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Chengru Song

Publications and source records attributed to Chengru Song.

At least 19 recordsLinked to original sources

TapeSAC: Automated, Pareto-Optimal Fine-Grained Memory Management for Large Model Training

Selective activation checkpointing (SAC) decides which activations to save for the backward pass and which to recompute: each choice is a point in the plane of peak memory and recomputation time, and the goal is that plane's Pareto frontier. Current practice falls short of this goal. Hand-tuned policies fix a single point that does not adapt when the model, batch or kernels change; PyTorch's SAC reruns each block's forward pass in program order, recomputing values the backward pass never reads; and the memory budget of torch.compile treats recomputation as free or forbidden and selects saved tensors by bytes alone, an assumption that fails for the custom kernels that produce many of a large model's activations. We present TapeSAC, which automates SAC in eager PyTorch without editing the model's forward code. TapeSAC records each block's forward pass at the dispatcher and, during backward, replays only the producers of the values autograd consumes, so saving a tensor eliminates every producer needed only for it. A planner selects the saved tensors from measured recomputation costs under a single limit on step-peak memory. On Qwen3.8-27B and Qwen3.6-35B-A3B, replay alone reduces step time by 3.0% and 1.7% versus full checkpointing at no greater memory cost; memory-aware planning raises these gains to 6.3% and 13.9% under a 90%-of-device-memory limit. The evaluated hand-tuned policies fall short of this memory-recomputation frontier and, on Qwen3.6-35B-A3B, run out of memory at larger batches. Over 500 steps on real data, TapeSAC reduces training time by 8-11%; on Qwen3.5-397B, it is 2.7% faster than a model-specific hand-tuned policy while using 14% less memory.

cs.DC↗

Behind Video Generation: Observations and Insights on Multimodal Understanding from Kling

Video generation has progressed from isolated clips to coherent short-form audiovisual sequences, and the bottleneck is shifting from rendering to semantic control. This report summarizes the observations and insights on multimodal understanding gained from successive generations of Kling. We argue that generation quality is the projection of multimodal understanding through the entire data--conditioning--alignment--evaluation chain, and we examine this chain module by module. Kling-MLLM, a shared multimodal foundation model that unifies image, video, audio, synchronized audio--video, and interleaved inputs, is specialized for each downstream module. Because a DiT is trained on far fewer training samples than a language model, we treat captioning as a semantic contract that maximizes description density, and extend it to reference-grounded captioning that makes reference bindings explicit. Prompt enhancement translates user intent into this caption distribution: basic PE is derived from captions of compelling videos and refined with text-level and generator-in-the-loop reinforcement learning, while agentic PE refines the story and retrieves compelling examples. We show that a reliable text encoder comes from perceptual training rather than from stronger language ability, and that candidates can be screened from text alone before end-to-end training. Reward modeling pairs a general reward model for explainable, localized critiques with a decision reward model for fast multidimensional scoring, treating perceptual bandwidth as a first-class design parameter. Finally, we review task-specific automatic evaluation, focusing on protocols that expose scoring shortcuts and help trace failures to their upstream source. We hope these lessons offer practical guidance for building the understanding stack behind controllable video generation.

cs.CV↗

The Endgame of FSDP Communication: Layout-Aware Collectives on Copy Engines, RDMA, and NVSwitch

Fully Sharded Data Parallelism (FSDP2) maintains parameters and gradients as per-parameter tensors, whereas its collective path operates on flat, rank-major buffers. Converting between these layouts copies all-gather outputs into parameter storage and packs gradients into full-group fp32 buffers. Layout conversion alone accounts for 6.4% of step time in Llama-3.1 70B training at 8K tokens per GPU. Communication kernels impose a second cost: a default NCCL reduce-scatter can slow a concurrent GEMM that would otherwise complete in a single wave by 69%. We present TIDE, a set of zero-copy collectives built on public NCCL 2.31+ APIs. TIDE preserves FSDP2's per-parameter storage and compute kernels while folding layout placement into collective addressing. TIDE-AG delivers shards directly to parameter storage using NVSwitch multicast and paced recursive-doubling RDMA, with no SMs used for transport or placement. TIDE-RS consumes per-parameter bf16 gradients directly and reduces them into fp32 shards (a mixed-precision mode that NCCL does not provide) using copy engines and short-lived thread blocks (CTAs) for node-local accumulation and NVSwitch for cross-node reduction. A two-phase pipeline separates gradient reads from network progress; Slot-Reuse optionally stages gradients in vacated all-gather slots. On 64 GPUs, TIDE reduces step time by up to 27.1% relative to Stock FSDP2 and 6.0% relative to FSDP2+SymmMem across Llama-3.1 70B, Wan2.2, and Qwen3-30B-A3B. It reduces reduce-scatter SM time by factors of 12.5-14.5 and cuts interference with concurrent compute by up to an order of magnitude. Its reduce-scatter buffer remains nearly constant from 16 to 64 GPUs at a fixed per-GPU output size, and its peak memory is up to 4.7 GiB below FSDP2+SymmMem's and, with Slot-Reuse on Wan2.2, below Stock FSDP2's.

cs.DC↗

Layerwise Repacking: Variable-Length Hybrid-Attention Training without an Extra Redistribution Pass

Variable-length training creates conflicting parallelism requirements across the layers of a hybrid-attention model. The longest samples require wide sequence-parallel (SP) groups of 16 or 32 ranks for full attention, whose cost grows quadratically with sequence length. Sparse-attention layers, dominated by near-linear MoE work, can instead balance most evaluated workloads within node-local SP8 groups. Reusing the wide groups for these layers pushes their all-to-all communication across nodes, where the observed effective rate is 7.0x lower. Yet switching to smaller groups changes which ranks own each sample; a separate redistribution at every full-sparse boundary would introduce another data transfer. Layerwise Repacking keeps each SP16/32 parent for full attention and repacks its samples into node-local sparse children at SP{1, 2, 4, 8}, where hidden states persist between full layers. The layout change rides on the two existing full-layer Ulysses sites: at each, one variable-size all-to-all performs both the head exchange and the sample repacking, so no redistribution pass is added. Because the balance the children can reach depends on which samples share a parent, an auxiliary parent solver rebalances parent membership before the children are formed. On all 22 steps with SP16/32 parents among the first 200 training steps of a 1F3S hybrid-attention model (one full-attention layer per three sparse-attention layers), repacking alone reduces the mean end-to-end time by 5.95% and raises model FLOPs utilization (MFU) by 3.75 percentage points over the baseline with repacking disabled; with the improved solver, end-to-end time falls by 7.61% and MFU rises by 4.83 percentage points.

cs.LG↗

Sparsity Should Be ALLOTted by Output: Training-Free Allocation of Block-Sparse Attention for Video Diffusion Transformers

Full 3D attention is costly in video Diffusion Transformers. Block-sparse attention reduces this cost by computing only selected attention blocks. However, existing methods either overlook the potential to optimize sparsity allocation or rely on heuristic rules or local metrics to guide it. In this work, we observe that sparsifying attention in different layers and at different denoising steps affects final-video fidelity to substantially different degrees. Yet the identities of the most sensitive layer-step pairs remain nearly unchanged across inputs. Building on these findings, we propose Allocating Layer-step Latency by Output Tests (ALLOT), a training-free sparsity allocation method. Treating each layer-step pair as a cell, ALLOT estimates each cell's contribution to final-video error through (i) cell probing and (ii) trajectory calibration, then jointly optimizes cell densities under a measured-latency budget. It preserves existing selection strategies and kernels, replacing only the allocation component. At equal or shorter wall-clock time, ALLOT outperforms every compared allocation strategy with XAttention, with an 11.8 dB PSNR gain on HunyuanVideo. Extensive experiments across four additional published pipelines on Wan2.1, Wan2.2, and HunyuanVideo show that ALLOT outperforms or ties the default in all nine settings.

cs.CV↗

KPage: Cross-Block Page Compaction for Hardware-Efficient Sparse Attention

Sparse attention reduces the computational cost of long-sequence video Transformers, but three-dimensional token layouts often leave selected blocks partially occupied, wasting physical tile capacity. We present KPage, a block-sparse attention scheme that packs valid 16-row K/V pages across logical-block boundaries into large tiles directly during loading, without materializing compacted tensors in high-bandwidth memory. KPage also routes Q blocks between 64x256 and 128x128 tiles to reduce query-side padding. Exact masking and K/V-owned page packing preserve the original sparse graph in forward and backward execution. Across five representative workloads, KPage achieves 1.35x-2.06x bare forward-kernel speedup over NVIDIA Block-Sparse Attention (BSA), with a geometric mean of 1.77x. It is near parity for fully occupied blocks (1.03x) but achieves 2.29x geometric-mean speedup on 3D layouts with partial blocks. KPage reduces physical query-key pair capacity from 334.1G to 177.5G while preserving 160.6G useful interactions. Across eight layouts from open-source SSTA, STA, and VSA systems, KPage achieves 1.13x-4.25x forward and 1.02x-2.71x forward-plus-backward speedup over the strongest exact sparse baselines. With independent Q/K partitions, KPage also achieves 1.49x speedup over the strongest exact sparse baseline and 1.57x over BSA on the SVG2 Wan 14B/720p configuration. After compliance review, we will open-source KPage and submit a pull request to NVIDIA cuDNN Frontend.

cs.DC↗

Replay the Curvature: Accurate and Scalable NVFP4 Quantization for Large Language Model Inference

Large language models make weight storage and memory traffic major inference costs, motivating low-precision formats that represent each weight with only a few bits. Such formats use a scale to map floating-point values into a small codebook; NVFP4 improves local range utilization by letting every 16 E2M1 weights share an E4M3 block scale. Choosing that scale is difficult in GPTQ because quantizing one column updates those that follow, so evaluating a block independently can misestimate its final reconstruction error. Large models pose a second challenge: full-precision weights, calibration activations, and second-order state cannot all remain on one accelerator, while assigning complete layers to devices leaves each time-consuming layer solve serial. We introduce \emph{Schur Replay}, a scale-selection algorithm that reproduces the GPTQ updates caused by each block scale and scores the resulting block error after accounting for compensation from unquantized columns. Separately, our execution infrastructure keeps only the active layer resident, tiers activations across device, host, and disk, retires full-precision layers after export, and distributes independent output rows across tensor-parallel ranks. Together, the algorithm and infrastructure attain $99.35\%$ and $100.84\%$ question-weighted recovery from BF16 across seven benchmarks on Qwen3.5-397B-A17B and Llama-3.3-70B-Instruct. On the 397B model, the infrastructure reduces measured per-layer time by $15.17\times$ over ModelOpt and $23.14\times$ over LLM Compressor, with lower memory used per GPU.

cs.LG↗

Beyond Attention Masks: Instruction Anchoring for Efficient In-Context Diffusion Generation

In-context diffusion transformers concatenate instruction, target, and reference tokens into a single sequence for joint attention. Reference-side computation must therefore be repeated at every denoising step, with the cost growing rapidly as more references are added. Decoupling reference tokens from the target enables exact key-value reuse across denoising steps, but prevents the references from attending to the instruction, degrading instruction following and reference fidelity. This trade-off cannot be resolved through attention-mask design alone. We introduce AnchorCache, a parameter-free token-layout and attention-mask co-design that inserts static text anchors. These anchors condition the reference representations on the instruction during cache construction, after which the resulting reference keys and values can be reused exactly across denoising steps. To recover the quality initially lost through this structural conversion, we apply teacher-forced velocity distillation followed by a short on-policy stage that queries the teacher at student-visited states. To our knowledge, this is the first use of on-policy distillation for architectural recovery in diffusion models. Across benchmarks spanning image, speech, and video generation, AnchorCache matches full-attention quality. Its efficiency gains increase with the reference-context size, reaching a 6.40x speedup in diffusion transformer inference.

cs.CV↗

X-Stage: Modeling Post-Issue Backpressure in GPU Communication--Computation Fusion

Fine-grained, device-initiated communication allows fused GPU kernels to issue remote stores directly from their compute pipelines, a pattern increasingly used in expert parallelism (EP), tensor parallelism (TP), and Ulysses-style sequence parallelism (UP). Existing designs reason about where communication is issued and when remote data becomes ready, but lack a quantitative model of the sender-side interval after a remote store is accepted and before it becomes visible at the destination. This interval determines whether communication remains decoupled from computation or backpressures it. We identify X-Stage, a software-visible post-issue stage with finite decoupling. Downstream pressure can dissipate while the issuer resumes useful work, whereas sustained injection consumes X-Stage headroom and eventually stalls the compute pipeline. We characterize this behavior and build a calibrated model that predicts whether remote-store arrivals accumulate backpressure or recover during intervening computation. Guided by the model, we reshape bursty arrivals when they would exhaust X-Stage headroom and exploit natural compute windows when headroom can recover concurrently. Evaluation across representative EP, TP, and UP workloads shows up to 1.62x fused-kernel, 1.75x end-to-end, and 1.43x sender-visible speedup, respectively. Microbenchmarks further validate the model's predictions of backlog accumulation, recovery, and sender-side backpressure.

cs.DC↗

AgenticGen: Reward-Guided Agentic Video Generation for Advertising

Advertising video generation is not only a video synthesis task, but also a product-conditioned reasoning problem whose success is measured by online business metrics. Recent video foundation models can generate realistic clips from multimodal conditions, yet they do not optimize how a product should be transformed into an effective advertisement or how future generation should be improved from online business feedback. To close this loop, we propose AgenticGen, a reward-guided agentic framework that decomposes advertising video generation into two trainable reasoning stages, strategy selection and draft generation, thereby exposing optimization targets that online business feedback can supervise. AgenticGen learns a performance-based reward from accumulated online feedback and a complementary rubric-based reward aligned with human quality standards, then uses them to supervise policy optimization. DPO first moves the agentic policies toward online preferences, and GRPO further refines both stages with process and outcome rewards. Offline experiments validate the reward models and successive policy optimization. Online A/B experiments in the TikTok advertising system show that AgenticGen after DPO and GRPO improves CTR by 2.72%, CVR by 2.63%, and Advv by 9.61% over the SFT baseline.

cs.CV↗

Latent Reward Registers for Diffusion Preference Alignment

Aligning diffusion models with human preferences usually relies on a sparse terminal reward evaluated on the final generated samples, which creates a severe temporal credit-assignment problem across the denoising process. We propose Latent Reward Registers, a mechanism that estimates terminal preference directly from intermediate noisy latents. Learnable, position-free register tokens are appended as an auxiliary read path to a frozen Diffusion Transformer (DiT), extracting preference signals without altering the generator's hidden states or velocity field. The resulting dense, differentiable reward field spans the full denoising trajectory and supports two alignment strategies. For training, Reward-Gradient On-Policy Distillation (RG-OPD) converts this dense reward field into per-step targets at states visited by the current generator, replacing rollout-intensive policy gradients with direct on-policy distillation. For inference, Reward-Guided Sampling (RGS) steers trajectories with magnitude-matched reward-gradient corrections and no parameter updates. Empirically, at high noise levels (t=0.8) the registers reach the highest pairwise accuracy among the evaluated latent reward models. RG-OPD outperforms online reinforcement learning baselines while reducing GPU hours by up to 33x. RGS achieves significant reward improvement with a favorable reward-quality balance against training-free baselines. Code and weights are to be available at https://github.com/Guanys-dar/latent-reward-register

cs.LG↗

TEMPO: Makespan-Aware Expert-Parallel Load Balancing Across Memory- and Compute-Bound Regimes

In expert-parallel (EP) MoE serving, every layer synchronizes at the slowest GPU. Dispatchers balance token counts (EPLB, LPLB, UltraEP) or activated-expert counts (METRO), assuming expert time is linear in one. Measurements on two datacenter GPU generations show it is neither: below $n^* \approx 156$--$168$ tokens, HBM weight streaming dominates---cost attaches to $activated replicas$, not tokens; above it, grouped GEMM rounds tokens to 128-tile $M$-tiles, so $splitting$ an expert adds padded compute. A max-affine profile $t=\max(a+bG,\,c+βN)$ captures both regimes. Realistic decode batches hold hot experts in the linear regime and cold in the flat $simultaneously$; recorded batches show proxy dispatches differ by $1.4$--$1.6\times$ in modeled block time (p95 up to $1.7\times$), and $which$ proxy wins flips with the regime. We formalize per-batch dispatch as a fixed-charge makespan problem---NP-hard on two fully replicated GPUs, polynomial in degenerate limits---and present TEMPO, a makespan-aware dispatcher solving it in milliseconds off the critical path; its SGLang integration runs out-of-process and fuses dispatch with count collection into one in-graph kernel. Anchored by an 8-GPU Testbed A microbenchmark, TEMPO stays within $1\%$ of the best fixed baseline everywhere and wins by up to $15.5\%$ where regimes mix. End-to-end on Testbed B, Qwen3-235B (inside the win region) gains $4$--$6\%$ throughput and cuts p99 latency by $\sim 15.6\%$; DeepSeek-V3 (outside, communication-dominated) shows only mechanism cost. A phase diagram, not a universal win, is the claim: it predicts both outcomes before deployment.

cs.DC↗

JAGG: Jacobian-Aggregated Group Gradient for Efficient GRPO Training of Diffusion Models

Group Relative Policy Optimization (GRPO) is a powerful reinforcement learning algorithm for aligning generative models with human preferences. While successful in large language models~\cite{shao2024deepseekmathpushinglimitsmathematical}, its extension to diffusion and flow matching models introduces a severe computational bottleneck: gradients must be back-propagated through the high-capacity DiT backbone at \emph{every} timestep of the sampling trajectory, making high-resolution text-to-image (T2I) training prohibitively expensive. Training-free DiT inference acceleration methods (e.g., $Δ$-DiT, ScalingCache) exploit the fact that DiT hidden states and velocity predictions vary \emph{smoothly and nearly linearly} along the trajectory. We ask whether the same linearity can reduce the backward-pass cost of DiT RL training, and answer affirmatively with \textbf{JAGG} (\textbf{J}acobian-\textbf{A}ggregated \textbf{G}roup \textbf{G}radient), which reduces full transformer backward passes from $W$ to $2$ per group of $W$ consecutive steps. JAGG approximates intermediate-step Jacobians via $t$-weighted interpolation of the endpoint Jacobians, then aggregates per-step upstream signals into two composite gradients applied through a single joint backward pass. We prove this interpolation is \emph{exact} when the velocity is linear in $(z,t)$, and a cosine-similarity routing rule (\texttt{jagg\_frac}) deploys JAGG only where the assumption holds. Experiments on T2I benchmarks show JAGG delivers $\sim$2$\times$ backward speedup with negligible quality degradation. The code for this work can be accessed through https://github.com/SchumiDing/JAGG.

cs.LG↗

HeadCast: Casting Attention Heads for Efficient Autoregressive Video Generation

Autoregressive (AR) video diffusion models have become a promising paradigm for long and streaming video synthesis, but the continuously growing Key-Value (KV) cache makes attention the dominant inference cost, especially at high resolution where each frame contributes many tokens. Existing remedies either evict the cache with coarse heuristics that cause inter-frame flickering, or require model re-training. We propose HeadCast, a training-free, plug-and-play acceleration framework built on the observation that a pre-trained AR model's attention heads exhibit stable, heterogeneous behaviors. After a short warm-up, HeadCast performs a one-time classification at the maximum-noise step that sorts every head into one of four archetypes: Sink, Dummy, Spatial, and Global, and restructures the monolithic KV cache into head-specific pathways. Crucially, it retains the Global heads that preserve the long-range temporal consistency aggressive eviction destroys. Because the Spatial pathway operates on a fixed-size grid, its savings grow with resolution: across state-of-the-art AR models, HeadCast accelerates inference by up to 1.62x at 720P and 1.95x at 1080P, while keeping VBench quality on par with full attention and largely flicker-free. Code is available at https://github.com/sjlgaga/HeadCast .

cs.CV↗

Kwai Summary Attention Technical Report

Long-context ability, has become one of the most important iteration direction of next-generation Large Language Models, particularly in semantic understanding/reasoning, code agentic intelligence and recommendation system. However, the standard softmax attention exhibits quadratic time complexity with respect to sequence length. As the sequence length increases, this incurs substantial overhead in long-context settings, leading the training and inference costs of extremely long sequences deteriorate rapidly. Existing solutions mitigate this issue through two technique routings: i) Reducing the KV cache per layer, such as from the head-level compression GQA, and the embedding dimension-level compression MLA, but the KV cache remains linearly dependent on the sequence length at a 1:1 ratio. ii) Interleaving with KV Cache friendly architecture, such as local attention SWA, linear kernel GDN, but often involve trade-offs among KV Cache and long-context modeling effectiveness. Besides the two technique routings, we argue that there exists an intermediate path not well explored: {Maintaining a linear relationship between the KV cache and sequence length, but performing semantic-level compression through a specific ratio $k$}. This $O(n/k)$ path does not pursue a ``minimum KV cache'', but rather trades acceptable memory costs for complete, referential, and interpretable retention of long distant dependency. Motivated by this, we propose Kwai Summary Attention (KSA), a novel attention mechanism that reduces sequence modeling cost by compressing historical contexts into learnable summary tokens.

cs.CL↗

ScalingAttention: Discovering Intrinsic Sparse Attention Topology for Video Diffusion Transformers

While Diffusion Transformers (DiTs) have revolutionized high-fidelity video generation, their reliance on 3D full attention creates a quadratic computational bottleneck. Existing sparse methods face a dilemma: dynamic pruning suffers from prohibitive runtime overhead and memory fragmentation, while static heuristics fail to capture fine-grained dependencies. In this work, we propose ScalingAttention, a training-free framework grounded in a key inductive bias: while individual activations are input-dependent, the high-mass attention regions for each head rapidly converge to a stable, prompt-agnostic Intrinsic Sparse Topology. This topology is weight-encoded, scale-invariant, and efficient to extract. ScalingAttention decouples topology discovery from sparsity control via: (1) WEST (Weight-Encoded Sparse Topology), which extracts a robust block-sparse prior mask offline to eliminate runtime search; (2) FAST (Fidelity-Aware Sensitivity Tuning), which adaptively tunes head-wise sparsity based on diffusion fidelity requirements. To ensure practical acceleration, we co-design a hardware-aligned bit-wise block-sparse kernel. Experiments on Wan2.1 show up to 1.90X end-to-end speedup with superior fidelity, establishing a new Pareto frontier over state-of-the-art baselines.

cs.CV↗

Kwai Keye-VL-2.0 Technical Report

We introduce Kwai Keye-VL-2.0-30B-A3B, an open-source Mixture-of-Experts (MoE) multimodal foundation model designed to advance long-video understanding and agentic intelligence. To address the challenges of ultra-long contexts, information redundancy, and prohibitive computational costs inherent in hour-level videos, Keye-VL-2.0 is the first to adapt DeepSeek Sparse Attention (DSA) to GQA-based multimodal architectures, enabling lossless 256K context processing while capturing critical frames and long-range temporal dependencies. This architecture is underpinned by a highly optimized training and inference infrastructure, including scalable video I/O, heterogeneous ViT-LM parallelism, and custom DSA kernels that significantly maximize throughput and minimize computational overhead. Furthermore, to overcome the algorithmic dilemma of catastrophic forgetting during multi-task alignment, we introduce Cross-Modal Multi-Teacher On-Policy Distillation (MOPD) paired with Context-RL and Video-RL. By distilling dense token-level teacher feedback from on-policy rollouts back into the MoE backbone, which activates only 3B parameters, Keye-VL-2.0 natively empowers advanced agent collaboration across Code, Tool, and Search scenarios with multimodal self-correction. Extensive evaluations across video understanding, temporal grounding, reasoning, STEM, and agent benchmarks demonstrate that Keye-VL-2.0-30B-A3B achieves state-of-the-art performance among models of similar scale, particularly excelling in fine-grained temporal localization on TimeLens and long-video comprehension on Video-MME-v2 and LongVideoBench. We release our model checkpoints to accelerate community progress toward scalable and robust multimodal agentic applications.

cs.CV↗

OneReason Technical Report

Generative recommendation models in the OneRec family have been widely deployed in many real-world services, such as short-video, live-streaming, advertising, and e-commerce. However, these generative models can only benefit from the scaling advantage, while their reasoning ability is hard to activate, since we cannot construct meaningful Chain-of-Thought (CoT) sequences consisting of itemic tokens only. Inspired by the success of the reasoning-style ``think before answer'' paradigm in the LLM field, we conduct preliminary studies (i.e., OneRec-Think, OpenOneRec) to explore reasoning capability in generative recommendation. Nevertheless, we notice an unexpected phenomenon: the thinking mode does not show advantages over the non-thinking mode. Drawing insights from recent findings on CoT robustness in multi-modal language models, we argue that effective reasoning in recommendation rests on two factors: perception, the ability to ground itemic tokens in their underlying language semantics, and cognition, the ability to reorganize a user's behavior sequence into coherent latent interest points. We therefore propose OneReason, which includes: (1) strong itemic token perception in pre-training, (2) a three-level cognition-enhanced CoT format for recommendation tasks in SFT, and (3) a specialize-then-unify training recipe in RL to enhance the thinking ability.

cs.IR↗