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Chengxu Zhou

Publications and source records attributed to Chengxu Zhou.

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PAMoR: Parameterized Affective Motion Generation in Real Time for Humanoid Robots

People read a humanoid robot's motion in social settings not only for the action performed but for the affect conveyed. Motion carrying that affect has so far been generated for human avatars, where style is taken from a reference clip or an emotion word, neither of which can be quantitatively parameterized. We present PAMoR, which turns affect into a measured control parameter: a valence-arousal (V-A) coordinate computed natively on robot kinematics. It is obtained in closed form from postural expansion and movement energy, and these measurements serve directly as generation conditions, with no human annotation. An action prior and two affect priors, trained in a shared latent space, are composed at each denoising step: the action prior fixes what is performed, the affect priors modulate how. Whole-body motion rolls out autoregressively on a 29-DoF Unitree G1 in real time, with action and affect both editable. Generated motion tracks the commanded V-A over its full range while text-to-motion fidelity still matches text-only baselines. In a perceptual study, raters identify the commanded emotion on 0.38 of trials, above both baselines and approaching the 0.44 reported for acted human bodies.

cs.RO

Calf-Integrated Arms for Bimanual Quadruped Loco-Manipulation

Most quadruped loco-manipulation designs trade manipulation capability against stance. A trunk-mounted arm sits high and usually carries a single arm; using the legs as manipulators lifts the manipulating leg off the ground; and even leg-mounted grippers reach two-handed tasks only by rearing onto the hind legs. This paper integrates a manipulator with a prismatic slider, two revolute joints, and a gripper into each front calf of a Unitree Go2. The two arms grasp objects at ground level and manipulate with both hands while all four feet stay planted, without rearing. With one arm carrying, the base stays free to walk. A vision-language model sequences skills from a predefined library at each skill boundary, conditioned on the head-camera image and task state, for long-horizon autonomy. In simulation, the design performs three bimanual tasks: a long-horizon cabinet task under autonomous skill selection, a cooperative two-handed lift, and an inter-arm handover.

cs.RO

A Sensorised Lattice Footplate for a Semi-Active Prosthetic Foot

This paper investigates whether magnetic plantar sensing can be embedded directly inside the load-bearing compliant element of a low-cost semi-active prosthetic foot. We present a prototype integrating a sensorised 3D-printed lattice footplate, a servo-adjustable hydraulic damper, and a reduced-order ankle model. The damper is experimentally characterised to relate adjustment angle to damping coefficient. Controlled compression tests show tunable lattice stiffness, while cyclic normal loading shows that the embedded sensor tracks the testing-machine reference force, supporting plantar-force estimation without an external insole layer. Static-posture trials under approximately body-weight loading show that forefoot and rearfoot loading distributions are separable across four prescribed stance configurations, providing a preliminary check of the sensing pipeline. A feedforward damping schedule approximates the dorsiflexion trend of a reference ankle trajectory through early-to-mid stance, while exposing the expected limitation that a purely dissipative mechanism cannot generate active push-off. Together, these results demonstrate that sensing can be embedded inside the load-bearing compliant element of a prosthetic foot and used to drive semi-active damping.

cs.RO

Quadruped Parkour Learning: Sparsely Gated Mixture of Experts with Visual Input

Robotic parkour provides a compelling benchmark for advancing locomotion over highly challenging terrain, including large discontinuities such as elevated steps. Recent approaches have demonstrated impressive capabilities, including dynamic climbing and jumping, but typically rely on sequential multilayer perceptron (MLP) architectures with densely activated layers. In contrast, sparsely gated mixture-of-experts (MoE) architectures have emerged in the large language model domain as an effective paradigm for improving scalability and performance by activating only a subset of parameters at inference time. In this work, we investigate the application of sparsely gated MoE architectures to vision-based robotic parkour. We compare control policies based on standard MLPs and MoE architectures under a controlled setting where the number of active parameters at inference time is matched. Experimental results on a real Unitree Go2 quadruped robot demonstrate clear performance gains, with the MoE policy achieving double the number of successful trials in traversing large obstacles compared to a standard MLP baseline. We further show that achieving comparable performance with a standard MLP requires scaling its parameter count to match that of the total MoE model, resulting in a 14.3\% increase in computation time. These results highlight that sparsely gated MoE architectures provide a favorable trade-off between performance and computational efficiency, enabling improved scaling of control policies for vision-based robotic parkour. An anonymized link to the codebase is https://osf.io/v2kqj/files/github?view_only=7977dee10c0a44769184498eaba72e44.

cs.RO

SCDP: Learning Humanoid Locomotion from Partial Observations via Mixed-Observation Distillation

Distilling humanoid locomotion control from offline datasets into deployable policies remains a challenge, as existing methods rely on privileged full-body states that require complex and often unreliable state estimation. We present Sensor-Conditioned Diffusion Policies (SCDP) that enables humanoid locomotion using only onboard sensors, eliminating the need for explicit state estimation. SCDP decouples sensing from supervision through mixed-observation training: diffusion model conditions on sensor histories while being supervised to predict privileged future state-action trajectories, enforcing the model to infer the motion dynamics under partial observability. We further develop restricted denoising, context distribution alignment, and context-aware attention masking to encourage implicit state estimation within the model and to prevent train-deploy mismatch. We validate SCDP on velocity-commanded locomotion and motion reference tracking tasks. In simulation, SCDP achieves near-perfect success on velocity control (99-100%) and 93% tracking success in AMASS test set, performing comparable to privileged baselines while using only onboard sensors. Finally, we deploy the trained policy on a real G1 humanoid at 50 Hz, demonstrating robust real robot locomotion without external sensing or state estimation.

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A High-Fidelity Digital Twin for Robotic Manipulation Based on 3D Gaussian Splatting

Developing high-fidelity, interactive digital twins is crucial for enabling closed-loop motion planning and reliable real-world robot execution, which are essential to advancing sim-to-real transfer. However, existing approaches often suffer from slow reconstruction, limited visual fidelity, and difficulties in converting photorealistic models into planning-ready collision geometry. We present a practical framework that constructs high-quality digital twins within minutes from sparse RGB inputs. Our system employs 3D Gaussian Splatting (3DGS) for fast, photorealistic reconstruction as a unified scene representation. We enhance 3DGS with visibility-aware semantic fusion for accurate 3D labelling and introduce an efficient, filter-based geometry conversion method to produce collision-ready models seamlessly integrated with a Unity-ROS2-MoveIt physics engine. In experiments with a Franka Emika Panda robot performing pick-and-place tasks, we demonstrate that this enhanced geometric accuracy effectively supports robust manipulation in real-world trials. These results demonstrate that 3DGS-based digital twins, enriched with semantic and geometric consistency, offer a fast, reliable, and scalable path from perception to manipulation in unstructured environments.

cs.RO

E-SDS: Environment-aware See it, Do it, Sorted - Automated Environment-Aware Reinforcement Learning for Humanoid Locomotion

Vision-language models (VLMs) show promise in automating reward design in humanoid locomotion, which could eliminate the need for tedious manual engineering. However, current VLM-based methods are essentially "blind", as they lack the environmental perception required to navigate complex terrain. We present E-SDS (Environment-aware See it, Do it, Sorted), a framework that closes this perception gap. E-SDS integrates VLMs with real-time terrain sensor analysis to automatically generate reward functions that facilitate training of robust perceptive locomotion policies, grounded by example videos. Evaluated on a Unitree G1 humanoid across four distinct terrains (simple, gaps, obstacles, stairs), E-SDS uniquely enabled successful stair descent, while policies trained with manually-designed rewards or a non-perceptive automated baseline were unable to complete the task. In all terrains, E-SDS also reduced velocity tracking error by 51.9-82.6%. Our framework reduces the human effort of reward design from days to less than two hours while simultaneously producing more robust and capable locomotion policies.

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Self-Motivated Growing Neural Network for Adaptive Architecture via Local Structural Plasticity

Control policies are often implemented with fixed-capacity multilayer perceptrons trained by backpropagation, which require architecture selection in advance and cannot adapt their capacity during learning. This paper introduces the Self-Motivated Growing Neural Network (SMGrNN), a gradient-trained controller whose topology evolves online through a local Structural Plasticity Module (SPM). The SPM monitors edge-wise weight update statistics over short temporal windows and uses these local signals to trigger neuron insertion and pruning, while synaptic weights are optimized by a standard gradient-based optimizer. This allows network capacity to be adjusted during learning without manual architectural tuning. SMGrNN is evaluated on control benchmarks via policy distillation. Compared with multilayer perceptron baselines, it achieves similar or higher returns, lower variance, and task-appropriate network sizes. Ablation studies with growth disabled and growth-only variants isolate the role of structural plasticity, showing that adaptive growth improves reward stability while pruning prevents uncontrolled expansion and supports compact network formation. These results establish the independent value of local structural plasticity within gradient-trained networks and motivate future investigation of whether similar structural rules can be extended to more local or spike-based learning settings.

cs.NE

Sim-to-Real Transfer in Deep Reinforcement Learning for Bipedal Locomotion

This chapter addresses the critical challenge of simulation-to-reality (sim-to-real) transfer for deep reinforcement learning (DRL) in bipedal locomotion. After contextualizing the problem within various control architectures, we dissect the ``curse of simulation'' by analyzing the primary sources of sim-to-real gap: robot dynamics, contact modeling, state estimation, and numerical solvers. Building on this diagnosis, we structure the solutions around two complementary philosophies. The first is to shrink the gap through model-centric strategies that systematically improve the simulator's physical fidelity. The second is to harden the policy, a complementary approach that uses in-simulation robustness training and post-deployment adaptation to make the policy inherently resilient to model inaccuracies. The chapter concludes by synthesizing these philosophies into a strategic framework, providing a clear roadmap for developing and evaluating robust sim-to-real solutions.

cs.RO

Hierarchical Intention-Aware Expressive Motion Generation for Humanoid Robots

Effective human-robot interaction requires robots to identify human intentions and generate expressive, socially appropriate motions in real-time. Existing approaches often rely on fixed motion libraries or computationally expensive generative models. We propose a hierarchical framework that combines intention-aware reasoning via in-context learning (ICL) with real-time motion generation using diffusion models. Our system introduces structured prompting with confidence scoring, fallback behaviors, and social context awareness to enable intention refinement and adaptive response. Leveraging large-scale motion datasets and efficient latent-space denoising, the framework generates diverse, physically plausible gestures suitable for dynamic humanoid interactions. Experimental validation on a physical platform demonstrates the robustness and social alignment of our method in realistic scenarios.

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Gait-Conditioned Reinforcement Learning with Multi-Phase Curriculum for Humanoid Locomotion

We present a unified gait-conditioned reinforcement learning framework that enables humanoid robots to perform standing, walking, running, and smooth transitions within a single recurrent policy. A compact reward routing mechanism dynamically activates gait-specific objectives based on a one-hot gait ID, mitigating reward interference and supporting stable multi-gait learning. Human-inspired reward terms promote biomechanically natural motions, such as straight-knee stance and coordinated arm-leg swing, without requiring motion capture data. A structured curriculum progressively introduces gait complexity and expands command space over multiple phases. In simulation, the policy successfully achieves robust standing, walking, running, and gait transitions. On the real Unitree G1 humanoid, we validate standing, walking, and walk-to-stand transitions, demonstrating stable and coordinated locomotion. This work provides a scalable, reference-free solution toward versatile and naturalistic humanoid control across diverse modes and environments.

cs.RO

Learning to Adapt through Bio-Inspired Gait Strategies for Versatile Quadruped Locomotion

Legged robots must adapt their gait to navigate unpredictable environments, a challenge that animals master with ease. However, most deep reinforcement learning (DRL) approaches to quadruped locomotion rely on a fixed gait, limiting adaptability to changes in terrain and dynamic state. Here we show that integrating three core principles of animal locomotion-gait transition strategies, gait memory and real-time motion adjustments enables a DRL control framework to fluidly switch among multiple gaits and recover from instability, all without external sensing. Our framework is guided by biomechanics-inspired metrics that capture efficiency, stability and system limits, which are unified to inform optimal gait selection. The resulting framework achieves blind zero-shot deployment across diverse, real-world terrains and substantially significantly outperforms baseline controllers. By embedding biological principles into data-driven control, this work marks a step towards robust, efficient and versatile robotic locomotion, highlighting how animal motor intelligence can shape the next generation of adaptive machines.

cs.RO

Learning Bipedal Walking on a Quadruped Robot via Adversarial Motion Priors

Previous studies have successfully demonstrated agile and robust locomotion in challenging terrains for quadrupedal robots. However, the bipedal locomotion mode for quadruped robots remains unverified. This paper explores the adaptation of a learning framework originally designed for quadrupedal robots to operate blind locomotion in biped mode. We leverage a framework that incorporates Adversarial Motion Priors with a teacher-student policy to enable imitation of a reference trajectory and navigation on tough terrain. Our work involves transferring and evaluating a similar learning framework on a quadruped robot in biped mode, aiming to achieve stable walking on both flat and complicated terrains. Our simulation results demonstrate that the trained policy enables the quadruped robot to navigate both flat and challenging terrains, including stairs and uneven surfaces.

cs.RO

Deep Reinforcement Learning for Bipedal Locomotion: A Brief Survey

Bipedal robots are gaining global recognition due to their potential applications and advancements in artificial intelligence, particularly through Deep Reinforcement Learning (DRL). While DRL has significantly advanced bipedal locomotion, the development of a unified framework capable of handling a wide range of tasks remains an ongoing challenge. This survey systematically categorises, compares, and analyses existing DRL frameworks for bipedal locomotion, organising them into end-to-end and hierarchical control schemes. End-to-end frameworks are evaluated based on their learning approaches, while hierarchical frameworks are examined in terms of layered structures that integrate learning-based or traditional model-based methods. We provide a detailed evaluation of the composition, strengths, limitations, and capabilities of each framework. Additionally, this survey identifies key research gaps and proposes future directions aimed at creating a more integrated and efficient framework for bipedal locomotion, with wide-ranging applications in real-world environments.

cs.RO

A New Image Quality Database for Multiple Industrial Processes

Recent years have witnessed a broader range of applications of image processing technologies in multiple industrial processes, such as smoke detection, security monitoring, and workpiece inspection. Different kinds of distortion types and levels must be introduced into an image during the processes of acquisition, compression, transmission, storage, and display, which might heavily degrade the image quality and thus strongly reduce the final display effect and clarity. To verify the reliability of existing image quality assessment methods, we establish a new industrial process image database (IPID), which contains 3000 distorted images generated by applying different levels of distortion types to each of the 50 source images. We conduct the subjective test on the aforementioned 3000 images to collect their subjective quality ratings in a well-suited laboratory environment. Finally, we perform comparison experiments on IPID database to investigate the performance of some objective image quality assessment algorithms. The experimental results show that the state-of-the-art image quality assessment methods have difficulty in predicting the quality of images that contain multiple distortion types.

cs.CV

Web-based Experiment on Human Performance in Dual-Robot Teleoperation

In most cases, upgrading from a single-robot system to a multi-robot system comes with increases in system payload and task performance. On the other hand, many multi-robot systems in open environments still rely on teleoperation. Therefore, human performance can be the bottleneck in a teleoperated multi-robot system. Based on this idea, the multi-robot system's shared autonomy and control methods are emerging research areas in open environment robot operations. However, the question remains: how much does the bottleneck of the human agent impact the system performance in a multi-robot system? This research tries to explore the question through the performance comparison of teleoperating a single-robot system and a dual-robot system in a box-pushing task. This robot teleoperation experiment on human agents employs a web-based environment to simulate the robots' two-dimensional movement. The result provides evidence of the hardship for a single human when teleoperating with more than one robot, which indicates the necessity of shared autonomy in multi-robot systems.

cs.RO

TeLeMan: Teleoperation for Legged Robot Loco-Manipulation using Wearable IMU-based Motion Capture

Human life is invaluable. When dangerous or life-threatening tasks need to be completed, robotic platforms could be ideal in replacing human operators. Such a task that we focus on in this work is the Explosive Ordnance Disposal. Robot telepresence has the potential to provide safety solutions, given that mobile robots have shown robust capabilities when operating in several environments. However, autonomy may be challenging and risky at this stage, compared to human operation. Teleoperation could be a compromise between full robot autonomy and human presence. In this paper, we present a relatively cheap solution for telepresence and robot teleoperation, to assist with Explosive Ordnance Disposal, using a legged manipulator (i.e., a legged quadruped robot, embedded with a manipulator and RGB-D sensing). We propose a novel system integration for the non-trivial problem of quadruped manipulator whole-body control. Our system is based on a wearable IMU-based motion capture system that is used for teleoperation and a VR headset for visual telepresence. We experimentally validate our method in real-world, for loco-manipulation tasks that require whole-body robot control and visual telepresence.

cs.RO

Nonlinear Model Predictive Control for Robust Bipedal Locomotion: Exploring Angular Momentum and CoM Height Changes

Human beings can utilize multiple balance strategies, e.g. step location adjustment and angular momentum adaptation, to maintain balance when walking under dynamic disturbances. In this work, we propose a novel Nonlinear Model Predictive Control (NMPC) framework for robust locomotion, with the capabilities of step location adjustment, Center of Mass (CoM) height variation, and angular momentum adaptation. These features are realized by constraining the Zero Moment Point within the support polygon. By using the nonlinear inverted pendulum plus flywheel model, the effects of upper-body rotation and vertical height motion are considered. As a result, the NMPC is formulated as a quadratically constrained quadratic program problem, which is solved fast by sequential quadratic programming. Using this unified framework, robust walking patterns that exploit reactive stepping, body inclination, and CoM height variation are generated based on the state estimation. The adaptability for bipedal walking in multiple scenarios has been demonstrated through simulation studies.

cs.RO