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Chengyang Li

Publications and source records attributed to Chengyang Li.

At least 37 records · Page 2Linked to original sources

Federated Split Learning for Resource-Constrained Robots in Industrial IoT: Framework Comparison, Optimization Strategies, and Future Directions

Federated split learning (FedSL) has emerged as a promising paradigm for enabling collaborative intelligence in industrial Internet of Things (IoT) systems, particularly in smart factories where data privacy, communication efficiency, and device heterogeneity are critical concerns. In this article, we present a comprehensive study of FedSL frameworks tailored for resource-constrained robots in industrial scenarios. We compare synchronous, asynchronous, hierarchical, and heterogeneous FedSL frameworks in terms of workflow, scalability, adaptability, and limitations under dynamic industrial conditions. Furthermore, we systematically categorize token fusion strategies into three paradigms: input-level (pre-fusion), intermediate-level (intra-fusion), and output-level (post-fusion), and summarize their respective strengths in industrial applications. We also provide adaptive optimization techniques to enhance the efficiency and feasibility of FedSL implementation, including model compression, split layer selection, computing frequency allocation, and wireless resource management. Simulation results validate the performance of these frameworks under industrial detection scenarios. Finally, we outline open issues and research directions of FedSL in future smart manufacturing systems.

cs.RO↗

Myocardial Region-guided Feature Aggregation Net for Automatic Coronary artery Segmentation and Stenosis Assessment using Coronary Computed Tomography Angiography

Coronary artery disease (CAD) remains a leading cause of mortality worldwide, requiring accurate segmentation and stenosis detection using Coronary Computed Tomography angiography (CCTA). Existing methods struggle with challenges such as low contrast, morphological variability and small vessel segmentation. To address these limitations, we propose the Myocardial Region-guided Feature Aggregation Net, a novel U-shaped dual-encoder architecture that integrates anatomical prior knowledge to enhance robustness in coronary artery segmentation. Our framework incorporates three key innovations: (1) a Myocardial Region-guided Module that directs attention to coronary regions via myocardial contour expansion and multi-scale feature fusion, (2) a Residual Feature Extraction Encoding Module that combines parallel spatial channel attention with residual blocks to enhance local-global feature discrimination, and (3) a Multi-scale Feature Fusion Module for adaptive aggregation of hierarchical vascular features. Additionally, Monte Carlo dropout f quantifies prediction uncertainty, supporting clinical interpretability. For stenosis detection, a morphology-based centerline extraction algorithm separates the vascular tree into anatomical branches, enabling cross-sectional area quantification and stenosis grading. The superiority of MGFA-Net was demonstrated by achieving an Dice score of 85.04%, an accuracy of 84.24%, an HD95 of 6.1294 mm, and an improvement of 5.46% in true positive rate for stenosis detection compared to3D U-Net. The integrated segmentation-to-stenosis pipeline provides automated, clinically interpretable CAD assessment, bridging deep learning with anatomical prior knowledge for precision medicine. Our code is publicly available at http://github.com/chenzhao2023/MGFA_CCTA

cs.CV↗

Deep learning in motion deblurring: current status, benchmarks and future prospects

Motion deblurring is one of the fundamental problems of computer vision and has received continuous attention. The variability in blur, both within and across images, imposes limitations on non-blind deblurring techniques that rely on estimating the blur kernel. As a response, blind motion deblurring has emerged, aiming to restore clear and detailed images without prior knowledge of the blur type, fueled by the advancements in deep learning methodologies. Despite strides in this field, a comprehensive synthesis of recent progress in deep learning-based blind motion deblurring is notably absent. This paper fills that gap by providing an exhaustive overview of the role of deep learning in blind motion deblurring, encompassing datasets, evaluation metrics, and methods developed over the last six years. Specifically, we first introduce the types of motion blur and the fundamental principles of deblurring. Next, we outline the shortcomings of traditional non-blind deblurring algorithms, emphasizing the advantages of employing deep learning techniques for deblurring tasks. Following this, we categorize and summarize existing blind motion deblurring methods based on different backbone networks, including convolutional neural networks, generative adversarial networks, recurrent neural networks, and Transformer networks. Subsequently, we elaborate not only on the fundamental principles of these different categories but also provide a comprehensive summary and comparison of their advantages and limitations. Qualitative and quantitative experimental results conducted on four widely used datasets further compare the performance of SOTA methods. Finally, an analysis of present challenges and future pathways. All collected models, benchmark datasets, source code links, and codes for evaluation have been made publicly available at https://github.com/VisionVerse/Blind-Motion-Deblurring-Survey

cs.CV↗

SMGDiff: Soccer Motion Generation using diffusion probabilistic models

Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the human player and the ball. In this paper, we introduce SMGDiff, a novel two-stage framework for generating real-time and user-controllable soccer motions. Our key idea is to integrate real-time character control with a powerful diffusion-based generative model, ensuring high-quality and diverse output motion. In the first stage, we instantly transform coarse user controls into diverse global trajectories of the character. In the second stage, we employ a transformer-based autoregressive diffusion model to generate soccer motions based on trajectory conditioning. We further incorporate a contact guidance module during inference to optimize the contact details for realistic ball-foot interactions. Moreover, we contribute a large-scale soccer motion dataset consisting of over 1.08 million frames of diverse soccer motions. Extensive experiments demonstrate that our SMGDiff significantly outperforms existing methods in terms of motion quality and condition alignment.

cs.CV↗

Multi-scale Frequency Enhancement Network for Blind Image Deblurring

Image deblurring is an essential image preprocessing technique, aiming to recover clear and detailed images form blurry ones. However, existing algorithms often fail to effectively integrate multi-scale feature extraction with frequency enhancement, limiting their ability to reconstruct fine textures. Additionally, non-uniform blur in images also restricts the effectiveness of image restoration. To address these issues, we propose a multi-scale frequency enhancement network (MFENet) for blind image deblurring. To capture the multi-scale spatial and channel information of blurred images, we introduce a multi-scale feature extraction module (MS-FE) based on depthwise separable convolutions, which provides rich target features for deblurring. We propose a frequency enhanced blur perception module (FEBP) that employs wavelet transforms to extract high-frequency details and utilizes multi-strip pooling to perceive non-uniform blur, combining multi-scale information with frequency enhancement to improve the restoration of image texture details. Experimental results on the GoPro and HIDE datasets demonstrate that the proposed method achieves superior deblurring performance in both visual quality and objective evaluation metrics. Furthermore, in downstream object detection tasks, the proposed blind image deblurring algorithm significantly improves detection accuracy, further validating its effectiveness androbustness in the field of image deblurring.

cs.CV↗

OmniColor: A Global Camera Pose Optimization Approach of LiDAR-360Camera Fusion for Colorizing Point Clouds

A Colored point cloud, as a simple and efficient 3D representation, has many advantages in various fields, including robotic navigation and scene reconstruction. This representation is now commonly used in 3D reconstruction tasks relying on cameras and LiDARs. However, fusing data from these two types of sensors is poorly performed in many existing frameworks, leading to unsatisfactory mapping results, mainly due to inaccurate camera poses. This paper presents OmniColor, a novel and efficient algorithm to colorize point clouds using an independent 360-degree camera. Given a LiDAR-based point cloud and a sequence of panorama images with initial coarse camera poses, our objective is to jointly optimize the poses of all frames for mapping images onto geometric reconstructions. Our pipeline works in an off-the-shelf manner that does not require any feature extraction or matching process. Instead, we find optimal poses by directly maximizing the photometric consistency of LiDAR maps. In experiments, we show that our method can overcome the severe visual distortion of omnidirectional images and greatly benefit from the wide field of view (FOV) of 360-degree cameras to reconstruct various scenarios with accuracy and stability. The code will be released at https://github.com/liubonan123/OmniColor/.

cs.CV↗

Learn2Talk: 3D Talking Face Learns from 2D Talking Face

Speech-driven facial animation methods usually contain two main classes, 3D and 2D talking face, both of which attract considerable research attention in recent years. However, to the best of our knowledge, the research on 3D talking face does not go deeper as 2D talking face, in the aspect of lip-synchronization (lip-sync) and speech perception. To mind the gap between the two sub-fields, we propose a learning framework named Learn2Talk, which can construct a better 3D talking face network by exploiting two expertise points from the field of 2D talking face. Firstly, inspired by the audio-video sync network, a 3D sync-lip expert model is devised for the pursuit of lip-sync between audio and 3D facial motion. Secondly, a teacher model selected from 2D talking face methods is used to guide the training of the audio-to-3D motions regression network to yield more 3D vertex accuracy. Extensive experiments show the advantages of the proposed framework in terms of lip-sync, vertex accuracy and speech perception, compared with state-of-the-arts. Finally, we show two applications of the proposed framework: audio-visual speech recognition and speech-driven 3D Gaussian Splatting based avatar animation.

cs.CV↗

You Do Not Need Additional Priors in Camouflage Object Detection

Camouflage object detection (COD) poses a significant challenge due to the high resemblance between camouflaged objects and their surroundings. Although current deep learning methods have made significant progress in detecting camouflaged objects, many of them heavily rely on additional prior information. However, acquiring such additional prior information is both expensive and impractical in real-world scenarios. Therefore, there is a need to develop a network for camouflage object detection that does not depend on additional priors. In this paper, we propose a novel adaptive feature aggregation method that effectively combines multi-layer feature information to generate guidance information. In contrast to previous approaches that rely on edge or ranking priors, our method directly leverages information extracted from image features to guide model training. Through extensive experimental results, we demonstrate that our proposed method achieves comparable or superior performance when compared to state-of-the-art approaches.

cs.CV↗

Decentralized Planning for Car-Like Robotic Swarm in Cluttered Environments

Robot swarm is a hot spot in robotic research community. In this paper, we propose a decentralized framework for car-like robotic swarm which is capable of real-time planning in cluttered environments. In this system, path finding is guided by environmental topology information to avoid frequent topological change, and search-based speed planning is leveraged to escape from infeasible initial value's local minima. Then spatial-temporal optimization is employed to generate a safe, smooth and dynamically feasible trajectory. During optimization, the trajectory is discretized by fixed time steps. Penalty is imposed on the signed distance between agents to realize collision avoidance, and differential flatness cooperated with limitation on front steer angle satisfies the non-holonomic constraints. With trajectories broadcast to the wireless network, agents are able to check and prevent potential collisions. We validate the robustness of our system in simulation and real-world experiments. Code will be released as open-source packages.

cs.RO↗

EMEF: Ensemble Multi-Exposure Image Fusion

Although remarkable progress has been made in recent years, current multi-exposure image fusion (MEF) research is still bounded by the lack of real ground truth, objective evaluation function, and robust fusion strategy. In this paper, we study the MEF problem from a new perspective. We don't utilize any synthesized ground truth, design any loss function, or develop any fusion strategy. Our proposed method EMEF takes advantage of the wisdom of multiple imperfect MEF contributors including both conventional and deep learning-based methods. Specifically, EMEF consists of two main stages: pre-train an imitator network and tune the imitator in the runtime. In the first stage, we make a unified network imitate different MEF targets in a style modulation way. In the second stage, we tune the imitator network by optimizing the style code, in order to find an optimal fusion result for each input pair. In the experiment, we construct EMEF from four state-of-the-art MEF methods and then make comparisons with the individuals and several other competitive methods on the latest released MEF benchmark dataset. The promising experimental results demonstrate that our ensemble framework can "get the best of all worlds". The code is available at https://github.com/medalwill/EMEF.

cs.CV↗

An Efficient Spatial-Temporal Trajectory Planner for Autonomous Vehicles in Unstructured Environments

As a core part of autonomous driving systems, motion planning has received extensive attention from academia and industry. However, real-time trajectory planning capable of spatial-temporal joint optimization is challenged by nonholonomic dynamics, particularly in the presence of unstructured environments and dynamic obstacles. To bridge the gap, we propose a real-time trajectory optimization method that can generate a high-quality whole-body trajectory under arbitrary environmental constraints. By leveraging the differential flatness property of car-like robots, we simplify the trajectory representation and analytically formulate the planning problem while maintaining the feasibility of the nonholonomic dynamics. Moreover, we achieve efficient obstacle avoidance with a safe driving corridor for unmodelled obstacles and signed distance approximations for dynamic moving objects. We present comprehensive benchmarks with State-of-the-Art methods, demonstrating the significance of the proposed method in terms of efficiency and trajectory quality. Real-world experiments verify the practicality of our algorithm. We will release our codes for the research community

cs.RO↗

Federated Deep Learning Meets Autonomous Vehicle Perception: Design and Verification

Realizing human-like perception is a challenge in open driving scenarios due to corner cases and visual occlusions. To gather knowledge of rare and occluded instances, federated learning assisted connected autonomous vehicle (FLCAV) has been proposed, which leverages vehicular networks to establish federated deep neural networks (DNNs) from distributed data captured by vehicles and road sensors. Without the need of data aggregation, FLCAV preserves privacy while reducing communication costs compared with conventional centralized learning. However, it is challenging to determine the network resources and road sensor placements for multi-stage training with multi-modal datasets in multi-variant scenarios. This article presents networking and training frameworks for FLCAV perception. Multi-layer graph resource allocation and vehicle-road contrastive sensor placement are proposed to address the network management and sensor deployment problems, respectively. We also develop CarlaFLCAV, a software platform that implements the above system and methods. Experimental results confirm the superiority of the proposed techniques compared with various benchmarks.

cs.RO↗

Adaptive Environment Modeling Based Reinforcement Learning for Collision Avoidance in Complex Scenes

The major challenges of collision avoidance for robot navigation in crowded scenes lie in accurate environment modeling, fast perceptions, and trustworthy motion planning policies. This paper presents a novel adaptive environment model based collision avoidance reinforcement learning (i.e., AEMCARL) framework for an unmanned robot to achieve collision-free motions in challenging navigation scenarios. The novelty of this work is threefold: (1) developing a hierarchical network of gated-recurrent-unit (GRU) for environment modeling; (2) developing an adaptive perception mechanism with an attention module; (3) developing an adaptive reward function for the reinforcement learning (RL) framework to jointly train the environment model, perception function and motion planning policy. The proposed method is tested with the Gym-Gazebo simulator and a group of robots (Husky and Turtlebot) under various crowded scenes. Both simulation and experimental results have demonstrated the superior performance of the proposed method over baseline methods.

cs.RO↗

Position-Aware Relation Learning for RGB-Thermal Salient Object Detection

RGB-Thermal salient object detection (SOD) combines two spectra to segment visually conspicuous regions in images. Most existing methods use boundary maps to learn the sharp boundary. These methods ignore the interactions between isolated boundary pixels and other confident pixels, leading to sub-optimal performance. To address this problem,we propose a position-aware relation learning network (PRLNet) for RGB-T SOD based on swin transformer. PRLNet explores the distance and direction relationships between pixels to strengthen intra-class compactness and inter-class separation, generating salient object masks with clear boundaries and homogeneous regions. Specifically, we develop a novel signed distance map auxiliary module (SDMAM) to improve encoder feature representation, which takes into account the distance relation of different pixels in boundary neighborhoods. Then, we design a feature refinement approach with directional field (FRDF), which rectifies features of boundary neighborhood by exploiting the features inside salient objects. FRDF utilizes the directional information between object pixels to effectively enhance the intra-class compactness of salient regions. In addition, we constitute a pure transformer encoder-decoder network to enhance multispectral feature representation for RGB-T SOD. Finally, we conduct quantitative and qualitative experiments on three public benchmark datasets.The results demonstrate that our proposed method outperforms the state-of-the-art methods.

cs.CV↗

PixelGame: Infrared small target segmentation as a Nash equilibrium

A key challenge of infrared small target segmentation (ISTS) is to balance false negative pixels (FNs) and false positive pixels (FPs). Traditional methods combine FNs and FPs into a single objective by weighted sum, and the optimization process is decided by one actor. Minimizing FNs and FPs with the same strategy leads to antagonistic decisions. To address this problem, we propose a competitive game framework (pixelGame) from a novel perspective for ISTS. In pixelGame, FNs and FPs are controlled by different player whose goal is to minimize their own utility function. FNs-player and FPs-player are designed with different strategies: One is to minimize FNs and the other is to minimize FPs. The utility function drives the evolution of the two participants in competition. We consider the Nash equilibrium of pixelGame as the optimal solution. In addition, we propose maximum information modulation (MIM) to highlight the tar-get information. MIM effectively focuses on the salient region including small targets. Extensive experiments on two standard public datasets prove the effectiveness of our method. Compared with other state-of-the-art methods, our method achieves better performance in terms of F1-measure (F1) and the intersection of union (IoU).

cs.CV↗

IOLLVM: enhance version of OLLVM

Code obfuscation increases the difficulty of understanding programs, improves software security, and, in particular, OLLVM offers the possibility of cross-platform code obfuscation. For OLLVM, we provide enhanced solutions for control flow obfuscation and identifier obfuscation. First, we propose the nested switch obfuscation scheme and the in-degree obfuscation for bogus blocks in the control flow obfuscation. Secondly, the identifier obfuscation scheme is presented in the LLVM layer to fill the gap of OLLVM at this level. Finally, we experimentally verify the enhancement effect of the control flow method and the identifier obfuscation effect and prove that the program's security can be further improved with less overhead, providing higher software security.

cs.CR↗

Enhancing and Dissecting Crowd Counting By Synthetic Data

In this article, we propose a simulated crowd counting dataset CrowdX, which has a large scale, accurate labeling, parameterized realization, and high fidelity. The experimental results of using this dataset as data enhancement show that the performance of the proposed streamlined and efficient benchmark network ESA-Net can be improved by 8.4\%. The other two classic heterogeneous architectures MCNN and CSRNet pre-trained on CrowdX also show significant performance improvements. Considering many influencing factors determine performance, such as background, camera angle, human density, and resolution. Although these factors are important, there is still a lack of research on how they affect crowd counting. Thanks to the CrowdX dataset with rich annotation information, we conduct a large number of data-driven comparative experiments to analyze these factors. Our research provides a reference for a deeper understanding of the crowd counting problem and puts forward some useful suggestions in the actual deployment of the algorithm.

cs.CV↗

BBA-net: A bi-branch attention network for crowd counting

In the field of crowd counting, the current mainstream CNN-based regression methods simply extract the density information of pedestrians without finding the position of each person. This makes the output of the network often found to contain incorrect responses, which may erroneously estimate the total number and not conducive to the interpretation of the algorithm. To this end, we propose a Bi-Branch Attention Network (BBA-NET) for crowd counting, which has three innovation points. i) A two-branch architecture is used to estimate the density information and location information separately. ii) Attention mechanism is used to facilitate feature extraction, which can reduce false responses. iii) A new density map generation method combining geometric adaptation and Voronoi split is introduced. Our method can integrate the pedestrian's head and body information to enhance the feature expression ability of the density map. Extensive experiments performed on two public datasets show that our method achieves a lower crowd counting error compared to other state-of-the-art methods.

cs.CV↗