 1700x improvements in terms of the number of samples required and 16x improvements on training time required. Moreover, results illustrate that Comyco outperforms previously proposed methods, with the improvements on average QoE of 7.5% - 16.79%. Especially, Comyco also surpasses state-of-the-art approach Pensieve by 7.37% on average video quality under the same rebuffering time.

cs.MM↗

Adversarial Feature Alignment: Avoid Catastrophic Forgetting in Incremental Task Lifelong Learning

Human beings are able to master a variety of knowledge and skills with ongoing learning. By contrast, dramatic performance degradation is observed when new tasks are added to an existing neural network model. This phenomenon, termed as \emph{Catastrophic Forgetting}, is one of the major roadblocks that prevent deep neural networks from achieving human-level artificial intelligence. Several research efforts, e.g. \emph{Lifelong} or \emph{Continual} learning algorithms, have been proposed to tackle this problem. However, they either suffer from an accumulating drop in performance as the task sequence grows longer, or require to store an excessive amount of model parameters for historical memory, or cannot obtain competitive performance on the new tasks. In this paper, we focus on the incremental multi-task image classification scenario. Inspired by the learning process of human students, where they usually decompose complex tasks into easier goals, we propose an adversarial feature alignment method to avoid catastrophic forgetting. In our design, both the low-level visual features and high-level semantic features serve as soft targets and guide the training process in multiple stages, which provide sufficient supervised information of the old tasks and help to reduce forgetting. Due to the knowledge distillation and regularization phenomenons, the proposed method gains even better performance than finetuning on the new tasks, which makes it stand out from other methods. Extensive experiments in several typical lifelong learning scenarios demonstrate that our method outperforms the state-of-the-art methods in both accuracies on new tasks and performance preservation on old tasks.

cs.LG↗

Federated Learning with Additional Mechanisms on Clients to Reduce Communication Costs

Federated learning (FL) enables on-device training over distributed networks consisting of a massive amount of modern smart devices, such as smartphones and IoT (Internet of Things) devices. However, the leading optimization algorithm in such settings, i.e., federated averaging (FedAvg), suffers from heavy communication costs and the inevitable performance drop, especially when the local data is distributed in a non-IID way. To alleviate this problem, we propose two potential solutions by introducing additional mechanisms to the on-device training. The first (FedMMD) is adopting a two-stream model with the MMD (Maximum Mean Discrepancy) constraint instead of a single model in vanilla FedAvg to be trained on devices. Experiments show that the proposed method outperforms baselines, especially in non-IID FL settings, with a reduction of more than 20% in required communication rounds. The second is FL with feature fusion (FedFusion). By aggregating the features from both the local and global models, we achieve higher accuracy at fewer communication costs. Furthermore, the feature fusion modules offer better initialization for newly incoming clients and thus speed up the process of convergence. Experiments in popular FL scenarios show that our FedFusion outperforms baselines in both accuracy and generalization ability while reducing the number of required communication rounds by more than 60%.

cs.LG↗

Reactive Video Caching via long-short-term fusion approach

Video caching has been a basic network functionality in today's network architectures. Although the abundance of caching replacement algorithms has been proposed recently, these methods all suffer from a key limitation: due to their immature rules, inaccurate feature engineering or unresponsive model update, they cannot strike a balance between the long-term history and short-term sudden events. To address this concern, we propose LA-E2, a long-short-term fusion caching replacement approach, which is based on a learning-aided exploration-exploitation process. Specifically, by effectively combining the deep neural network (DNN) based prediction with the online exploitation-exploration process through a \emph{top-k} method, LA-E2 can both make use of the historical information and adapt to the constantly changing popularity responsively. Through the extensive experiments in two real-world datasets, we show that LA-E2 can achieve state-of-the-art performance and generalize well. Especially when the cache size is small, our approach can outperform the baselines by 17.5\%-68.7\% higher in total hit rate.

cs.MM↗

Tiyuntsong: A Self-Play Reinforcement Learning Approach for ABR Video Streaming

Existing reinforcement learning~(RL)-based adaptive bitrate~(ABR) approaches outperform the previous fixed control rules based methods by improving the Quality of Experience~(QoE) score, as the QoE metric can hardly provide clear guidance for optimization, finally resulting in the unexpected strategies. In this paper, we propose \emph{Tiyuntsong}, a self-play reinforcement learning approach with generative adversarial network~(GAN)-based method for ABR video streaming. Tiyuntsong learns strategies automatically by training two agents who are competing against each other. Note that the competition results are determined by a set of rules rather than a numerical QoE score that allows clearer optimization objectives. Meanwhile, we propose GAN Enhancement Module to extract hidden features from the past status for preserving the information without the limitations of sequence lengths. Using testbed experiments, we show that the utilization of GAN significantly improves the Tiyuntsong's performance. By comparing the performance of ABRs, we observe that Tiyuntsong also betters existing ABR algorithms in the underlying metrics.

cs.MM↗

Drone Streaming with Wi-Fi Grid Aggregation for Virtual Tour

To provide a live, active and high-quality virtual touring streaming experience, we propose an unmanned drone stereoscopic streaming paradigm using a control and streaming infrastructure of a 2.4GHz Wi-Fi grid. Our system allows users to actively control the streaming captured by a drone, receive and watch the streaming using a head mount display (HMD); a Wi-Fi grid is deployed across the remote scene with multi-channel support to enable high-bitrate stream- ing broadcast from the drones. The system adopt a joint view adaptation and drone control scheme to enable fast viewer movement including both head rotation and touring. We implement the prototype on Dji M100 quadcopter and HTC Vive in a demo scene.

cs.MM↗

Improving Crowdsourced Live Streaming with Aggregated Edge Networks

Recent years have witnessed a dramatic increase of user-generated video services. In such user-generated video services, crowdsourced live streaming (e.g., Periscope, Twitch) has significantly challenged today's edge network infrastructure: today's edge networks (e.g., 4G, Wi-Fi) have limited uplink capacity support, making high-bitrate live streaming over such links fundamentally impossible. In this paper, we propose to let broadcasters (i.e., users who generate the video) upload crowdsourced video streams using aggregated network resources from multiple edge networks. There are several challenges in the proposal: First, how to design a framework that aggregates bandwidth from multiple edge networks? Second, how to make this framework transparent to today's crowdsourced live streaming services? Third, how to maximize the streaming quality for the whole system? We design a multi-objective and deployable bandwidth aggregation system BASS to address these challenges: (1) We propose an aggregation framework transparent to today's crowdsourced live streaming services, using an edge proxy box and aggregation cloud paradigm; (2) We dynamically allocate geo-distributed cloud aggregation servers to enable MPTCP (i.e., multi-path TCP), according to location and network characteristics of both broadcasters and the original streaming servers; (3) We maximize the overall performance gain for the whole system, by matching streams with the best aggregation paths.

cs.MM↗