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Chengwen Zhang

Publications and source records attributed to Chengwen Zhang.

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Position: Robot Privacy as Embodied Boundary Work. Connecting Capabilities, Contexts, and Design Responses in Everyday Robotics

Robots are increasingly entering everyday environments where privacy is shaped not only by data practices, but also by spatial, bodily, social, and relational boundaries. Their embodied capabilities allow them to reshape these boundaries through situated action, challenging privacy framings centered on data flows, interface settings, or one-time consent. Prior work has examined robot privacy through sensing, data collection, telepresence, transparency, consent, bystander awareness, and multi-stakeholder governance. Building on this work, we propose embodied boundary privacy as a capability-by-context framing for examining how physically present robots may reshape privacy boundaries in situated interaction. Specifically, this framing organizes privacy risks across seven robot capabilities and five deployment contexts, asking how embodied capabilities enable boundary crossings and how situated contexts shape who is affected, how these crossings are interpreted, and when they become contested. We use this perspective to outline design and research implications for embodied privacy mechanisms, including boundary checkpoints, viewpoint-aware sensing control, remote-presence disclosure, object- and body-level access rules, constraints on socially persuasive privacy influence, and local interruption rights. We encourage HRI research, design, and governance to treat robot movement, orientation, proximity, object access, remote presence, and social expression as privacy-relevant actions whose meaning depends on context.

cs.RO

PAGE: Towards Practical Human-level Gaze Target Estimation

Gaze target estimation, the task of predicting where a person is looking in a scene, is crucial to understanding human attention and intent. It is a challenging task that combines high-level understanding of global scene semantics and precise spatial reasoning using human appearance (e.g. pose, eye orientation). As a result, human-level performance remains elusive for existing models, limiting their practical application. To this end, we propose PaGE (Practical Gaze Estimator), a gaze estimation model that explicitly models the complex interaction between scene and head features. Using a PaGE model with a large ViT-H+ backbone as the teacher, we further distill student models with lighter backbones on a much larger and more diverse unlabeled dataset. The architectural improvements and novel training recipe allow PaGE to achieve state-of-the-art performance on several gaze estimation tasks, outperforming humans in 7 out of 9 metrics while reducing the human-AI gap by at least 60% in the remaining 2. The distilled student models retain most of the teacher's performance while being lightweight enough for practical deployment on robots and consumer devices. The code and model checkpoints are available at our project page.

cs.CV

HiSync: Spatio-Temporally Aligning Hand Motion from Wearable IMU and On-Robot Camera for Command Source Identification in Long-Range HRI

Long-range Human-Robot Interaction (HRI) remains underexplored. Within it, Command Source Identification (CSI) - determining who issued a command - is especially challenging due to multi-user and distance-induced sensor ambiguity. We introduce HiSync, an optical-inertial fusion framework that treats hand motion as binding cues by aligning robot-mounted camera optical flow with hand-worn IMU signals. We first elicit a user-defined (N=12) gesture set and collect a multimodal command gesture dataset (N=38) in long-range multi-user HRI scenarios. Next, HiSync extracts frequency-domain hand motion features from both camera and IMU data, and a learned CSINet denoises IMU readings, temporally aligns modalities, and performs distance-aware multi-window fusion to compute cross-modal similarity of subtle, natural gestures, enabling robust CSI. In three-person scenes up to 34m, HiSync achieves 92.32% CSI accuracy, outperforming the prior SOTA by 48.44%. HiSync is also validated on real-robot deployment. By making CSI reliable and natural, HiSync provides a practical primitive and design guidance for public-space HRI. https://github.com/OctopusWen/HiSync

cs.HC

MOAT: Evaluating LMMs for Capability Integration and Instruction Grounding

Large multimodal models (LMMs) have demonstrated significant potential as generalists in vision-language (VL) tasks. However, adoption of LMMs in real-world tasks is hindered by their poor performance in tasks that require a combination of VL capabilities, as well as in tasks that involve the grounding of complex text or visual instructions. To thoroughly investigate this gap and its underlying causes, we propose MOAT, a diverse benchmark with 1005 complex real-world vision questions that are straightforward for humans but challenging for LMMs. Specifically, the tasks in MOAT require LMMs to engage in generalist problem solving by integrating VL capabilities such as reading text, counting, understanding spatial relations, grounding textual and visual instructions, etc. All these abilities fit into a taxonomy proposed by us that contains 9 VL capabilities, enabling MOAT to provide a fine-grained view of LMMs' strengths and weaknesses. Besides, MOAT is the first benchmark to explicitly evaluate LMMs' ability to ground complex text and visual instructions, which is essential for many real-world applications. We evaluated 17 proprietary and open source LMMs, finding that the best performing LMM (Gemini 2.5 Pro) achieved only 44% accuracy, far below what would be acceptable in real-world applications. To guide future model development, we analyze common trends in our results and discuss the underlying causes of poor performance, focusing on the impact of text-centric reasoning, which VL capabilities form bottlenecks in complex tasks, and the potential harmful effects of tiling. Code and data are available at https://cambrian-yzt.github.io/MOAT/.

cs.CL

CORE4D: A 4D Human-Object-Human Interaction Dataset for Collaborative Object REarrangement

Understanding how humans cooperatively rearrange household objects is critical for VR/AR and human-robot interaction. However, in-depth studies on modeling these behaviors are under-researched due to the lack of relevant datasets. We fill this gap by presenting CORE4D, a novel large-scale 4D human-object-human interaction dataset focusing on collaborative object rearrangement, which encompasses diverse compositions of various object geometries, collaboration modes, and 3D scenes. With 1K human-object-human motion sequences captured in the real world, we enrich CORE4D by contributing an iterative collaboration retargeting strategy to augment motions to a variety of novel objects. Leveraging this approach, CORE4D comprises a total of 11K collaboration sequences spanning 3K real and virtual object shapes. Benefiting from extensive motion patterns provided by CORE4D, we benchmark two tasks aiming at generating human-object interaction: human-object motion forecasting and interaction synthesis. Extensive experiments demonstrate the effectiveness of our collaboration retargeting strategy and indicate that CORE4D has posed new challenges to existing human-object interaction generation methodologies.

cs.CV