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Chenglu Wen

Publications and source records attributed to Chenglu Wen.

48 records · Page 3Linked to original sources

Sunshine to Rainstorm: Cross-Weather Knowledge Distillation for Robust 3D Object Detection

LiDAR-based 3D object detection models have traditionally struggled under rainy conditions due to the degraded and noisy scanning signals. Previous research has attempted to address this by simulating the noise from rain to improve the robustness of detection models. However, significant disparities exist between simulated and actual rain-impacted data points. In this work, we propose a novel rain simulation method, termed DRET, that unifies Dynamics and Rainy Environment Theory to provide a cost-effective means of expanding the available realistic rain data for 3D detection training. Furthermore, we present a Sunny-to-Rainy Knowledge Distillation (SRKD) approach to enhance 3D detection under rainy conditions. Extensive experiments on the WaymoOpenDataset large-scale dataset show that, when combined with the state-of-the-art DSVT model and other classical 3D detectors, our proposed framework demonstrates significant detection accuracy improvements, without losing efficiency. Remarkably, our framework also improves detection capabilities under sunny conditions, therefore offering a robust solution for 3D detection regardless of whether the weather is rainy or sunny

cs.CV↗

CIMI4D: A Large Multimodal Climbing Motion Dataset under Human-scene Interactions

Motion capture is a long-standing research problem. Although it has been studied for decades, the majority of research focus on ground-based movements such as walking, sitting, dancing, etc. Off-grounded actions such as climbing are largely overlooked. As an important type of action in sports and firefighting field, the climbing movements is challenging to capture because of its complex back poses, intricate human-scene interactions, and difficult global localization. The research community does not have an in-depth understanding of the climbing action due to the lack of specific datasets. To address this limitation, we collect CIMI4D, a large rock \textbf{C}l\textbf{I}mbing \textbf{M}ot\textbf{I}on dataset from 12 persons climbing 13 different climbing walls. The dataset consists of around 180,000 frames of pose inertial measurements, LiDAR point clouds, RGB videos, high-precision static point cloud scenes, and reconstructed scene meshes. Moreover, we frame-wise annotate touch rock holds to facilitate a detailed exploration of human-scene interaction. The core of this dataset is a blending optimization process, which corrects for the pose as it drifts and is affected by the magnetic conditions. To evaluate the merit of CIMI4D, we perform four tasks which include human pose estimations (with/without scene constraints), pose prediction, and pose generation. The experimental results demonstrate that CIMI4D presents great challenges to existing methods and enables extensive research opportunities. We share the dataset with the research community in http://www.lidarhumanmotion.net/cimi4d/.

cs.CV↗

SLOPER4D: A Scene-Aware Dataset for Global 4D Human Pose Estimation in Urban Environments

We present SLOPER4D, a novel scene-aware dataset collected in large urban environments to facilitate the research of global human pose estimation (GHPE) with human-scene interaction in the wild. Employing a head-mounted device integrated with a LiDAR and camera, we record 12 human subjects' activities over 10 diverse urban scenes from an egocentric view. Frame-wise annotations for 2D key points, 3D pose parameters, and global translations are provided, together with reconstructed scene point clouds. To obtain accurate 3D ground truth in such large dynamic scenes, we propose a joint optimization method to fit local SMPL meshes to the scene and fine-tune the camera calibration during dynamic motions frame by frame, resulting in plausible and scene-natural 3D human poses. Eventually, SLOPER4D consists of 15 sequences of human motions, each of which has a trajectory length of more than 200 meters (up to 1,300 meters) and covers an area of more than 2,000 $m^2$ (up to 13,000 $m^2$), including more than 100K LiDAR frames, 300k video frames, and 500K IMU-based motion frames. With SLOPER4D, we provide a detailed and thorough analysis of two critical tasks, including camera-based 3D HPE and LiDAR-based 3D HPE in urban environments, and benchmark a new task, GHPE. The in-depth analysis demonstrates SLOPER4D poses significant challenges to existing methods and produces great research opportunities. The dataset and code are released at \url{http://www.lidarhumanmotion.net/sloper4d/}

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Virtual Sparse Convolution for Multimodal 3D Object Detection

Recently, virtual/pseudo-point-based 3D object detection that seamlessly fuses RGB images and LiDAR data by depth completion has gained great attention. However, virtual points generated from an image are very dense, introducing a huge amount of redundant computation during detection. Meanwhile, noises brought by inaccurate depth completion significantly degrade detection precision. This paper proposes a fast yet effective backbone, termed VirConvNet, based on a new operator VirConv (Virtual Sparse Convolution), for virtual-point-based 3D object detection. VirConv consists of two key designs: (1) StVD (Stochastic Voxel Discard) and (2) NRConv (Noise-Resistant Submanifold Convolution). StVD alleviates the computation problem by discarding large amounts of nearby redundant voxels. NRConv tackles the noise problem by encoding voxel features in both 2D image and 3D LiDAR space. By integrating VirConv, we first develop an efficient pipeline VirConv-L based on an early fusion design. Then, we build a high-precision pipeline VirConv-T based on a transformed refinement scheme. Finally, we develop a semi-supervised pipeline VirConv-S based on a pseudo-label framework. On the KITTI car 3D detection test leaderboard, our VirConv-L achieves 85% AP with a fast running speed of 56ms. Our VirConv-T and VirConv-S attains a high-precision of 86.3% and 87.2% AP, and currently rank 2nd and 1st, respectively. The code is available at https://github.com/hailanyi/VirConv.

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Transformation-Equivariant 3D Object Detection for Autonomous Driving

3D object detection received increasing attention in autonomous driving recently. Objects in 3D scenes are distributed with diverse orientations. Ordinary detectors do not explicitly model the variations of rotation and reflection transformations. Consequently, large networks and extensive data augmentation are required for robust detection. Recent equivariant networks explicitly model the transformation variations by applying shared networks on multiple transformed point clouds, showing great potential in object geometry modeling. However, it is difficult to apply such networks to 3D object detection in autonomous driving due to its large computation cost and slow reasoning speed. In this work, we present TED, an efficient Transformation-Equivariant 3D Detector to overcome the computation cost and speed issues. TED first applies a sparse convolution backbone to extract multi-channel transformation-equivariant voxel features; and then aligns and aggregates these equivariant features into lightweight and compact representations for high-performance 3D object detection. On the highly competitive KITTI 3D car detection leaderboard, TED ranked 1st among all submissions with competitive efficiency.

cs.CV↗

HSC4D: Human-centered 4D Scene Capture in Large-scale Indoor-outdoor Space Using Wearable IMUs and LiDAR

We propose Human-centered 4D Scene Capture (HSC4D) to accurately and efficiently create a dynamic digital world, containing large-scale indoor-outdoor scenes, diverse human motions, and rich interactions between humans and environments. Using only body-mounted IMUs and LiDAR, HSC4D is space-free without any external devices' constraints and map-free without pre-built maps. Considering that IMUs can capture human poses but always drift for long-period use, while LiDAR is stable for global localization but rough for local positions and orientations, HSC4D makes both sensors complement each other by a joint optimization and achieves promising results for long-term capture. Relationships between humans and environments are also explored to make their interaction more realistic. To facilitate many down-stream tasks, like AR, VR, robots, autonomous driving, etc., we propose a dataset containing three large scenes (1k-5k $m^2$) with accurate dynamic human motions and locations. Diverse scenarios (climbing gym, multi-story building, slope, etc.) and challenging human activities (exercising, walking up/down stairs, climbing, etc.) demonstrate the effectiveness and the generalization ability of HSC4D. The dataset and code are available at http://www.lidarhumanmotion.net/hsc4d/.

cs.CV↗

LiDARCap: Long-range Marker-less 3D Human Motion Capture with LiDAR Point Clouds

Existing motion capture datasets are largely short-range and cannot yet fit the need of long-range applications. We propose LiDARHuman26M, a new human motion capture dataset captured by LiDAR at a much longer range to overcome this limitation. Our dataset also includes the ground truth human motions acquired by the IMU system and the synchronous RGB images. We further present a strong baseline method, LiDARCap, for LiDAR point cloud human motion capture. Specifically, we first utilize PointNet++ to encode features of points and then employ the inverse kinematics solver and SMPL optimizer to regress the pose through aggregating the temporally encoded features hierarchically. Quantitative and qualitative experiments show that our method outperforms the techniques based only on RGB images. Ablation experiments demonstrate that our dataset is challenging and worthy of further research. Finally, the experiments on the KITTI Dataset and the Waymo Open Dataset show that our method can be generalized to different LiDAR sensor settings.

cs.CV↗

Federated Learning with Fair Averaging

Fairness has emerged as a critical problem in federated learning (FL). In this work, we identify a cause of unfairness in FL -- conflicting gradients with large differences in the magnitudes. To address this issue, we propose the federated fair averaging (FedFV) algorithm to mitigate potential conflicts among clients before averaging their gradients. We first use the cosine similarity to detect gradient conflicts, and then iteratively eliminate such conflicts by modifying both the direction and the magnitude of the gradients. We further show the theoretical foundation of FedFV to mitigate the issue conflicting gradients and converge to Pareto stationary solutions. Extensive experiments on a suite of federated datasets confirm that FedFV compares favorably against state-of-the-art methods in terms of fairness, accuracy and efficiency. The source code is available at https://github.com/WwZzz/easyFL.

cs.LG↗

LO-Net: Deep Real-time Lidar Odometry

We present a novel deep convolutional network pipeline, LO-Net, for real-time lidar odometry estimation. Unlike most existing lidar odometry (LO) estimations that go through individually designed feature selection, feature matching, and pose estimation pipeline, LO-Net can be trained in an end-to-end manner. With a new mask-weighted geometric constraint loss, LO-Net can effectively learn feature representation for LO estimation, and can implicitly exploit the sequential dependencies and dynamics in the data. We also design a scan-to-map module, which uses the geometric and semantic information learned in LO-Net, to improve the estimation accuracy. Experiments on benchmark datasets demonstrate that LO-Net outperforms existing learning based approaches and has similar accuracy with the state-of-the-art geometry-based approach, LOAM.

cs.CV↗

Point2Node: Correlation Learning of Dynamic-Node for Point Cloud Feature Modeling

Fully exploring correlation among points in point clouds is essential for their feature modeling. This paper presents a novel end-to-end graph model, named Point2Node, to represent a given point cloud. Point2Node can dynamically explore correlation among all graph nodes from different levels, and adaptively aggregate the learned features. Specifically, first, to fully explore the spatial correlation among points for enhanced feature description, in a high-dimensional node graph, we dynamically integrate the node's correlation with self, local, and non-local nodes. Second, to more effectively integrate learned features, we design a data-aware gate mechanism to self-adaptively aggregate features at the channel level. Extensive experiments on various point cloud benchmarks demonstrate that our method outperforms the state-of-the-art.

cs.CV↗

RF-Net: An End-to-End Image Matching Network based on Receptive Field

This paper proposes a new end-to-end trainable matching network based on receptive field, RF-Net, to compute sparse correspondence between images. Building end-to-end trainable matching framework is desirable and challenging. The very recent approach, LF-Net, successfully embeds the entire feature extraction pipeline into a jointly trainable pipeline, and produces the state-of-the-art matching results. This paper introduces two modifications to the structure of LF-Net. First, we propose to construct receptive feature maps, which lead to more effective keypoint detection. Second, we introduce a general loss function term, neighbor mask, to facilitate training patch selection. This results in improved stability in descriptor training. We trained RF-Net on the open dataset HPatches, and compared it with other methods on multiple benchmark datasets. Experiments show that RF-Net outperforms existing state-of-the-art methods.

cs.CV↗

Traffic Sign Timely Visual Recognizability Evaluation Based on 3D Measurable Point Clouds

The timely provision of traffic sign information to drivers is essential for the drivers to respond, to ensure safe driving, and to avoid traffic accidents in a timely manner. We proposed a timely visual recognizability quantitative evaluation method for traffic signs in large-scale transportation environments. To achieve this goal, we first address the concept of a visibility field to reflect the visible distribution of three-dimensional (3D) space and construct a traffic sign Visibility Evaluation Model (VEM) to measure the traffic sign visibility for a given viewpoint. Then, based on the VEM, we proposed the concept of the Visual Recognizability Field (VRF) to reflect the visual recognizability distribution in 3D space and established a Visual Recognizability Evaluation Model (VREM) to measure a traffic sign visual recognizability for a given viewpoint. Next, we proposed a Traffic Sign Timely Visual Recognizability Evaluation Model (TSTVREM) by combining VREM, the actual maximum continuous visual recognizable distance, and traffic big data to measure a traffic sign visual recognizability in different lanes. Finally, we presented an automatic algorithm to implement the TSTVREM model through traffic sign and road marking detection and classification, traffic sign environment point cloud segmentation, viewpoints calculation, and TSTVREM model realization. The performance of our method for traffic sign timely visual recognizability evaluation is tested on three road point clouds acquired by a mobile laser scanning system (RIEGL VMX-450) according to Road Traffic Signs and Markings (GB 5768-1999 in China), showing that our method is feasible and efficient.

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