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Chengzhou Tang

Publications and source records attributed to Chengzhou Tang.

10 recordsLinked to original sources

UniBlendNet: Unified Global, Multi-Scale, and Region-Adaptive Modeling for Ambient Lighting Normalization

Ambient Lighting Normalization (ALN) aims to restore images degraded by complex, spatially varying illumination conditions. Existing methods, such as IFBlend, leverage frequency-domain priors to model illumination variations, but still suffer from limited global context modeling and insufficient spatial adaptivity, leading to suboptimal restoration in challenging regions. In this paper, we propose UniBlendNet, a unified framework for ambient lighting normalization that jointly models global illumination, multi-scale structures, and region-adaptive refinement. Specifically, we enhance global illumination understanding by integrating a UniConvNet-based module to capture long-range dependencies. To better handle complex lighting variations, we introduce a Scale-Aware Aggregation Module (SAAM) that performs pyramid-based multi-scale feature aggregation with dynamic reweighting. Furthermore, we design a mask-guided residual refinement mechanism to enable region-adaptive correction, allowing the model to selectively enhance degraded regions while preserving well-exposed areas. This design effectively improves illumination consistency and structural fidelity under complex lighting conditions. Extensive experiments on the NTIRE Ambient Lighting Normalization benchmark demonstrate that UniBlendNet consistently outperforms the baseline IFBlend and achieves improved restoration quality, while producing visually more natural and stable restoration results.

cs.CV

MVDiffusion++: A Dense High-resolution Multi-view Diffusion Model for Single or Sparse-view 3D Object Reconstruction

This paper presents a neural architecture MVDiffusion++ for 3D object reconstruction that synthesizes dense and high-resolution views of an object given one or a few images without camera poses. MVDiffusion++ achieves superior flexibility and scalability with two surprisingly simple ideas: 1) A ``pose-free architecture'' where standard self-attention among 2D latent features learns 3D consistency across an arbitrary number of conditional and generation views without explicitly using camera pose information; and 2) A ``view dropout strategy'' that discards a substantial number of output views during training, which reduces the training-time memory footprint and enables dense and high-resolution view synthesis at test time. We use the Objaverse for training and the Google Scanned Objects for evaluation with standard novel view synthesis and 3D reconstruction metrics, where MVDiffusion++ significantly outperforms the current state of the arts. We also demonstrate a text-to-3D application example by combining MVDiffusion++ with a text-to-image generative model. The project page is at https://mvdiffusion-plusplus.github.io.

cs.CV

RCP: Recurrent Closest Point for Scene Flow Estimation on 3D Point Clouds

3D motion estimation including scene flow and point cloud registration has drawn increasing interest. Inspired by 2D flow estimation, recent methods employ deep neural networks to construct the cost volume for estimating accurate 3D flow. However, these methods are limited by the fact that it is difficult to define a search window on point clouds because of the irregular data structure. In this paper, we avoid this irregularity by a simple yet effective method.We decompose the problem into two interlaced stages, where the 3D flows are optimized point-wisely at the first stage and then globally regularized in a recurrent network at the second stage. Therefore, the recurrent network only receives the regular point-wise information as the input. In the experiments, we evaluate the proposed method on both the 3D scene flow estimation and the point cloud registration task. For 3D scene flow estimation, we make comparisons on the widely used FlyingThings3D and KITTIdatasets. For point cloud registration, we follow previous works and evaluate the data pairs with large pose and partially overlapping from ModelNet40. The results show that our method outperforms the previous method and achieves a new state-of-the-art performance on both 3D scene flow estimation and point cloud registration, which demonstrates the superiority of the proposed zero-order method on irregular point cloud data.

cs.CV

Learning Camera Localization via Dense Scene Matching

Camera localization aims to estimate 6 DoF camera poses from RGB images. Traditional methods detect and match interest points between a query image and a pre-built 3D model. Recent learning-based approaches encode scene structures into a specific convolutional neural network (CNN) and thus are able to predict dense coordinates from RGB images. However, most of them require re-training or re-adaption for a new scene and have difficulties in handling large-scale scenes due to limited network capacity. We present a new method for scene agnostic camera localization using dense scene matching (DSM), where a cost volume is constructed between a query image and a scene. The cost volume and the corresponding coordinates are processed by a CNN to predict dense coordinates. Camera poses can then be solved by PnP algorithms. In addition, our method can be extended to temporal domain, which leads to extra performance boost during testing time. Our scene-agnostic approach achieves comparable accuracy as the existing scene-specific approaches, such as KFNet, on the 7scenes and Cambridge benchmark. This approach also remarkably outperforms state-of-the-art scene-agnostic dense coordinate regression network SANet. The Code is available at https://github.com/Tangshitao/Dense-Scene-Matching.

cs.CV

DRO: Deep Recurrent Optimizer for Video to Depth

There are increasing interests of studying the video-to-depth (V2D) problem with machine learning techniques. While earlier methods directly learn a mapping from images to depth maps and camera poses, more recent works enforce multi-view geometry constraints through optimization embedded in the learning framework. This paper presents a novel optimization method based on recurrent neural networks to further exploit the potential of neural networks in V2D. Specifically, our neural optimizer alternately updates the depth and camera poses through iterations to minimize a feature-metric cost, and two gated recurrent units iteratively improve the results by tracing historical information. Extensive experimental results demonstrate that our method outperforms previous methods and is more efficient in computation and memory consumption than cost-volume-based methods. In particular, our self-supervised method outperforms previous supervised methods on the KITTI and ScanNet datasets. Our source code is available at https://github.com/aliyun/dro-sfm.

cs.CV

LSM: Learning Subspace Minimization for Low-level Vision

We study the energy minimization problem in low-level vision tasks from a novel perspective. We replace the heuristic regularization term with a learnable subspace constraint, and preserve the data term to exploit domain knowledge derived from the first principle of a task. This learning subspace minimization (LSM) framework unifies the network structures and the parameters for many low-level vision tasks, which allows us to train a single network for multiple tasks simultaneously with completely shared parameters, and even generalizes the trained network to an unseen task as long as its data term can be formulated. We demonstrate our LSM framework on four low-level tasks including interactive image segmentation, video segmentation, stereo matching, and optical flow, and validate the network on various datasets. The experiments show that the proposed LSM generates state-of-the-art results with smaller model size, faster training convergence, and real-time inference.

cs.CV

BA-Net: Dense Bundle Adjustment Network

This paper introduces a network architecture to solve the structure-from-motion (SfM) problem via feature-metric bundle adjustment (BA), which explicitly enforces multi-view geometry constraints in the form of feature-metric error. The whole pipeline is differentiable so that the network can learn suitable features that make the BA problem more tractable. Furthermore, this work introduces a novel depth parameterization to recover dense per-pixel depth. The network first generates several basis depth maps according to the input image and optimizes the final depth as a linear combination of these basis depth maps via feature-metric BA. The basis depth maps generator is also learned via end-to-end training. The whole system nicely combines domain knowledge (i.e. hard-coded multi-view geometry constraints) and deep learning (i.e. feature learning and basis depth maps learning) to address the challenging dense SfM problem. Experiments on large scale real data prove the success of the proposed method.

cs.CV

Joint Stabilization and Direction of 360°Videos

360° video provides an immersive experience for viewers, allowing them to freely explore the world by turning their head. However, creating high-quality 360° video content can be challenging, as viewers may miss important events by looking in the wrong direction, or they may see things that ruin the immersion, such as stitching artifacts and the film crew. We take advantage of the fact that not all directions are equally likely to be observed; most viewers are more likely to see content located at ``true north'', i.e. in front of them, due to ergonomic constraints. We therefore propose 360° video direction, where the video is jointly optimized to orient important events to the front of the viewer and visual clutter behind them, while producing smooth camera motion. Unlike traditional video, viewers can still explore the space as desired, but with the knowledge that the most important content is likely to be in front of them. Constraints can be user guided, either added directly on the equirectangular projection or by recording ``guidance'' viewing directions while watching the video in a VR headset, or automatically computed, such as via visual saliency or forward motion direction. To accomplish this, we propose a new motion estimation technique specifically designed for 360° video which outperforms the commonly used 5-point algorithm on wide angle video. We additionally formulate the direction problem as an optimization where a novel parametrization of spherical warping allows us to correct for some degree of parallax effects. We compare our approach to recent methods that address stabilization-only and converting 360° video to narrow field-of-view video.

cs.GR

GSLAM: Initialization-robust Monocular Visual SLAM via Global Structure-from-Motion

Many monocular visual SLAM algorithms are derived from incremental structure-from-motion (SfM) methods. This work proposes a novel monocular SLAM method which integrates recent advances made in global SfM. In particular, we present two main contributions to visual SLAM. First, we solve the visual odometry problem by a novel rank-1 matrix factorization technique which is more robust to the errors in map initialization. Second, we adopt a recent global SfM method for the pose-graph optimization, which leads to a multi-stage linear formulation and enables L1 optimization for better robustness to false loops. The combination of these two approaches generates more robust reconstruction and is significantly faster (4X) than recent state-of-the-art SLAM systems. We also present a new dataset recorded with ground truth camera motion in a Vicon motion capture room, and compare our method to prior systems on it and established benchmark datasets.

cs.CV

Linear Global Translation Estimation with Feature Tracks

This paper derives a novel linear position constraint for cameras seeing a common scene point, which leads to a direct linear method for global camera translation estimation. Unlike previous solutions, this method deals with collinear camera motion and weak image association at the same time. The final linear formulation does not involve the coordinates of scene points, which makes it efficient even for large scale data. We solve the linear equation based on $L_1$ norm, which makes our system more robust to outliers in essential matrices and feature correspondences. We experiment this method on both sequentially captured images and unordered Internet images. The experiments demonstrate its strength in robustness, accuracy, and efficiency.

cs.CV