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Chenglin Li

Publications and source records attributed to Chenglin Li.

At least 37 records · Page 2Linked to original sources

RAVEN: Realtime Accessibility in Virtual ENvironments for Blind and Low-Vision People

As virtual 3D environments become more prevalent, equitable access is essential for blind and low-vision (BLV) users, who face challenges with spatial awareness, navigation, and interaction. Prior work has explored supplementing visual information with auditory or haptic modalities, but these methods are static and offer limited support for dynamic, in-context adaptation. Recent advances in generative AI allow users to query and modify 3D scenes via natural language, introducing a paradigm that offers greater flexibility and control for accessibility. We present RAVEN, a system that enables BLV users to issue queries and modification prompts to improve the runtime accessibility of 3D virtual scenes. We evaluated RAVEN with eight BLV people and six Unity developers, generating empirical insights into how conversational programming can support personalized accessibility in 3D environments. Our work highlights both the promise of natural language interaction-intuitive, flexible, and empowering-and the challenges of ensuring reliability, transparency, and trust in generative AI-driven accessibility systems.

cs.HC↗

EtCon: Edit-then-Consolidate for Reliable Knowledge Editing

Knowledge editing aims to update specific facts in large language models (LLMs) without full retraining. Prior efforts sought to tune the knowledge layers of LLMs, achieving improved performance in controlled, teacher-forced evaluations. However, they still encounter challenges in real-world autoregressive generation scenarios, which greatly limit their practical applicability. Our empirical analysis reveals two issues: (1) Most methods degrade pre-trained capabilities after injecting new knowledge; (2) They may exhibit a discrepancy between stored parametric knowledge and inference-time autoregressive generation behavior. To this end, we propose EtCon, an edit-then-consolidate paradigm that couples targeted edits with post-edit consolidation. Specifically, our framework comprises two stages: (1) Targeted Proximal Supervised Fine-Tuning (TPSFT) performs a constrained targeted edit to update parametric knowledge while controlling policy drift. (2) Group Relative Policy Optimization (GRPO) consolidates the edit by aligning autoregressive trajectories with the intended fact. Extensive experiments demonstrate that our EtCon improves editing reliability and real-world generalization, while better preserving pre-trained capabilities.

cs.CL↗

VideoPro: Adaptive Program Reasoning for Long Video Understanding

Large language models (LLMs) have shown promise in generating program workflows for visual tasks. However, previous approaches often rely on closed-source models, lack systematic reasoning, and struggle with long-form video question answering (videoQA). To address these challenges, we introduce the FS-VisPR framework, an adaptive visual program reasoning approach that balances fast reasoning for simple queries with slow reasoning for difficult ones. First, we design efficient visual modules (e.g., key clip retrieval and subtitle retrieval) to support long-form video tasks. Then, we construct a diverse and high-quality fast-slow reasoning dataset with a strong LLM to align open-source language models' ability to generate visual program workflows as FS-LLM. Next, we design a fast-slow reasoning framework with FS-LLM: Simple queries are directly solved by VideoLLMs, while difficult ones invoke visual program reasoning, motivated by human-like reasoning processes. During this process, low-confidence fast-thinking answers will trigger a second-stage slow-reasoning process, and a fallback mechanism to fast reasoning is activated if the program execution fails. Moreover, we improve visual programs through parameter search during both training and inference. By adjusting the parameters of the visual modules within the program, multiple variants are generated: during training, programs that yield correct answers are selected, while during inference, the program with the highest confidence result is applied. Experiments show that FS-VisPR improves both efficiency and reliability in visual program workflows. It achieves 50.4% accuracy on LVBench, surpassing GPT-4o, matching the performance of Qwen2.5VL-72B on VideoMME.

cs.CV↗

Interleaved Latent Visual Reasoning with Selective Perceptual Modeling

Interleaved reasoning paradigms enhance Multimodal Large Language Models (MLLMs) with visual feedback but are hindered by the prohibitive computational cost of re-encoding pixel-dense images. A promising alternative, latent visual reasoning, circumvents this bottleneck yet faces limitations: methods either fail to capture intermediate state evolution due to single-step, non-interleaved structures, or sacrifice precise perceptual modeling by over-compressing features. We introduce Interleaved Latent Visual Reasoning (ILVR), a framework that unifies dynamic state evolution with precise perceptual modeling. ILVR interleaves textual generation with latent visual representations that act as specific, evolving cues for subsequent reasoning. Specifically, we employ a self-supervision strategy where a momentum teacher model selectively distills relevant features from ground-truth intermediate images into sparse supervision targets. This adaptive selection mechanism guides the model to autonomously generate context-aware visual signals. Extensive experiments on multimodal reasoning benchmarks demonstrate that ILVR outperforms existing approaches, effectively bridging the gap between fine-grained perception and sequential multimodal reasoning. The code is available at https://github.com/XD111ds/ILVR.

cs.CL↗

Error-Propagation-Free Learned Video Compression With Dual-Domain Progressive Temporal Alignment

Existing frameworks for learned video compression suffer from a dilemma between inaccurate temporal alignment and error propagation for motion estimation and compensation (ME/MC). The separate-transform framework employs distinct transforms for intra-frame and inter-frame compression to yield impressive rate-distortion (R-D) performance but causes evident error propagation, while the unified-transform framework eliminates error propagation via shared transforms but is inferior in ME/MC in shared latent domains. To address this limitation, in this paper, we propose a novel unifiedtransform framework with dual-domain progressive temporal alignment and quality-conditioned mixture-of-expert (QCMoE) to enable quality-consistent and error-propagation-free streaming for learned video compression. Specifically, we propose dualdomain progressive temporal alignment for ME/MC that leverages coarse pixel-domain alignment and refined latent-domain alignment to significantly enhance temporal context modeling in a coarse-to-fine fashion. The coarse pixel-domain alignment efficiently handles simple motion patterns with optical flow estimated from a single reference frame, while the refined latent-domain alignment develops a Flow-Guided Deformable Transformer (FGDT) over latents from multiple reference frames to achieve long-term motion refinement (LTMR) for complex motion patterns. Furthermore, we design a QCMoE module for continuous bit-rate adaptation that dynamically assigns different experts to adjust quantization steps per pixel based on target quality and content rather than relies on a single quantization step. QCMoE allows continuous and consistent rate control with appealing R-D performance. Experimental results show that the proposed method achieves competitive R-D performance compared with the state-of-the-arts, while successfully eliminating error propagation.

cs.CV↗

2K-Characters-10K-Stories: A Quality-Gated Stylized Narrative Dataset with Disentangled Control and Sequence Consistency

Sequential identity consistency under precise transient attribute control remains a long-standing challenge in controllable visual storytelling. Existing datasets lack sufficient fidelity and fail to disentangle stable identities from transient attributes, limiting structured control over pose, expression, and scene composition and thus constraining reliable sequential synthesis. To address this gap, we introduce \textbf{2K-Characters-10K-Stories}, a multi-modal stylized narrative dataset of \textbf{2{,}000} uniquely stylized characters appearing across \textbf{10{,}000} illustration stories. It is the first dataset that pairs large-scale unique identities with explicit, decoupled control signals for sequential identity consistency. We introduce a \textbf{Human-in-the-Loop pipeline (HiL)} that leverages expert-verified character templates and LLM-guided narrative planning to generate highly-aligned structured data. A \textbf{decoupled control} scheme separates persistent identity from transient attributes -- pose and expression -- while a \textbf{Quality-Gated loop} integrating MMLM evaluation, Auto-Prompt Tuning, and Local Image Editing enforces pixel-level consistency. Extensive experiments demonstrate that models fine-tuned on our dataset achieves performance comparable to closed-source models in generating visual narratives.

cs.CV↗

3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering

Recent prominence in 3D Gaussian Splatting (3DGS) has enabled real-time rendering while maintaining high-fidelity novel view synthesis. However, 3DGS resorts to the Gaussian function that is low-pass by nature and is restricted in representing high-frequency details in 3D scenes. Moreover, it causes redundant primitives with degraded training and rendering efficiency and excessive memory overhead. To overcome these limitations, we propose 3D Gabor Splatting (3DGabSplat) that leverages a novel 3D Gabor-based primitive with multiple directional 3D frequency responses for radiance field representation supervised by multi-view images. The proposed 3D Gabor-based primitive forms a filter bank incorporating multiple 3D Gabor kernels at different frequencies to enhance flexibility and efficiency in capturing fine 3D details. Furthermore, to achieve novel view rendering, an efficient CUDA-based rasterizer is developed to project the multiple directional 3D frequency components characterized by 3D Gabor-based primitives onto the 2D image plane, and a frequency-adaptive mechanism is presented for adaptive joint optimization of primitives. 3DGabSplat is scalable to be a plug-and-play kernel for seamless integration into existing 3DGS paradigms to enhance both efficiency and quality of novel view synthesis. Extensive experiments demonstrate that 3DGabSplat outperforms 3DGS and its variants using alternative primitives, and achieves state-of-the-art rendering quality across both real-world and synthetic scenes. Remarkably, we achieve up to 1.35 dB PSNR gain over 3DGS with simultaneously reduced number of primitives and memory consumption.

cs.CV↗

Screencast-Based Analysis of User-Perceived GUI Responsiveness

GUI responsiveness is critical for a positive user experience in mobile applications. Even brief delays in visual feedback can frustrate users and lead to negative reviews. However, detecting and quantifying such user-perceived delays remains challenging, especially in industrial testing pipelines that evaluate thousands of apps daily across diverse devices and OS versions. Existing techniques based on static analysis or system metrics, while useful, may not accurately capture user-perceived issues or scale effectively. In this experience paper, we present \tool, a lightweight and black-box technique that measures GUI responsiveness directly from mobile screencasts -- video recordings captured during automated GUI testing. \tool detects user interactions and visual delays, helping developers identify GUI performance issues that affect the user experience. It uses computer vision to detect user interactions and analyzes frame-level visual changes to compute two key metrics: response time (from user action to first visual feedback) and finish time (until visual feedback stabilizes). We evaluate \tool on a manually annotated benchmark of 2,458 interactions from 64 popular Android apps. \tool achieves 0.96 precision and 0.93 recall in detecting interactions, and measures response and finish times within 50\,ms and 100\,ms error, respectively, for over 89\% of interactions. The tool has been deployed in an industrial testing pipeline and analyzes thousands of screencasts daily, uncovering responsiveness issues missed by traditional tools and improving performance debugging efficiency.

cs.SE↗

METEOR: Multi-Encoder Collaborative Token Pruning for Efficient Vision Language Models

Vision encoders serve as the cornerstone of multimodal understanding. Single-encoder architectures like CLIP exhibit inherent constraints in generalizing across diverse multimodal tasks, while recent multi-encoder fusion methods introduce prohibitive computational overhead to achieve superior performance using complementary visual representations from multiple vision encoders. To address this, we propose a progressive pruning framework, namely Multi-Encoder collaboraTivE tOken pRuning (METEOR), that eliminates redundant visual tokens across the encoding, fusion, and decoding stages for multi-encoder MLLMs. For multi-vision encoding, we discard redundant tokens within each encoder via a rank guided collaborative token assignment strategy. Subsequently, for multi-vision fusion, we combine the visual features from different encoders while reducing cross-encoder redundancy with cooperative pruning. Finally, we propose an adaptive token pruning method in the LLM decoding stage to further discard irrelevant tokens based on the text prompts with dynamically adjusting pruning ratios for specific task demands. To our best knowledge, this is the first successful attempt that achieves an efficient multi-encoder based vision language model with multi-stage pruning strategies. Extensive experiments on 11 benchmarks demonstrate the effectiveness of our proposed approach. Compared with EAGLE, a typical multi-encoder MLLMs, METEOR reduces 76% visual tokens with only 0.3% performance drop in average. The code is available at https://github.com/YuchenLiu98/METEOR.

cs.CV↗

VideoCogQA: A Controllable Benchmark for Evaluating Cognitive Abilities in Video-Language Models

Recent advancements in Large Video-Language Models (LVLMs) have led to promising results in multimodal video understanding. However, it remains unclear whether these models possess the cognitive capabilities required for high-level tasks, particularly those involving symbolic and abstract perception. Existing benchmarks typically rely on real-world, annotated videos, which lack control over video content and inherent difficulty, limiting their diagnostic power. To bridge this gap, we propose VideoCogQA, a scalable and fully controllable benchmark inspired by game-world environments, designed to evaluate the cognitive abilities of LVLMs. By generating synthetic videos via a programmatic engine, VideoCogQA allows fine-grained control over visual elements, temporal dynamics, and task difficulty. This approach enables a focused evaluation of video cognitive abilities, independent of prior knowledge from visual scene semantics. The dataset includes 800 videos and 3,280 question-answer pairs, featuring tasks related to abstract concepts, symbolic elements, and multimodal integration, with varying levels of difficulty. Experimental results show that even state-of-the-art (SOTA) models, such as GPT-4o, achieve an average performance of 48.8% on tasks involving abstract concepts. Additionally, performance drops by 15% as task complexity increases, highlighting the challenges LVLMs face in maintaining consistent performance. Through this work, we hope to show the limitations of current LVLMs and offer insights into how they can more effectively emulate human cognitive processes in the future.

cs.CV↗

Iterative Zoom-In: Temporal Interval Exploration for Long Video Understanding

Multimodal Large Language Models (MLLMs) have shown strong performance in video understanding tasks. However, they continue to struggle with long-form videos because of an inefficient perception of temporal intervals. Unlike humans, who can dynamically adjust their temporal focus to locate query-relevant moments, current MLLMs often rely on dense, uniform sampling across the video timeline, leading to high memory consumption and a risk of missing crucial information. To address this challenge, we introduce Temporal Search, a training-free framework that enables MLLMs to explore temporal regions for improved long video understanding iteratively. TS is based on a key observation: the model's generation confidence across different temporal intervals is highly correlated with prediction accuracy. TS operates through two main iterative stages. First, the MLLM proposes a temporal interval that is likely to contain task-relevant information. Then, it samples a fixed number of frames from the interval, regardless of length, and feeds them into the model to produce a refined response and confidence score. TS refines the focus of the model by iteratively shifting attention to more fine-grained temporal intervals, improving its understanding of long videos. Additionally, keyframe-level descriptions are collected to facilitate cross-interval perception throughout the video. To further improve efficiency, we introduce TS-BFS, a best-first search strategy over a tree. Each node represents a candidate interval and is expanded via two methods: self-driven proposals and uniform partitioning. Nodes are scored based on confidence and self-evaluation, and the most promising one is selected for continued exploration.

cs.CV↗

Noise Conditional Variational Score Distillation

We propose Noise Conditional Variational Score Distillation (NCVSD), a novel method for distilling pretrained diffusion models into generative denoisers. We achieve this by revealing that the unconditional score function implicitly characterizes the score function of denoising posterior distributions. By integrating this insight into the Variational Score Distillation (VSD) framework, we enable scalable learning of generative denoisers capable of approximating samples from the denoising posterior distribution across a wide range of noise levels. The proposed generative denoisers exhibit desirable properties that allow fast generation while preserve the benefit of iterative refinement: (1) fast one-step generation through sampling from pure Gaussian noise at high noise levels; (2) improved sample quality by scaling the test-time compute with multi-step sampling; and (3) zero-shot probabilistic inference for flexible and controllable sampling. We evaluate NCVSD through extensive experiments, including class-conditional image generation and inverse problem solving. By scaling the test-time compute, our method outperforms teacher diffusion models and is on par with consistency models of larger sizes. Additionally, with significantly fewer NFEs than diffusion-based methods, we achieve record-breaking LPIPS on inverse problems.

cs.CV↗

RelationAdapter: Learning and Transferring Visual Relation with Diffusion Transformers

Inspired by the in-context learning mechanism of large language models (LLMs), a new paradigm of generalizable visual prompt-based image editing is emerging. Existing single-reference methods typically focus on style or appearance adjustments and struggle with non-rigid transformations. To address these limitations, we propose leveraging source-target image pairs to extract and transfer content-aware editing intent to novel query images. To this end, we introduce RelationAdapter, a lightweight module that enables Diffusion Transformer (DiT) based models to effectively capture and apply visual transformations from minimal examples. We also introduce Relation252K, a comprehensive dataset comprising 218 diverse editing tasks, to evaluate model generalization and adaptability in visual prompt-driven scenarios. Experiments on Relation252K show that RelationAdapter significantly improves the model's ability to understand and transfer editing intent, leading to notable gains in generation quality and overall editing performance.

cs.CV↗

ColorEdit: Training-free Image-Guided Color editing with diffusion model

Text-to-image (T2I) diffusion models, with their impressive generative capabilities, have been adopted for image editing tasks, demonstrating remarkable efficacy. However, due to attention leakage and collision between the cross-attention map of the object and the new color attribute from the text prompt, text-guided image editing methods may fail to change the color of an object, resulting in a misalignment between the resulting image and the text prompt. In this paper, we conduct an in-depth analysis on the process of text-guided image synthesizing and what semantic information different cross-attention blocks have learned. We observe that the visual representation of an object is determined in the up-block of the diffusion model in the early stage of the denoising process, and color adjustment can be achieved through value matrices alignment in the cross-attention layer. Based on our findings, we propose a straightforward, yet stable, and effective image-guided method to modify the color of an object without requiring any additional fine-tuning or training. Lastly, we present a benchmark dataset called COLORBENCH, the first benchmark to evaluate the performance of color change methods. Extensive experiments validate the effectiveness of our method in object-level color editing and surpass the performance of popular text-guided image editing approaches in both synthesized and real images.

cs.CV↗

HiPART: Hierarchical Pose AutoRegressive Transformer for Occluded 3D Human Pose Estimation

Existing 2D-to-3D human pose estimation (HPE) methods struggle with the occlusion issue by enriching information like temporal and visual cues in the lifting stage. In this paper, we argue that these methods ignore the limitation of the sparse skeleton 2D input representation, which fundamentally restricts the 2D-to-3D lifting and worsens the occlusion issue. To address these, we propose a novel two-stage generative densification method, named Hierarchical Pose AutoRegressive Transformer (HiPART), to generate hierarchical 2D dense poses from the original sparse 2D pose. Specifically, we first develop a multi-scale skeleton tokenization module to quantize the highly dense 2D pose into hierarchical tokens and propose a Skeleton-aware Alignment to strengthen token connections. We then develop a Hierarchical AutoRegressive Modeling scheme for hierarchical 2D pose generation. With generated hierarchical poses as inputs for 2D-to-3D lifting, the proposed method shows strong robustness in occluded scenarios and achieves state-of-the-art performance on the single-frame-based 3D HPE. Moreover, it outperforms numerous multi-frame methods while reducing parameter and computational complexity and can also complement them to further enhance performance and robustness.

cs.CV↗

On Disentangled Training for Nonlinear Transform in Learned Image Compression

Learned image compression (LIC) has demonstrated superior rate-distortion (R-D) performance compared to traditional codecs, but is challenged by training inefficiency that could incur more than two weeks to train a state-of-the-art model from scratch. Existing LIC methods overlook the slow convergence caused by compacting energy in learning nonlinear transforms. In this paper, we first reveal that such energy compaction consists of two components, i.e., feature decorrelation and uneven energy modulation. On such basis, we propose a linear auxiliary transform (AuxT) to disentangle energy compaction in training nonlinear transforms. The proposed AuxT obtains coarse approximation to achieve efficient energy compaction such that distribution fitting with the nonlinear transforms can be simplified to fine details. We then develop wavelet-based linear shortcuts (WLSs) for AuxT that leverages wavelet-based downsampling and orthogonal linear projection for feature decorrelation and subband-aware scaling for

eess.IV↗

Tilted Quantile Gradient Updates for Quantile-Constrained Reinforcement Learning

Safe reinforcement learning (RL) is a popular and versatile paradigm to learn reward-maximizing policies with safety guarantees. Previous works tend to express the safety constraints in an expectation form due to the ease of implementation, but this turns out to be ineffective in maintaining safety constraints with high probability. To this end, we move to the quantile-constrained RL that enables a higher level of safety without any expectation-form approximations. We directly estimate the quantile gradients through sampling and provide the theoretical proofs of convergence. Then a tilted update strategy for quantile gradients is implemented to compensate the asymmetric distributional density, with a direct benefit of return performance. Experiments demonstrate that the proposed model fully meets safety requirements (quantile constraints) while outperforming the state-of-the-art benchmarks with higher return.

cs.LG↗

Frequency-Aware Transformer for Learned Image Compression

Learned image compression (LIC) has gained traction as an effective solution for image storage and transmission in recent years. However, existing LIC methods are redundant in latent representation due to limitations in capturing anisotropic frequency components and preserving directional details. To overcome these challenges, we propose a novel frequency-aware transformer (FAT) block that for the first time achieves multiscale directional ananlysis for LIC. The FAT block comprises frequency-decomposition window attention (FDWA) modules to capture multiscale and directional frequency components of natural images. Additionally, we introduce frequency-modulation feed-forward network (FMFFN) to adaptively modulate different frequency components, improving rate-distortion performance. Furthermore, we present a transformer-based channel-wise autoregressive (T-CA) model that effectively exploits channel dependencies. Experiments show that our method achieves state-of-the-art rate-distortion performance compared to existing LIC methods, and evidently outperforms latest standardized codec VTM-12.1 by 14.5%, 15.1%, 13.0% in BD-rate on the Kodak, Tecnick, and CLIC datasets.

eess.IV↗